diff options
Diffstat (limited to 'C2J/gl-disp-fetch-auto.hc')
-rw-r--r-- | C2J/gl-disp-fetch-auto.hc | 1966 |
1 files changed, 983 insertions, 983 deletions
diff --git a/C2J/gl-disp-fetch-auto.hc b/C2J/gl-disp-fetch-auto.hc index eef39a8..626f3d8 100644 --- a/C2J/gl-disp-fetch-auto.hc +++ b/C2J/gl-disp-fetch-auto.hc @@ -4,2948 +4,2948 @@ * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ - +
disp__glClearIndex = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glClearIndex"); - +
disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glClearColor"); - +
disp__glClear = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glClear"); - +
disp__glIndexMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIndexMask"); - +
disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glColorMask"); - +
disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glAlphaFunc"); - +
disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFunc"); - +
disp__glLogicOp = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glLogicOp"); - +
disp__glCullFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glCullFace"); - +
disp__glFrontFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glFrontFace"); - +
disp__glPointSize = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPointSize"); - +
disp__glLineWidth = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glLineWidth"); - +
disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort)) GET_GL_PROCADDRESS ("glLineStipple"); - +
disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glPolygonMode"); - +
disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffset"); - +
disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glPolygonStipple"); - +
disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *)) GET_GL_PROCADDRESS ("glGetPolygonStipple"); - +
disp__glEdgeFlag = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glEdgeFlag"); - +
disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagv"); - +
disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glScissor"); - +
disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glClipPlane"); - +
disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetClipPlane"); - +
disp__glDrawBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDrawBuffer"); - +
disp__glReadBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glReadBuffer"); - +
disp__glEnable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnable"); - +
disp__glDisable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisable"); - +
disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glIsEnabled"); - +
disp__glEnableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnableClientState"); - +
disp__glDisableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisableClientState"); - +
disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetBooleanv"); - +
disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetDoublev"); - +
disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFloatv"); - +
disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetIntegerv"); - +
disp__glPushAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushAttrib"); - +
disp__glPopAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopAttrib"); - +
disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushClientAttrib"); - +
disp__glPopClientAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopClientAttrib"); - +
disp__glRenderMode = (GLint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glRenderMode"); - +
disp__glGetError = (GLenum (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetError"); - +
disp__glFinish = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinish"); - +
disp__glFlush = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlush"); - +
disp__glHint = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glHint"); - +
disp__glClearDepth = (void (CALLBACK *)(GLclampd)) GET_GL_PROCADDRESS ("glClearDepth"); - +
disp__glDepthFunc = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDepthFunc"); - +
disp__glDepthMask = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glDepthMask"); - +
disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd)) GET_GL_PROCADDRESS ("glDepthRange"); - +
disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glClearAccum"); - +
disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glAccum"); - +
disp__glMatrixMode = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glMatrixMode"); - +
disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glOrtho"); - +
disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glFrustum"); - +
disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glViewport"); - +
disp__glPushMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPushMatrix"); - +
disp__glPopMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopMatrix"); - +
disp__glLoadIdentity = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glLoadIdentity"); - +
disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadMatrixd"); - +
disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadMatrixf"); - +
disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultMatrixd"); - +
disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultMatrixf"); - +
disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRotated"); - +
disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRotatef"); - +
disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glScaled"); - +
disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glScalef"); - +
disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTranslated"); - +
disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTranslatef"); - +
disp__glIsList = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsList"); - +
disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteLists"); - +
disp__glGenLists = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenLists"); - +
disp__glNewList = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glNewList"); - +
disp__glEndList = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndList"); - +
disp__glCallList = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glCallList"); - +
disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glCallLists"); - +
disp__glListBase = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glListBase"); - +
disp__glBegin = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBegin"); - +
disp__glEnd = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEnd"); - +
disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex2d"); - +
disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex2f"); - +
disp__glVertex2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glVertex2i"); - +
disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex2s"); - +
disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex3d"); - +
disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex3f"); - +
disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex3i"); - +
disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex3s"); - +
disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex4d"); - +
disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex4f"); - +
disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex4i"); - +
disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex4s"); - +
disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex2dv"); - +
disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex2fv"); - +
disp__glVertex2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex2iv"); - +
disp__glVertex2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex2sv"); - +
disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex3dv"); - +
disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex3fv"); - +
disp__glVertex3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex3iv"); - +
disp__glVertex3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex3sv"); - +
disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex4dv"); - +
disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex4fv"); - +
disp__glVertex4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex4iv"); - +
disp__glVertex4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex4sv"); - +
disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormal3b"); - +
disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormal3d"); - +
disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3f"); - +
disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormal3i"); - +
disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormal3s"); - +
disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glNormal3bv"); - +
disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glNormal3dv"); - +
disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fv"); - +
disp__glNormal3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glNormal3iv"); - +
disp__glNormal3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glNormal3sv"); - +
disp__glIndexd = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glIndexd"); - +
disp__glIndexf = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glIndexf"); - +
disp__glIndexi = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glIndexi"); - +
disp__glIndexs = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glIndexs"); - +
disp__glIndexub = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glIndexub"); - +
disp__glIndexdv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glIndexdv"); - +
disp__glIndexfv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glIndexfv"); - +
disp__glIndexiv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glIndexiv"); - +
disp__glIndexsv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glIndexsv"); - +
disp__glIndexubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glIndexubv"); - +
disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor3b"); - +
disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor3d"); - +
disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3f"); - +
disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor3i"); - +
disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor3s"); - +
disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor3ub"); - +
disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor3ui"); - +
disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor3us"); - +
disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor4b"); - +
disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor4d"); - +
disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4f"); - +
disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor4i"); - +
disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor4s"); - +
disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor4ub"); - +
disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor4ui"); - +
disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor4us"); - +
disp__glColor3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor3bv"); - +
disp__glColor3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor3dv"); - +
disp__glColor3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fv"); - +
disp__glColor3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor3iv"); - +
disp__glColor3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor3sv"); - +
disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor3ubv"); - +
disp__glColor3uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor3uiv"); - +
disp__glColor3usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor3usv"); - +
disp__glColor4bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor4bv"); - +
disp__glColor4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor4dv"); - +
disp__glColor4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fv"); - +
disp__glColor4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor4iv"); - +
disp__glColor4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor4sv"); - +
disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor4ubv"); - +
disp__glColor4uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor4uiv"); - +
disp__glColor4usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor4usv"); - +
disp__glTexCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glTexCoord1d"); - +
disp__glTexCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glTexCoord1f"); - +
disp__glTexCoord1i = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glTexCoord1i"); - +
disp__glTexCoord1s = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glTexCoord1s"); - +
disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord2d"); - +
disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2f"); - +
disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord2i"); - +
disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord2s"); - +
disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord3d"); - +
disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord3f"); - +
disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord3i"); - +
disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord3s"); - +
disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord4d"); - +
disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4f"); - +
disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord4i"); - +
disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord4s"); - +
disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord1dv"); - +
disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord1fv"); - +
disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord1iv"); - +
disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord1sv"); - +
disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord2dv"); - +
disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fv"); - +
disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord2iv"); - +
disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord2sv"); - +
disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord3dv"); - +
disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord3fv"); - +
disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord3iv"); - +
disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord3sv"); - +
disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord4dv"); - +
disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fv"); - +
disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord4iv"); - +
disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord4sv"); - +
disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos2d"); - +
disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos2f"); - +
disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos2i"); - +
disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos2s"); - +
disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos3d"); - +
disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos3f"); - +
disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos3i"); - +
disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos3s"); - +
disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos4d"); - +
disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos4f"); - +
disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos4i"); - +
disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos4s"); - +
disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos2dv"); - +
disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos2fv"); - +
disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos2iv"); - +
disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos2sv"); - +
disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos3dv"); - +
disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos3fv"); - +
disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos3iv"); - +
disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos3sv"); - +
disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos4dv"); - +
disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos4fv"); - +
disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos4iv"); - +
disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos4sv"); - +
disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRectd"); - +
disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRectf"); - +
disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRecti"); - +
disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRects"); - +
disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *)) GET_GL_PROCADDRESS ("glRectdv"); - +
disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glRectfv"); - +
disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *)) GET_GL_PROCADDRESS ("glRectiv"); - +
disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *)) GET_GL_PROCADDRESS ("glRectsv"); - +
disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointer"); - +
disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointer"); - +
disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointer"); - +
disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointer"); - +
disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointer"); - +
disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glEdgeFlagPointer"); - +
disp__glGetPointerv = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointerv"); - +
disp__glArrayElement = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElement"); - +
disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArrays"); - +
disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawElements"); - +
disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glInterleavedArrays"); - +
disp__glShadeModel = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glShadeModel"); - +
disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightf"); - +
disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glLighti"); - +
disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightfv"); - +
disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightiv"); - +
disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLightfv"); - +
disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLightiv"); - +
disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightModelf"); - +
disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightModeli"); - +
disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightModelfv"); - +
disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightModeliv"); - +
disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMaterialf"); - +
disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glMateriali"); - +
disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMaterialfv"); - +
disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMaterialiv"); - +
disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMaterialfv"); - +
disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMaterialiv"); - +
disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glColorMaterial"); - +
disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPixelZoom"); - +
disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelStoref"); - +
disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelStorei"); - +
disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransferf"); - +
disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransferi"); - +
disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelMapfv"); - +
disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *)) GET_GL_PROCADDRESS ("glPixelMapuiv"); - +
disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *)) GET_GL_PROCADDRESS ("glPixelMapusv"); - +
disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelMapfv"); - +
disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *)) GET_GL_PROCADDRESS ("glGetPixelMapuiv"); - +
disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *)) GET_GL_PROCADDRESS ("glGetPixelMapusv"); - +
disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) GET_GL_PROCADDRESS ("glBitmap"); - +
disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glReadPixels"); - +
disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawPixels"); - +
disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum)) GET_GL_PROCADDRESS ("glCopyPixels"); - +
disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint)) GET_GL_PROCADDRESS ("glStencilFunc"); - +
disp__glStencilMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glStencilMask"); - +
disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glStencilOp"); - +
disp__glClearStencil = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glClearStencil"); - +
disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble)) GET_GL_PROCADDRESS ("glTexGend"); - +
disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexGenf"); - +
disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexGeni"); - +
disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glTexGendv"); - +
disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexGenfv"); - +
disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexGeniv"); - +
disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetTexGendv"); - +
disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexGenfv"); - +
disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexGeniv"); - +
disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexEnvf"); - +
disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexEnvi"); - +
disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexEnvfv"); - +
disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexEnviv"); - +
disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexEnvfv"); - +
disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexEnviv"); - +
disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexParameterf"); - +
disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexParameteri"); - +
disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexParameterfv"); - +
disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexParameteriv"); - +
disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexParameterfv"); - +
disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexParameteriv"); - +
disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexLevelParameterfv"); - +
disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexLevelParameteriv"); - +
disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage1D"); - +
disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage2D"); - +
disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetTexImage"); - +
disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTextures"); - +
disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTextures"); - +
disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTexture"); - +
disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTextures"); - +
disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResident"); - +
disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTexture"); - +
disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1D"); - +
disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2D"); - +
disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1D"); - +
disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2D"); - +
disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1D"); - +
disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2D"); - +
disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap1d"); - +
disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap1f"); - +
disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap2d"); - +
disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap2f"); - +
disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetMapdv"); - +
disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapfv"); - +
disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapiv"); - +
disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord1d"); - +
disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord1f"); - +
disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord1dv"); - +
disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord1fv"); - +
disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord2d"); - +
disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord2f"); - +
disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord2dv"); - +
disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord2fv"); - +
disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid1d"); - +
disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid1f"); - +
disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid2d"); - +
disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid2f"); - +
disp__glEvalPoint1 = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glEvalPoint1"); - +
disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glEvalPoint2"); - +
disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh1"); - +
disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh2"); - +
disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFogf"); - +
disp__glFogi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFogi"); - +
disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFogfv"); - +
disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFogiv"); - +
disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glFeedbackBuffer"); - +
disp__glPassThrough = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPassThrough"); - +
disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glSelectBuffer"); - +
disp__glInitNames = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glInitNames"); - +
disp__glLoadName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glLoadName"); - +
disp__glPushName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glPushName"); - +
disp__glPopName = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopName"); - +
disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElements"); - +
disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3D"); - +
disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3D"); - +
disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3D"); - +
disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTable"); - +
disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTable"); - +
disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameteriv"); - +
disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfv"); - +
disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTable"); - +
disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTable"); - +
disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTable"); - +
disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfv"); - +
disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameteriv"); - +
disp__glBlendEquation = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquation"); - +
disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColor"); - +
disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogram"); - +
disp__glResetHistogram = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogram"); - +
disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogram"); - +
disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfv"); - +
disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameteriv"); - +
disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmax"); - +
disp__glResetMinmax = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmax"); - +
disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmax"); - +
disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfv"); - +
disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameteriv"); - +
disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1D"); - +
disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2D"); - +
disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterf"); - +
disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfv"); - +
disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteri"); - +
disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameteriv"); - +
disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D"); - +
disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D"); - +
disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilter"); - +
disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfv"); - +
disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameteriv"); - +
disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2D"); - +
disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilter"); - +
disp__glActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTexture"); - +
disp__glClientActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTexture"); - +
disp__glCompressedTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1D"); - +
disp__glCompressedTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2D"); - +
disp__glCompressedTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3D"); - +
disp__glCompressedTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1D"); - +
disp__glCompressedTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2D"); - +
disp__glCompressedTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3D"); - +
disp__glGetCompressedTexImage = (void (CALLBACK *)(GLenum, GLint, GLvoid *)) GET_GL_PROCADDRESS ("glGetCompressedTexImage"); - +
disp__glMultiTexCoord1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1d"); - +
disp__glMultiTexCoord1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dv"); - +
disp__glMultiTexCoord1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1f"); - +
disp__glMultiTexCoord1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fv"); - +
disp__glMultiTexCoord1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1i"); - +
disp__glMultiTexCoord1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1iv"); - +
disp__glMultiTexCoord1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1s"); - +
disp__glMultiTexCoord1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1sv"); - +
disp__glMultiTexCoord2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2d"); - +
disp__glMultiTexCoord2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dv"); - +
disp__glMultiTexCoord2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2f"); - +
disp__glMultiTexCoord2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fv"); - +
disp__glMultiTexCoord2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2i"); - +
disp__glMultiTexCoord2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2iv"); - +
disp__glMultiTexCoord2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2s"); - +
disp__glMultiTexCoord2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2sv"); - +
disp__glMultiTexCoord3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3d"); - +
disp__glMultiTexCoord3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dv"); - +
disp__glMultiTexCoord3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3f"); - +
disp__glMultiTexCoord3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fv"); - +
disp__glMultiTexCoord3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3i"); - +
disp__glMultiTexCoord3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3iv"); - +
disp__glMultiTexCoord3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3s"); - +
disp__glMultiTexCoord3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3sv"); - +
disp__glMultiTexCoord4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4d"); - +
disp__glMultiTexCoord4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dv"); - +
disp__glMultiTexCoord4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4f"); - +
disp__glMultiTexCoord4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fv"); - +
disp__glMultiTexCoord4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4i"); - +
disp__glMultiTexCoord4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4iv"); - +
disp__glMultiTexCoord4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4s"); - +
disp__glMultiTexCoord4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4sv"); - +
