diff options
author | Sven Gothel <[email protected]> | 2001-11-06 08:20:20 +0000 |
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committer | Sven Gothel <[email protected]> | 2001-11-06 08:20:20 +0000 |
commit | 603d6cac0aee219f4d24270e3669712f5b5f0900 (patch) | |
tree | 198adc2f79fd7904ab99fa6435e5d16f51502847 /C2J/mesa40-header/gl-proto-auto.orig.h | |
parent | 29a4ca7a93fc2547466a732441b8374a5c99019b (diff) |
java.nio, mesa-4.0 (gl1.3)rel-2-8-0-8-prerelease
Diffstat (limited to 'C2J/mesa40-header/gl-proto-auto.orig.h')
-rw-r--r-- | C2J/mesa40-header/gl-proto-auto.orig.h | 1277 |
1 files changed, 1277 insertions, 0 deletions
diff --git a/C2J/mesa40-header/gl-proto-auto.orig.h b/C2J/mesa40-header/gl-proto-auto.orig.h new file mode 100644 index 0000000..5ca3924 --- /dev/null +++ b/C2J/mesa40-header/gl-proto-auto.orig.h @@ -0,0 +1,1277 @@ +extern void glClearIndex( GLfloat c ); +extern void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); +extern void glClear( GLbitfield mask ); +extern void glIndexMask( GLuint mask ); +extern void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); +extern void glAlphaFunc( GLenum func, GLclampf ref ); +extern void glBlendFunc( GLenum sfactor, GLenum dfactor ); +extern void glLogicOp( GLenum opcode ); +extern void glCullFace( GLenum mode ); +extern void glFrontFace( GLenum mode ); +extern void glPointSize( GLfloat size ); +extern void glLineWidth( GLfloat width ); +extern void glLineStipple( GLint factor, GLushort pattern ); +extern void glPolygonMode( GLenum face, GLenum mode ); +extern void glPolygonOffset( GLfloat factor, GLfloat units ); +extern void glPolygonStipple( const GLubyte *mask ); +extern void glGetPolygonStipple( GLubyte *mask ); +extern void glEdgeFlag( GLboolean flag ); +extern void glEdgeFlagv( const GLboolean *flag ); +extern void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); +extern void glClipPlane( GLenum plane, const GLdouble *equation ); +extern void glGetClipPlane( GLenum plane, GLdouble *equation ); +extern void glDrawBuffer( GLenum mode ); +extern void glReadBuffer( GLenum mode ); +extern void glEnable( GLenum cap ); +extern void glDisable( GLenum cap ); +extern GLboolean glIsEnabled( GLenum cap ); +extern void glEnableClientState( GLenum cap ); /* 1.1 */ +extern void glDisableClientState( GLenum cap ); /* 1.1 */ +extern void glGetBooleanv( GLenum pname, GLboolean *params ); +extern void glGetDoublev( GLenum pname, GLdouble *params ); +extern void glGetFloatv( GLenum pname, GLfloat *params ); +extern void glGetIntegerv( GLenum pname, GLint *params ); +extern void glPushAttrib( GLbitfield mask ); +extern void glPopAttrib( void ); +extern void glPushClientAttrib( GLbitfield mask ); /* 1.1 */ +extern void glPopClientAttrib( void ); /* 1.1 */ +extern GLint glRenderMode( GLenum mode ); +extern GLenum glGetError( void ); +extern void glFinish( void ); +extern void glFlush( void ); +extern void glHint( GLenum target, GLenum mode ); +extern void glClearDepth( GLclampd depth ); +extern void glDepthFunc( GLenum func ); +extern void glDepthMask( GLboolean flag ); +extern void glDepthRange( GLclampd near_val, GLclampd far_val ); +extern void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); +extern void glAccum( GLenum op, GLfloat value ); +extern void glMatrixMode( GLenum mode ); +extern void glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); +extern void glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); +extern void glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); +extern void glPushMatrix( void ); +extern void glPopMatrix( void ); +extern void glLoadIdentity( void ); +extern void glLoadMatrixd( const GLdouble *m ); +extern void glLoadMatrixf( const GLfloat *m ); +extern void glMultMatrixd( const GLdouble *m ); +extern void glMultMatrixf( const GLfloat *m ); +extern void glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +extern void glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); +extern void glScaled( GLdouble x, GLdouble y, GLdouble z ); +extern void glScalef( GLfloat x, GLfloat y, GLfloat z ); +extern void glTranslated( GLdouble x, GLdouble y, GLdouble z ); +extern void glTranslatef( GLfloat x, GLfloat y, GLfloat z ); +extern GLboolean glIsList( GLuint list ); +extern void glDeleteLists( GLuint list, GLsizei range ); +extern GLuint glGenLists( GLsizei range ); +extern void glNewList( GLuint list, GLenum mode ); +extern void glEndList( void ); +extern void glCallList( GLuint list ); +extern void glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); +extern void glListBase( GLuint base ); +extern void glBegin( GLenum mode ); +extern void glEnd( void ); +extern void glVertex2d( GLdouble x, GLdouble y ); +extern void glVertex2f( GLfloat x, GLfloat y ); +extern void glVertex2i( GLint x, GLint y ); +extern void glVertex2s( GLshort x, GLshort y ); +extern void glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +extern void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +extern void glVertex3i( GLint x, GLint y, GLint z ); +extern void glVertex3s( GLshort x, GLshort y, GLshort z ); +extern void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +extern void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +extern void glVertex4i( GLint x, GLint y, GLint z, GLint w ); +extern void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); +extern void glVertex2dv( const GLdouble *v ); +extern void glVertex2fv( const GLfloat *v ); +extern void glVertex2iv( const GLint *v ); +extern void glVertex2sv( const GLshort *v ); +extern void glVertex3dv( const GLdouble *v ); +extern void glVertex3fv( const GLfloat *v ); +extern void glVertex3iv( const GLint *v ); +extern void glVertex3sv( const GLshort *v ); +extern void glVertex4dv( const GLdouble *v ); +extern void glVertex4fv( const GLfloat *v ); +extern void glVertex4iv( const GLint *v ); +extern void glVertex4sv( const GLshort *v ); +extern void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +extern void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +extern void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +extern void glNormal3i( GLint nx, GLint ny, GLint nz ); +extern void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); +extern void glNormal3bv( const GLbyte *v ); +extern void glNormal3dv( const GLdouble *v ); +extern void glNormal3fv( const GLfloat *v ); +extern void glNormal3iv( const GLint *v ); +extern void glNormal3sv( const GLshort *v ); +extern void glIndexd( GLdouble c ); +extern void glIndexf( GLfloat c ); +extern void glIndexi( GLint c ); +extern void glIndexs( GLshort c ); +extern void glIndexub( GLubyte c ); /* 1.1 */ +extern