diff options
author | Julien Gouesse <[email protected]> | 2015-08-14 18:46:32 +0200 |
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committer | Julien Gouesse <[email protected]> | 2015-08-14 18:46:32 +0200 |
commit | 59d5b8c9cddb2842440ddbf008a576a2a26a774f (patch) | |
tree | ae8009ac8cf63ed9b7d0970136d87a65c0d0438e /ardor3d-jogl/src/main | |
parent | 97fc6c69746b82b30a855ba6d97122813f708b14 (diff) |
Fixes the issue #18
Diffstat (limited to 'ardor3d-jogl/src/main')
-rw-r--r-- | ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java | 11 | ||||
-rw-r--r-- | ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java | 78 |
2 files changed, 83 insertions, 6 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java index b4bb91a..dab4d58 100644 --- a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java +++ b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglContextCapabilities.java @@ -3,7 +3,7 @@ * * This file is part of Ardor3D. * - * Ardor3D is free software: you can redistribute it and/or modify it + * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ @@ -13,6 +13,8 @@ package com.ardor3d.renderer.jogl; import java.nio.FloatBuffer; import java.nio.IntBuffer; +import com.ardor3d.renderer.ContextCapabilities; +import com.ardor3d.util.geom.jogl.DirectNioBuffersSet; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2ES1; @@ -20,9 +22,6 @@ import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GL2ES3; import com.jogamp.opengl.GLAutoDrawable; -import com.ardor3d.renderer.ContextCapabilities; -import com.ardor3d.util.geom.jogl.DirectNioBuffersSet; - public class JoglContextCapabilities extends ContextCapabilities { public JoglContextCapabilities(final GLAutoDrawable autodrawable, final DirectNioBuffersSet directNioBuffersSet) { @@ -83,6 +82,8 @@ public class JoglContextCapabilities extends ContextCapabilities { _tessellationShadersSupported = gl.isExtensionAvailable("GL_ARB_tessellation_shader") && _glslSupported; + _computeShaderSupported = gl.isExtensionAvailable("GL_ARB_compute_shader") && _glslSupported; + if (_glslSupported) { if (gl.isGL2()) { gl.glGetIntegerv(GL2.GL_MAX_VERTEX_ATTRIBS_ARB, buf); @@ -112,7 +113,7 @@ public class JoglContextCapabilities extends ContextCapabilities { // Max multisample samples. if (gl.isExtensionAvailable("GL_EXT_framebuffer_multisample") && gl.isExtensionAvailable("GL_EXT_framebuffer_blit") && gl.isGL2ES3()) { - gl.glGetIntegerv(GL2ES3.GL_MAX_SAMPLES, buf); + gl.glGetIntegerv(GL.GL_MAX_SAMPLES, buf); _maxFBOSamples = buf.get(0); } else { _maxFBOSamples = 0; diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java b/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java index 97bbc52..44e9b80 100644 --- a/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java +++ b/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java @@ -31,6 +31,7 @@ import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GL3; +import com.jogamp.opengl.GL3ES3; import com.jogamp.opengl.GLContext; public abstract class JoglShaderObjectsStateUtil { @@ -312,7 +313,7 @@ public abstract class JoglShaderObjectsStateUtil { } } - // Compile the tessellation control shader + // Compile the tessellation evaluation shader final JoglRenderContext context = (JoglRenderContext) ContextManager.getCurrentContext(); final IntBuffer compiled = context.getDirectNioBuffersSet().getSingleIntBuffer(); compiled.clear(); @@ -344,6 +345,64 @@ public abstract class JoglShaderObjectsStateUtil { } } + if (caps.isComputeShaderSupported()) { + if (state.getComputeShader() != null) { + if (state._computeShaderID != -1) { + removeCompShader(state); + } + if (gl.isGL2()) { + state._computeShaderID = (int) gl.getGL2().glCreateShaderObjectARB(GL3ES3.GL_COMPUTE_SHADER); + } else { + if (gl.isGL2ES2()) { + state._computeShaderID = gl.getGL2ES2().glCreateShader(GL3ES3.GL_COMPUTE_SHADER); + } + } + + // Create the sources + final byte array[] = new byte[state.getComputeShader().limit()]; + state.getComputeShader().rewind(); + state.getComputeShader().get(array); + if (gl.isGL2()) { + gl.getGL2().glShaderSourceARB(state._computeShaderID, 1, new String[] { new String(array) }, + new int[] { array.length }, 0); + } else { + if (gl.isGL2ES2()) { + gl.getGL2ES2().glShaderSource(state._computeShaderID, 1, new String[] { new String(array) }, + new int[] { array.length }, 0); + } + } + + // Compile the compute shader + final JoglRenderContext context = (JoglRenderContext) ContextManager.getCurrentContext(); + final IntBuffer compiled = context.getDirectNioBuffersSet().getSingleIntBuffer(); + compiled.clear(); + if (gl.isGL2()) { + gl.getGL2().glCompileShaderARB(state._computeShaderID); + gl.getGL2().glGetObjectParameterivARB(state._computeShaderID, GL2.GL_OBJECT_COMPILE_STATUS_ARB, + compiled); + } else { + if (gl.isGL2ES2()) { + gl.getGL2ES2().glCompileShader(state._computeShaderID); + gl.getGL2ES2().glGetShaderiv(state._computeShaderID, GL2ES2.GL_COMPILE_STATUS, compiled); + } + } + checkShaderError(compiled.get(0), state._computeShaderID, state._computeShaderName); + + // Attach the program + if (gl.isGL2()) { + gl.getGL2().glAttachObjectARB(state._programID, state._computeShaderID); + } else { + if (gl.isGL2ES2()) { + gl.getGL2ES2().glAttachShader(state._programID, state._computeShaderID); + } + } + + } else if (state._computeShaderID != -1) { + removeCompShader(state); + state._computeShaderID = -1; + } + } + if (gl.isGL2()) { gl.getGL2().glLinkProgramARB(state._programID); } else { @@ -492,6 +551,23 @@ public abstract class JoglShaderObjectsStateUtil { } } + /** Removes the compute shader */ + private static void removeCompShader(final GLSLShaderObjectsState state) { + final GL gl = GLContext.getCurrentGL(); + + if (state._computeShaderID != -1) { + if (gl.isGL2()) { + gl.getGL2().glDetachObjectARB(state._programID, state._computeShaderID); + gl.getGL2().glDeleteObjectARB(state._computeShaderID); + } else { + if (gl.isGL2ES2()) { + gl.getGL2ES2().glDetachShader(state._programID, state._computeShaderID); + gl.getGL2ES2().glDeleteShader(state._computeShaderID); + } + } + } + } + /** * Check for shader errors. If an error is detected, program exits. * |