disp__glLoadTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixd"); - +
disp__glLoadTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixf"); - +
disp__glMultTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixd"); - +
disp__glMultTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixf"); - +
disp__glSampleCoverage = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverage"); - +
disp__glSamplePass = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePass"); - +
disp__glActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTextureARB"); - +
disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTextureARB"); - +
disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1dARB"); - +
disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB"); - +
disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1fARB"); - +
disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB"); - +
disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1iARB"); - +
disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB"); - +
disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1sARB"); - +
disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1svARB"); - +
disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2dARB"); - +
disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB"); - +
disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2fARB"); - +
disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB"); - +
disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2iARB"); - +
disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB"); - +
disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2sARB"); - +
disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2svARB"); - +
disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3dARB"); - +
disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB"); - +
disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3fARB"); - +
disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB"); - +
disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3iARB"); - +
disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB"); - +
disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3sARB"); - +
disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3svARB"); - +
disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4dARB"); - +
disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB"); - +
disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4fARB"); - +
disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB"); - +
disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4iARB"); - +
disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB"); - +
disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4sARB"); - +
disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4svARB"); - +
disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColorEXT"); - +
disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffsetEXT"); - +
disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3DEXT"); - +
disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3DEXT"); - +
disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT"); - +
disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTexturesEXT"); - +
disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTexturesEXT"); - +
disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTextureEXT"); - +
disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT"); - +
disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResidentEXT"); - +
disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTextureEXT"); - +
disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointerEXT"); - +
disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointerEXT"); - +
disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointerEXT"); - +
disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointerEXT"); - +
disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointerEXT"); - +
disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT"); - +
disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointervEXT"); - +
disp__glArrayElementEXT = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElementEXT"); - +
disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArraysEXT"); - +
disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquationEXT"); - +
disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfEXT"); - +
disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvEXT"); - +
disp__glPointParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfSGIS"); - +
disp__glPointParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvSGIS"); - +
disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableEXT"); - +
disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTableEXT"); - +
disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableEXT"); - +
disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT"); - +
disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT"); - +
disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei)) GET_GL_PROCADDRESS ("glLockArraysEXT"); - +
disp__glUnlockArraysEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glUnlockArraysEXT"); - +
disp__glLoadTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixfARB"); - +
disp__glLoadTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixdARB"); - +
disp__glMultTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixfARB"); - +
disp__glMultTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixdARB"); - +
disp__glSampleCoverageARB = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverageARB"); - +
disp__glCompressedTexImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3DARB"); - +
disp__glCompressedTexImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2DARB"); - +
disp__glCompressedTexImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1DARB"); - +
disp__glCompressedTexSubImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3DARB"); - +
disp__glCompressedTexSubImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2DARB"); - +
disp__glCompressedTexSubImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1DARB"); - +
disp__glGetCompressedTexImageARB = (void (CALLBACK *)(GLenum, GLint, void *)) GET_GL_PROCADDRESS ("glGetCompressedTexImageARB"); - +
disp__glWeightbvARB = (void (CALLBACK *)(GLint, const GLbyte *)) GET_GL_PROCADDRESS ("glWeightbvARB"); - +
disp__glWeightsvARB = (void (CALLBACK *)(GLint, const GLshort *)) GET_GL_PROCADDRESS ("glWeightsvARB"); - +
disp__glWeightivARB = (void (CALLBACK *)(GLint, const GLint *)) GET_GL_PROCADDRESS ("glWeightivARB"); - +
disp__glWeightfvARB = (void (CALLBACK *)(GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glWeightfvARB"); - +
disp__glWeightdvARB = (void (CALLBACK *)(GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glWeightdvARB"); - +
disp__glWeightubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glWeightubvARB"); - +
disp__glWeightusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glWeightusvARB"); - +
disp__glWeightuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glWeightuivARB"); - +
disp__glWeightPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glWeightPointerARB"); - +
disp__glVertexBlendARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glVertexBlendARB"); - +
disp__glCurrentPaletteMatrixARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glCurrentPaletteMatrixARB"); - +
disp__glMatrixIndexubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glMatrixIndexubvARB"); - +
disp__glMatrixIndexusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glMatrixIndexusvARB"); - +
disp__glMatrixIndexuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glMatrixIndexuivARB"); - +
disp__glMatrixIndexPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glMatrixIndexPointerARB"); - +
disp__glGetTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexFilterFuncSGIS"); - +
disp__glTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glTexFilterFuncSGIS"); - +
disp__glTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1DEXT"); - +
disp__glTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2DEXT"); - +
disp__glCopyTexImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1DEXT"); - +
disp__glCopyTexImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2DEXT"); - +
disp__glCopyTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1DEXT"); - +
disp__glCopyTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2DEXT"); - +
disp__glGetHistogramEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogramEXT"); - +
disp__glGetHistogramParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfvEXT"); - +
disp__glGetHistogramParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameterivEXT"); - +
disp__glGetMinmaxEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmaxEXT"); - +
disp__glGetMinmaxParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfvEXT"); - +
disp__glGetMinmaxParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterivEXT"); - +
disp__glHistogramEXT = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogramEXT"); - +
disp__glMinmaxEXT = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmaxEXT"); - +
disp__glResetHistogramEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogramEXT"); - +
disp__glResetMinmaxEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmaxEXT"); - +
disp__glConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1DEXT"); - +
disp__glConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2DEXT"); - +
disp__glConvolutionParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterfEXT"); - +
disp__glConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfvEXT"); - +
disp__glConvolutionParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteriEXT"); - +
disp__glConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameterivEXT"); - +
disp__glCopyConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1DEXT"); - +
disp__glCopyConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2DEXT"); - +
disp__glGetConvolutionFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilterEXT"); - +
disp__glGetConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfvEXT"); - +
disp__glGetConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterivEXT"); - +
disp__glGetSeparableFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilterEXT"); - +
disp__glSeparableFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2DEXT"); - +
disp__glColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableSGI"); - +
disp__glColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfvSGI"); - +