void glIndexdv( const GLdouble *c ); +extern void glIndexfv( const GLfloat *c ); +extern void glIndexiv( const GLint *c ); +extern void glIndexsv( const GLshort *c ); +extern void glIndexubv( const GLubyte *c ); /* 1.1 */ +extern void glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +extern void glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +extern void glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +extern void glColor3i( GLint red, GLint green, GLint blue ); +extern void glColor3s( GLshort red, GLshort green, GLshort blue ); +extern void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +extern void glColor3ui( GLuint red, GLuint green, GLuint blue ); +extern void glColor3us( GLushort red, GLushort green, GLushort blue ); +extern void glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +extern void glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +extern void glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +extern void glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +extern void glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +extern void glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +extern void glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +extern void glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); +extern void glColor3bv( const GLbyte *v ); +extern void glColor3dv( const GLdouble *v ); +extern void glColor3fv( const GLfloat *v ); +extern void glColor3iv( const GLint *v ); +extern void glColor3sv( const GLshort *v ); +extern void glColor3ubv( const GLubyte *v ); +extern void glColor3uiv( const GLuint *v ); +extern void glColor3usv( const GLushort *v ); +extern void glColor4bv( const GLbyte *v ); +extern void glColor4dv( const GLdouble *v ); +extern void glColor4fv( const GLfloat *v ); +extern void glColor4iv( const GLint *v ); +extern void glColor4sv( const GLshort *v ); +extern void glColor4ubv( const GLubyte *v ); +extern void glColor4uiv( const GLuint *v ); +extern void glColor4usv( const GLushort *v ); +extern void glTexCoord1d( GLdouble s ); +extern void glTexCoord1f( GLfloat s ); +extern void glTexCoord1i( GLint s ); +extern void glTexCoord1s( GLshort s ); +extern void glTexCoord2d( GLdouble s, GLdouble t ); +extern void glTexCoord2f( GLfloat s, GLfloat t ); +extern void glTexCoord2i( GLint s, GLint t ); +extern void glTexCoord2s( GLshort s, GLshort t ); +extern void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +extern void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +extern void glTexCoord3i( GLint s, GLint t, GLint r ); +extern void glTexCoord3s( GLshort s, GLshort t, GLshort r ); +extern void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +extern void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +extern void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +extern void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); +extern void glTexCoord1dv( const GLdouble *v ); +extern void glTexCoord1fv( const GLfloat *v ); +extern void glTexCoord1iv( const GLint *v ); +extern void glTexCoord1sv( const GLshort *v ); +extern void glTexCoord2dv( const GLdouble *v ); +extern void glTexCoord2fv( const GLfloat *v ); +extern void glTexCoord2iv( const GLint *v ); +extern void glTexCoord2sv( const GLshort *v ); +extern void glTexCoord3dv( const GLdouble *v ); +extern void glTexCoord3fv( const GLfloat *v ); +extern void glTexCoord3iv( const GLint *v ); +extern void glTexCoord3sv( const GLshort *v ); +extern void glTexCoord4dv( const GLdouble *v ); +extern void glTexCoord4fv( const GLfloat *v ); +extern void glTexCoord4iv( const GLint *v ); +extern void glTexCoord4sv( const GLshort *v ); +extern void glRasterPos2d( GLdouble x, GLdouble y ); +extern void glRasterPos2f( GLfloat x, GLfloat y ); +extern void glRasterPos2i( GLint x, GLint y ); +extern void glRasterPos2s( GLshort x, GLshort y ); +extern void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +extern void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +extern void glRasterPos3i( GLint x, GLint y, GLint z ); +extern void glRasterPos3s( GLshort x, GLshort y, GLshort z ); +extern void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +extern void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +extern void glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +extern void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); +extern void glRasterPos2dv( const GLdouble *v ); +extern void glRasterPos2fv( const GLfloat *v ); +extern void glRasterPos2iv( const GLint *v ); +extern void glRasterPos2sv( const GLshort *v ); +extern void glRasterPos3dv( const GLdouble *v ); +extern void glRasterPos3fv( const GLfloat *v ); +extern void glRasterPos3iv( const GLint *v ); +extern void glRasterPos3sv( const GLshort *v ); +extern void glRasterPos4dv( const GLdouble *v ); +extern void glRasterPos4fv( const GLfloat *v ); +extern void glRasterPos4iv( const GLint *v ); +extern void glRasterPos4sv( const GLshort *v ); +extern void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +extern void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +extern void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +extern void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); +extern void glRectdv( const GLdouble *v1, const GLdouble *v2 ); +extern void glRectfv( const GLfloat *v1, const GLfloat *v2 ); +extern void glRectiv( const GLint *v1, const GLint *v2 ); +extern void glRectsv( const GLshort *v1, const GLshort *v2 ); +extern void glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); +extern void glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); +extern void glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); +extern void glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); +extern void glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); +extern void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); +extern void glGetPointerv( GLenum pname, GLvoid **params ); +extern void glArrayElement( GLint i ); +extern void glDrawArrays( GLenum mode, GLint first, GLsizei count ); +extern void glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); +extern void glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); +extern void glShadeModel( GLenum mode ); +extern void glLightf( GLenum light, GLenum pname, GLfloat param ); +extern void glLighti( GLenum light, GLenum pname, GLint param ); +extern void glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +extern void glLightiv( GLenum light, GLenum pname, + const GLint *params ); +extern void glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +extern void glGetLightiv( GLenum light, GLenum