diff options
Diffstat (limited to 'ardor3d-examples')
-rw-r--r-- | ardor3d-examples/src/main/java/com/ardor3d/example/applet/JoglBaseApplet.java | 59 |
1 files changed, 33 insertions, 26 deletions
diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/applet/JoglBaseApplet.java b/ardor3d-examples/src/main/java/com/ardor3d/example/applet/JoglBaseApplet.java index f43af0c..f27e330 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/applet/JoglBaseApplet.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/applet/JoglBaseApplet.java @@ -17,9 +17,11 @@ import java.awt.event.ComponentEvent; import java.net.URISyntaxException; import java.util.concurrent.Callable; +import com.ardor3d.annotation.MainThread; import com.ardor3d.framework.DisplaySettings; import com.ardor3d.framework.FrameHandler; import com.ardor3d.framework.Scene; +import com.ardor3d.framework.Updater; import com.ardor3d.framework.jogl.JoglCanvasRenderer; import com.ardor3d.framework.jogl.JoglNewtAwtCanvas; import com.ardor3d.image.util.AWTImageLoader; @@ -48,6 +50,7 @@ import com.ardor3d.renderer.TextureRendererFactory; import com.ardor3d.renderer.jogl.JoglTextureRendererProvider; import com.ardor3d.renderer.state.ZBufferState; import com.ardor3d.scenegraph.Node; +import com.ardor3d.util.Constants; import com.ardor3d.util.ContextGarbageCollector; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; @@ -55,6 +58,7 @@ import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.Timer; import com.ardor3d.util.resource.ResourceLocatorTool; import com.ardor3d.util.resource.SimpleResourceLocator; +import com.ardor3d.util.stat.StatCollector; import com.jogamp.newt.ScreenMode; /** @@ -79,7 +83,7 @@ public abstract class JoglBaseApplet extends Applet implements Scene { protected final Timer _timer = new Timer(); protected final Node _root = new Node(); - protected FrameHandler frameHandler = new FrameHandler(_timer); + protected final FrameHandler frameHandler = new FrameHandler(_timer); @Override public void init() { @@ -92,12 +96,6 @@ public abstract class JoglBaseApplet extends Applet implements Scene { private static final long serialVersionUID = 1L; @Override - public final void addNotify() { - super.addNotify(); - startJOGL(); - } - - @Override public final void removeNotify() { stopJOGL(); super.removeNotify(); @@ -105,7 +103,6 @@ public abstract class JoglBaseApplet extends Applet implements Scene { }; ; _glCanvas.setSize(getWidth(), getHeight()); - add(_glCanvas, BorderLayout.CENTER); _glCanvas.setFocusable(true); _glCanvas.requestFocus(); _glCanvas.setIgnoreRepaint(true); @@ -126,7 +123,25 @@ public abstract class JoglBaseApplet extends Applet implements Scene { } }); frameHandler.addCanvas(_glCanvas); + frameHandler.addUpdater(new Updater() { + + @Override + @MainThread + public void update(final ReadOnlyTimer timer) { + JoglBaseApplet.this.update(); + } + @Override + @MainThread + public void init() { + initInput(); + initBaseScene(); + initAppletScene(); + } + }); + add(_glCanvas, BorderLayout.CENTER); + setVisible(true); + startJOGL(); } catch (final Exception e) { System.err.println(e); throw new RuntimeException("Unable to create display"); @@ -148,9 +163,6 @@ public abstract class JoglBaseApplet extends Applet implements Scene { @Override public void run() { _running = true; - initInput(); - initBaseScene(); - initAppletScene(); gameLoop(); } }; @@ -168,32 +180,27 @@ public abstract class JoglBaseApplet extends Applet implements Scene { protected void gameLoop() { while (_running) { - // update(); frameHandler.updateFrame(); Thread.yield(); } } - protected void update() { - // _timer.update(); + public void update() { + _timer.update(); /** update stats, if enabled. */ - /* - * if (Constants.stats) { StatCollector.update(); } - * - * updateLogicalLayer(_timer); - */ + if (Constants.stats) { + StatCollector.update(); + } + updateLogicalLayer(_timer); // Execute updateQueue item - /* - * GameTaskQueueManager.getManager(_glCanvas.getCanvasRenderer().getRenderContext()) - * .getQueue(GameTaskQueue.UPDATE).execute(); - * - * updateAppletScene(_timer); - */ + GameTaskQueueManager.getManager(_glCanvas.getCanvasRenderer().getRenderContext()) + .getQueue(GameTaskQueue.UPDATE).execute(); + updateAppletScene(_timer); // Update controllers/render states/transforms/bounds for rootNode. - /* _root.updateGeometricState(_timer.getTimePerFrame(), true); */ + _root.updateGeometricState(_timer.getTimePerFrame(), true); } protected void updateLogicalLayer(final ReadOnlyTimer timer) { |