disp__glColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameterivSGI"); - +
disp__glCopyColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTableSGI"); - +
disp__glGetColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableSGI"); - +
disp__glGetColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvSGI"); - +
disp__glGetColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivSGI"); - +
disp__glPixelTexGenSGIX = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glPixelTexGenSGIX"); - +
disp__glPixelTexGenParameteriSGIS = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTexGenParameteriSGIS"); - +
disp__glPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterivSGIS"); - +
disp__glPixelTexGenParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfSGIS"); - +
disp__glPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfvSGIS"); - +
disp__glGetPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterivSGIS"); - +
disp__glGetPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterfvSGIS"); - +
disp__glTexImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage4DSGIS"); - +
disp__glTexSubImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage4DSGIS"); - +
disp__glDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glDetailTexFuncSGIS"); - +
disp__glGetDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetDetailTexFuncSGIS"); - +
disp__glSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glSharpenTexFuncSGIS"); - +
disp__glGetSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetSharpenTexFuncSGIS"); - +
disp__glSampleMaskSGIS = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskSGIS"); - +
disp__glSamplePatternSGIS = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternSGIS"); - +
disp__glSpriteParameterfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glSpriteParameterfSGIX"); - +
disp__glSpriteParameterfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glSpriteParameterfvSGIX"); - +
disp__glSpriteParameteriSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glSpriteParameteriSGIX"); - +
disp__glSpriteParameterivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glSpriteParameterivSGIX"); - +
disp__glPointParameterfARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfARB"); - +
disp__glPointParameterfvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvARB"); - +
disp__glGetInstrumentsSGIX = (GLint (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetInstrumentsSGIX"); - +
disp__glInstrumentsBufferSGIX = (void (CALLBACK *)(GLsizei, GLint *)) GET_GL_PROCADDRESS ("glInstrumentsBufferSGIX"); - +
disp__glPollInstrumentsSGIX = (GLint (CALLBACK *)(GLint *)) GET_GL_PROCADDRESS ("glPollInstrumentsSGIX"); - +
disp__glReadInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glReadInstrumentsSGIX"); - +
disp__glStartInstrumentsSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glStartInstrumentsSGIX"); - +
disp__glStopInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glStopInstrumentsSGIX"); - +
disp__glFrameZoomSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glFrameZoomSGIX"); - +
disp__glTagSampleBufferSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glTagSampleBufferSGIX"); - +
disp__glDeformationMap3dSGIX = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glDeformationMap3dSGIX"); - +
disp__glDeformationMap3fSGIX = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glDeformationMap3fSGIX"); - +
disp__glDeformSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glDeformSGIX"); - +
disp__glLoadIdentityDeformationMapSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glLoadIdentityDeformationMapSGIX"); - +
disp__glReferencePlaneSGIX = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glReferencePlaneSGIX"); - +
disp__glFlushRasterSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushRasterSGIX"); - +
disp__glFogFuncSGIS = (void (CALLBACK *)(GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glFogFuncSGIS"); - +
disp__glGetFogFuncSGIS = (void (CALLBACK *)(GLfloat *)) GET_GL_PROCADDRESS ("glGetFogFuncSGIS"); - +
disp__glImageTransformParameteriHP = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glImageTransformParameteriHP"); - +
disp__glImageTransformParameterfHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glImageTransformParameterfHP"); - +
disp__glImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glImageTransformParameterivHP"); - +
disp__glImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glImageTransformParameterfvHP"); - +
disp__glGetImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterivHP"); - +
disp__glGetImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterfvHP"); - +
disp__glCopyColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTableEXT"); - +
disp__glHintPGI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glHintPGI"); - +
disp__glGetListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetListParameterfvSGIX"); - +
disp__glGetListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetListParameterivSGIX"); - +
disp__glListParameterfSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glListParameterfSGIX"); - +
disp__glListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glListParameterfvSGIX"); - +
disp__glListParameteriSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint)) GET_GL_PROCADDRESS ("glListParameteriSGIX"); - +
disp__glListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glListParameterivSGIX"); - +
disp__glIndexMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glIndexMaterialEXT"); - +
disp__glIndexFuncEXT = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glIndexFuncEXT"); - +
disp__glCullParameterdvEXT = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glCullParameterdvEXT"); - +
disp__glCullParameterfvEXT = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glCullParameterfvEXT"); - +
disp__glFragmentColorMaterialSGIX = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glFragmentColorMaterialSGIX"); - +
disp__glFragmentLightfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightfSGIX"); - +
disp__glFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightfvSGIX"); - +
disp__glFragmentLightiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightiSGIX"); - +
disp__glFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightivSGIX"); - +
disp__glFragmentLightModelfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightModelfSGIX"); - +
disp__glFragmentLightModelfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightModelfvSGIX"); - +
disp__glFragmentLightModeliSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightModeliSGIX"); - +
disp__glFragmentLightModelivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightModelivSGIX"); - +
disp__glFragmentMaterialfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentMaterialfSGIX"); - +
disp__glFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentMaterialfvSGIX"); - +
disp__glFragmentMaterialiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentMaterialiSGIX"); - +
disp__glFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentMaterialivSGIX"); - +
disp__glGetFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentLightfvSGIX"); - +
disp__glGetFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentLightivSGIX"); - +
disp__glGetFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialfvSGIX"); - +
disp__glGetFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialivSGIX"); - +
disp__glLightEnviSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightEnviSGIX"); - +
disp__glDrawRangeElementsEXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElementsEXT"); - +
disp__glApplyTextureEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glApplyTextureEXT"); - +
disp__glTextureLightEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureLightEXT"); - +
disp__glTextureMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glTextureMaterialEXT"); - +
disp__glAsyncMarkerSGIX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glAsyncMarkerSGIX"); - +
disp__glFinishAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glFinishAsyncSGIX"); - +
disp__glPollAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glPollAsyncSGIX"); - +
disp__glGenAsyncMarkersSGIX = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenAsyncMarkersSGIX"); - +
disp__glDeleteAsyncMarkersSGIX = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteAsyncMarkersSGIX"); - +
disp__glIsAsyncMarkerSGIX = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsAsyncMarkerSGIX"); - +
disp__glVertexPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glVertexPointervINTEL"); - +
disp__glNormalPointervINTEL = (void (CALLBACK *)(GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glNormalPointervINTEL"); - +
disp__glColorPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glColorPointervINTEL"); - +
disp__glTexCoordPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glTexCoordPointervINTEL"); - +
disp__glPixelTransformParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransformParameteriEXT"); - +
disp__glPixelTransformParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransformParameterfEXT"); - +
disp__glPixelTransformParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTransformParameterivEXT"); - +
disp__glPixelTransformParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTransformParameterfvEXT"); - +
disp__glSecondaryColor3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glSecondaryColor3bEXT"); - +
disp__glSecondaryColor3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3bvEXT"); - +
disp__glSecondaryColor3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glSecondaryColor3dEXT"); - +
disp__glSecondaryColor3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glSecondaryColor3dvEXT"); - +
disp__glSecondaryColor3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glSecondaryColor3fEXT"); - +
disp__glSecondaryColor3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glSecondaryColor3fvEXT"); - +
disp__glSecondaryColor3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glSecondaryColor3iEXT"); - +
disp__glSecondaryColor3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glSecondaryColor3ivEXT"); - +
disp__glSecondaryColor3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glSecondaryColor3sEXT"); - +
disp__glSecondaryColor3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glSecondaryColor3svEXT"); - +
disp__glSecondaryColor3ubEXT = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glSecondaryColor3ubEXT"); - +
disp__glSecondaryColor3ubvEXT = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3ubvEXT"); - +
