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authorJoshua Slack <[email protected]>2012-11-23 08:02:34 -0800
committerJoshua Slack <[email protected]>2012-11-23 08:02:34 -0800
commit49f31991999b0986d454caff48127206d17bf5eb (patch)
treec79163c19c5c707520e6e698f57db43022c0c3ea
parent284dc0a951b5ba9f742c6de4f1582c3829f0035e (diff)
parentdb21891882f8629d140201a3ecd533c335f00093 (diff)
Merge pull request #5 from gouessej/master
Sets the background color in a queued task
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java15
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/NewDynamicSmokerExample.java16
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/PointSpritesExample.java29
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/interact/TerrainInteractExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationCopyExample.java16
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationDemoExample.java17
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaExample.java16
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaManualAnimationExample.java35
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/ViewportExample.java17
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/WireframeGeometryShaderExample.java22
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ArrayTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ImageMapTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShapesPlusProceduralTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java2
-rw-r--r--trunk/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java17
19 files changed, 183 insertions, 35 deletions
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java
index 1ee679a..c404ae7 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java
@@ -11,6 +11,7 @@
package com.ardor3d.example.benchmark.ball;
import java.net.URISyntaxException;
+import java.util.concurrent.Callable;
import com.ardor3d.example.Purpose;
import com.ardor3d.framework.CanvasRenderer;
@@ -27,12 +28,15 @@ import com.ardor3d.image.util.AWTImageLoader;
import com.ardor3d.intersection.PickResults;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Ray3;
+import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.state.BlendState;
import com.ardor3d.renderer.state.TextureState;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.ContextGarbageCollector;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.TextureManager;
import com.ardor3d.util.Timer;
import com.ardor3d.util.resource.ResourceLocatorTool;
@@ -182,7 +186,16 @@ public class BubbleMarkExample implements Scene {
// setup scene
// Add background
- canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.WHITE);
+ final CanvasRenderer canvasRenderer = canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.WHITE);
+ return null;
+ }
+ });
int ballCount = 16;
if (System.getProperty("balls") != null) {
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/NewDynamicSmokerExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/NewDynamicSmokerExample.java
index 6eae1e3..e3c773b 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/NewDynamicSmokerExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/NewDynamicSmokerExample.java
@@ -11,6 +11,7 @@
package com.ardor3d.example.effect;
import java.util.EnumSet;
+import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
@@ -30,6 +31,7 @@ import com.ardor3d.extension.ui.event.ActionListener;
import com.ardor3d.extension.ui.layout.RowLayout;
import com.ardor3d.extension.ui.util.Insets;
import com.ardor3d.framework.Canvas;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
import com.ardor3d.image.Texture.WrapMode;
import com.ardor3d.image.TextureStoreFormat;
@@ -47,6 +49,7 @@ import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector2;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
+import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.state.BlendState;
import com.ardor3d.renderer.state.TextureState;
@@ -55,6 +58,8 @@ import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.shape.Arrow;
import com.ardor3d.scenegraph.shape.Disk;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
@@ -87,7 +92,16 @@ public class NewDynamicSmokerExample extends ExampleBase {
@Override
protected void initExample() {
_canvas.setTitle("Smoking Rocket");
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.BLUE);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.BLUE);
+ return null;
+ }
+ });
// set our camera at a fixed position
final Camera cam = _canvas.getCanvasRenderer().getCamera();
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/PointSpritesExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/PointSpritesExample.java
index 88575b7..234e4cc 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/PointSpritesExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/effect/PointSpritesExample.java
@@ -2,16 +2,20 @@
package com.ardor3d.example.effect;
import java.nio.FloatBuffer;
+import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
-import com.ardor3d.image.TextureStoreFormat;
import com.ardor3d.image.Texture.WrapMode;
+import com.ardor3d.image.TextureStoreFormat;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Matrix3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
+import com.ardor3d.renderer.RenderContext;
+import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.state.BlendState;
import com.ardor3d.renderer.state.GLSLShaderObjectsState;
import com.ardor3d.renderer.state.TextureState;
@@ -19,6 +23,8 @@ import com.ardor3d.renderer.state.ZBufferState;
import com.ardor3d.scenegraph.Point;
import com.ardor3d.scenegraph.Point.PointType;
import com.ardor3d.scenegraph.hint.LightCombineMode;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
import com.ardor3d.util.geom.BufferUtils;
@@ -44,15 +50,24 @@ public class PointSpritesExample extends ExampleBase {
protected void updateExample(final ReadOnlyTimer timer) {
_pointSpriteShaderState.setUniform("time", (float) timer.getTimeInSeconds());
- rotation.fromAngles(0.0 * timer.getTimeInSeconds(), 0.1 * timer.getTimeInSeconds(), 0.0 * timer
- .getTimeInSeconds());
+ rotation.fromAngles(0.0 * timer.getTimeInSeconds(), 0.1 * timer.getTimeInSeconds(),
+ 0.0 * timer.getTimeInSeconds());
_pointSprites.setRotation(rotation);
}
@Override
protected void initExample() {
final Camera cam = _canvas.getCanvasRenderer().getCamera();
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.BLACK);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.BLACK);
+ return null;
+ }
+ });
_canvas.setVSyncEnabled(true);
_canvas.setTitle("PointSprites");
cam.setLocation(new Vector3(0, 30, 40));
@@ -106,9 +121,9 @@ public class PointSpritesExample extends ExampleBase {
vBuf.put((float) x).put((float) (12 - 0.5 * r) * i / _spriteCount).put((float) y);
final float rnd = (float) Math.random();
final float rnd2 = rnd * (0.8f - 0.2f * (float) Math.random());
- cBuf.put((float) (20 - 0.9 * r) / 20 * (rnd + (1 - rnd) * i / _spriteCount)).put(
- (float) (20 - 0.9 * r) / 20 * (rnd2 + (1 - rnd2) * i / _spriteCount)).put(
- (float) (20 - 0.9 * r) / 20 * (0.2f + 0.2f * i / _spriteCount)).put((float) r);
+ cBuf.put((float) (20 - 0.9 * r) / 20 * (rnd + (1 - rnd) * i / _spriteCount))
+ .put((float) (20 - 0.9 * r) / 20 * (rnd2 + (1 - rnd2) * i / _spriteCount))
+ .put((float) (20 - 0.9 * r) / 20 * (0.2f + 0.2f * i / _spriteCount)).put((float) r);
}
_pointSprites.getMeshData().setVertexBuffer(vBuf);
_pointSprites.getMeshData().setColorBuffer(cBuf);
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/interact/TerrainInteractExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/interact/TerrainInteractExample.java
index 4067210..668112d 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/interact/TerrainInteractExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/interact/TerrainInteractExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.interact; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.interact.InteractManager; import com.ardor3d.extension.interact.widget.CompoundInteractWidget; import com.ardor3d.extension.interact.widget.InteractMatrix; import com.ardor3d.extension.interact.widget.MovePlanarWidget.MovePlane; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Texture.MinificationFilter; import com.ardor3d.image.Texture2D; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.shape.PQTorus; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing interact widgets with the Geometry Clipmap Terrain system. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.interact.TerrainInteractExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/interact_TerrainInteractExample.jpg", // maxHeapMemory = 128) public class TerrainInteractExample extends ExampleBase { private final float farPlane = 3000.0f; private Terrain terrain; private InteractManager manager; public static void main(final String[] args) { ExampleBase.start(TerrainInteractExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { manager.update(timer); } @Override protected void updateLogicalLayer(final ReadOnlyTimer timer) { manager.getLogicalLayer().checkTriggers(timer.getTimePerFrame()); } @Override protected void renderExample(final Renderer renderer) { super.renderExample(renderer); manager.render(renderer); } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(400, 220, 715)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(430, 200, 730), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setMoveSpeed(500); setupDefaultStates(); try { final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 500, 1)); terrain = new TerrainBuilder(terrainDataProvider, _canvas.getCanvasRenderer().getCamera()) .setShowDebugPanels(false).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } addControls(); // Add something to move around final PQTorus obj = new PQTorus("obj", 4, 3, 1.5, .5, 128, 8); obj.setScale(10); obj.updateModelBound(); _root.attachChild(obj); _root.updateGeometricState(0); try { Thread.sleep(500); } catch (final InterruptedException e) { } obj.setTranslation(630, terrain.getHeightAt(630, 830) + 20, 830); manager.setSpatialTarget(obj); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(ColorRGBA.GRAY); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } private void addControls() { // create our manager manager = new InteractManager(); manager.setupInput(_canvas, _physicalLayer, _logicalLayer); // final add our widget final CompoundInteractWidget widget = new CompoundInteractWidget() .withMoveXAxis(new ColorRGBA(1, 0, 0, .65f), 1.2, .15, .5, .2) .withMoveZAxis(new ColorRGBA(0, 0, 1, .65f), 1.2, .15, .5, .2) // .withRotateYAxis() // .withPlanarHandle(MovePlane.XZ, new ColorRGBA(1, 0, 1, .65f)) // .withRingTexture((Texture2D) TextureManager.load("images/tick.png", MinificationFilter.Trilinear, true)); // widget.getHandle().setRenderState(_lightState); manager.addWidget(widget); manager.setActiveWidget(widget); // add toggle for matrix mode on widget manager.getLogicalLayer().registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { widget.setInteractMatrix(widget.getInteractMatrix() == InteractMatrix.World ? InteractMatrix.Local : InteractMatrix.World); widget.targetDataUpdated(manager); } })); // add a filter manager.addFilter(new TerrainHeightFilter(terrain, 20)); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.interact; import java.util.concurrent.Callable; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.interact.InteractManager; import com.ardor3d.extension.interact.widget.CompoundInteractWidget; import com.ardor3d.extension.interact.widget.InteractMatrix; import com.ardor3d.extension.interact.widget.MovePlanarWidget.MovePlane; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Texture.MinificationFilter; import com.ardor3d.image.Texture2D; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.shape.PQTorus; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing interact widgets with the Geometry Clipmap Terrain system. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.interact.TerrainInteractExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/interact_TerrainInteractExample.jpg", // maxHeapMemory = 128) public class TerrainInteractExample extends ExampleBase { private final float farPlane = 3000.0f; private Terrain terrain; private InteractManager manager; public static void main(final String[] args) { ExampleBase.start(TerrainInteractExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { manager.update(timer); } @Override protected void updateLogicalLayer(final ReadOnlyTimer timer) { manager.getLogicalLayer().checkTriggers(timer.getTimePerFrame()); } @Override protected void renderExample(final Renderer renderer) { super.renderExample(renderer); manager.render(renderer); } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(400, 220, 715)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(430, 200, 730), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(500); setupDefaultStates(); try { final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 500, 1)); terrain = new TerrainBuilder(terrainDataProvider, _canvas.getCanvasRenderer().getCamera()) .setShowDebugPanels(false).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } addControls(); // Add something to move around final PQTorus obj = new PQTorus("obj", 4, 3, 1.5, .5, 128, 8); obj.setScale(10); obj.updateModelBound(); _root.attachChild(obj); _root.updateGeometricState(0); try { Thread.sleep(500); } catch (final InterruptedException e) { } obj.setTranslation(630, terrain.getHeightAt(630, 830) + 20, 830); manager.setSpatialTarget(obj); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(ColorRGBA.GRAY); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } private void addControls() { // create our manager manager = new InteractManager(); manager.setupInput(_canvas, _physicalLayer, _logicalLayer); // final add our widget final CompoundInteractWidget widget = new CompoundInteractWidget() .withMoveXAxis(new ColorRGBA(1, 0, 0, .65f), 1.2, .15, .5, .2) .withMoveZAxis(new ColorRGBA(0, 0, 1, .65f), 1.2, .15, .5, .2) // .withRotateYAxis() // .withPlanarHandle(MovePlane.XZ, new ColorRGBA(1, 0, 1, .65f)) // .withRingTexture((Texture2D) TextureManager.load("images/tick.png", MinificationFilter.Trilinear, true)); // widget.getHandle().setRenderState(_lightState); manager.addWidget(widget); manager.setActiveWidget(widget); // add toggle for matrix mode on widget manager.getLogicalLayer().registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { widget.setInteractMatrix(widget.getInteractMatrix() == InteractMatrix.World ? InteractMatrix.Local : InteractMatrix.World); widget.targetDataUpdated(manager); } })); // add a filter manager.addFilter(new TerrainHeightFilter(terrain, 20)); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationCopyExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationCopyExample.java
index 86933b3..8d02f58 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationCopyExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationCopyExample.java
@@ -13,6 +13,7 @@ package com.ardor3d.example.pipeline;
import java.io.IOException;
import java.util.EnumSet;
import java.util.List;
+import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
@@ -45,6 +46,7 @@ import com.ardor3d.extension.ui.event.ActionListener;
import com.ardor3d.extension.ui.layout.AnchorLayout;
import com.ardor3d.extension.ui.layout.AnchorLayoutData;
import com.ardor3d.extension.ui.util.Alignment;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.framework.NativeCanvas;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
@@ -52,6 +54,7 @@ import com.ardor3d.math.MathUtils;
import com.ardor3d.math.Quaternion;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
+import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.CullState.Face;
@@ -62,6 +65,8 @@ import com.ardor3d.scenegraph.Spatial;
import com.ardor3d.scenegraph.controller.SpatialController;
import com.ardor3d.scenegraph.hint.DataMode;
import com.ardor3d.scenegraph.visitor.Visitor;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.geom.MeshCombiner;
import com.ardor3d.util.resource.ResourceLocatorTool;
@@ -102,7 +107,16 @@ public class AnimationCopyExample extends ExampleBase {
@Override
protected void initExample() {
_canvas.setTitle("Ardor3D - Animation Copy Example - 100 Skeleton copies");
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.BLACK);
+ return null;
+ }
+ });
// set camera
final Camera cam = _canvas.getCanvasRenderer().getCamera();
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationDemoExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationDemoExample.java
index 618be52..746f0a1 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationDemoExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/AnimationDemoExample.java
@@ -13,6 +13,7 @@ package com.ardor3d.example.pipeline;
import java.io.IOException;
import java.util.List;
import java.util.Map;
+import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
@@ -28,11 +29,14 @@ import com.ardor3d.extension.animation.skeletal.util.MissingCallback;
import com.ardor3d.extension.model.collada.jdom.ColladaImporter;
import com.ardor3d.extension.model.collada.jdom.data.ColladaStorage;
import com.ardor3d.extension.model.util.nvtristrip.NvTriangleStripper;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.framework.NativeCanvas;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
+import com.ardor3d.renderer.RenderContext;
+import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.CullState.Face;
import com.ardor3d.renderer.state.GLSLShaderObjectsState;
@@ -40,6 +44,8 @@ import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.Spatial;
import com.ardor3d.scenegraph.hint.DataMode;
import com.ardor3d.scenegraph.visitor.Visitor;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.geom.MeshCombiner;
import com.ardor3d.util.resource.ResourceLocatorTool;
@@ -75,7 +81,16 @@ public class AnimationDemoExample extends ExampleBase {
@Override
protected void initExample() {
_canvas.setTitle("Ardor3D - Animation Demo Example - Skeletons Patrol!");
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.GRAY);
+ return null;
+ }
+ });
// set camera
final Camera cam = _canvas.getCanvasRenderer().getCamera();
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaExample.java
index 58faee1..f9c93d2 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaExample.java
@@ -15,6 +15,7 @@ import java.net.MalformedURLException;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.List;
+import java.util.concurrent.Callable;
import com.ardor3d.bounding.BoundingBox;
import com.ardor3d.bounding.BoundingSphere;
@@ -43,17 +44,21 @@ import com.ardor3d.extension.ui.event.ActionListener;
import com.ardor3d.extension.ui.layout.AnchorLayout;
import com.ardor3d.extension.ui.layout.AnchorLayoutData;
import com.ardor3d.extension.ui.util.Alignment;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Vector3;
import com.ardor3d.math.type.ReadOnlyVector3;
import com.ardor3d.renderer.Camera;
+import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.ui.text.BasicText;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.resource.ResourceLocatorTool;
import com.ardor3d.util.resource.ResourceSource;
@@ -104,7 +109,16 @@ public class ColladaExample extends ExampleBase {
final File rootDir = new File(".");
daeFiles = findFiles(rootDir, ".dae", null);
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.GRAY);
+ return null;
+ }
+ });
// Create our options frame and fps label
createHUD();
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaManualAnimationExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaManualAnimationExample.java
index fe2dae8..f5008ac 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaManualAnimationExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/pipeline/ColladaManualAnimationExample.java
@@ -11,6 +11,7 @@
package com.ardor3d.example.pipeline;
import java.util.List;
+import java.util.concurrent.Callable;
import com.ardor3d.bounding.BoundingBox;
import com.ardor3d.bounding.BoundingSphere;
@@ -25,6 +26,7 @@ import com.ardor3d.extension.model.collada.jdom.ColladaImporter;
import com.ardor3d.extension.model.collada.jdom.data.ColladaStorage;
import com.ardor3d.extension.model.collada.jdom.data.SkinData;
import com.ardor3d.framework.Canvas;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
@@ -37,6 +39,7 @@ import com.ardor3d.math.Transform;
import com.ardor3d.math.Vector3;
import com.ardor3d.math.type.ReadOnlyTransform;
import com.ardor3d.math.type.ReadOnlyVector3;
+import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.scenegraph.Node;
@@ -44,6 +47,8 @@ import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
/**
@@ -201,7 +206,16 @@ public class ColladaManualAnimationExample extends ExampleBase {
ballSphere = new Sphere("Ball", Vector3.ZERO, 32, 32, 0.5);
_root.attachChild(ballSphere);
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.GRAY);
+ return null;
+ }
+ });
final BasicText t1 = BasicText.createDefaultTextLabel("Text1", "[K] Show Skeleton.");
t1.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
@@ -242,8 +256,8 @@ public class ColladaManualAnimationExample extends ExampleBase {
// Add fps display
frameRateLabel = BasicText.createDefaultTextLabel("fpsLabel", "");
- frameRateLabel.setTranslation(5, _canvas.getCanvasRenderer().getCamera().getHeight() - 5
- - frameRateLabel.getHeight(), 0);
+ frameRateLabel.setTranslation(5,
+ _canvas.getCanvasRenderer().getCamera().getHeight() - 5 - frameRateLabel.getHeight(), 0);
frameRateLabel.setTextColor(ColorRGBA.WHITE);
frameRateLabel.getSceneHints().setOrthoOrder(-1);
_root.attachChild(frameRateLabel);
@@ -259,8 +273,8 @@ public class ColladaManualAnimationExample extends ExampleBase {
radius = ((BoundingSphere) bounding).getRadius();
} else if (bounding instanceof BoundingBox) {
final BoundingBox boundingBox = (BoundingBox) bounding;
- radius = Math.max(Math.max(boundingBox.getXExtent(), boundingBox.getYExtent()), boundingBox
- .getZExtent());
+ radius = Math.max(Math.max(boundingBox.getXExtent(), boundingBox.getYExtent()),
+ boundingBox.getZExtent());
}
final Vector3 vec = new Vector3(center);
@@ -268,10 +282,13 @@ public class ColladaManualAnimationExample extends ExampleBase {
_canvas.getCanvasRenderer().getCamera().setLocation(vec);
_canvas.getCanvasRenderer().getCamera().lookAt(center, Vector3.UNIT_Y);
- _canvas.getCanvasRenderer().getCamera().setFrustumPerspective(
- 50.0,
- (float) _canvas.getCanvasRenderer().getCamera().getWidth()
- / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, Math.max(radius * 3, 10000.0));
+ _canvas.getCanvasRenderer()
+ .getCamera()
+ .setFrustumPerspective(
+ 50.0,
+ (float) _canvas.getCanvasRenderer().getCamera().getWidth()
+ / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f,
+ Math.max(radius * 3, 10000.0));
_controlHandle.setMoveSpeed(radius / 1.0);
}
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/ViewportExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/ViewportExample.java
index 376363f..1d827da 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/ViewportExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/ViewportExample.java
@@ -10,9 +10,12 @@
package com.ardor3d.example.renderer;
+import java.util.concurrent.Callable;
+
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.framework.Canvas;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
@@ -24,6 +27,7 @@ import com.ardor3d.math.Quaternion;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.ContextManager;
+import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.MaterialState;
@@ -31,6 +35,8 @@ import com.ardor3d.renderer.state.MaterialState.ColorMaterial;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Box;
import com.ardor3d.scenegraph.shape.Quad;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
/**
@@ -66,7 +72,16 @@ public class ViewportExample extends ExampleBase {
@Override
protected void initExample() {
_canvas.setTitle("Viewport Example");
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.BLUE);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.BLUE);
+ return null;
+ }
+ });
final MaterialState ms = new MaterialState();
ms.setColorMaterial(ColorMaterial.AmbientAndDiffuse);
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/WireframeGeometryShaderExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/WireframeGeometryShaderExample.java
index d527bc2..f655a5d 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/WireframeGeometryShaderExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/renderer/WireframeGeometryShaderExample.java
@@ -10,15 +10,22 @@
package com.ardor3d.example.renderer;
+import java.util.concurrent.Callable;
+
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Matrix3;
import com.ardor3d.math.Vector2;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
+import com.ardor3d.renderer.RenderContext;
+import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.state.GLSLShaderObjectsState;
import com.ardor3d.scenegraph.shape.Box;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
/**
@@ -88,15 +95,24 @@ public class WireframeGeometryShaderExample extends ExampleBase {
@Override
protected void updateExample(final ReadOnlyTimer timer) {
- rotation.fromAngles(0.2 * timer.getTimeInSeconds(), 0.5 * timer.getTimeInSeconds(), 0.8 * timer
- .getTimeInSeconds());
+ rotation.fromAngles(0.2 * timer.getTimeInSeconds(), 0.5 * timer.getTimeInSeconds(),
+ 0.8 * timer.getTimeInSeconds());
box.setRotation(rotation);
}
@Override
protected void initExample() {
final Camera cam = _canvas.getCanvasRenderer().getCamera();
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.DARK_GRAY);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(ColorRGBA.DARK_GRAY);
+ return null;
+ }
+ });
_canvas.setVSyncEnabled(true);
_canvas.setTitle("WireframeGeometryShader Test");
cam.setLocation(new Vector3(0, 0, 50));
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ArrayTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ArrayTerrainExample.java
index 28c0e22..bdebb18 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ArrayTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ArrayTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ArrayTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ArrayTerrainExample.jpg", // maxHeapMemory = 128) public class ArrayTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Mesh arrow = new Box("normal", new Vector3(-0.2, -0.2, 0), new Vector3(0.2, 0.2, 4)); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; private double counter = 0; private int frames = 0; public static void main(final String[] args) { ExampleBase.start(ArrayTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); final Vector3 intersectionNormal = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionNormal(0); final Matrix3 rotation = new Matrix3(); rotation.lookAt(intersectionNormal, Vector3.UNIT_Z); arrow.setRotation(rotation); arrow.setTranslation(intersectionPoint); } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer().getCamera().setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); arrow.getSceneHints().setAllPickingHints(false); arrow.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(arrow); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); arrow.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); arrow.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.concurrent.Callable; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ArrayTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ArrayTerrainExample.jpg", // maxHeapMemory = 128) public class ArrayTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Mesh arrow = new Box("normal", new Vector3(-0.2, -0.2, 0), new Vector3(0.2, 0.2, 4)); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; private double counter = 0; private int frames = 0; public static void main(final String[] args) { ExampleBase.start(ArrayTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); final Vector3 intersectionNormal = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionNormal(0); final Matrix3 rotation = new Matrix3(); rotation.lookAt(intersectionNormal, Vector3.UNIT_Z); arrow.setRotation(rotation); arrow.setTranslation(intersectionPoint); } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); arrow.getSceneHints().setAllPickingHints(false); arrow.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(arrow); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); arrow.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); arrow.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ImageMapTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ImageMapTerrainExample.java
index 02e5981..6b3666d 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ImageMapTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ImageMapTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.ImageHeightMap; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Image; import com.ardor3d.image.util.AWTImageLoader; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array populated from a heightmap generated from an Image. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ImageMapTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ImageMapTerrainExample.jpg", // maxHeapMemory = 128) public class ImageMapTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Mesh arrow = new Box("normal", new Vector3(-0.2, -0.2, 0), new Vector3(0.2, 0.2, 4)); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; private double counter = 0; private int frames = 0; public static void main(final String[] args) { ExampleBase.start(ImageMapTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); final Vector3 intersectionNormal = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionNormal(0); final Matrix3 rotation = new Matrix3(); rotation.lookAt(intersectionNormal, Vector3.UNIT_Z); arrow.setRotation(rotation); arrow.setTranslation(intersectionPoint); } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer().getCamera().setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); arrow.getSceneHints().setAllPickingHints(false); arrow.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(arrow); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); // IMAGE LOADING AND CONVERSION TO HEIGHTMAP DONE HERE final BufferedImage logo = ImageIO.read(ResourceLocatorTool.getClassPathResource( ImageMapTerrainExample.class, "com/ardor3d/example/media/images/water/dudvmap.png")); final Image ardorImage = AWTImageLoader.makeArdor3dImage(logo, false); final float[] heightMap = ImageHeightMap.generateHeightMap(ardorImage, 0.1f, .3f); // END OF IMAGE CONVERSION final int SIZE = ardorImage.getWidth(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 3, 50, 3)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); arrow.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); arrow.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.image.BufferedImage; import java.util.concurrent.Callable; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.ImageHeightMap; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Image; import com.ardor3d.image.util.AWTImageLoader; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array populated from a heightmap generated from an Image. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ImageMapTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ImageMapTerrainExample.jpg", // maxHeapMemory = 128) public class ImageMapTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Mesh arrow = new Box("normal", new Vector3(-0.2, -0.2, 0), new Vector3(0.2, 0.2, 4)); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; private double counter = 0; private int frames = 0; public static void main(final String[] args) { ExampleBase.start(ImageMapTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); final Vector3 intersectionNormal = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionNormal(0); final Matrix3 rotation = new Matrix3(); rotation.lookAt(intersectionNormal, Vector3.UNIT_Z); arrow.setRotation(rotation); arrow.setTranslation(intersectionPoint); } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); arrow.getSceneHints().setAllPickingHints(false); arrow.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(arrow); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); // IMAGE LOADING AND CONVERSION TO HEIGHTMAP DONE HERE final BufferedImage logo = ImageIO.read(ResourceLocatorTool.getClassPathResource( ImageMapTerrainExample.class, "com/ardor3d/example/media/images/water/dudvmap.png")); final Image ardorImage = AWTImageLoader.makeArdor3dImage(logo, false); final float[] heightMap = ImageHeightMap.generateHeightMap(ardorImage, 0.1f, .3f); // END OF IMAGE CONVERSION final int SIZE = ardorImage.getWidth(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 3, 50, 3)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); arrow.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); arrow.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java
