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authorSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
committerSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
commit880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch)
treebdafb71416f176d2a4b73bf716c9dc3f13685a8b /demos/SwingDemos/TessJPanel.java
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+/*
+ * Copyright (c) 1993-1997, Silicon Graphics, Inc.
+ * ALL RIGHTS RESERVED
+ * Permission to use, copy, modify, and distribute this software for
+ * any purpose and without fee is hereby granted, provided that the above
+ * copyright notice appear in all copies and that both the copyright notice
+ * and this permission notice appear in supporting documentation, and that
+ * the name of Silicon Graphics, Inc. not be used in adverti(float)Math.sing
+ * or publicity pertaining to distribution of the software without specific,
+ * written prior permission.
+ *
+ * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
+ * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
+ * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
+ * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
+ * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
+ * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
+ * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
+ * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
+ * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
+ * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
+ * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
+ * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ * US Government Users Restricted Rights
+ * Use, duplication, or disclosure by the Government is subject to
+ * restrictions set forth in FAR 52.227f.19(c)(2) or subparagraph
+ * (c)(1)(ii) of the Rights in Technical Data and Computer Software
+ * clause at DFARS 252.227f-7013 and/or in similar or successor
+ * clauses in the FAR or the DOD or NASA FAR Supplement.
+ * Unpublished-- rights reserved under the copyright laws of the
+ * United States. Contractor/manufacturer is Silicon Graphics,
+ * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
+ *
+ * OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
+ */
+
+/*
+ * tess.c
+ * This program demonstrates polygon tessellation.
+ * Two tesselated objects are drawn. The first is a
+ * rectangle with a triangular hole. The second is a
+ * smooth shaded, self-intersecting star.
+ *
+ * Note the exterior rectangle is drawn with its vertices
+ * in counter-clockwise order, but its interior clockwise.
+ * Note the combineCallback is needed for the self-intersecting
+ * star. Also note that removing the TessProperty for the
+ * star will make the interior unshaded (WINDING_ODD).
+ */
+
+import gl4java.utils.glut.*;
+import gl4java.utils.glut.fonts.*;
+
+import gl4java.*;
+import gl4java.awt.*;
+import gl4java.swing.*;
+import java.applet.*;
+import java.awt.*;
+import java.awt.Dimension;
+import java.awt.event.*;
+import java.lang.*;
+import java.util.*;
+
+public class TessJPanel extends GLJPanel
+{
+ public static double rect[/*4*/][/*3*/] =
+ {{50.0, 50.0, 0.0},
+ {200.0, 50.0, 0.0},
+ {200.0, 200.0f, 0.0},
+ {50.0, 200.0, 0.0}};
+ public static double tri[/*3*/][/*3*/] =
+ {{75.0, 75.0, 0.0},
+ {125.0, 175.0, 0.0},
+ {175.0, 75.0, 0.0}};
+ public static double star[/*5*/][/*6*/] =
+ {{250.0, 50.0, 0.0, 1.0, 0.0, 1.0},
+ {325.0, 200.0, 0.0, 1.0, 1.0, 0.0},
+ {400.0, 50.0, 0.0, 0.0, 1.0, 1.0},
+ {250.0, 150.0, 0.0, 1.0, 0.0, 0.0},
+ {400.0, 150.0, 0.0, 0.0, 1.0, 0.0}};
+
+ protected GLUTFunc glut = null;
+
+ int startList=-1;
+ boolean exit = false;
+
+ public TessJPanel() {
+ super();
+ }
+
+ public void init() {
+ int i;
+ glut = new GLUTFuncLightImplWithFonts(gl, glu);
+
+ int tobj;
+
+ gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ startList = gl.glGenLists(2);