disp__glSecondaryColor3uiEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glSecondaryColor3uiEXT"); - +
disp__glSecondaryColor3uivEXT = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glSecondaryColor3uivEXT"); - +
disp__glSecondaryColor3usEXT = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glSecondaryColor3usEXT"); - +
disp__glSecondaryColor3usvEXT = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glSecondaryColor3usvEXT"); - +
disp__glSecondaryColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glSecondaryColorPointerEXT"); - +
disp__glTextureNormalEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureNormalEXT"); - +
disp__glMultiDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint *, GLsizei *, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawArraysEXT"); - +
disp__glMultiDrawElementsEXT = (void (CALLBACK *)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawElementsEXT"); - +
disp__glFogCoordfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glFogCoordfEXT"); - +
disp__glFogCoordfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glFogCoordfvEXT"); - +
disp__glFogCoorddEXT = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glFogCoorddEXT"); - +
disp__glFogCoorddvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glFogCoorddvEXT"); - +
disp__glFogCoordPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glFogCoordPointerEXT"); - +
disp__glTangent3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glTangent3bEXT"); - +
disp__glTangent3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glTangent3bvEXT"); - +
disp__glTangent3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTangent3dEXT"); - +
disp__glTangent3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTangent3dvEXT"); - +
disp__glTangent3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTangent3fEXT"); - +
disp__glTangent3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTangent3fvEXT"); - +
disp__glTangent3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTangent3iEXT"); - +
disp__glTangent3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTangent3ivEXT"); - +
disp__glTangent3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTangent3sEXT"); - +
disp__glTangent3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTangent3svEXT"); - +
disp__glBinormal3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glBinormal3bEXT"); - +
disp__glBinormal3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glBinormal3bvEXT"); - +
disp__glBinormal3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glBinormal3dEXT"); - +
disp__glBinormal3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glBinormal3dvEXT"); - +
disp__glBinormal3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glBinormal3fEXT"); - +
disp__glBinormal3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glBinormal3fvEXT"); - +
disp__glBinormal3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glBinormal3iEXT"); - +
disp__glBinormal3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glBinormal3ivEXT"); - +
disp__glBinormal3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glBinormal3sEXT"); - +
disp__glBinormal3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glBinormal3svEXT"); - +
disp__glTangentPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTangentPointerEXT"); - +
disp__glBinormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glBinormalPointerEXT"); - +
disp__glFinishTextureSUNX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinishTextureSUNX"); - +
disp__glGlobalAlphaFactorbSUN = (void (CALLBACK *)(GLbyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorbSUN"); - +
disp__glGlobalAlphaFactorsSUN = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorsSUN"); - +
disp__glGlobalAlphaFactoriSUN = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoriSUN"); - +
disp__glGlobalAlphaFactorfSUN = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorfSUN"); - +
disp__glGlobalAlphaFactordSUN = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glGlobalAlphaFactordSUN"); - +
disp__glGlobalAlphaFactorubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorubSUN"); - +
disp__glGlobalAlphaFactorusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorusSUN"); - +
disp__glGlobalAlphaFactoruiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoruiSUN"); - +
disp__glReplacementCodeuiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glReplacementCodeuiSUN"); - +
disp__glReplacementCodeusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glReplacementCodeusSUN"); - +
disp__glReplacementCodeubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glReplacementCodeubSUN"); - +
disp__glReplacementCodeuivSUN = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glReplacementCodeuivSUN"); - +
disp__glReplacementCodeusvSUN = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glReplacementCodeusvSUN"); - +
disp__glReplacementCodeubvSUN = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glReplacementCodeubvSUN"); - +
disp__glReplacementCodePointerSUN = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid **)) GET_GL_PROCADDRESS ("glReplacementCodePointerSUN"); - +
disp__glColor4ubVertex2fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex2fSUN"); - +
disp__glColor4ubVertex2fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex2fvSUN"); - +
disp__glColor4ubVertex3fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex3fSUN"); - +
disp__glColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex3fvSUN"); - +
disp__glColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3fVertex3fSUN"); - +
disp__glColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fVertex3fvSUN"); - +
disp__glNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3fVertex3fSUN"); - +
disp__glNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fVertex3fvSUN"); - +
disp__glColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fSUN"); - +
disp__glColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fvSUN"); - +
disp__glTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fSUN"); - +
disp__glTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fvSUN"); - +
disp__glTexCoord4fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fSUN"); - +
disp__glTexCoord4fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fvSUN"); - +
disp__glTexCoord2fColor4ubVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fSUN"); - +
disp__glTexCoord2fColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fvSUN"); - +
disp__glTexCoord2fColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fSUN"); - +
disp__glTexCoord2fColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fvSUN"); - +
disp__glTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fSUN"); - +
disp__glTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fvSUN"); - +
disp__glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fSUN"); - +
disp__glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fvSUN"); - +
disp__glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fSUN"); - +
disp__glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fvSUN"); - +
disp__glReplacementCodeuiVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fSUN"); - +
disp__glReplacementCodeuiVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fvSUN"); - +
disp__glReplacementCodeuiColor4ubVertex3fSUN = (void (CALLBACK *)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fSUN"); - +
disp__glReplacementCodeuiColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fvSUN"); - +
disp__glReplacementCodeuiColor3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fSUN"); - +
disp__glReplacementCodeuiColor3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fvSUN"); - +
disp__glReplacementCodeuiNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fSUN"); - +
disp__glReplacementCodeuiNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fvSUN"); - +
disp__glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); - +
disp__glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); - +
disp__glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fSUN"); - +
disp__glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fvSUN"); - +
disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); - +
disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); - +
disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); - +
disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); - +
disp__glBlendFuncSeparateEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateEXT"); - +
disp__glBlendFuncSeparateINGR = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateINGR"); - +
disp__glVertexWeightfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glVertexWeightfEXT"); - +
disp__glVertexWeightfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertexWeightfvEXT"); - +
disp__glVertexWeightPointerEXT = (void (CALLBACK *)(GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexWeightPointerEXT"); - +
disp__glFlushVertexArrayRangeNV = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushVertexArrayRangeNV"); - +
disp__glVertexArrayRangeNV = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexArrayRangeNV"); - +
disp__glCombinerParameterfvNV = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerParameterfvNV"); - +
disp__glCombinerParameterfNV = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glCombinerParameterfNV"); - +
disp__glCombinerParameterivNV = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glCombinerParameterivNV"); - +
disp__glCombinerParameteriNV = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glCombinerParameteriNV"); - +
disp__glCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glCombinerInputNV"); - +
disp__glCombinerOutputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glCombinerOutputNV"); - +
disp__glFinalCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glFinalCombinerInputNV"); - +
disp__glGetCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterfvNV"); - +
disp__glGetCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterivNV"); - +
disp__glGetCombinerOutputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterfvNV"); - +
disp__glGetCombinerOutputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterivNV"); - +
disp__glGetFinalCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterfvNV"); - +
disp__glGetFinalCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterivNV"); - +
disp__glMultiModeDrawArraysIBM = (void (CALLBACK *)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawArraysIBM"); - +