index 4215b18..531ffd4 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.providers.inmemory.InMemoryTerrainDataProvider; import com.ardor3d.extension.terrain.providers.inmemory.data.InMemoryTerrainData; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Texture; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.extension.Skybox; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' streaming from an in-memory data source. * Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.InMemoryTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_InMemoryTerrainExample.jpg", // maxHeapMemory = 128) public class InMemoryTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; private Skybox skybox; private InMemoryTerrainData inMemoryTerrainData; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[6]; public static void main(final String[] args) { ExampleBase.start(InMemoryTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } skybox.setTranslation(camera.getLocation()); // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); inMemoryTerrainData = new InMemoryTerrainData(2048, 9, 128, new Vector3(1, 200, 1)); final TerrainDataProvider terrainDataProvider = new InMemoryTerrainDataProvider(inMemoryTerrainData, true); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } skybox = buildSkyBox(); skybox.getSceneHints().setAllPickingHints(false); _root.attachChild(skybox); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (!inMemoryTerrainData.isRunning()) { inMemoryTerrainData.startUpdates(); } else { inMemoryTerrainData.stopUpdates(); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Builds the sky box. */ private Skybox buildSkyBox() { final Skybox skybox = new Skybox("skybox", 10, 10, 10); final String dir = "images/skybox/"; final Texture north = TextureManager .load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture south = TextureManager .load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); skybox.setTexture(Skybox.Face.North, north); skybox.setTexture(Skybox.Face.West, west); skybox.setTexture(Skybox.Face.South, south); skybox.setTexture(Skybox.Face.East, east); skybox.setTexture(Skybox.Face.Up, up); skybox.setTexture(Skybox.Face.Down, down); return skybox; } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); _exampleInfo[5].setText("[V] Updating terrain data: " + inMemoryTerrainData.isRunning()); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.concurrent.Callable; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.providers.inmemory.InMemoryTerrainDataProvider; import com.ardor3d.extension.terrain.providers.inmemory.data.InMemoryTerrainData; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Texture; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.extension.Skybox; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' streaming from an in-memory data source. * Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.InMemoryTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_InMemoryTerrainExample.jpg", // maxHeapMemory = 128) public class InMemoryTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; private Skybox skybox; private InMemoryTerrainData inMemoryTerrainData; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[6]; public static void main(final String[] args) { ExampleBase.start(InMemoryTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } skybox.setTranslation(camera.getLocation()); // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); inMemoryTerrainData = new InMemoryTerrainData(2048, 9, 128, new Vector3(1, 200, 1)); final TerrainDataProvider terrainDataProvider = new InMemoryTerrainDataProvider(inMemoryTerrainData, true); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } skybox = buildSkyBox(); skybox.getSceneHints().setAllPickingHints(false); _root.attachChild(skybox); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (!inMemoryTerrainData.isRunning()) { inMemoryTerrainData.startUpdates(); } else { inMemoryTerrainData.stopUpdates(); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Builds the sky box. */ private Skybox buildSkyBox() { final Skybox skybox = new Skybox("skybox", 10, 10, 10); final String dir = "images/skybox/"; final Texture north = TextureManager .load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture south = TextureManager .load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); skybox.setTexture(Skybox.Face.North, north); skybox.setTexture(Skybox.Face.West, west); skybox.setTexture(Skybox.Face.South, south); skybox.setTexture(Skybox.Face.East, east); skybox.setTexture(Skybox.Face.Up, up); skybox.setTexture(Skybox.Face.Down, down); return skybox; } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); _exampleInfo[5].setText("[V] Updating terrain data: " + inMemoryTerrainData.isRunning()); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java
index caad749..10a8bb1 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.image.BufferedImage; import java.io.IOException; import java.util.EnumSet; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.model.collada.jdom.ColladaImporter; import com.ardor3d.extension.model.collada.jdom.data.ColladaStorage; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.ImageHeightMap; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.extension.ui.Orientation; import com.ardor3d.extension.ui.UIButton; import com.ardor3d.extension.ui.UIFrame; import com.ardor3d.extension.ui.UIHud; import com.ardor3d.extension.ui.UILabel; import com.ardor3d.extension.ui.UIPanel; import com.ardor3d.extension.ui.UISlider; import com.ardor3d.extension.ui.UIFrame.FrameButtons; import com.ardor3d.extension.ui.event.ActionEvent; import com.ardor3d.extension.ui.event.ActionListener; import com.ardor3d.extension.ui.layout.RowLayout; import com.ardor3d.extension.ui.text.StyleConstants; import com.ardor3d.extension.ui.util.Insets; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Image; import com.ardor3d.image.Texture; import com.ardor3d.image.Texture2D; import com.ardor3d.image.util.AWTImageLoader; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Quaternion; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.TextureState; import com.ardor3d.renderer.state.ZBufferState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.renderer.state.RenderState.StateType; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.hint.TextureCombineMode; import com.ardor3d.scenegraph.shape.Quad; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.geom.Debugger; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array populated from a heightmap generated from an Image. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ImageMapTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ImageMapTerrainExample.jpg", // maxHeapMemory = 128) public class MountainShadowTerrainExample extends ExampleBase { private final float farPlane = 8000.0f; /** Quads used for debug showing shadowmaps. */ private Quad _orthoQuad[]; private Terrain terrain; private final Node terrainNode = new Node("terrain"); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final UILabel _exampleInfo[] = new UILabel[2]; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; private double lightTime; private boolean moveLight = false; private UIHud hud; public static void main(final String[] args) { ExampleBase._minDepthBits = 24; ExampleBase.start(MountainShadowTerrainExample.class); } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } terrain.getGeometryClipmapShader().setUniform("lightDir", light.getDirection()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { TextureState screen = (TextureState) _orthoQuad[i].getLocalRenderState(StateType.Texture); Texture copy; if (screen == null) { screen = new TextureState(); _orthoQuad[i].setRenderState(screen); copy = new Texture2D(); screen.setTexture(copy); _orthoQuad[i].updateGeometricState(0.0); } else { copy = screen.getTexture(); } copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey()); } // XXX: Use a rougher LOD for shadows - tweak? terrain.setMinVisibleLevel(4); // Update shadowmaps - this will update our terrain camera to light pos _pssmPass.updateShadowMaps(renderer); // XXX: reset LOD for drawing from view camera terrain.setMinVisibleLevel(0); // Render scene and terrain with shadows terrainNode.onDraw(renderer); _root.onDraw(renderer); // Render overlay shadows for all objects except the terrain renderer.renderBuckets(); _pssmPass.renderShadowedScene(renderer); renderer.renderBuckets(); // draw ui renderer.draw(hud); } private double counter = 0; private int frames = 0; @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); terrainCamera.set(camera); } else { terrainCamera.set(_canvas.getCanvasRenderer().getCamera()); } // move terrain to view pos terrainNode.updateGeometricState(timer.getTimePerFrame()); hud.updateGeometricState(timer.getTimePerFrame()); if (moveLight) { lightTime += timer.getTimePerFrame(); light.setDirection(new Vector3(Math.sin(lightTime), -.8, Math.cos(lightTime)).normalizeLocal()); } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); final Camera canvasCamera = _canvas.getCanvasRenderer().getCamera(); canvasCamera.setLocation(new Vector3(2176, 790, 688)); canvasCamera.lookAt(new Vector3(canvasCamera.getLocation()).addLocal(-0.87105768019686, -0.4349655341112313, 0.22817427967541867), Vector3.UNIT_Y); canvasCamera.setFrustumPerspective(45.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.BLUE); _controlHandle.setMoveSpeed(400); setupDefaultStates(); addRover(); addUI(); // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 2048, 4); _pssmPass.setFiltering(Filter.None); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); _pssmPass.getShadowOffsetState().setFactor(1.1f); _pssmPass.getShadowOffsetState().setUnits(4.0f); // _pssmPass.setDrawDebug(true); // TODO: backside lock test final Quad floor = new Quad("floor", 2048, 2048); floor.updateModelBound(); floor.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); floor.setTranslation(1024, 0, 1024); terrainNode.attachChild(floor); _pssmPass.addBoundsReceiver(terrainNode); // Add objects that will get shadowed through overlay render _pssmPass.add(_root); // Add our occluders that will produce shadows _pssmPass.addOccluder(terrainNode); _pssmPass.addOccluder(_root); final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10; _orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS]; for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize); _orthoQuad[i].setTranslation(new Vector3(quadSize / 2 + 5 + (quadSize + 5) * i, quadSize / 2 + 5, 1)); _orthoQuad[i].setScale(1, -1, 1); _orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho); _orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off); _orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); hud.attachChild(_orthoQuad[i]); } try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); // IMAGE LOADING AND CONVERSION TO HEIGHTMAP DONE HERE final BufferedImage heightmap = ImageIO.read(ResourceLocatorTool.getClassPathResource( MountainShadowTerrainExample.class, "com/ardor3d/example/media/images/heightmap.jpg")); final Image ardorImage = AWTImageLoader.makeArdor3dImage(heightmap, false); final float[] heightMap = ImageHeightMap.generateHeightMap(ardorImage, 0.05f, .33f); // END OF IMAGE CONVERSION final int SIZE = ardorImage.getWidth(); final ArrayTerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3(5, 2048, 5), true); terrainDataProvider.setHeightMax(0.34f); final TerrainBuilder builder = new TerrainBuilder(terrainDataProvider, terrainCamera) .setShowDebugPanels(true); terrain = builder.build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool.getClassPathResource( ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShader_normalMap.frag"))); terrain.reloadShader(); terrain.getGeometryClipmapShader().setUniform("normalMap", 5); terrainNode.attachChild(terrain); terrain.setCullingEnabled(false); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = new UILabel("Text"); _exampleInfo[i].setForegroundColor(ColorRGBA.WHITE, true); _exampleInfo[i].addFontStyle(StyleConstants.KEY_SIZE, 16); _exampleInfo[i].addFontStyle(StyleConstants.KEY_BOLD, Boolean.TRUE); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); hud.add(_exampleInfo[i]); } updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); } private void addRover() { try { final ColladaStorage storage = new ColladaImporter().load("collada/sketchup/NASA Mars Rover.dae"); final Node rover = storage.getScene(); rover.setTranslation(440, 102, 160.1); rover.setScale(3); rover.setRotation(new Quaternion().fromAngleAxis(-MathUtils.HALF_PI, Vector3.UNIT_X)); _root.attachChild(rover); } catch (final IOException ex) { ex.printStackTrace(); } } private void setupDefaultStates() { terrainNode.setRenderState(_lightState); terrainNode.setRenderState(_wireframeState); terrainNode.setRenderState(new ZBufferState()); _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(light); _lightState.setEnabled(true); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); terrainNode.