| Commit message (Collapse) | Author | Age | Files | Lines |
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shaders used by JOGL to flip the pixels and those of Ardor3D
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mechanism
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clarifies the documentation (window units/pixel units)
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ardor3d-jinput
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is really necessary
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and fog
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workaround)
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stencils
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clips and the textures
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fog and the lights
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materials
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available, the difference of vertical orientation is compensated when loading an image and a bug preventing from loading non square images has been fixed
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to AWT under the hood
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the format into the image loader (work in progress)
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swapping in JoglNewtWindow
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context
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default in order to get a real boost especially when the v-sync is turned off
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JoglCanvasRenderer
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