disp__glMultiModeDrawElementsIBM = (void (CALLBACK *)(const GLenum *, const GLsizei *, GLenum, const GLvoid **, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawElementsIBM"); - +
disp__glColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glColorPointerListIBM"); - +
disp__glSecondaryColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glSecondaryColorPointerListIBM"); - +
disp__glEdgeFlagPointerListIBM = (void (CALLBACK *)(GLint, const GLboolean **, GLint)) GET_GL_PROCADDRESS ("glEdgeFlagPointerListIBM"); - +
disp__glFogCoordPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glFogCoordPointerListIBM"); - +
disp__glIndexPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glIndexPointerListIBM"); - +
disp__glNormalPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glNormalPointerListIBM"); - +
disp__glTexCoordPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glTexCoordPointerListIBM"); - +
disp__glVertexPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glVertexPointerListIBM"); - +
disp__glTbufferMask3DFX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTbufferMask3DFX"); - +
disp__glSampleMaskEXT = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskEXT"); - +
disp__glSamplePatternEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternEXT"); - +
disp__glTextureColorMaskSGIS = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glTextureColorMaskSGIS"); - +
disp__glIglooInterfaceSGIX = (void (CALLBACK *)(GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glIglooInterfaceSGIX"); - +
disp__glGenFencesNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenFencesNV"); - +
disp__glDeleteFencesNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteFencesNV"); - +
disp__glSetFenceNV = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glSetFenceNV"); - +
disp__glTestFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTestFenceNV"); - +
disp__glFinishFenceNV = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glFinishFenceNV"); - +
disp__glIsFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsFenceNV"); - +
disp__glGetFenceivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFenceivNV"); - +
disp__glMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *)) GET_GL_PROCADDRESS ("glMapControlPointsNV"); - +
disp__glMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMapParameterivNV"); - +
disp__glMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMapParameterfvNV"); - +
disp__glGetMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *)) GET_GL_PROCADDRESS ("glGetMapControlPointsNV"); - +
disp__glGetMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapParameterivNV"); - +
disp__glGetMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapParameterfvNV"); - +
disp__glGetMapAttribParameterivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterivNV"); - +
disp__glGetMapAttribParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterfvNV"); - +
disp__glEvalMapsNV = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glEvalMapsNV"); - +
disp__glCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerStageParameterfvNV"); - +
disp__glGetCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerStageParameterfvNV"); - +
disp__glBindProgramNV = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindProgramNV"); - +
disp__glDeleteProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteProgramsNV"); - +
disp__glExecuteProgramNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glExecuteProgramNV"); - +
disp__glGenProgramsNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenProgramsNV"); - +
disp__glAreProgramsResidentNV = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreProgramsResidentNV"); - +
disp__glRequestResidentProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glRequestResidentProgramsNV"); - +
disp__glGetProgramParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetProgramParameterfvNV"); - +
disp__glGetProgramParameterdvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetProgramParameterdvNV"); - +
disp__glGetProgramivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetProgramivNV"); - +
disp__glGetProgramStringNV = (void (CALLBACK *)(GLuint, GLenum, GLubyte *)) GET_GL_PROCADDRESS ("glGetProgramStringNV"); - +
disp__glGetTrackMatrixivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTrackMatrixivNV"); - +
disp__glGetVertexAttribdvNV = (void (CALLBACK *)(GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetVertexAttribdvNV"); - +
disp__glGetVertexAttribfvNV = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVertexAttribfvNV"); - +
disp__glGetVertexAttribivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVertexAttribivNV"); - +
disp__glGetVertexAttribPointervNV = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVertexAttribPointervNV"); - +
disp__glIsProgramNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsProgramNV"); - +
disp__glLoadProgramNV = (void (CALLBACK *)(GLenum, GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glLoadProgramNV"); - +
disp__glProgramParameter4fNV = (void (CALLBACK *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glProgramParameter4fNV"); - +
disp__glProgramParameter4dNV = (void (CALLBACK *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glProgramParameter4dNV"); - +
disp__glProgramParameter4dvNV = (void (CALLBACK *)(GLenum, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameter4dvNV"); - +
disp__glProgramParameter4fvNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameter4fvNV"); - +
disp__glProgramParameters4dvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameters4dvNV"); - +
disp__glProgramParameters4fvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameters4fvNV"); - +
disp__glTrackMatrixNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLenum)) GET_GL_PROCADDRESS ("glTrackMatrixNV"); - +
disp__glVertexAttribPointerNV = (void (CALLBACK *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexAttribPointerNV"); - +
disp__glVertexAttrib1sNV = (void (CALLBACK *)(GLuint, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib1sNV"); - +
disp__glVertexAttrib1fNV = (void (CALLBACK *)(GLuint, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib1fNV"); - +
disp__glVertexAttrib1dNV = (void (CALLBACK *)(GLuint, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib1dNV"); - +
disp__glVertexAttrib2sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib2sNV"); - +
disp__glVertexAttrib2fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib2fNV"); - +
disp__glVertexAttrib2dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib2dNV"); - +
disp__glVertexAttrib3sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib3sNV"); - +
disp__glVertexAttrib3fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib3fNV"); - +
disp__glVertexAttrib3dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib3dNV"); - +
disp__glVertexAttrib4sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib4sNV"); - +
disp__glVertexAttrib4fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib4fNV"); - +
disp__glVertexAttrib4dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib4dNV"); - +
disp__glVertexAttrib4ubNV = (void (CALLBACK *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glVertexAttrib4ubNV"); - +
disp__glVertexAttrib1svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib1svNV"); - +
disp__glVertexAttrib1fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib1fvNV"); - +
disp__glVertexAttrib1dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib1dvNV"); - +
disp__glVertexAttrib2svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib2svNV"); - +
disp__glVertexAttrib2fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib2fvNV"); - +
disp__glVertexAttrib2dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib2dvNV"); - +
disp__glVertexAttrib3svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib3svNV"); - +
disp__glVertexAttrib3fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib3fvNV"); - +
disp__glVertexAttrib3dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib3dvNV"); - +
disp__glVertexAttrib4svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib4svNV"); - +
disp__glVertexAttrib4fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib4fvNV"); - +
disp__glVertexAttrib4dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib4dvNV"); - +
disp__glVertexAttrib4ubvNV = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttrib4ubvNV"); - +
disp__glVertexAttribs1svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs1svNV"); - +
disp__glVertexAttribs1fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs1fvNV"); - +
disp__glVertexAttribs1dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs1dvNV"); - +
disp__glVertexAttribs2svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs2svNV"); - +
disp__glVertexAttribs2fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs2fvNV"); - +
disp__glVertexAttribs2dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs2dvNV"); - +
disp__glVertexAttribs3svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs3svNV"); - +
disp__glVertexAttribs3fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs3fvNV"); - +
disp__glVertexAttribs3dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs3dvNV"); - +
disp__glVertexAttribs4svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs4svNV"); - +
disp__glVertexAttribs4fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs4fvNV"); - +
disp__glVertexAttribs4dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs4dvNV"); - +
disp__glVertexAttribs4ubvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttribs4ubvNV"); - +
disp__glTexBumpParameterivATI = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexBumpParameterivATI"); - +
disp__glTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexBumpParameterfvATI"); - +
disp__glGetTexBumpParameterivATI = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterivATI"); - +
disp__glGetTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterfvATI"); - +
disp__glGenFragmentShadersATI = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenFragmentShadersATI"); - +
disp__glBindFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindFragmentShaderATI"); - +
disp__glDeleteFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteFragmentShaderATI"); - +
disp__glBeginFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginFragmentShaderATI"); - +
disp__glEndFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndFragmentShaderATI"); - +
disp__glPassTexCoordATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glPassTexCoordATI"); - +
disp__glSampleMapATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glSampleMapATI"); - +