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); } @Override protected void updateLogicalLayer(final ReadOnlyTimer timer) { hud.getLogicalLayer().checkTriggers(timer.getTimePerFrame()); } @Override protected void renderDebug(final Renderer renderer) { super.renderDebug(renderer); if (_showBounds) { Debugger.drawBounds(terrainNode, renderer, true); } } private void addUI() { // setup hud hud = new UIHud(); hud.setupInput(_canvas, _physicalLayer, _logicalLayer); hud.setMouseManager(_mouseManager); final UIFrame frame = new UIFrame("Controls", EnumSet.noneOf(FrameButtons.class)); frame.setResizeable(false); final UILabel distLabel = new UILabel("Max Shadow Distance: 1500"); final UISlider distSlider = new UISlider(Orientation.Horizontal, 0, 2000, 1500); distSlider.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setMaxShadowDistance(distSlider.getValue()); distLabel.setText("Max Shadow Distance: " + distSlider.getValue()); } }); final UIButton updateCamera = new UIButton("Update Shadow Camera"); updateCamera.setSelectable(true); updateCamera.setSelected(true); updateCamera.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setUpdateMainCamera(updateCamera.isSelected()); updateText(); } }); final UIButton rotateLight = new UIButton("Rotate Light"); rotateLight.setSelectable(true); rotateLight.setSelected(false); rotateLight.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { moveLight = rotateLight.isSelected(); updateText(); } }); final UIPanel panel = new UIPanel(new RowLayout(false, true, false)); panel.setPadding(new Insets(10, 20, 10, 20)); panel.add(distLabel); panel.add(distSlider); panel.add(updateCamera); panel.add(rotateLight); frame.setContentPanel(panel); frame.pack(); final Camera cam = _canvas.getCanvasRenderer().getCamera(); frame.setLocalXY(cam.getWidth() - frame.getLocalComponentWidth(), cam.getHeight() - frame.getLocalComponentHeight()); hud.add(frame); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.image.BufferedImage; import java.io.IOException; import java.util.EnumSet; import java.util.concurrent.Callable; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.model.collada.jdom.ColladaImporter; import com.ardor3d.extension.model.collada.jdom.data.ColladaStorage; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.ImageHeightMap; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.extension.ui.Orientation; import com.ardor3d.extension.ui.UIButton; import com.ardor3d.extension.ui.UIFrame; import com.ardor3d.extension.ui.UIFrame.FrameButtons; import com.ardor3d.extension.ui.UIHud; import com.ardor3d.extension.ui.UILabel; import com.ardor3d.extension.ui.UIPanel; import com.ardor3d.extension.ui.UISlider; import com.ardor3d.extension.ui.event.ActionEvent; import com.ardor3d.extension.ui.event.ActionListener; import com.ardor3d.extension.ui.layout.RowLayout; import com.ardor3d.extension.ui.text.StyleConstants; import com.ardor3d.extension.ui.util.Insets; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Image; import com.ardor3d.image.Texture; import com.ardor3d.image.Texture2D; import com.ardor3d.image.util.AWTImageLoader; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Quaternion; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.renderer.state.RenderState.StateType; import com.ardor3d.renderer.state.TextureState; import com.ardor3d.renderer.state.ZBufferState; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.hint.TextureCombineMode; import com.ardor3d.scenegraph.shape.Quad; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.geom.Debugger; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array populated from a heightmap generated from an Image. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ImageMapTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ImageMapTerrainExample.jpg", // maxHeapMemory = 128) public class MountainShadowTerrainExample extends ExampleBase { private final float farPlane = 8000.0f; /** Quads used for debug showing shadowmaps. */ private Quad _orthoQuad[]; private Terrain terrain; private final Node terrainNode = new Node("terrain"); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final UILabel _exampleInfo[] = new UILabel[2]; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; private double lightTime; private boolean moveLight = false; private UIHud hud; public static void main(final String[] args) { ExampleBase._minDepthBits = 24; ExampleBase.start(MountainShadowTerrainExample.class); } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } terrain.getGeometryClipmapShader().setUniform("lightDir", light.getDirection()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { TextureState screen = (TextureState) _orthoQuad[i].getLocalRenderState(StateType.Texture); Texture copy; if (screen == null) { screen = new TextureState(); _orthoQuad[i].setRenderState(screen); copy = new Texture2D(); screen.setTexture(copy); _orthoQuad[i].updateGeometricState(0.0); } else { copy = screen.getTexture(); } copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey()); } // XXX: Use a rougher LOD for shadows - tweak? terrain.setMinVisibleLevel(4); // Update shadowmaps - this will update our terrain camera to light pos _pssmPass.updateShadowMaps(renderer); // XXX: reset LOD for drawing from view camera terrain.setMinVisibleLevel(0); // Render scene and terrain with shadows terrainNode.onDraw(renderer); _root.onDraw(renderer); // Render overlay shadows for all objects except the terrain renderer.renderBuckets(); _pssmPass.renderShadowedScene(renderer); renderer.renderBuckets(); // draw ui renderer.draw(hud); } private double counter = 0; private int frames = 0; @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); terrainCamera.set(camera); } else { terrainCamera.set(_canvas.getCanvasRenderer().getCamera()); } // move terrain to view pos terrainNode.updateGeometricState(timer.getTimePerFrame()); hud.updateGeometricState(timer.getTimePerFrame()); if (moveLight) { lightTime += timer.getTimePerFrame(); light.setDirection(new Vector3(Math.sin(lightTime), -.8, Math.cos(lightTime)).normalizeLocal()); } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); final Camera canvasCamera = _canvas.getCanvasRenderer().getCamera(); canvasCamera.setLocation(new Vector3(2176, 790, 688)); canvasCamera.lookAt(new Vector3(canvasCamera.getLocation()).addLocal(-0.87105768019686, -0.4349655341112313, 0.22817427967541867), Vector3.UNIT_Y); canvasCamera.setFrustumPerspective(45.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.BLUE); return null; } }); _controlHandle.setMoveSpeed(400); setupDefaultStates(); addRover(); addUI(); // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 2048, 4); _pssmPass.setFiltering(Filter.None); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); _pssmPass.getShadowOffsetState().setFactor(1.1f); _pssmPass.getShadowOffsetState().setUnits(4.0f); // _pssmPass.setDrawDebug(true); // TODO: backside lock test final Quad floor = new Quad("floor", 2048, 2048); floor.updateModelBound(); floor.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); floor.setTranslation(1024, 0, 1024); terrainNode.attachChild(floor); _pssmPass.addBoundsReceiver(terrainNode); // Add objects that will get shadowed through overlay render _pssmPass.add(_root); // Add our occluders that will produce shadows _pssmPass.addOccluder(terrainNode); _pssmPass.addOccluder(_root); final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10; _orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS]; for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize); _orthoQuad[i].setTranslation(new Vector3(quadSize / 2 + 5 + (quadSize + 5) * i, quadSize / 2 + 5, 1)); _orthoQuad[i].setScale(1, -1, 1); _orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho); _orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off); _orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); hud.attachChild(_orthoQuad[i]); } try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); // IMAGE LOADING AND CONVERSION TO HEIGHTMAP DONE HERE final BufferedImage heightmap = ImageIO.read(ResourceLocatorTool.getClassPathResource( MountainShadowTerrainExample.class, "com/ardor3d/example/media/images/heightmap.jpg")); final Image ardorImage = AWTImageLoader.makeArdor3dImage(heightmap, false); final float[] heightMap = ImageHeightMap.generateHeightMap(ardorImage, 0.05f, .33f); // END OF IMAGE CONVERSION final int SIZE = ardorImage.getWidth(); final ArrayTerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3(5, 2048, 5), true); terrainDataProvider.setHeightMax(0.34f); final TerrainBuilder builder = new TerrainBuilder(terrainDataProvider, terrainCamera) .setShowDebugPanels(true); terrain = builder.build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool.getClassPathResource( ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShader_normalMap.frag"))); terrain.reloadShader(); terrain.getGeometryClipmapShader().setUniform("normalMap", 5); terrainNode.attachChild(terrain); terrain.setCullingEnabled(false); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = new UILabel("Text"); _exampleInfo[i].setForegroundColor(ColorRGBA.WHITE, true); _exampleInfo[i].addFontStyle(StyleConstants.KEY_SIZE, 16); _exampleInfo[i].addFontStyle(StyleConstants.KEY_BOLD, Boolean.TRUE); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); hud.add(_exampleInfo[i]); } updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); } private void addRover() { try { final ColladaStorage storage = new ColladaImporter().load("collada/sketchup/NASA Mars Rover.dae"); final Node rover = storage.getScene(); rover.setTranslation(440, 102, 160.1); rover.setScale(3); rover.setRotation(new Quaternion().fromAngleAxis(-MathUtils.HALF_PI, Vector3.UNIT_X)); _root.attachChild(rover); } catch (final IOException ex) { ex.printStackTrace(); } } private void setupDefaultStates() { terrainNode.setRenderState(_lightState); terrainNode.setRenderState(_wireframeState); terrainNode.setRenderState(new ZBufferState()); _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(light); _lightState.setEnabled(true); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); terrainNode.