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Diffstat (limited to 'C2J/gl-disp-fetch-auto.hc')
-rw-r--r--C2J/gl-disp-fetch-auto.hc1966
1 files changed, 983 insertions, 983 deletions
diff --git a/C2J/gl-disp-fetch-auto.hc b/C2J/gl-disp-fetch-auto.hc
index eef39a8..626f3d8 100644
--- a/C2J/gl-disp-fetch-auto.hc
+++ b/C2J/gl-disp-fetch-auto.hc
@@ -4,2948 +4,2948 @@
* Reading from file: gl-proto-auto.orig.h . . .
* Destination-Class: gl4java_GLUFuncJauJNI !
*/
-
+
disp__glClearIndex = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glClearIndex");
-
+
disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
GET_GL_PROCADDRESS ("glClearColor");
-
+
disp__glClear = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glClear");
-
+
disp__glIndexMask = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIndexMask");
-
+
disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean))
GET_GL_PROCADDRESS ("glColorMask");
-
+
disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf))
GET_GL_PROCADDRESS ("glAlphaFunc");
-
+
disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glBlendFunc");
-
+
disp__glLogicOp = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glLogicOp");
-
+
disp__glCullFace = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glCullFace");
-
+
disp__glFrontFace = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glFrontFace");
-
+
disp__glPointSize = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glPointSize");
-
+
disp__glLineWidth = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glLineWidth");
-
+
disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort))
GET_GL_PROCADDRESS ("glLineStipple");
-
+
disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glPolygonMode");
-
+
disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glPolygonOffset");
-
+
disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glPolygonStipple");
-
+
disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *))
GET_GL_PROCADDRESS ("glGetPolygonStipple");
-
+
disp__glEdgeFlag = (void (CALLBACK *)(GLboolean))
GET_GL_PROCADDRESS ("glEdgeFlag");
-
+
disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *))
GET_GL_PROCADDRESS ("glEdgeFlagv");
-
+
disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glScissor");
-
+
disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glClipPlane");
-
+
disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetClipPlane");
-
+
disp__glDrawBuffer = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDrawBuffer");
-
+
disp__glReadBuffer = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glReadBuffer");
-
+
disp__glEnable = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glEnable");
-
+
disp__glDisable = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDisable");
-
+
disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glIsEnabled");
-
+
disp__glEnableClientState = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glEnableClientState");
-
+
disp__glDisableClientState = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDisableClientState");
-
+
disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *))
GET_GL_PROCADDRESS ("glGetBooleanv");
-
+
disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetDoublev");
-
+
disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetFloatv");
-
+
disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetIntegerv");
-
+
disp__glPushAttrib = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glPushAttrib");
-
+
disp__glPopAttrib = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopAttrib");
-
+
disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glPushClientAttrib");
-
+
disp__glPopClientAttrib = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopClientAttrib");
-
+
disp__glRenderMode = (GLint (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glRenderMode");
-
+
disp__glGetError = (GLenum (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glGetError");
-
+
disp__glFinish = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glFinish");
-
+
disp__glFlush = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glFlush");
-
+
disp__glHint = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glHint");
-
+
disp__glClearDepth = (void (CALLBACK *)(GLclampd))
GET_GL_PROCADDRESS ("glClearDepth");
-
+
disp__glDepthFunc = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glDepthFunc");
-
+
disp__glDepthMask = (void (CALLBACK *)(GLboolean))
GET_GL_PROCADDRESS ("glDepthMask");
-
+
disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd))
GET_GL_PROCADDRESS ("glDepthRange");
-
+
disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glClearAccum");
-
+
disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glAccum");
-
+
disp__glMatrixMode = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glMatrixMode");
-
+
disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glOrtho");
-
+
disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glFrustum");
-
+
disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glViewport");
-
+
disp__glPushMatrix = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPushMatrix");
-
+
disp__glPopMatrix = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopMatrix");
-
+
disp__glLoadIdentity = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glLoadIdentity");
-
+
disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glLoadMatrixd");
-
+
disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glLoadMatrixf");
-
+
disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glMultMatrixd");
-
+
disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glMultMatrixf");
-
+
disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRotated");
-
+
disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRotatef");
-
+
disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glScaled");
-
+
disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glScalef");
-
+
disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTranslated");
-
+
disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTranslatef");
-
+
disp__glIsList = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsList");
-
+
disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei))
GET_GL_PROCADDRESS ("glDeleteLists");
-
+
disp__glGenLists = (GLuint (CALLBACK *)(GLsizei))
GET_GL_PROCADDRESS ("glGenLists");
-
+
disp__glNewList = (void (CALLBACK *)(GLuint, GLenum))
GET_GL_PROCADDRESS ("glNewList");
-
+