disp__glColorFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp1ATI"); - +
disp__glColorFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp2ATI"); - +
disp__glColorFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp3ATI"); - +
disp__glAlphaFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp1ATI"); - +
disp__glAlphaFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp2ATI"); - +
disp__glAlphaFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp3ATI"); - +
disp__glSetFragmentShaderConstantATI = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glSetFragmentShaderConstantATI"); - +
disp__glPNTrianglesiATI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPNTrianglesiATI"); - +
disp__glPNTrianglesfATI = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPNTrianglesfATI"); - +
disp__glNewObjectBufferATI = (GLuint (CALLBACK *)(GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glNewObjectBufferATI"); - +
disp__glIsObjectBufferATI = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsObjectBufferATI"); - +
disp__glUpdateObjectBufferATI = (void (CALLBACK *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glUpdateObjectBufferATI"); - +
disp__glGetObjectBufferfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetObjectBufferfvATI"); - +
disp__glGetObjectBufferivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetObjectBufferivATI"); - +
disp__glDeleteObjectBufferATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteObjectBufferATI"); - +
disp__glArrayObjectATI = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glArrayObjectATI"); - +
disp__glGetArrayObjectfvATI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetArrayObjectfvATI"); - +
disp__glGetArrayObjectivATI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetArrayObjectivATI"); - +
disp__glVariantArrayObjectATI = (void (CALLBACK *)(GLuint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glVariantArrayObjectATI"); - +
disp__glGetVariantArrayObjectfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectfvATI"); - +
disp__glGetVariantArrayObjectivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectivATI"); - +
disp__glBeginVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginVertexShaderEXT"); - +
disp__glEndVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndVertexShaderEXT"); - +
disp__glBindVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindVertexShaderEXT"); - +
disp__glGenVertexShadersEXT = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenVertexShadersEXT"); - +
disp__glDeleteVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteVertexShaderEXT"); - +
disp__glShaderOp1EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp1EXT"); - +
disp__glShaderOp2EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp2EXT"); - +
disp__glShaderOp3EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp3EXT"); - +
disp__glSwizzleEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glSwizzleEXT"); - +
disp__glWriteMaskEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glWriteMaskEXT"); - +
disp__glInsertComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glInsertComponentEXT"); - +
disp__glExtractComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glExtractComponentEXT"); - +
disp__glGenSymbolsEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum, GLuint)) GET_GL_PROCADDRESS ("glGenSymbolsEXT"); - +
disp__glSetInvariantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetInvariantEXT"); - +
disp__glSetLocalConstantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetLocalConstantEXT"); - +
disp__glVariantbvEXT = (void (CALLBACK *)(GLuint, const GLbyte *)) GET_GL_PROCADDRESS ("glVariantbvEXT"); - +
disp__glVariantsvEXT = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVariantsvEXT"); - +
disp__glVariantivEXT = (void (CALLBACK *)(GLuint, const GLint *)) GET_GL_PROCADDRESS ("glVariantivEXT"); - +
disp__glVariantfvEXT = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVariantfvEXT"); - +
disp__glVariantdvEXT = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVariantdvEXT"); - +
disp__glVariantubvEXT = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVariantubvEXT"); - +
disp__glVariantusvEXT = (void (CALLBACK *)(GLuint, const GLushort *)) GET_GL_PROCADDRESS ("glVariantusvEXT"); - +
disp__glVariantuivEXT = (void (CALLBACK *)(GLuint, const GLuint *)) GET_GL_PROCADDRESS ("glVariantuivEXT"); - +
disp__glVariantPointerEXT = (void (CALLBACK *)(GLuint, GLenum, GLuint, const void *)) GET_GL_PROCADDRESS ("glVariantPointerEXT"); - +
disp__glEnableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glEnableVariantClientStateEXT"); - +
disp__glDisableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDisableVariantClientStateEXT"); - +
disp__glBindLightParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindLightParameterEXT"); - +
disp__glBindMaterialParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindMaterialParameterEXT"); - +
disp__glBindTexGenParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTexGenParameterEXT"); - +
disp__glBindTextureUnitParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTextureUnitParameterEXT"); - +
disp__glBindParameterEXT = (GLuint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBindParameterEXT"); - +
disp__glIsVariantEnabledEXT = (GLboolean (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glIsVariantEnabledEXT"); - +
disp__glGetVariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetVariantBooleanvEXT"); - +
disp__glGetVariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantIntegervEXT"); - +
disp__glGetVariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantFloatvEXT"); - +
disp__glGetVariantPointervEXT = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVariantPointervEXT"); - +
disp__glGetInvariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetInvariantBooleanvEXT"); - +
disp__glGetInvariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetInvariantIntegervEXT"); - +
disp__glGetInvariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetInvariantFloatvEXT"); - +
disp__glGetLocalConstantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetLocalConstantBooleanvEXT"); - +
disp__glGetLocalConstantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLocalConstantIntegervEXT"); - +
disp__glGetLocalConstantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLocalConstantFloatvEXT"); - +
disp__glVertexStream1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glVertexStream1s"); - +
disp__glVertexStream1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream1sv"); - +
disp__glVertexStream1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexStream1i"); - +
disp__glVertexStream1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream1iv"); - +
disp__glVertexStream1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream1f"); - +
disp__glVertexStream1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream1fv"); - +
disp__glVertexStream1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream1d"); - +
disp__glVertexStream1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream1dv"); - +
disp__glVertexStream2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream2s"); - +
disp__glVertexStream2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream2sv"); - +
disp__glVertexStream2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream2i"); - +
disp__glVertexStream2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream2iv"); - +
disp__glVertexStream2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream2f"); - +
disp__glVertexStream2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream2fv"); - +
disp__glVertexStream2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream2d"); - +
disp__glVertexStream2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream2dv"); - +
disp__glVertexStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream3s"); - +
disp__glVertexStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream3sv"); - +
disp__glVertexStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream3i"); - +
disp__glVertexStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream3iv"); - +
disp__glVertexStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream3f"); - +
disp__glVertexStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream3fv"); - +
disp__glVertexStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream3d"); - +
disp__glVertexStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream3dv"); - +
disp__glVertexStream4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream4s"); - +
disp__glVertexStream4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream4sv"); - +
disp__glVertexStream4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream4i"); - +
disp__glVertexStream4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream4iv"); - +
disp__glVertexStream4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream4f"); - +
disp__glVertexStream4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream4fv"); - +
disp__glVertexStream4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream4d"); - +
disp__glVertexStream4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream4dv"); - +
disp__glNormalStream3b = (void (CALLBACK *)(GLenum, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormalStream3b"); - +
disp__glNormalStream3bv = (void (CALLBACK *)(GLenum, const GLbyte *)) GET_GL_PROCADDRESS ("glNormalStream3bv"); - +
disp__glNormalStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormalStream3s"); - +
disp__glNormalStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glNormalStream3sv"); - +
disp__glNormalStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormalStream3i"); - +
disp__glNormalStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glNormalStream3iv"); - +
disp__glNormalStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormalStream3f"); - +
disp__glNormalStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glNormalStream3fv"); - +
disp__glNormalStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormalStream3d"); - +
disp__glNormalStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glNormalStream3dv"); - +
disp__glClientActiveVertexStream = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveVertexStream"); - +
disp__glVertexBlendEnvi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexBlendEnvi"); - +
disp__glVertexBlendEnvf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexBlendEnvf"); - -/* C2J Parser Version 3.0: Java program parsed successfully. */ +
+/* C2J Parser Version 3.0: Java program parsed successfully. */
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