pname, + GLint *params ); +extern void glLightModelf( GLenum pname, GLfloat param ); +extern void glLightModeli( GLenum pname, GLint param ); +extern void glLightModelfv( GLenum pname, const GLfloat *params ); +extern void glLightModeliv( GLenum pname, const GLint *params ); +extern void glMaterialf( GLenum face, GLenum pname, GLfloat param ); +extern void glMateriali( GLenum face, GLenum pname, GLint param ); +extern void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +extern void glMaterialiv( GLenum face, GLenum pname, const GLint *params ); +extern void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +extern void glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); +extern void glColorMaterial( GLenum face, GLenum mode ); +extern void glPixelZoom( GLfloat xfactor, GLfloat yfactor ); +extern void glPixelStoref( GLenum pname, GLfloat param ); +extern void glPixelStorei( GLenum pname, GLint param ); +extern void glPixelTransferf( GLenum pname, GLfloat param ); +extern void glPixelTransferi( GLenum pname, GLint param ); +extern void glPixelMapfv( GLenum map, GLint mapsize, + const GLfloat *values ); +extern void glPixelMapuiv( GLenum map, GLint mapsize, + const GLuint *values ); +extern void glPixelMapusv( GLenum map, GLint mapsize, + const GLushort *values ); +extern void glGetPixelMapfv( GLenum map, GLfloat *values ); +extern void glGetPixelMapuiv( GLenum map, GLuint *values ); +extern void glGetPixelMapusv( GLenum map, GLushort *values ); +extern void glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); +extern void glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); +extern void glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); +extern void glStencilFunc( GLenum func, GLint ref, GLuint mask ); +extern void glStencilMask( GLuint mask ); +extern void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); +extern void glClearStencil( GLint s ); +extern void glTexGend( GLenum coord, GLenum pname, GLdouble param ); +extern void glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +extern void glTexGeni( GLenum coord, GLenum pname, GLint param ); +extern void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +extern void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +extern void glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); +extern void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +extern void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +extern void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); +extern void glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +extern void glTexEnvi( GLenum target, GLenum pname, GLint param ); +extern void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +extern void glTexEnviv( GLenum target, GLenum pname, const GLint *params ); +extern void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +extern void glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); +extern void glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +extern void glTexParameteri( GLenum target, GLenum pname, GLint param ); +extern void glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +extern void glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); +extern void glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +extern void glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); +extern void glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +extern void glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); +extern void glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); +extern void glGenTextures( GLsizei n, GLuint *textures ); +extern void glDeleteTextures( GLsizei n, const GLuint *textures); +extern void glBindTexture( GLenum target, GLuint texture ); +extern void glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); +extern GLboolean glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); +extern GLboolean glIsTexture( GLuint texture ); +extern void glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); +extern void glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); +extern void glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); +extern void glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); +extern void glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); +extern void glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +extern void glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); +extern void glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +extern void glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); +extern void glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +extern void glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +extern void glGetMapiv( GLenum target, GLenum query, GLint *v ); +extern void glEvalCoord1d( GLdouble u ); +extern void glEvalCoord1f( GLfloat u ); +extern void glEvalCoord1dv( const GLdouble *u ); +extern void glEvalCoord1fv( const GLfloat *u ); +extern void glEvalCoord2d( GLdouble u, GLdouble v ); +extern void glEvalCoord2f( GLfloat u, GLfloat v ); +extern void glEvalCoord2dv( const GLdouble *u ); +extern void glEvalCoord2fv( const GLfloat *u ); +extern void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +extern void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); +extern void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +extern void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); +extern void glEvalPoint1( GLint i ); +extern void glEvalPoint2( GLint i, GLint j ); +extern void glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); +extern void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); +extern void glFogf( GLenum pname, GLfloat param ); +extern void glFogi( GLenum pname, GLint param ); +extern void glFogfv( GLenum pname, const GLfloat *params ); +extern void glFogiv( GLenum pname, const GLint *params ); +extern void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); +extern void glPassThrough( GLfloat token ); +extern void glSelectBuffer( GLsizei size, GLuint *buffer ); +extern void glInitNames( void ); +extern void glLoadName( GLuint name ); +extern void glPushName( GLuint name ); +extern void glPopName( void ); +extern void glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); +extern void glTexImage3D( GLenum target, GLint level, + GLenum internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); +extern void glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); +extern void glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); +extern void glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); +extern void glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); +extern void glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); +extern void glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); +extern void glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); +extern void glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); +extern void glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); +extern void glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glBlendEquation( GLenum mode ); +extern void glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); +extern void glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); +extern void glResetHistogram( GLenum target ); +extern void glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); +extern void glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); +extern void glResetMinmax( GLenum target ); +extern void glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); +extern void glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); +extern void glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); +extern void glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); +extern void glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +extern void glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); +extern void glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); +extern void glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); +extern void glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); +extern void glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); +extern void glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); +extern void glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); +extern void glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); +extern void glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); +extern void glActiveTexture( GLenum texture ); +extern void glClientActiveTexture( GLenum texture ); +extern void glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); +extern void glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); +extern void glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); +extern void glMultiTexCoord1d( GLenum target, GLdouble s ); +extern void glMultiTexCoord1dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord1f( GLenum target, GLfloat s ); +extern void glMultiTexCoord1fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord1i( GLenum target, GLint s ); +extern void glMultiTexCoord1iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord1s( GLenum target, GLshort s ); +extern void glMultiTexCoord1sv( GLenum target, const GLshort *v ); +extern void glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); +extern void glMultiTexCoord2dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); +extern void glMultiTexCoord2fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord2i( GLenum target, GLint s, GLint t ); +extern void glMultiTexCoord2iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); +extern void glMultiTexCoord2sv( GLenum target, const GLshort *v ); +extern void glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); +extern void glMultiTexCoord3dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); +extern void glMultiTexCoord3fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); +extern void glMultiTexCoord3iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); +extern void glMultiTexCoord3sv( GLenum target, const GLshort *v ); +extern void glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +extern void glMultiTexCoord4dv( GLenum target, const GLdouble *v ); +extern void glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +extern void glMultiTexCoord4fv( GLenum target, const GLfloat *v ); +extern void glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); +extern void glMultiTexCoord4iv( GLenum target, const GLint *v ); +extern void glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); +extern void glMultiTexCoord4sv( GLenum target, const GLshort *v ); +extern void glLoadTransposeMatrixd( const GLdouble m[16] ); +extern void glLoadTransposeMatrixf( const GLfloat m[16] ); +extern void glMultTransposeMatrixd( const GLdouble m[16] ); +extern void glMultTransposeMatrixf( const GLfloat m[16] ); +extern void glSampleCoverage( GLclampf value, GLboolean invert ); +extern void glSamplePass( GLenum pass ); +extern void glActiveTextureARB(GLenum texture); +extern void glClientActiveTextureARB(GLenum texture); +extern void glMultiTexCoord1dARB(GLenum target, GLdouble s); +extern void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord1fARB(GLenum target, GLfloat s); +extern void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord1iARB(GLenum target, GLint s); +extern void glMultiTexCoord1ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord1sARB(GLenum target, GLshort s); +extern void glMultiTexCoord1svARB(GLenum target, const GLshort *v); +extern void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +extern void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +extern void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +extern void glMultiTexCoord2ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +extern void glMultiTexCoord2svARB(GLenum target, const GLshort *v); +extern void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +extern void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +extern void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +extern void glMultiTexCoord3ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +extern void glMultiTexCoord3svARB(GLenum target, const GLshort *v); +extern void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +extern void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +extern void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +extern void glMultiTexCoord4ivARB(GLenum target, const GLint *v); +extern void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +extern void glMultiTexCoord4svARB(GLenum target, const GLshort *v); +extern void glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); +extern void glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); +extern void glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); +extern void glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); +extern void glGenTexturesEXT( GLsizei n, GLuint *textures ); +extern void glDeleteTexturesEXT( GLsizei n, const GLuint *textures); +extern void glBindTextureEXT( GLenum target, GLuint texture ); +extern void glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); +extern GLboolean glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); +extern GLboolean