disp__glEndList = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glEndList");
-
+
disp__glCallList = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glCallList");
-
+
disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glCallLists");
-
+
disp__glListBase = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glListBase");
-
+
disp__glBegin = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glBegin");
-
+
disp__glEnd = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glEnd");
-
+
disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertex2d");
-
+
disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertex2f");
-
+
disp__glVertex2i = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glVertex2i");
-
+
disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertex2s");
-
+
disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertex3d");
-
+
disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertex3f");
-
+
disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glVertex3i");
-
+
disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertex3s");
-
+
disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertex4d");
-
+
disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertex4f");
-
+
disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glVertex4i");
-
+
disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertex4s");
-
+
disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glVertex2dv");
-
+
disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glVertex2fv");
-
+
disp__glVertex2iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glVertex2iv");
-
+
disp__glVertex2sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glVertex2sv");
-
+
disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glVertex3dv");
-
+
disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glVertex3fv");
-
+
disp__glVertex3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glVertex3iv");
-
+
disp__glVertex3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glVertex3sv");
-
+
disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glVertex4dv");
-
+
disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glVertex4fv");
-
+
disp__glVertex4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glVertex4iv");
-
+
disp__glVertex4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glVertex4sv");
-
+
disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glNormal3b");
-
+
disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glNormal3d");
-
+
disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glNormal3f");
-
+
disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glNormal3i");
-
+
disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glNormal3s");
-
+
disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glNormal3bv");
-
+
disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glNormal3dv");
-
+
disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glNormal3fv");
-
+
disp__glNormal3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glNormal3iv");
-
+
disp__glNormal3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glNormal3sv");
-
+
disp__glIndexd = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glIndexd");
-
+
disp__glIndexf = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glIndexf");
-
+
disp__glIndexi = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glIndexi");
-
+
disp__glIndexs = (void (CALLBACK *)(GLshort))
GET_GL_PROCADDRESS ("glIndexs");
-
+
disp__glIndexub = (void (CALLBACK *)(GLubyte))
GET_GL_PROCADDRESS ("glIndexub");
-
+
disp__glIndexdv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glIndexdv");
-
+
disp__glIndexfv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glIndexfv");
-
+
disp__glIndexiv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glIndexiv");
-
+
disp__glIndexsv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glIndexsv");
-
+
disp__glIndexubv = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glIndexubv");
-
+
disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glColor3b");
-
+
disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glColor3d");
-
+
disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor3f");
-
+
disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glColor3i");
-
+
disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glColor3s");
-
+
disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte))
GET_GL_PROCADDRESS ("glColor3ub");
-
+
disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glColor3ui");
-
+
disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort))
GET_GL_PROCADDRESS ("glColor3us");
-
+
disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glColor4b");
-
+
disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glColor4d");
-
+
disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor4f");
-
+
disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glColor4i");
-
+
disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glColor4s");
-
+
disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte))
GET_GL_PROCADDRESS ("glColor4ub");
-
+
disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glColor4ui");
-
+
disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort))
GET_GL_PROCADDRESS ("glColor4us");
-
+
disp__glColor3bv = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glColor3bv");
-
+
disp__glColor3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glColor3dv");
-
+
disp__glColor3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glColor3fv");
-
+
disp__glColor3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glColor3iv");
-
+
disp__glColor3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glColor3sv");
-
+
disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glColor3ubv");
-
+
disp__glColor3uiv = (void (CALLBACK *)(const GLuint *))
GET_GL_PROCADDRESS ("glColor3uiv");
-
+
disp__glColor3usv = (void (CALLBACK *)(const GLushort *))
GET_GL_PROCADDRESS ("glColor3usv");
-
+
disp__glColor4bv = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glColor4bv");
-
+
disp__glColor4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glColor4dv");
-
+
disp__glColor4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glColor4fv");
-
+
disp__glColor4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glColor4iv");
-
+
disp__glColor4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glColor4sv");
-
+
disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glColor4ubv");
-
+