+
+ tobj = glu.gluNewTess();
+ glu.gluTessCallback ( tobj, GLU_TESS_VERTEX, gl,
+ "glVertex3dv", "([D)V",
+ 3, 0, 0, 0, 0);
+ glu.gluTessCallback ( tobj, GLU_TESS_BEGIN, this,
+ "beginCallback", "(I)V",
+ 0, 0, 0, 0, 0);
+ glu.gluTessCallback ( tobj, GLU_TESS_END, this,
+ "endCallback", "()V",
+ 0, 0, 0, 0, 0);
+ glu.gluTessCallback ( tobj, GLU_TESS_ERROR, this,
+ "errorCallback", "(I)V",
+ 0, 0, 0, 0, 0);
+
+ /* rectangle with triangular hole inside */
+ gl.glNewList(startList, GL_COMPILE);
+ gl.glShadeModel(GL_FLAT);
+ glu.gluTessBeginPolygon(tobj, (double[])null);
+ glu.gluTessBeginContour(tobj);
+ glu.gluTessVertex(tobj, rect[0], rect[0]);
+ glu.gluTessVertex(tobj, rect[1], rect[1]);
+ glu.gluTessVertex(tobj, rect[2], rect[2]);
+ glu.gluTessVertex(tobj, rect[3], rect[3]);
+ glu.gluTessEndContour(tobj);
+ glu.gluTessBeginContour(tobj);
+ glu.gluTessVertex(tobj, tri[0], tri[0]);
+ glu.gluTessVertex(tobj, tri[1], tri[1]);
+ glu.gluTessVertex(tobj, tri[2], tri[2]);
+ glu.gluTessEndContour(tobj);
+ glu.gluTessEndPolygon(tobj);
+ gl.glEndList();
+
+ glu.gluTessCallback ( tobj, GLU_TESS_VERTEX, this,
+ "vertexCallback", "([D)V",
+ 6, 0, 0, 0, 0);
+ glu.gluTessCallback ( tobj, GLU_TESS_BEGIN, this,
+ "beginCallback", "(I)V",
+ 0, 0, 0, 0, 0);
+ glu.gluTessCallback ( tobj, GLU_TESS_END, this,
+ "endCallback", "()V",
+ 0, 0, 0, 0, 0);
+ glu.gluTessCallback ( tobj, GLU_TESS_ERROR, this,
+ "errorCallback", "(I)V",
+ 0, 0, 0, 0, 0);
+ glu.gluTessCallback ( tobj, GLU_TESS_COMBINE, this,
+ "combineCallback", "([D[D[F[D)V",
+ 3, 4*6, 4, 6, 0);
+
+ /* smooth shaded, self-intersecting star */
+ gl.glNewList(startList + 1, GL_COMPILE);
+ gl.glShadeModel(GL_SMOOTH);
+ glu.gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
+ GLU_TESS_WINDING_POSITIVE);
+ glu.gluTessBeginPolygon(tobj, (double[])null);
+ glu.gluTessBeginContour(tobj);
+ glu.gluTessVertex(tobj, star[0], star[0]);
+ glu.gluTessVertex(tobj, star[1], star[1]);
+ glu.gluTessVertex(tobj, star[2], star[2]);
+ glu.gluTessVertex(tobj, star[3], star[3]);
+ glu.gluTessVertex(tobj, star[4], star[4]);
+ glu.gluTessEndContour(tobj);
+ glu.gluTessEndPolygon(tobj);
+ gl.glEndList();
+
+ glu.gluDeleteTess(tobj);
+
+ reshape(getSize().width, getSize().height);
+
+ glj.gljCheckGL();
+ }
+
+ public void display()
+ {
+ if(exit) return;
+
+ gl.glClear(GL_COLOR_BUFFER_BIT);
+ gl.glColor3f(1.0f, 1.0f, 1.0f);
+ gl.glCallList(startList);
+ gl.glCallList(startList + 1);
+ }
+
+ public void beginCallback(int which)
+ {
+ gl.glBegin(which);
+ }
+
+ public void errorCallback(int errorCode)
+ {
+ String str;
+
+ gl.glColor3f( 0.9f, 0.9f, 0.9f );
+ gl.glRasterPos2i( 5, 5 );
+
+ str = glu.gluErrorString( errorCode );
+
+ glut.glutBitmapString(glut.GLUT_BITMAP_9_BY_15, str);
+ exit = true;
+ }
+
+ public void endCallback()
+ {
+ gl.glEnd();
+ }
+
+ public void vertexCallback(double[/*6*/] vertex)
+ {
+ double[] col = new double[3];
+ System.arraycopy(vertex, 3, col, 0, 3);
+
+ gl.glColor3dv(col);
+ gl.glVertex3dv(vertex);
+ }
+
+ /* combineCallback is used to create a new vertex when edges
+ * intersect. coordinate location is trivial to calculate,
+ * but weight[4] may be used to average color, normal, or texture
+ * coordinate data. In this program, color is weighted.
+ */
+ public void combineCallback(double coords[/*3*/],
+ double vertex_data[/*4x6*/],
+ float weight[/*4*/], double[/*6*/] dataOut )
+ {
+ int i;
+
+ dataOut[0] = coords[0];
+ dataOut[1] = coords[1];
+ dataOut[2] = coords[2];
+ for (i = 3; i < 6; i++)
+ dataOut[i] = weight[0] * vertex_data[0*6+i]
+ + weight[1] * vertex_data[1*6+i]
+ + weight[2] * vertex_data[2*6+i]
+ + weight[3] * vertex_data[3*6+i];
+ }
+
+ public void reshape(int w, int h)
+ {
+ gl.glViewport( 0, 0, w, h );
+
+ gl.glMatrixMode( GL_PROJECTION );
+ gl.glLoadIdentity();
+ glu.gluOrtho2D(0.0f, (double) w, 0.0f, (double) h);
+ }
+}