Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Small bug fixes to TransformData and JointChannel where there was a | Renanse | 2012-12-05 | 4 | -14/+9 |
| | | | wrong target copied into. Some other small cleanup. | ||||
* | Merge pull request #10 from ricardolpd/pull_request_Branch | Joshua Slack | 2012-12-03 | 3 | -2/+14 |
|\ | | | | | Adds AnimationClipInstance parameter to AnimationListener, to know what clipInstance finished | ||||
| * | - Adds an AnimationClipInstance parameter to AnimationListener.java to allow ↵ | ricardolpd | 2012-12-03 | 3 | -2/+14 |
| | | | | | | | | | | | | | | | | to track the ClipInstance Source. - Made a getMethod in AnimationManager.java to access _clipInstances. - Updated Examples accordingly. | ||||
* | | Small tweak to previous pull. | Renanse | 2012-11-29 | 1 | -2/+5 |
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* | Changed AnimationManager to support automatic reset once the current state ↵ | ricardolpd | 2012-11-28 | 1 | -9/+42 |
| | | | | is stop. | ||||
* | Removed comment left behind from debugging. | ricardolpd | 2012-11-28 | 1 | -1/+0 |
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* | -Updates stop state when setting AnimatioUpdateState.stop in current state. | ricardolpd | 2012-11-28 | 1 | -3/+19 |
| | | | | - Allows a last update to so stop state can be set (in Layers which contains states with ClipSource and layer which contain ManagedTransformSource) also | ||||
* | Refactored the previous pull request to require less work during | Renanse | 2012-11-28 | 4 | -59/+136 |
| | | | animation update. | ||||
* | -Fixed issue with boolean return in updateLayersForAnimationState since ↵ | ricardolpd | 2012-11-25 | 1 | -13/+4 |
| | | | | deciding the state of ManagedControlSource objects is bad idea since it gets update somewhere else. | ||||
* | Fixed issue when there is no AnimationClipInstances in clipInstances, by ↵ | ricardolpd | 2012-11-15 | 1 | -0/+3 |
| | | | | allowing animation to happen. | ||||
* | Added to AnimationManager the following states play/pause/stop during animation. | ricardolpd | 2012-11-15 | 3 | -0/+79 |
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* | Tweaks to prevent scale issues when drawing debug skeletons. | Renanse | 2012-11-11 | 1 | -4/+7 |
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* | Added simple method to SkinnedMesh useful for reducing the number of | Renanse | 2012-11-07 | 1 | -0/+99 |
| | | | | weights per vertex a model has. This is done by grabbing the joints with the highest weighting and rebalancing the weight to 1.0. | ||||
* | moved to github | Renanse | 2012-10-13 | 61 | -0/+7864 |