disp__glColor4uiv = (void (CALLBACK *)(const GLuint *))
GET_GL_PROCADDRESS ("glColor4uiv");
-
+
disp__glColor4usv = (void (CALLBACK *)(const GLushort *))
GET_GL_PROCADDRESS ("glColor4usv");
-
+
disp__glTexCoord1d = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glTexCoord1d");
-
+
disp__glTexCoord1f = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glTexCoord1f");
-
+
disp__glTexCoord1i = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glTexCoord1i");
-
+
disp__glTexCoord1s = (void (CALLBACK *)(GLshort))
GET_GL_PROCADDRESS ("glTexCoord1s");
-
+
disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTexCoord2d");
-
+
disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord2f");
-
+
disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glTexCoord2i");
-
+
disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort))
GET_GL_PROCADDRESS ("glTexCoord2s");
-
+
disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTexCoord3d");
-
+
disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord3f");
-
+
disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glTexCoord3i");
-
+
disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glTexCoord3s");
-
+
disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTexCoord4d");
-
+
disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord4f");
-
+
disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glTexCoord4i");
-
+
disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glTexCoord4s");
-
+
disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord1dv");
-
+
disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord1fv");
-
+
disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord1iv");
-
+
disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord1sv");
-
+
disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord2dv");
-
+
disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord2fv");
-
+
disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord2iv");
-
+
disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord2sv");
-
+
disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord3dv");
-
+
disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord3fv");
-
+
disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord3iv");
-
+
disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord3sv");
-
+
disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTexCoord4dv");
-
+
disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord4fv");
-
+
disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTexCoord4iv");
-
+
disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTexCoord4sv");
-
+
disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRasterPos2d");
-
+
disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRasterPos2f");
-
+
disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glRasterPos2i");
-
+
disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort))
GET_GL_PROCADDRESS ("glRasterPos2s");
-
+
disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRasterPos3d");
-
+
disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRasterPos3f");
-
+
disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glRasterPos3i");
-
+
disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glRasterPos3s");
-
+
disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRasterPos4d");
-
+
disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRasterPos4f");
-
+
disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glRasterPos4i");
-
+
disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glRasterPos4s");
-
+
disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glRasterPos2dv");
-
+
disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glRasterPos2fv");
-
+
disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glRasterPos2iv");
-
+
disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glRasterPos2sv");
-
+
disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glRasterPos3dv");
-
+
disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glRasterPos3fv");
-
+
disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glRasterPos3iv");
-
+
disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glRasterPos3sv");
-
+
disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glRasterPos4dv");
-
+
disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glRasterPos4fv");
-
+
disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glRasterPos4iv");
-
+
disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glRasterPos4sv");
-
+
disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glRectd");
-
+
disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glRectf");
-
+
disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glRecti");
-
+
disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glRects");
-
+
disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *))
GET_GL_PROCADDRESS ("glRectdv");
-
+
disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glRectfv");
-
+
disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *))
GET_GL_PROCADDRESS ("glRectiv");
-
+
disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *))
GET_GL_PROCADDRESS ("glRectsv");
-
+
disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glVertexPointer");
-
+
disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glNormalPointer");
-
+
disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glColorPointer");
-
+
disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glIndexPointer");
-
+
disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glTexCoordPointer");
-
+
disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glEdgeFlagPointer");
-
+
disp__glGetPointerv = (void (CALLBACK *)(GLenum, GLvoid **))
GET_GL_PROCADDRESS ("glGetPointerv");
-
+
disp__glArrayElement = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glArrayElement");
-
+
disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei))
GET_GL_PROCADDRESS ("glDrawArrays");
-
+
disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawElements");
-
+
disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glInterleavedArrays");
-
+
disp__glShadeModel = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glShadeModel");
-
+
disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glLightf");
-
+
disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glLighti");
-
+
disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glLightfv");
-
+
disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glLightiv");
