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* Small bug fixes to TransformData and JointChannel where there was aRenanse2012-12-054-14/+9
| | | wrong target copied into. Some other small cleanup.
* Merge pull request #10 from ricardolpd/pull_request_BranchJoshua Slack2012-12-033-2/+14
|\ | | | | Adds AnimationClipInstance parameter to AnimationListener, to know what clipInstance finished
| * - Adds an AnimationClipInstance parameter to AnimationListener.java to allow ↵ricardolpd2012-12-033-2/+14
| | | | | | | | | | | | | | | | to track the ClipInstance Source. - Made a getMethod in AnimationManager.java to access _clipInstances. - Updated Examples accordingly.
* | Small tweak to previous pull.Renanse2012-11-291-2/+5
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* Changed AnimationManager to support automatic reset once the current state ↵ricardolpd2012-11-281-9/+42
| | | | is stop.
* Removed comment left behind from debugging.ricardolpd2012-11-281-1/+0
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* -Updates stop state when setting AnimatioUpdateState.stop in current state.ricardolpd2012-11-281-3/+19
| | | | - Allows a last update to so stop state can be set (in Layers which contains states with ClipSource and layer which contain ManagedTransformSource) also
* Refactored the previous pull request to require less work duringRenanse2012-11-284-59/+136
| | | animation update.
* -Fixed issue with boolean return in updateLayersForAnimationState since ↵ricardolpd2012-11-251-13/+4
| | | | deciding the state of ManagedControlSource objects is bad idea since it gets update somewhere else.
* Fixed issue when there is no AnimationClipInstances in clipInstances, by ↵ricardolpd2012-11-151-0/+3
| | | | allowing animation to happen.
* Added to AnimationManager the following states play/pause/stop during animation.ricardolpd2012-11-153-0/+79
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* update to 0.9-SNAPSHOTRenanse2012-11-121-1/+1
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* [maven-release-plugin] prepare release ardor3d-0.8v0.8Renanse2012-11-121-32/+32
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* Tweaks to prevent scale issues when drawing debug skeletons.Renanse2012-11-111-4/+7
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* Added simple method to SkinnedMesh useful for reducing the number ofRenanse2012-11-071-0/+99
| | | | weights per vertex a model has. This is done by grabbing the joints with the highest weighting and rebalancing the weight to 1.0.
* moved to githubRenanse2012-10-1366-0/+8246