glIsTextureEXT( GLuint texture ); +extern void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); +extern void glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); +extern void glGetPointervEXT( GLenum pname, GLvoid **params ); +extern void glArrayElementEXT( GLint i ); +extern void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); +extern void glBlendEquationEXT( GLenum mode ); +extern void glPointParameterfEXT( GLenum pname, GLfloat param ); +extern void glPointParameterfvEXT( GLenum pname, const GLfloat *params ); +extern void glPointParameterfSGIS(GLenum pname, GLfloat param); +extern void glPointParameterfvSGIS(GLenum pname, const GLfloat *params); +extern void glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); +extern void glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); +extern void glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); +extern void glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); +extern void glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); +extern void glLockArraysEXT( GLint first, GLsizei count ); +extern void glUnlockArraysEXT( void ); +extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +extern void glBlendEquation (GLenum); +extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +extern void glColorTableParameteriv (GLenum, GLenum, const GLint *); +extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *); +extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionParameterf (GLenum, GLenum, GLfloat); +extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +extern void glConvolutionParameteri (GLenum, GLenum, GLint); +extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *); +extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *); +extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean); +extern void glMinmax (GLenum, GLenum, GLboolean); +extern void glResetHistogram (GLenum); +extern void glResetMinmax (GLenum); +extern void glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +extern void glActiveTexture (GLenum); +extern void glClientActiveTexture (GLenum); +extern void glMultiTexCoord1d (GLenum, GLdouble); +extern void glMultiTexCoord1dv (GLenum, const GLdouble *); +extern void glMultiTexCoord1f (GLenum, GLfloat); +extern void glMultiTexCoord1fv (GLenum, const GLfloat *); +extern void glMultiTexCoord1i (GLenum, GLint); +extern void glMultiTexCoord1iv (GLenum, const GLint *); +extern void glMultiTexCoord1s (GLenum, GLshort); +extern void glMultiTexCoord1sv (GLenum, const GLshort *); +extern void glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +extern void glMultiTexCoord2dv (GLenum, const GLdouble *); +extern void glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +extern void glMultiTexCoord2fv (GLenum, const GLfloat *); +extern void glMultiTexCoord2i (GLenum, GLint, GLint); +extern void glMultiTexCoord2iv (GLenum, const GLint *); +extern void glMultiTexCoord2s (GLenum, GLshort, GLshort); +extern void glMultiTexCoord2sv (GLenum, const GLshort *); +extern void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord3dv (GLenum, const GLdouble *); +extern void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord3fv (GLenum, const GLfloat *); +extern void glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +extern void glMultiTexCoord3iv (GLenum, const GLint *); +extern void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +extern void glMultiTexCoord3sv (GLenum, const GLshort *); +extern void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord4dv (GLenum, const GLdouble *); +extern void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord4fv (GLenum, const GLfloat *); +extern void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +extern void glMultiTexCoord4iv (GLenum, const GLint *); +extern void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void glMultiTexCoord4sv (GLenum, const GLshort *); +extern void glLoadTransposeMatrixf (const GLfloat *); +extern void glLoadTransposeMatrixd (const GLdouble *); +extern void glMultTransposeMatrixf (const GLfloat *); +extern void glMultTransposeMatrixd (const GLdouble *); +extern void glSampleCoverage (GLclampf, GLboolean); +extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glGetCompressedTexImage (GLenum, GLint, void *); +extern void glActiveTextureARB (GLenum); +extern void glClientActiveTextureARB (GLenum); +extern void glMultiTexCoord1dARB (GLenum, GLdouble); +extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord1fARB (GLenum, GLfloat); +extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord1iARB (GLenum, GLint); +extern void glMultiTexCoord1ivARB (GLenum, const GLint *); +extern void glMultiTexCoord1sARB (GLenum, GLshort); +extern void glMultiTexCoord1svARB (GLenum, const GLshort *); +extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord2iARB (GLenum, GLint, GLint); +extern void glMultiTexCoord2ivARB (GLenum, const GLint *); +extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +extern void glMultiTexCoord2svARB (GLenum, const GLshort *); +extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +extern void glMultiTexCoord3ivARB (GLenum, const GLint *); +extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +extern void glMultiTexCoord3svARB (GLenum, const GLshort *); +extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *); +extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *); +extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +extern void glMultiTexCoord4ivARB (GLenum, const GLint *); +extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void glMultiTexCoord4svARB (GLenum, const GLshort *); +extern void glLoadTransposeMatrixfARB (const GLfloat *); +extern void glLoadTransposeMatrixdARB (const GLdouble *); +extern void glMultTransposeMatrixfARB (const GLfloat *); +extern void glMultTransposeMatrixdARB (const GLdouble *); +extern void glSampleCoverageARB (GLclampf, GLboolean); +extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glGetCompressedTexImageARB (GLenum, GLint, void *); +extern void glWeightbvARB (GLint, const GLbyte *); +extern void glWeightsvARB (GLint, const GLshort *); +extern void glWeightivARB (GLint, const GLint *); +extern void glWeightfvARB (GLint, const GLfloat *); +extern void glWeightdvARB (GLint, const GLdouble *); +extern void glWeightubvARB (GLint, const GLubyte *); +extern void glWeightusvARB (GLint, const GLushort *); +extern void glWeightuivARB (GLint, const GLuint *); +extern void glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +extern void glVertexBlendARB (GLint); +extern void glCurrentPaletteMatrixARB (GLint); +extern void glMatrixIndexubvARB (GLint, const GLubyte *); +extern