-
+
disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetLightfv");
-
+
disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetLightiv");
-
+
disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glLightModelf");
-
+
disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glLightModeli");
-
+
disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glLightModelfv");
-
+
disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glLightModeliv");
-
+
disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glMaterialf");
-
+
disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glMateriali");
-
+
disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMaterialfv");
-
+
disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMaterialiv");
-
+
disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMaterialfv");
-
+
disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMaterialiv");
-
+
disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glColorMaterial");
-
+
disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glPixelZoom");
-
+
disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPixelStoref");
-
+
disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glPixelStorei");
-
+
disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPixelTransferf");
-
+
disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glPixelTransferi");
-
+
disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glPixelMapfv");
-
+
disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *))
GET_GL_PROCADDRESS ("glPixelMapuiv");
-
+
disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *))
GET_GL_PROCADDRESS ("glPixelMapusv");
-
+
disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetPixelMapfv");
-
+
disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *))
GET_GL_PROCADDRESS ("glGetPixelMapuiv");
-
+
disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *))
GET_GL_PROCADDRESS ("glGetPixelMapusv");
-
+
disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))
GET_GL_PROCADDRESS ("glBitmap");
-
+
disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glReadPixels");
-
+
disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawPixels");
-
+
disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum))
GET_GL_PROCADDRESS ("glCopyPixels");
-
+
disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint))
GET_GL_PROCADDRESS ("glStencilFunc");
-
+
disp__glStencilMask = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glStencilMask");
-
+
disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glStencilOp");
-
+
disp__glClearStencil = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glClearStencil");
-
+
disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble))
GET_GL_PROCADDRESS ("glTexGend");
-
+
disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glTexGenf");
-
+
disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glTexGeni");
-
+
disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glTexGendv");
-
+
disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glTexGenfv");
-
+
disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glTexGeniv");
-
+
disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetTexGendv");
-
+
disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexGenfv");
-
+
disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexGeniv");
-
+
disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glTexEnvf");
-
+
disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glTexEnvi");
-
+
disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glTexEnvfv");
-
+
disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glTexEnviv");
-
+
disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexEnvfv");
-
+
disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexEnviv");
-
+
disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glTexParameterf");
-
+
disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glTexParameteri");
-
+
disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glTexParameterfv");
-
+
disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glTexParameteriv");
-
+
disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexParameterfv");
-
+
disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexParameteriv");
-
+
disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexLevelParameterfv");
-
+
disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexLevelParameteriv");
-
+
disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage1D");
-
+
disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage2D");
-
+
disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetTexImage");
-
+
disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glGenTextures");
-
+
disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *))
GET_GL_PROCADDRESS ("glDeleteTextures");
-
+
disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint))
GET_GL_PROCADDRESS ("glBindTexture");
-
+
disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
GET_GL_PROCADDRESS ("glPrioritizeTextures");
-
+
disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
GET_GL_PROCADDRESS ("glAreTexturesResident");
-
+
disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsTexture");
-
+
disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage1D");
-
+
disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage2D");
-
+
disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
GET_GL_PROCADDRESS ("glCopyTexImage1D");
-
+
disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
GET_GL_PROCADDRESS ("glCopyTexImage2D");
-
+
disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage1D");
-
+
disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage2D");
-
+
disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
GET_GL_PROCADDRESS ("glMap1d");
-
+
disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glMap1f");
-
+
disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
GET_GL_PROCADDRESS ("glMap2d");
-
+
disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glMap2f");
-
+
disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetMapdv");
-
+
disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMapfv");
-
+
disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMapiv");
-
+
disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glEvalCoord1d");
-
+
disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glEvalCoord1f");
-
+
disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glEvalCoord1dv");
