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* Fixes the issue #18Julien Gouesse2015-08-142-6/+83
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* Updates the Gradle build scriptJulien Gouesse2015-08-131-2/+2
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* Fixes the read limit when marking a stream in the JOGL image loaderJulien Gouesse2015-08-101-1/+1
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* Adds a comment into JoglSwingCanvas about the possible conflicts between the ↵Julien Gouesse2015-07-031-5/+7
| | | | shaders used by JOGL to flip the pixels and those of Ardor3D
* Fixes the issue #17Julien Gouesse2015-04-211-18/+17
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* Documents, fixes and simplifies a bit the JOGL image file format detection ↵Julien Gouesse2015-04-011-19/+58
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* Fixes the bug #16: the shader id was passed but used as a program idJulien Gouesse2015-04-011-12/+12
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* Updates JOGL (2.3.1)Julien Gouesse2015-03-291-2/+2
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* Updates JOGL (2.3.0)Julien Gouesse2015-03-134-130/+127
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* Moves the JOGL SWT canvases into a separate sub-project called ardor3d-jogl-swtJulien Gouesse2015-02-105-377/+0
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* Uses JOGL 2.3.0 RC 20150205Julien Gouesse2015-02-0938-150/+147
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* Adds some methods to get and set the size of the window into JoglNewtWindow, ↵Julien Gouesse2015-02-092-4/+69
| | | | clarifies the documentation (window units/pixel units)
* Moves the controller based on JInput into a separate sub-project called ↵Julien Gouesse2015-01-203-131/+0
| | | | ardor3d-jinput
* Uses a dumb GLU instance in the renderer as it's only used to get error stringsJulien Gouesse2014-10-101-4/+1
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* Updates JOGL (2.2.4)Julien Gouesse2014-10-101-2/+2
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* Caches the GLU instancesJulien Gouesse2014-10-102-7/+14
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* Updates JOGL (2.2.1)Julien Gouesse2014-09-301-2/+2
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* Stops using Guava to create the lists, the sets and the maps except when it ↵Julien Gouesse2014-09-243-10/+7
| | | | is really necessary
* Improves the ES code pathsJulien Gouesse2014-08-1710-248/+469
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* Forces the use of OpenGL-ES 1 if possible when OpenGL-ES 2 is supportedJulien Gouesse2014-08-161-0/+7
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* Drives the OpenGL-ES code path more robust when managing textures, blending ↵Julien Gouesse2014-08-163-41/+120
| | | | and fog
* Drives the OpenGL-ES code path more robust when generating the mipmaps (ugly ↵Julien Gouesse2014-08-161-33/+62
| | | | workaround)
* Drives the OpenGL-ES code path more robust when setting the shading modelJulien Gouesse2014-08-151-1/+3
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* Ports the JOGL bubble mark example to NEWTJulien Gouesse2014-08-151-1/+1
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* Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-151-2/+6
| | | | stencils
* Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-152-9/+15
| | | | clips and the textures
* Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-152-32/+101
| | | | fog and the lights
* Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-152-14/+34
| | | | materials
* Sets the mipmap sizesJulien Gouesse2014-08-111-1/+11
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* Adds the early mipmaps production into the image loaderJulien Gouesse2014-08-111-6/+33
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* Lets JOGL indicate the vertical orientation of the texture dataJulien Gouesse2014-08-111-19/+8
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* Updates JOGL (2.2.0)Julien Gouesse2014-08-081-2/+2
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* Fixes the TGA support and improves a lot the detection of image formatJulien Gouesse2014-08-042-80/+368
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* Adds Gradle supportJulien Gouesse2014-08-021-0/+9
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* The JOGL image loader claims to support GIF only when the AWT SPI is ↵Julien Gouesse2014-08-011-17/+29
| | | | available, the difference of vertical orientation is compensated when loading an image and a bug preventing from loading non square images has been fixed
* Fixes the vertical orientation of images loaded by JOGL without delegating ↵Julien Gouesse2014-08-011-7/+27
| | | | to AWT under the hood
* Adds a mechanism to determine the image type by using the magic number of ↵Julien Gouesse2014-08-011-2/+96
| | | | the format into the image loader (work in progress)
* Switches to JOGL 2.2.0-rc-20140731Julien Gouesse2014-07-311-1/+2
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* Switches to JOGL 2.2.0-rc-20140613Julien Gouesse2014-06-181-2/+2
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* Copies the controller based on JInput 2.0.6 into the JogAmp backendJulien Gouesse2014-05-282-0/+131
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* Adds a few comments into JoglAwtCanvas and clarifies the use of the buffer ↵Julien Gouesse2014-03-202-5/+8
| | | | swapping in JoglNewtWindow
* Creates the correct debug pipeline matching with any GL instance used by the ↵Julien Gouesse2014-02-231-38/+2
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* glFlush() shouldn't be called just before swapBuffers() in the JOGL rendererJulien Gouesse2014-02-151-3/+5
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* Does not drop and reclaim the OpenGL context in JoglCanvasRenderer.draw() by ↵Julien Gouesse2014-02-151-4/+37
| | | | default in order to get a real boost especially when the v-sync is turned off
* Calls Thread.sleep(5) only when there is no current OpenGL context yet in ↵Julien Gouesse2014-02-151-8/+12
| | | | JoglCanvasRenderer
* Adds a Swing canvas into the JogAmp backendJulien Gouesse2014-02-052-0/+156
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* Adds some documentation into existing JOGL canvases and windowsJulien Gouesse2014-02-045-7/+21
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* Adds a canvas based on the JOGL SWT heavyweight GLCanvas into Ardor3DJulien Gouesse2014-02-032-0/+147
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* Adds some documentation into existing JOGL canvases and windowsJulien Gouesse2014-02-031-0/+0
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* Adds a utility to convert Ardor3D images into JOGL images (untested)Julien Gouesse2014-01-311-0/+99
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