void glMatrixIndexusvARB (GLint, const GLushort *); +extern void glMatrixIndexuivARB (GLint, const GLuint *); +extern void glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +extern void glPolygonOffsetEXT (GLfloat, GLfloat); +extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +extern void glMinmaxEXT (GLenum, GLenum, GLboolean); +extern void glResetHistogramEXT (GLenum); +extern void glResetMinmaxEXT (GLenum); +extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint); +extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +extern void glPixelTexGenSGIX (GLenum); +extern void glPixelTexGenParameteriSGIS (GLenum, GLint); +extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *); +extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat); +extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +extern void glBindTextureEXT (GLenum, GLuint); +extern void glDeleteTexturesEXT (GLsizei, const GLuint *); +extern void glGenTexturesEXT (GLsizei, GLuint *); +extern GLboolean glIsTextureEXT (GLuint); +extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *); +extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +extern void glSampleMaskSGIS (GLclampf, GLboolean); +extern void glSamplePatternSGIS (GLenum); +extern void glArrayElementEXT (GLint); +extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glDrawArraysEXT (GLenum, GLint, GLsizei); +extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +extern void glGetPointervEXT (GLenum, GLvoid* *); +extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void glBlendEquationEXT (GLenum); +extern void glSpriteParameterfSGIX (GLenum, GLfloat); +extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *); +extern void glSpriteParameteriSGIX (GLenum, GLint); +extern void glSpriteParameterivSGIX (GLenum, const GLint *); +extern void glPointParameterfARB (GLenum, GLfloat); +extern void glPointParameterfvARB (GLenum, const GLfloat *); +extern void glPointParameterfEXT (GLenum, GLfloat); +extern void glPointParameterfvEXT (GLenum, const GLfloat *); +extern void glPointParameterfSGIS (GLenum, GLfloat); +extern void glPointParameterfvSGIS (GLenum, const GLfloat *); +extern GLint glGetInstrumentsSGIX (void); +extern void glInstrumentsBufferSGIX (GLsizei, GLint *); +extern GLint glPollInstrumentsSGIX (GLint *); +extern void glReadInstrumentsSGIX (GLint); +extern void glStartInstrumentsSGIX (void); +extern void glStopInstrumentsSGIX (GLint); +extern void glFrameZoomSGIX (GLint); +extern void glTagSampleBufferSGIX (void); +extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +extern void glDeformSGIX (GLbitfield); +extern void glLoadIdentityDeformationMapSGIX (GLbitfield); +extern void glReferencePlaneSGIX (const GLdouble *); +extern void glFlushRasterSGIX (void); +extern void glFogFuncSGIS (GLsizei, const GLfloat *); +extern void glGetFogFuncSGIS (GLfloat *); +extern void glImageTransformParameteriHP (GLenum, GLenum, GLint); +extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +extern void glHintPGI (GLenum, GLint); +extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *); +extern void glListParameterfSGIX (GLuint, GLenum, GLfloat); +extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +extern void glListParameteriSGIX (GLuint, GLenum, GLint); +extern void glListParameterivSGIX (GLuint, GLenum, const GLint *); +extern void glIndexMaterialEXT (GLenum, GLenum); +extern void glIndexFuncEXT (GLenum, GLclampf); +extern void glLockArraysEXT (GLint, GLsizei); +extern void glUnlockArraysEXT (void); +extern void glCullParameterdvEXT (GLenum, GLdouble *); +extern void glCullParameterfvEXT (GLenum, GLfloat *); +extern void glFragmentColorMaterialSGIX (GLenum, GLenum); +extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +extern void glFragmentLightiSGIX (GLenum, GLenum, GLint); +extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +extern void glFragmentLightModelfSGIX (GLenum, GLfloat); +extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +extern void glFragmentLightModeliSGIX (GLenum, GLint); +extern void glFragmentLightModelivSGIX (GLenum, const GLint *); +extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +extern void glLightEnviSGIX (GLenum, GLint); +extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +extern void glApplyTextureEXT (GLenum); +extern void glTextureLightEXT (GLenum); +extern void glTextureMaterialEXT (GLenum, GLenum); +extern void glAsyncMarkerSGIX (GLuint); +extern GLint glFinishAsyncSGIX (GLuint *); +extern GLint glPollAsyncSGIX (GLuint *); +extern GLuint glGenAsyncMarkersSGIX (GLsizei); +extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +extern GLboolean glIsAsyncMarkerSGIX (GLuint); +extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void glNormalPointervINTEL (GLenum, const GLvoid* *); +extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +extern void glSecondaryColor3bvEXT (const GLbyte *); +extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +extern void glSecondaryColor3dvEXT (const GLdouble *); +extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +extern void glSecondaryColor3fvEXT (const GLfloat *); +extern void glSecondaryColor3iEXT (GLint, GLint, GLint); +extern void glSecondaryColor3ivEXT (const GLint *); +extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +extern void glSecondaryColor3svEXT (const GLshort *); +extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +extern void glSecondaryColor3ubvEXT (const GLubyte *); +extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +extern void glSecondaryColor3uivEXT (const GLuint *); +extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +extern void glSecondaryColor3usvEXT (const GLushort *); +extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +extern void glTextureNormalEXT (GLenum); +extern void glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +extern void glFogCoordfEXT (GLfloat); +extern void glFogCoordfvEXT (const GLfloat *); +extern void glFogCoorddEXT (GLdouble); +extern void glFogCoorddvEXT (const GLdouble *); +extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte); +extern void glTangent3bvEXT (const GLbyte *); +extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble); +extern void glTangent3dvEXT (const GLdouble *); +extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat); +extern void glTangent3fvEXT (const GLfloat *); +extern void glTangent3iEXT (GLint, GLint, GLint); +extern void glTangent3ivEXT (const GLint *); +extern void glTangent3sEXT (GLshort, GLshort, GLshort); +extern void glTangent3svEXT (const GLshort *); +extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +extern void glBinormal3bvEXT (const GLbyte *); +extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +extern void glBinormal3dvEXT (const GLdouble *); +extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +extern void glBinormal3fvEXT (const GLfloat *); +extern void glBinormal3iEXT (GLint, GLint, GLint); +extern void glBinormal3ivEXT (const GLint *); +extern void glBinormal3sEXT (GLshort, GLshort, GLshort); +extern void glBinormal3svEXT (const GLshort *); +extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +extern void glFinishTextureSUNX (void); +extern void glGlobalAlphaFactorbSUN (GLbyte); +extern void glGlobalAlphaFactorsSUN (GLshort); +extern void glGlobalAlphaFactoriSUN (GLint); +extern void glGlobalAlphaFactorfSUN (GLfloat); +extern void glGlobalAlphaFactordSUN (GLdouble); +extern void glGlobalAlphaFactorubSUN (GLubyte); +extern void glGlobalAlphaFactorusSUN (GLushort); +extern void glGlobalAlphaFactoruiSUN (GLuint); +extern void glReplacementCodeuiSUN (GLuint); +extern void glReplacementCodeusSUN (GLushort); +extern void glReplacementCodeubSUN (GLubyte); +extern void glReplacementCodeuivSUN (const GLuint *); +extern void glReplacementCodeusvSUN (const GLushort *); +extern void glReplacementCodeubvSUN (const GLubyte *); +extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *); +extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *); +extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +extern void glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +extern void glVertexWeightfEXT (GLfloat); +extern void glVertexWeightfvEXT (const GLfloat *); +extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +extern void glFlushVertexArrayRangeNV (void); +extern void glVertexArrayRangeNV (GLsizei, const GLvoid *); +extern void glCombinerParameterfvNV (GLenum, const GLfloat *); +extern void glCombinerParameterfNV (GLenum, GLfloat); +extern void glCombinerParameterivNV (GLenum, const GLint *); +extern void glCombinerParameteriNV (GLenum, GLint); +extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); +extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); +extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void glTbufferMask3DFX (GLuint); +extern void glSampleMaskEXT (GLclampf, GLboolean); +extern void glSamplePatternEXT (GLenum); +extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +extern void glIglooInterfaceSGIX (GLenum, const GLvoid *); +extern void glGenFencesNV (GLsizei, GLuint *); +extern void glDeleteFencesNV (GLsizei, const GLuint *); +extern void glSetFenceNV (GLuint, GLenum); +extern GLboolean glTestFenceNV (GLuint); +extern void glFinishFenceNV (GLuint); +extern GLboolean glIsFenceNV (GLuint); +extern void glGetFenceivNV (GLuint, GLenum, GLint *); +extern void glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +extern void glMapParameterivNV (GLenum, GLenum, const GLint *); +extern void glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +extern void glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +extern void glGetMapParameterivNV (GLenum, GLenum, GLint *); +extern void glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +extern void glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +extern void glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +extern void glEvalMapsNV (GLenum, GLenum); +extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +extern void glBindProgramNV (GLenum, GLuint); +extern void glDeleteProgramsNV (GLsizei, const GLuint *); +extern void glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +extern void glGenProgramsNV (GLsizei, GLuint *); +extern GLboolean glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +extern void glRequestResidentProgramsNV (GLsizei, const GLuint *); +extern void glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +extern void glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +extern void glGetProgramivNV (GLuint, GLenum, GLint *); +extern void glGetProgramStringNV (GLuint, GLenum, GLubyte *); +extern void glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +extern void glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +extern void glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +extern void glGetVertexAttribivNV (GLuint, GLenum, GLint *); +extern void glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +extern GLboolean glIsProgramNV (GLuint); +extern void glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +extern void glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +extern void glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +extern void glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +extern void glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +extern void glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +extern void glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +extern void glVertexAttrib1sNV (GLuint, GLshort); +extern void glVertexAttrib1fNV (GLuint, GLfloat); +extern void glVertexAttrib1dNV (GLuint, GLdouble); +extern void glVertexAttrib2sNV (GLuint, GLshort, GLshort); +extern void glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +extern void glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +extern void glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +extern void glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +extern void glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +extern void glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +extern void glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +extern void glVertexAttrib1svNV (GLuint, const GLshort *); +extern void glVertexAttrib1fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib1dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib2svNV (GLuint, const GLshort *); +extern void glVertexAttrib2fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib2dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib3svNV (GLuint, const GLshort *); +extern void glVertexAttrib3fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib3dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib4svNV (GLuint, const GLshort *); +extern void glVertexAttrib4fvNV (GLuint, const GLfloat *); +extern void glVertexAttrib4dvNV (GLuint, const GLdouble *); +extern void glVertexAttrib4ubvNV (GLuint, const GLubyte *); +extern void glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +extern void glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +extern void glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +extern void glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +extern void glTexBumpParameterivATI (GLenum, const GLint *); +extern void glTexBumpParameterfvATI (GLenum, const GLfloat *); +extern void glGetTexBumpParameterivATI (GLenum, GLint *); +extern void glGetTexBumpParameterfvATI (GLenum, GLfloat *); +extern GLuint glGenFragmentShadersATI (GLuint); +extern void glBindFragmentShaderATI (GLuint); +extern void glDeleteFragmentShaderATI (GLuint); +extern void glBeginFragmentShaderATI (void); +extern void glEndFragmentShaderATI (void); +extern void glPassTexCoordATI (GLuint, GLuint, GLenum); +extern void glSampleMapATI (GLuint, GLuint, GLenum); +extern void glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +extern void glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +extern void glPNTrianglesiATI (GLenum, GLint); +extern void glPNTrianglesfATI (GLenum, GLfloat); +extern GLuint glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +extern GLboolean glIsObjectBufferATI (GLuint); +extern void glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +extern void glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +extern void glGetObjectBufferivATI (GLuint, GLenum, GLint *); +extern void glDeleteObjectBufferATI (GLuint); +extern void glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +extern void glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +extern void glGetArrayObjectivATI (GLenum, GLenum, GLint *); +extern void glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +extern void glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +extern void glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +extern void glBeginVertexShaderEXT (void); +extern void glEndVertexShaderEXT (void); +extern void glBindVertexShaderEXT (GLuint); +extern GLuint glGenVertexShadersEXT (GLuint); +extern void glDeleteVertexShaderEXT (GLuint); +extern void glShaderOp1EXT (GLenum, GLuint, GLuint); +extern void glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +extern void glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +extern void glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +extern void glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +extern void glInsertComponentEXT (GLuint, GLuint, GLuint); +extern void glExtractComponentEXT (GLuint, GLuint, GLuint); +extern GLuint glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +extern void glSetInvariantEXT (GLuint, GLenum, const void *); +extern void glSetLocalConstantEXT (GLuint, GLenum, const void *); +extern void glVariantbvEXT (GLuint, const GLbyte *); +extern void glVariantsvEXT (GLuint, const GLshort *); +extern void glVariantivEXT (GLuint, const GLint *); +extern void glVariantfvEXT (GLuint, const GLfloat *); +extern void glVariantdvEXT (GLuint, const GLdouble *); +extern void glVariantubvEXT (GLuint, const GLubyte *); +extern void glVariantusvEXT (GLuint, const GLushort *); +extern void glVariantuivEXT (GLuint, const GLuint *); +extern void glVariantPointerEXT (GLuint, GLenum, GLuint, const void *); +extern void glEnableVariantClientStateEXT (GLuint); +extern void glDisableVariantClientStateEXT (GLuint); +extern GLuint glBindLightParameterEXT (GLenum, GLenum); +extern GLuint glBindMaterialParameterEXT (GLenum, GLenum); +extern GLuint glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +extern GLuint glBindTextureUnitParameterEXT (GLenum, GLenum); +extern GLuint glBindParameterEXT (GLenum); +extern GLboolean glIsVariantEnabledEXT (GLuint, GLenum); +extern void glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +extern void glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +extern void glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +extern void glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +extern void glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +extern void glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +extern void glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +extern void glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +extern void glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +extern void glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +extern void glVertexStream1s (GLenum, GLshort); +extern void glVertexStream1sv (GLenum, const GLshort *); +extern void glVertexStream1i (GLenum, GLint); +extern void glVertexStream1iv (GLenum, const GLint *); +extern void glVertexStream1f (GLenum, GLfloat); +extern void glVertexStream1fv (GLenum, const GLfloat *); +extern void glVertexStream1d (GLenum, GLdouble); +extern void glVertexStream1dv (GLenum, const GLdouble *); +extern void glVertexStream2s (GLenum, GLshort, GLshort); +extern void glVertexStream2sv (GLenum, const GLshort *); +extern void glVertexStream2i (GLenum, GLint, GLint); +extern void glVertexStream2iv (GLenum, const GLint *); +extern void glVertexStream2f (GLenum, GLfloat, GLfloat); +extern void glVertexStream2fv (GLenum, const GLfloat *); +extern void glVertexStream2d (GLenum, GLdouble, GLdouble); +extern void glVertexStream2dv (GLenum, const GLdouble *); +extern void glVertexStream3s (GLenum, GLshort, GLshort, GLshort); +extern void glVertexStream3sv (GLenum, const GLshort *); +extern void glVertexStream3i (GLenum, GLint, GLint, GLint); +extern void glVertexStream3iv (GLenum, const GLint *); +extern void glVertexStream3f (GLenum, GLfloat, GLfloat, GLfloat); +extern void glVertexStream3fv (GLenum, const GLfloat *); +extern void glVertexStream3d (GLenum, GLdouble, GLdouble, GLdouble); +extern void glVertexStream3dv (GLenum, const GLdouble *); +extern void glVertexStream4s (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void glVertexStream4sv (GLenum, const GLshort *); +extern void glVertexStream4i (GLenum, GLint, GLint, GLint, GLint); +extern void glVertexStream4iv (GLenum, const GLint *); +extern void glVertexStream4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void glVertexStream4fv (GLenum, const GLfloat *); +extern void glVertexStream4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void glVertexStream4dv (GLenum, const GLdouble *); +extern void glNormalStream3b (GLenum, GLbyte, GLbyte, GLbyte); +extern void glNormalStream3bv (GLenum, const GLbyte *); +extern void glNormalStream3s (GLenum, GLshort, GLshort, GLshort); +extern void glNormalStream3sv (GLenum, const GLshort *); +extern void glNormalStream3i (GLenum, GLint, GLint, GLint); +extern void glNormalStream3iv (GLenum, const GLint *); +extern void glNormalStream3f (GLenum, GLfloat, GLfloat, GLfloat); +extern void glNormalStream3fv (GLenum, const GLfloat *); +extern void glNormalStream3d (GLenum, GLdouble, GLdouble, GLdouble); +extern void glNormalStream3dv (GLenum, const GLdouble *); +extern void glClientActiveVertexStream (GLenum); +extern void glVertexBlendEnvi (GLenum, GLint); +extern void glVertexBlendEnvf (GLenum, GLfloat); |