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); } @Override protected void updateLogicalLayer(final ReadOnlyTimer timer) { hud.getLogicalLayer().checkTriggers(timer.getTimePerFrame()); } @Override protected void renderDebug(final Renderer renderer) { super.renderDebug(renderer); if (_showBounds) { Debugger.drawBounds(terrainNode, renderer, true); } } private void addUI() { // setup hud hud = new UIHud(); hud.setupInput(_canvas, _physicalLayer, _logicalLayer); hud.setMouseManager(_mouseManager); final UIFrame frame = new UIFrame("Controls", EnumSet.noneOf(FrameButtons.class)); frame.setResizeable(false); final UILabel distLabel = new UILabel("Max Shadow Distance: 1500"); final UISlider distSlider = new UISlider(Orientation.Horizontal, 0, 2000, 1500); distSlider.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setMaxShadowDistance(distSlider.getValue()); distLabel.setText("Max Shadow Distance: " + distSlider.getValue()); } }); final UIButton updateCamera = new UIButton("Update Shadow Camera"); updateCamera.setSelectable(true); updateCamera.setSelected(true); updateCamera.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setUpdateMainCamera(updateCamera.isSelected()); updateText(); } }); final UIButton rotateLight = new UIButton("Rotate Light"); rotateLight.setSelectable(true); rotateLight.setSelected(false); rotateLight.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { moveLight = rotateLight.isSelected(); updateText(); } }); final UIPanel panel = new UIPanel(new RowLayout(false, true, false)); panel.setPadding(new Insets(10, 20, 10, 20)); panel.add(distLabel); panel.add(distSlider); panel.add(updateCamera); panel.add(rotateLight); frame.setContentPanel(panel); frame.pack(); final Camera cam = _canvas.getCanvasRenderer().getCamera(); frame.setLocalXY(cam.getWidth() - frame.getLocalComponentWidth(), cam.getHeight() - frame.getLocalComponentHeight()); hud.add(frame); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java
index c69cc8c..0483945 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Texture; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.math.functions.FbmFunction3D; import com.ardor3d.math.functions.Function3D; import com.ardor3d.math.functions.Functions; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.extension.Skybox; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using content procedurally generated * on-the-fly. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ProceduralTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ProceduralTerrainExample.jpg", // maxHeapMemory = 64) public class ProceduralTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; private Skybox skybox; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ProceduralTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } skybox.setTranslation(camera.getLocation()); // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Procedural Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer().getCamera().setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setMoveSpeed(50); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); final double scale = 1.0 / 4000.0; Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14); functionTmp = Functions.clamp(functionTmp, -1.2, 1.2); final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1); final TerrainDataProvider terrainDataProvider = new ProceduralTerrainDataProvider(function, new Vector3(1, 200, 1), -1.2f, 1.2f); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } skybox = buildSkyBox(); skybox.getSceneHints().setAllPickingHints(false); _root.attachChild(skybox); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(200); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(500); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(-5000, 500, -5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(5000, 500, 5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Builds the sky box. */ private Skybox buildSkyBox() { final Skybox skybox = new Skybox("skybox", 10, 10, 10); final String dir = "images/skybox/"; final Texture north = TextureManager .load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture south = TextureManager .load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); skybox.setTexture(Skybox.Face.North, north); skybox.setTexture(Skybox.Face.West, west); skybox.setTexture(Skybox.Face.South, south); skybox.setTexture(Skybox.Face.East, east); skybox.setTexture(Skybox.Face.Up, up); skybox.setTexture(Skybox.Face.Down, down); return skybox; } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.concurrent.Callable; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Texture; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.math.functions.FbmFunction3D; import com.ardor3d.math.functions.Function3D; import com.ardor3d.math.functions.Functions; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.extension.Skybox; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using content procedurally generated * on-the-fly. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ProceduralTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ProceduralTerrainExample.jpg", // maxHeapMemory = 64) public class ProceduralTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; private Skybox skybox; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ProceduralTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } skybox.setTranslation(camera.getLocation()); // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Procedural Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.BLUE); return null; } }); _controlHandle.setMoveSpeed(50); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); final double scale = 1.0 / 4000.0; Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14); functionTmp = Functions.clamp(functionTmp, -1.2, 1.2); final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1); final TerrainDataProvider terrainDataProvider = new ProceduralTerrainDataProvider(function, new Vector3(1, 200, 1), -1.2f, 1.2f); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } skybox = buildSkyBox(); skybox.getSceneHints().setAllPickingHints(false); _root.attachChild(skybox); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(200); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(500); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(-5000, 500, -5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(5000, 500, 5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Builds the sky box. */ private Skybox buildSkyBox() { final Skybox skybox = new Skybox("skybox", 10, 10, 10); final String dir = "images/skybox/"; final Texture north = TextureManager .load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture south = TextureManager .load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); skybox.setTexture(Skybox.Face.North, north); skybox.setTexture(Skybox.Face.West, west); skybox.setTexture(Skybox.Face.South, south); skybox.setTexture(Skybox.Face.East, east); skybox.setTexture(Skybox.Face.Up, up); skybox.setTexture(Skybox.Face.Down, down); return skybox; } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java
index cecc72d..2a028be 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.Random; import java.util.logging.Level; import java.util.logging.Logger; import com.ardor3d.bounding.BoundingBox; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system combined with PSSM. (a bit experimental) Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ShadowedTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ShadowedTerrainExample.jpg", // maxHeapMemory = 128) public class ShadowedTerrainExample extends ExampleBase { /** The Constant logger. */ private static final Logger logger = Logger.getLogger(ShadowedTerrainExample.class.getName()); private boolean updateTerrain = true; private final float farPlane = 2500.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; /** Temp vec for updating light pos. */ private final Vector3 lightPosition = new Vector3(10000, 10000, 10000); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ShadowedTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } // Update shadowmaps _pssmPass.updateShadowMaps(renderer); // Render scene and terrain with shadows super.renderExample(renderer); renderer.renderBuckets(); // Render overlay shadows for all objects except the terrain _pssmPass.renderShadowedScene(renderer); // TODO: this results in text etc also being shadowed, since they are drawn in the main render... } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { _canvas.setTitle("Terrain Example"); final Camera cam = _canvas.getCanvasRenderer().getCamera(); cam.setLocation(new Vector3(440, 215, 275)); cam.lookAt(new Vector3(450, 140, 360), Vector3.UNIT_Y); cam.setFrustumPerspective(70.0, (float) cam.getWidth() / cam.getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update terrainCamera = new Camera(cam); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool .getClassPathResource(ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShaderPCF.frag"))); terrain.reloadShader(); _root.attachChild(terrain); } catch (final Exception e) { logger.log(Level.SEVERE, "Problem setting up terrain...", e); System.exit(1); } // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 1024, 4); _pssmPass.setFiltering(Filter.Pcf); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); _pssmPass.setMaxShadowDistance(750); // XXX: Tune this // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); // _pssmPass.setDrawDebug(true); final Node occluders = setupOccluders(); _root.attachChild(occluders); // TODO: could we use the shadow variable in scenehints here?? // Add objects that will get shadowed through overlay render _pssmPass.add(occluders); // Add terrain in as bounds receiver as well, since it's not in the overlay list _pssmPass.addBoundsReceiver(terrain); // Add our occluders that will produce shadows _pssmPass.addOccluder(occluders); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.C), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera cam = _canvas.getCanvasRenderer().getCamera(); System.out.println("camera location: " + cam.getLocation()); System.out.println("camera direction: " + cam.getDirection()); } })); } private Node setupOccluders() { final Node occluders = new Node("Occluders"); final Box box = new Box("Box", new Vector3(), 1, 40, 1); box.setModelBound(new BoundingBox()); box.setRandomColors(); final Random rand = new Random(1337); for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { final Mesh sm = box.makeCopy(true); sm.setTranslation(500 + rand.nextDouble() * 300 - 150, 20 + rand.nextDouble() * 5.0, 500 + rand .nextDouble() * 300 - 150); occluders.attachChild(sm); } } return occluders; } private void setupDefaultStates() { _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(lightPosition.normalize(null).negateLocal()); _lightState.attach(light); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.Random; import java.util.concurrent.Callable; import java.util.logging.Level; import java.util.logging.Logger; import com.ardor3d.bounding.BoundingBox; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system combined with PSSM. (a bit experimental) Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ShadowedTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ShadowedTerrainExample.jpg", // maxHeapMemory = 128) public class ShadowedTerrainExample extends ExampleBase { /** The Constant logger. */ private static final Logger logger = Logger.getLogger(ShadowedTerrainExample.class.getName()); private boolean updateTerrain = true; private final float farPlane = 2500.