-
+
disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glEvalCoord1fv");
-
+
disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glEvalCoord2d");
-
+
disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glEvalCoord2f");
-
+
disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glEvalCoord2dv");
-
+
disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glEvalCoord2fv");
-
+
disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMapGrid1d");
-
+
disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMapGrid1f");
-
+
disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMapGrid2d");
-
+
disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMapGrid2f");
-
+
disp__glEvalPoint1 = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glEvalPoint1");
-
+
disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint))
GET_GL_PROCADDRESS ("glEvalPoint2");
-
+
disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint))
GET_GL_PROCADDRESS ("glEvalMesh1");
-
+
disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glEvalMesh2");
-
+
disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glFogf");
-
+
disp__glFogi = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glFogi");
-
+
disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glFogfv");
-
+
disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glFogiv");
-
+
disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glFeedbackBuffer");
-
+
disp__glPassThrough = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glPassThrough");
-
+
disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glSelectBuffer");
-
+
disp__glInitNames = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glInitNames");
-
+
disp__glLoadName = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glLoadName");
-
+
disp__glPushName = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glPushName");
-
+
disp__glPopName = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glPopName");
-
+
disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawRangeElements");
-
+
disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage3D");
-
+
disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage3D");
-
+
disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage3D");
-
+
disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorTable");
-
+
disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorSubTable");
-
+
disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glColorTableParameteriv");
-
+
disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glColorTableParameterfv");
-
+
disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyColorSubTable");
-
+
disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyColorTable");
-
+
disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetColorTable");
-
+
disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetColorTableParameterfv");
-
+
disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetColorTableParameteriv");
-
+
disp__glBlendEquation = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glBlendEquation");
-
+
disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
GET_GL_PROCADDRESS ("glBlendColor");
-
+
disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean))
GET_GL_PROCADDRESS ("glHistogram");
-
+
disp__glResetHistogram = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glResetHistogram");
-
+
disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetHistogram");
-
+
disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetHistogramParameterfv");
-
+
disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetHistogramParameteriv");
-
+
disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean))
GET_GL_PROCADDRESS ("glMinmax");
-
+
disp__glResetMinmax = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glResetMinmax");
-
+
disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetMinmax");
-
+
disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMinmaxParameterfv");
-
+
disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMinmaxParameteriv");
-
+
disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glConvolutionFilter1D");
-
+
disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glConvolutionFilter2D");
-
+
disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glConvolutionParameterf");
-
+
disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glConvolutionParameterfv");
-
+
disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glConvolutionParameteri");
-
+
disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glConvolutionParameteriv");
-
+
disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D");
-
+
disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D");
-
+
disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetConvolutionFilter");
-
+
disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetConvolutionParameterfv");
-
+
disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetConvolutionParameteriv");
-
+
disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))
GET_GL_PROCADDRESS ("glSeparableFilter2D");
-
+
disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
GET_GL_PROCADDRESS ("glGetSeparableFilter");
-
+
disp__glActiveTexture = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glActiveTexture");
-
+
disp__glClientActiveTexture = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glClientActiveTexture");
-
+
disp__glCompressedTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexImage1D");
-
+
disp__glCompressedTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexImage2D");
-
+
disp__glCompressedTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexImage3D");
-
+
disp__glCompressedTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexSubImage1D");
-
+
disp__glCompressedTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexSubImage2D");
-
+
disp__glCompressedTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexSubImage3D");
-
+
disp__glGetCompressedTexImage = (void (CALLBACK *)(GLenum, GLint, GLvoid *))
GET_GL_PROCADDRESS ("glGetCompressedTexImage");
-
+
disp__glMultiTexCoord1d = (void (CALLBACK *)(GLenum, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord1d");
-
+
disp__glMultiTexCoord1dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord1dv");
-
+
disp__glMultiTexCoord1f = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord1f");
-
+
disp__glMultiTexCoord1fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord1fv");
-
+
