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authorJulien Gouesse <[email protected]>2013-06-24 19:05:45 +0200
committerJulien Gouesse <[email protected]>2013-06-24 19:05:45 +0200
commit54bf17ce5c591d10bc7a371567b042e5962a1cea (patch)
tree6518c185a7d8f8d9a2e9a915d1dfc395b2f63038
parent1dbe6a9d1aec9240be294e0dca74df79377cfc05 (diff)
Requires OpenGL 3.1 to use draw instancing
-rw-r--r--ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java2
-rw-r--r--ardor3d-lwjgl/src/main/java/com/ardor3d/renderer/lwjgl/LwjglContextCapabilities.java2
2 files changed, 2 insertions, 2 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java
index 036f9d3..3516e43 100644
--- a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java
+++ b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java
@@ -76,7 +76,7 @@ public class JoglContextCapabilities extends ContextCapabilities {
_geometryShader4Supported = gl.isExtensionAvailable("GL_ARB_geometry_shader4") && _glslSupported;
_geometryInstancingSupported = gl.isExtensionAvailable("GL_EXT_draw_instanced")
- || gl.isExtensionAvailable("GL_VERSION_3_0");
+ || gl.isExtensionAvailable("GL_VERSION_3_1");
_tessellationShadersSupported = gl.isExtensionAvailable("GL_ARB_tessellation_shader") && _glslSupported;
diff --git a/ardor3d-lwjgl/src/main/java/com/ardor3d/renderer/lwjgl/LwjglContextCapabilities.java b/ardor3d-lwjgl/src/main/java/com/ardor3d/renderer/lwjgl/LwjglContextCapabilities.java
index 9855987..fcc3758 100644
--- a/ardor3d-lwjgl/src/main/java/com/ardor3d/renderer/lwjgl/LwjglContextCapabilities.java
+++ b/ardor3d-lwjgl/src/main/java/com/ardor3d/renderer/lwjgl/LwjglContextCapabilities.java
@@ -69,7 +69,7 @@ public class LwjglContextCapabilities extends ContextCapabilities {
_geometryShader4Supported = caps.GL_ARB_geometry_shader4 && _glslSupported;
- _geometryInstancingSupported = caps.GL_EXT_draw_instanced || caps.OpenGL30;
+ _geometryInstancingSupported = caps.GL_EXT_draw_instanced || caps.OpenGL31;
if (_glslSupported) {
GL11.glGetInteger(ARBVertexShader.GL_MAX_VERTEX_ATTRIBS_ARB, buf);