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; /** Temp vec for updating light pos. */ private final Vector3 lightPosition = new Vector3(10000, 10000, 10000); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ShadowedTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } // Update shadowmaps _pssmPass.updateShadowMaps(renderer); // Render scene and terrain with shadows super.renderExample(renderer); renderer.renderBuckets(); // Render overlay shadows for all objects except the terrain _pssmPass.renderShadowedScene(renderer); // TODO: this results in text etc also being shadowed, since they are drawn in the main render... } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { _canvas.setTitle("Terrain Example"); final Camera cam = _canvas.getCanvasRenderer().getCamera(); cam.setLocation(new Vector3(440, 215, 275)); cam.lookAt(new Vector3(450, 140, 360), Vector3.UNIT_Y); cam.setFrustumPerspective(70.0, (float) cam.getWidth() / cam.getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update terrainCamera = new Camera(cam); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool .getClassPathResource(ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShaderPCF.frag"))); terrain.reloadShader(); _root.attachChild(terrain); } catch (final Exception e) { logger.log(Level.SEVERE, "Problem setting up terrain...", e); System.exit(1); } // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 1024, 4); _pssmPass.setFiltering(Filter.Pcf); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); _pssmPass.setMaxShadowDistance(750); // XXX: Tune this // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); // _pssmPass.setDrawDebug(true); final Node occluders = setupOccluders(); _root.attachChild(occluders); // TODO: could we use the shadow variable in scenehints here?? // Add objects that will get shadowed through overlay render _pssmPass.add(occluders); // Add terrain in as bounds receiver as well, since it's not in the overlay list _pssmPass.addBoundsReceiver(terrain); // Add our occluders that will produce shadows _pssmPass.addOccluder(occluders); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.C), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera cam = _canvas.getCanvasRenderer().getCamera(); System.out.println("camera location: " + cam.getLocation()); System.out.println("camera direction: " + cam.getDirection()); } })); } private Node setupOccluders() { final Node occluders = new Node("Occluders"); final Box box = new Box("Box", new Vector3(), 1, 40, 1); box.setModelBound(new BoundingBox()); box.setRandomColors(); final Random rand = new Random(1337); for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { final Mesh sm = box.makeCopy(true); sm.setTranslation(500 + rand.nextDouble() * 300 - 150, 20 + rand.nextDouble() * 5.0, 500 + rand.nextDouble() * 300 - 150); occluders.attachChild(sm); } } return occluders; } private void setupDefaultStates() { _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(lightPosition.normalize(null).negateLocal()); _lightState.attach(light); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShapesPlusProceduralTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShapesPlusProceduralTerrainExample.java
index 576a4e1..ac2a1c1 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShapesPlusProceduralTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShapesPlusProceduralTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.Color; import java.awt.Rectangle; import java.awt.geom.Ellipse2D; import java.io.IOException; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.client.TextureClipmap; import com.ardor3d.extension.terrain.providers.awt.AbstractAwtElement; import com.ardor3d.extension.terrain.providers.awt.AwtImageElement; import com.ardor3d.extension.terrain.providers.awt.AwtShapeElement; import com.ardor3d.extension.terrain.providers.awt.AwtTextureSource; import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.image.TextureStoreFormat; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Transform; import com.ardor3d.math.Vector3; import com.ardor3d.math.functions.FbmFunction3D; import com.ardor3d.math.functions.Function3D; import com.ardor3d.math.functions.Functions; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures'. We merge AWT drawing with the terrain * texture in real time. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ShapesPlusProceduralTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ShapesPlusProceduralTerrainExample.jpg", // maxHeapMemory = 128) public class ShapesPlusProceduralTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private final float heightScale = 200; private Terrain terrain; private boolean groundCamera = false; private Camera terrainCamera; Transform ovalTrans = new Transform(); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ShapesPlusProceduralTerrainExample.class); } private double counter = 0; private int frames = 0; private final double awtUpdate = 1.0 / 15.0; // 15 fps private double awtCounter = 0; @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); awtCounter += timer.getTimePerFrame(); if (awtCounter > awtUpdate) { final double tis = timer.getTimeInSeconds() * 0.75; ovalTrans.setTranslation(250 * MathUtils.sin(-tis), 150 * MathUtils.cos(tis), 0); oval.setTransform(ovalTrans); awtCounter -= awtUpdate; } // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } } private AwtTextureSource awtTextureSource; private AwtShapeElement rectangle; private AwtShapeElement oval; private AwtImageElement bubble; /** * Initialize pssm pass and scene. */ @Override protected void initExample() { for (int i = 0; i < 9; i++) { final double x = (i % 3 - 1) * 128.0; final double z = (i / 3 - 1) * 128.0; final Box b = new Box("" + i, new Vector3(x, 0, z), 5, 150, 5); _root.attachChild(b); } // Setup main camera. _canvas.setTitle("Shapes + Procedural Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setMoveSpeed(50); setupDefaultStates(); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); awtTextureSource = new AwtTextureSource(8, TextureStoreFormat.RGBA8); // Same as procedural one final double scale = 1.0 / 4000.0; Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14); functionTmp = Functions.clamp(functionTmp, -1.2, 1.2); final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1); final TerrainDataProvider baseTerrainDataProvider = new ProceduralTerrainDataProvider(function, new Vector3(1, heightScale, 1), -1.2f, 1.2f); final TerrainBuilder terrainBuilder = new TerrainBuilder(baseTerrainDataProvider, terrainCamera); terrainBuilder.addTextureConnection(awtTextureSource); terrain = terrainBuilder.setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } // add some shapes rectangle = new AwtShapeElement(new Rectangle(400, 50)); Transform t = new Transform(); t.setRotation(new Matrix3().fromAngles(0, 0, 45 * MathUtils.DEG_TO_RAD)); rectangle.setTransform(t); awtTextureSource.getProvider().addElement(rectangle); oval = new AwtShapeElement(new Ellipse2D.Float(0, 0, 250, 150)); oval.setFillColor(Color.red); // set transparency oval.setCompositeOverride(AbstractAwtElement.makeAlphaComposite(.75f)); awtTextureSource.getProvider().addElement(oval); // add an image element to test. t = new Transform(); t.setScale(2.0); t.translate(-250, 150, 0); addBubble(t); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(200); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { for (final TextureClipmap clipmap : terrain.getTextureClipmaps()) { clipmap.setScale(terrain.getTextureClipmap().getScale() / 2); } terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { for (final TextureClipmap clipmap : terrain.getTextureClipmaps()) { clipmap.setScale(terrain.getTextureClipmap().getScale() * 2); } terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(-5000, 500, -5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(5000, 500, 5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Transform t = new Transform(); t.setScale(MathUtils.nextRandomDouble() * 4.9 + 0.1); t.translate(MathUtils.nextRandomDouble() * 500 - 250, MathUtils.nextRandomDouble() * 500 - 250, 0); addBubble(t); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } protected void addBubble(final Transform t) { java.awt.Image bubbleImg = null; try { bubbleImg = ImageIO.read(ResourceLocatorTool.getClassPathResourceAsStream( ShapesPlusProceduralTerrainExample.class, "com/ardor3d/example/media/images/ball.png")); } catch (final IOException e) { e.printStackTrace(); System.exit(-1); } bubble = new AwtImageElement(bubbleImg); bubble.setTransform(t); awtTextureSource.getProvider().addElement(bubble); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[R] Draw texture debug: " + terrain.getTextureClipmap().isShowDebug()); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.Color; import java.awt.Rectangle; import java.awt.geom.Ellipse2D; import java.io.IOException; import java.util.concurrent.Callable; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.client.TextureClipmap; import com.ardor3d.extension.terrain.providers.awt.AbstractAwtElement; import com.ardor3d.extension.terrain.providers.awt.AwtImageElement; import com.ardor3d.extension.terrain.providers.awt.AwtShapeElement; import com.ardor3d.extension.terrain.providers.awt.AwtTextureSource; import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.TextureStoreFormat; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Transform; import com.ardor3d.math.Vector3; import com.ardor3d.math.functions.FbmFunction3D; import com.ardor3d.math.functions.Function3D; import com.ardor3d.math.functions.Functions; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures'. We merge AWT drawing with the terrain * texture in real time. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ShapesPlusProceduralTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ShapesPlusProceduralTerrainExample.jpg", // maxHeapMemory = 128) public class ShapesPlusProceduralTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 8000.0f; private final float heightScale = 200; private Terrain terrain; private boolean groundCamera = false; private Camera terrainCamera; Transform ovalTrans = new Transform(); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ShapesPlusProceduralTerrainExample.class); } private double counter = 0; private int frames = 0; private final double awtUpdate = 1.0 / 15.0; // 15 fps private double awtCounter = 0; @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); awtCounter += timer.getTimePerFrame(); if (awtCounter > awtUpdate) { final double tis = timer.getTimeInSeconds() * 0.75; ovalTrans.setTranslation(250 * MathUtils.sin(-tis), 150 * MathUtils.cos(tis), 0); oval.setTransform(ovalTrans); awtCounter -= awtUpdate; } // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } } private AwtTextureSource awtTextureSource; private AwtShapeElement rectangle; private AwtShapeElement oval; private AwtImageElement bubble; /** * Initialize pssm pass and scene. */ @Override protected void initExample() { for (int i = 0; i < 9; i++) { final double x = (i % 3 - 1) * 128.0; final double z = (i / 3 - 1) * 128.0; final Box b = new Box("" + i, new Vector3(x, 0, z), 5, 150, 5); _root.attachChild(b); } // Setup main camera. _canvas.setTitle("Shapes + Procedural Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(50); setupDefaultStates(); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); awtTextureSource = new AwtTextureSource(8, TextureStoreFormat.RGBA8); // Same as procedural one final double scale = 1.0 / 4000.0; Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14); functionTmp = Functions.clamp(functionTmp, -1.2, 1.2); final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1); final TerrainDataProvider baseTerrainDataProvider = new ProceduralTerrainDataProvider(function, new Vector3(1, heightScale, 1), -1.2f, 1.2f); final TerrainBuilder terrainBuilder = new TerrainBuilder(baseTerrainDataProvider, terrainCamera); terrainBuilder.addTextureConnection(awtTextureSource); terrain = terrainBuilder.setShowDebugPanels(true).build(); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } // add some shapes rectangle = new AwtShapeElement(new Rectangle(400, 50)); Transform t = new Transform(); t.setRotation(new Matrix3().fromAngles(0, 0, 45 * MathUtils.DEG_TO_RAD)); rectangle.setTransform(t); awtTextureSource.getProvider().addElement(rectangle); oval = new AwtShapeElement(new Ellipse2D.Float(0, 0, 250, 150)); oval.setFillColor(Color.red); // set transparency oval.setCompositeOverride(AbstractAwtElement.makeAlphaComposite(.75f)); awtTextureSource.getProvider().addElement(oval); // add an image element to test. t = new Transform(); t.setScale(2.0); t.translate(-250, 150, 0); addBubble(t); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(200); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { for (final TextureClipmap clipmap : terrain.getTextureClipmaps()) { clipmap.setScale(terrain.getTextureClipmap().getScale() / 2); } terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { for (final TextureClipmap clipmap : terrain.getTextureClipmaps()) { clipmap.setScale(terrain.getTextureClipmap().getScale() * 2); } terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(-5000, 500, -5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(5000, 500, 5000); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 1500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Transform t = new Transform(); t.setScale(MathUtils.nextRandomDouble() * 4.9 + 0.1); t.translate(MathUtils.nextRandomDouble() * 500 - 250, MathUtils.nextRandomDouble() * 500 - 250, 0); addBubble(t); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 1500.0); } })); } protected void addBubble(final Transform t) { java.awt.Image bubbleImg = null; try { bubbleImg = ImageIO.read(ResourceLocatorTool.getClassPathResourceAsStream( ShapesPlusProceduralTerrainExample.class, "com/ardor3d/example/media/images/ball.png")); } catch (final IOException e) { e.printStackTrace(); System.exit(-1); } bubble = new AwtImageElement(bubbleImg); bubble.setTransform(t); awtTextureSource.getProvider().addElement(bubble); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[R] Draw texture debug: " + terrain.getTextureClipmap().isShowDebug()); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java
index 82813e6..29ff14a 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Texture; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Quaternion; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.extension.Skybox; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using Z-Up. This is done by flipping the * terrain system from y-up to z-up and inverting interactions with it back to the y-up terrain coordinate space. * Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ZupTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ZupTerrainExample.jpg", // maxHeapMemory = 128) public class ZupTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 10000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; private Skybox skybox; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ZupTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(Vector3.NEG_UNIT_Z); final PrimitivePickResults pickResultsCam = new PrimitivePickResults(); pickResultsCam.setCheckDistance(true); PickingUtil.findPick(terrain, pickRay, pickResultsCam); if (pickResultsCam.getNumber() != 0) { final Vector3 intersectionPoint = pickResultsCam.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); final double height = intersectionPoint.getZ(); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getZ() < height + 5)) { camera.setLocation(new Vector3(camera.getLocation().getX(), camera.getLocation().getY(), height + 5)); } } if (updateTerrain) { terrainCamera.set(camera); } skybox.setTranslation(camera.getLocation()); // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Z-up Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 0, 300)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, -1, 300), Vector3.UNIT_Z); _canvas.getCanvasRenderer().getCamera().setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(ColorRGBA.GRAY); _controlHandle.setUpAxis(Vector3.UNIT_Z); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.5f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); terrain.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } skybox = buildSkyBox(); skybox.getSceneHints().setAllPickingHints(false); _root.attachChild(skybox); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Builds the sky box. */ private Skybox buildSkyBox() { final Skybox skybox = new Skybox("skybox", 10, 10, 10); final String dir = "images/skybox/"; final Texture north = TextureManager .load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture south = TextureManager .load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); skybox.setTexture(Skybox.Face.North, north); skybox.setTexture(Skybox.Face.West, west); skybox.setTexture(Skybox.Face.South, south); skybox.setTexture(Skybox.Face.East, east); skybox.setTexture(Skybox.Face.Up, up); skybox.setTexture(Skybox.Face.Down, down); skybox.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); return skybox; } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.concurrent.Callable; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Texture; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Quaternion; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.extension.Skybox; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using Z-Up. This is done by flipping the * terrain system from y-up to z-up and inverting interactions with it back to the y-up terrain coordinate space. * Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ZupTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ZupTerrainExample.jpg", // maxHeapMemory = 128) public class ZupTerrainExample extends ExampleBase { private boolean updateTerrain = true; private final float farPlane = 10000.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; private Skybox skybox; /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ZupTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(Vector3.NEG_UNIT_Z); final PrimitivePickResults pickResultsCam = new PrimitivePickResults(); pickResultsCam.setCheckDistance(true); PickingUtil.findPick(terrain, pickRay, pickResultsCam); if (pickResultsCam.getNumber() != 0) { final Vector3 intersectionPoint = pickResultsCam.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); final double height = intersectionPoint.getZ(); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getZ() < height + 5)) { camera.setLocation(new Vector3(camera.getLocation().getX(), camera.getLocation().getY(), height + 5)); } } if (updateTerrain) { terrainCamera.set(camera); } skybox.setTranslation(camera.getLocation()); // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Z-up Terrain Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 0, 300)); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, -1, 300), Vector3.UNIT_Z); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 70.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setUpAxis(Vector3.UNIT_Z); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.5f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); terrain.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); _root.attachChild(terrain); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } skybox = buildSkyBox(); skybox.getSceneHints().setAllPickingHints(false); _root.attachChild(skybox); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera .getLocation().getZ()); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() + 500.0); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation() .getZ() - 500.0); } })); } private void setupDefaultStates() { _lightState.detachAll(); final DirectionalLight dLight = new DirectionalLight(); dLight.setEnabled(true); dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(dLight); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Builds the sky box. */ private Skybox buildSkyBox() { final Skybox skybox = new Skybox("skybox", 10, 10, 10); final String dir = "images/skybox/"; final Texture north = TextureManager .load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture south = TextureManager .load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true); skybox.setTexture(Skybox.Face.North, north); skybox.setTexture(Skybox.Face.West, west); skybox.setTexture(Skybox.Face.South, south); skybox.setTexture(Skybox.Face.East, east); skybox.setTexture(Skybox.Face.Up, up); skybox.setTexture(Skybox.Face.Down, down); skybox.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); return skybox; } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
diff --git a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java
index bb8e212..dc2b588 100644
--- a/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java
+++ b/trunk/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java
@@ -12,12 +12,16 @@ package com.ardor3d.example.ui;
import java.util.List;
import java.util.Random;
+import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
+import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Matrix3;
import com.ardor3d.math.Vector3;
+import com.ardor3d.renderer.RenderContext;
+import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.CullState.Face;
import com.ardor3d.renderer.state.MaterialState;
@@ -29,6 +33,8 @@ import com.ardor3d.ui.text.BMFont;
import com.ardor3d.ui.text.BMText;
import com.ardor3d.ui.text.BMText.AutoFade;
import com.ardor3d.ui.text.BMText.AutoScale;
+import com.ardor3d.util.GameTaskQueue;
+import com.ardor3d.util.GameTaskQueueManager;
/**
* Illustrates how to modify text properties (e.g. font, color, alignment) and display on a canvas.
@@ -48,7 +54,16 @@ public class BMTextExample extends ExampleBase {
protected void initExample() {
_canvas.setTitle("BMFont Text Example");
final ColorRGBA backgroundColor = new ColorRGBA(0.3f, 0.3f, 0.5f, 1);
- _canvas.getCanvasRenderer().getRenderer().setBackgroundColor(backgroundColor);
+ final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
+ final RenderContext renderContext = canvasRenderer.getRenderContext();
+ final Renderer renderer = canvasRenderer.getRenderer();
+ GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
+ @Override
+ public Void call() throws Exception {
+ renderer.setBackgroundColor(backgroundColor);
+ return null;
+ }
+ });
final MaterialState ms = new MaterialState();
ms.setColorMaterial(ColorMaterial.Diffuse);