disp__glMultiTexCoord1i = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord1i");
-
+
disp__glMultiTexCoord1iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord1iv");
-
+
disp__glMultiTexCoord1s = (void (CALLBACK *)(GLenum, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord1s");
-
+
disp__glMultiTexCoord1sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord1sv");
-
+
disp__glMultiTexCoord2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord2d");
-
+
disp__glMultiTexCoord2dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord2dv");
-
+
disp__glMultiTexCoord2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord2f");
-
+
disp__glMultiTexCoord2fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord2fv");
-
+
disp__glMultiTexCoord2i = (void (CALLBACK *)(GLenum, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord2i");
-
+
disp__glMultiTexCoord2iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord2iv");
-
+
disp__glMultiTexCoord2s = (void (CALLBACK *)(GLenum, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord2s");
-
+
disp__glMultiTexCoord2sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord2sv");
-
+
disp__glMultiTexCoord3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord3d");
-
+
disp__glMultiTexCoord3dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord3dv");
-
+
disp__glMultiTexCoord3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord3f");
-
+
disp__glMultiTexCoord3fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord3fv");
-
+
disp__glMultiTexCoord3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord3i");
-
+
disp__glMultiTexCoord3iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord3iv");
-
+
disp__glMultiTexCoord3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord3s");
-
+
disp__glMultiTexCoord3sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord3sv");
-
+
disp__glMultiTexCoord4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord4d");
-
+
disp__glMultiTexCoord4dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord4dv");
-
+
disp__glMultiTexCoord4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord4f");
-
+
disp__glMultiTexCoord4fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord4fv");
-
+
disp__glMultiTexCoord4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord4i");
-
+
disp__glMultiTexCoord4iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord4iv");
-
+
disp__glMultiTexCoord4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord4s");
-
+
disp__glMultiTexCoord4sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord4sv");
-
+
disp__glLoadTransposeMatrixd = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glLoadTransposeMatrixd");
-
+
disp__glLoadTransposeMatrixf = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glLoadTransposeMatrixf");
-
+
disp__glMultTransposeMatrixd = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glMultTransposeMatrixd");
-
+
disp__glMultTransposeMatrixf = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glMultTransposeMatrixf");
-
+
disp__glSampleCoverage = (void (CALLBACK *)(GLclampf, GLboolean))
GET_GL_PROCADDRESS ("glSampleCoverage");
-
+
disp__glSamplePass = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glSamplePass");
-
+
disp__glActiveTextureARB = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glActiveTextureARB");
-
+
disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glClientActiveTextureARB");
-
+
disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord1dARB");
-
+
disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB");
-
+
disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord1fARB");
-
+
disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB");
-
+
disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord1iARB");
-
+
disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB");
-
+
disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord1sARB");
-
+
disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord1svARB");
-
+
disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord2dARB");
-
+
disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB");
-
+
disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord2fARB");
-
+
disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB");
-
+
disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord2iARB");
-
+
disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB");
-
+
disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord2sARB");
-
+
disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord2svARB");
-
+
disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord3dARB");
-
+
disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB");
-
+
disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord3fARB");
-
+
disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB");
-
+
disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord3iARB");
-
+
disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB");
-
+
disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord3sARB");
-
+
disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord3svARB");
-
+
disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glMultiTexCoord4dARB");
-
+
disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB");
-
+
disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glMultiTexCoord4fARB");
-
+
disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB");
-
+
disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glMultiTexCoord4iARB");
-
+
disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB");
-
+
disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glMultiTexCoord4sARB");
-
+
disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glMultiTexCoord4svARB");
-
+
disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf))
GET_GL_PROCADDRESS ("glBlendColorEXT");
-
+
disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glPolygonOffsetEXT");
-
+
disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage3DEXT");
-
+
disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage3DEXT");
-
+
disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT");
-
+
disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glGenTexturesEXT");
-
+
disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *))
GET_GL_PROCADDRESS ("glDeleteTexturesEXT");
-
+
disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint))
GET_GL_PROCADDRESS ("glBindTextureEXT");
-
+
disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *))
GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT");
-
+
disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
GET_GL_PROCADDRESS ("glAreTexturesResidentEXT");
-
+
disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsTextureEXT");
-
+
disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glVertexPointerEXT");
-
+
disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glNormalPointerEXT");
-
+
disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glColorPointerEXT");
-
+
disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glIndexPointerEXT");
-
+
disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glTexCoordPointerEXT");
-
+
disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *))
GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT");
-
+
disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, GLvoid **))
GET_GL_PROCADDRESS ("glGetPointervEXT");
-
+
disp__glArrayElementEXT = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glArrayElementEXT");
-
+
disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei))
GET_GL_PROCADDRESS ("glDrawArraysEXT");
-
+
disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glBlendEquationEXT");
-
+
disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPointParameterfEXT");
-
+
disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glPointParameterfvEXT");
-
+
disp__glPointParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPointParameterfSGIS");
-
+
disp__glPointParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glPointParameterfvSGIS");
-
+
disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorTableEXT");
-
+
disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorSubTableEXT");
-
+
disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetColorTableEXT");
-
+
disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT");
-
+
disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT");
-
+
disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei))
GET_GL_PROCADDRESS ("glLockArraysEXT");
-
+
disp__glUnlockArraysEXT = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glUnlockArraysEXT");
-
+
disp__glLoadTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glLoadTransposeMatrixfARB");
-
+
disp__glLoadTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glLoadTransposeMatrixdARB");
-
+
disp__glMultTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glMultTransposeMatrixfARB");
-
+
disp__glMultTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glMultTransposeMatrixdARB");
-
+
disp__glSampleCoverageARB = (void (CALLBACK *)(GLclampf, GLboolean))
GET_GL_PROCADDRESS ("glSampleCoverageARB");
-
+
disp__glCompressedTexImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexImage3DARB");
-
+
disp__glCompressedTexImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexImage2DARB");
-
+
disp__glCompressedTexImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexImage1DARB");
-
+
disp__glCompressedTexSubImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexSubImage3DARB");
-
+
disp__glCompressedTexSubImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexSubImage2DARB");
-
+
disp__glCompressedTexSubImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glCompressedTexSubImage1DARB");
-
+
disp__glGetCompressedTexImageARB = (void (CALLBACK *)(GLenum, GLint, void *))
GET_GL_PROCADDRESS ("glGetCompressedTexImageARB");
-
+
disp__glWeightbvARB = (void (CALLBACK *)(GLint, const GLbyte *))
GET_GL_PROCADDRESS ("glWeightbvARB");
-
+
disp__glWeightsvARB = (void (CALLBACK *)(GLint, const GLshort *))
GET_GL_PROCADDRESS ("glWeightsvARB");
-
+
disp__glWeightivARB = (void (CALLBACK *)(GLint, const GLint *))
GET_GL_PROCADDRESS ("glWeightivARB");
-
+
disp__glWeightfvARB = (void (CALLBACK *)(GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glWeightfvARB");
-
+
disp__glWeightdvARB = (void (CALLBACK *)(GLint, const GLdouble *))
GET_GL_PROCADDRESS ("glWeightdvARB");
-
+
disp__glWeightubvARB = (void (CALLBACK *)(GLint, const GLubyte *))
GET_GL_PROCADDRESS ("glWeightubvARB");
-
+
disp__glWeightusvARB = (void (CALLBACK *)(GLint, const GLushort *))
GET_GL_PROCADDRESS ("glWeightusvARB");
-
+
disp__glWeightuivARB = (void (CALLBACK *)(GLint, const GLuint *))
GET_GL_PROCADDRESS ("glWeightuivARB");
-
+
disp__glWeightPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glWeightPointerARB");
-
+
disp__glVertexBlendARB = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glVertexBlendARB");
-
+
disp__glCurrentPaletteMatrixARB = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glCurrentPaletteMatrixARB");
-
+
disp__glMatrixIndexubvARB = (void (CALLBACK *)(GLint, const GLubyte *))
GET_GL_PROCADDRESS ("glMatrixIndexubvARB");
-
+
disp__glMatrixIndexusvARB = (void (CALLBACK *)(GLint, const GLushort *))
GET_GL_PROCADDRESS ("glMatrixIndexusvARB");
-
+
disp__glMatrixIndexuivARB = (void (CALLBACK *)(GLint, const GLuint *))
GET_GL_PROCADDRESS ("glMatrixIndexuivARB");
-
+
disp__glMatrixIndexPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glMatrixIndexPointerARB");
-
+
disp__glGetTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexFilterFuncSGIS");
-
+
disp__glTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glTexFilterFuncSGIS");
-
+
disp__glTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage1DEXT");
-
+
disp__glTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage2DEXT");
-
+
disp__glCopyTexImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))
GET_GL_PROCADDRESS ("glCopyTexImage1DEXT");
-
+
disp__glCopyTexImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))
GET_GL_PROCADDRESS ("glCopyTexImage2DEXT");
-
+
disp__glCopyTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage1DEXT");
-
+
disp__glCopyTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyTexSubImage2DEXT");
-
+
disp__glGetHistogramEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetHistogramEXT");
-
+
disp__glGetHistogramParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetHistogramParameterfvEXT");
-
+
disp__glGetHistogramParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetHistogramParameterivEXT");
-
+
disp__glGetMinmaxEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetMinmaxEXT");
-
+
disp__glGetMinmaxParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMinmaxParameterfvEXT");
-
+
disp__glGetMinmaxParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMinmaxParameterivEXT");
-
+
disp__glHistogramEXT = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean))
GET_GL_PROCADDRESS ("glHistogramEXT");
-
+
disp__glMinmaxEXT = (void (CALLBACK *)(GLenum, GLenum, GLboolean))
GET_GL_PROCADDRESS ("glMinmaxEXT");
-
+
disp__glResetHistogramEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glResetHistogramEXT");
-
+
disp__glResetMinmaxEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glResetMinmaxEXT");
-
+
disp__glConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glConvolutionFilter1DEXT");
-
+
disp__glConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glConvolutionFilter2DEXT");
-
+
disp__glConvolutionParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glConvolutionParameterfEXT");
-
+
disp__glConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glConvolutionParameterfvEXT");
-
+
disp__glConvolutionParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glConvolutionParameteriEXT");
-
+
disp__glConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glConvolutionParameterivEXT");
-
+
disp__glCopyConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyConvolutionFilter1DEXT");
-
+
disp__glCopyConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei))
GET_GL_PROCADDRESS ("glCopyConvolutionFilter2DEXT");
-
+
disp__glGetConvolutionFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetConvolutionFilterEXT");
-
+
disp__glGetConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetConvolutionParameterfvEXT");
-
+
disp__glGetConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetConvolutionParameterivEXT");
-
+
disp__glGetSeparableFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *))
GET_GL_PROCADDRESS ("glGetSeparableFilterEXT");
-
+
disp__glSeparableFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *))
GET_GL_PROCADDRESS ("glSeparableFilter2DEXT");
-
+
disp__glColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glColorTableSGI");
-
+
disp__glColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glColorTableParameterfvSGI");
-
+
disp__glColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glColorTableParameterivSGI");
-
+
disp__glCopyColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyColorTableSGI");
-
+
disp__glGetColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *))
GET_GL_PROCADDRESS ("glGetColorTableSGI");
-
+
disp__glGetColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetColorTableParameterfvSGI");
-
+
disp__glGetColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetColorTableParameterivSGI");
-
+
disp__glPixelTexGenSGIX = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glPixelTexGenSGIX");
-
+
disp__glPixelTexGenParameteriSGIS = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glPixelTexGenParameteriSGIS");
-
+
disp__glPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glPixelTexGenParameterivSGIS");
-
+
disp__glPixelTexGenParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPixelTexGenParameterfSGIS");
-
+
disp__glPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glPixelTexGenParameterfvSGIS");
-
+
disp__glGetPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetPixelTexGenParameterivSGIS");
-
+
disp__glGetPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetPixelTexGenParameterfvSGIS");
-
+
disp__glTexImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexImage4DSGIS");
-
+
disp__glTexSubImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glTexSubImage4DSGIS");
-
+
disp__glDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glDetailTexFuncSGIS");
-
+
disp__glGetDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetDetailTexFuncSGIS");
-
+
disp__glSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glSharpenTexFuncSGIS");
-
+
disp__glGetSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetSharpenTexFuncSGIS");
-
+
disp__glSampleMaskSGIS = (void (CALLBACK *)(GLclampf, GLboolean))
GET_GL_PROCADDRESS ("glSampleMaskSGIS");
-
+
disp__glSamplePatternSGIS = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glSamplePatternSGIS");
-
+
disp__glSpriteParameterfSGIX = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glSpriteParameterfSGIX");
-
+
disp__glSpriteParameterfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glSpriteParameterfvSGIX");
-
+
disp__glSpriteParameteriSGIX = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glSpriteParameteriSGIX");
-
+
disp__glSpriteParameterivSGIX = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glSpriteParameterivSGIX");
-
+
disp__glPointParameterfARB = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPointParameterfARB");
-
+
disp__glPointParameterfvARB = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glPointParameterfvARB");
-
+
disp__glGetInstrumentsSGIX = (GLint (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glGetInstrumentsSGIX");
-
+
disp__glInstrumentsBufferSGIX = (void (CALLBACK *)(GLsizei, GLint *))
GET_GL_PROCADDRESS ("glInstrumentsBufferSGIX");
-
+
disp__glPollInstrumentsSGIX = (GLint (CALLBACK *)(GLint *))
GET_GL_PROCADDRESS ("glPollInstrumentsSGIX");
-
+
disp__glReadInstrumentsSGIX = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glReadInstrumentsSGIX");
-
+
disp__glStartInstrumentsSGIX = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glStartInstrumentsSGIX");
-
+
disp__glStopInstrumentsSGIX = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glStopInstrumentsSGIX");
-
+
disp__glFrameZoomSGIX = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glFrameZoomSGIX");
-
+
disp__glTagSampleBufferSGIX = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glTagSampleBufferSGIX");
-
+
disp__glDeformationMap3dSGIX = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))
GET_GL_PROCADDRESS ("glDeformationMap3dSGIX");
-
+
disp__glDeformationMap3fSGIX = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))
GET_GL_PROCADDRESS ("glDeformationMap3fSGIX");
-
+
disp__glDeformSGIX = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glDeformSGIX");
-
+
disp__glLoadIdentityDeformationMapSGIX = (void (CALLBACK *)(GLbitfield))
GET_GL_PROCADDRESS ("glLoadIdentityDeformationMapSGIX");
-
+
disp__glReferencePlaneSGIX = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glReferencePlaneSGIX");
-
+
disp__glFlushRasterSGIX = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glFlushRasterSGIX");
-
+
disp__glFogFuncSGIS = (void (CALLBACK *)(GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glFogFuncSGIS");
-
+
disp__glGetFogFuncSGIS = (void (CALLBACK *)(GLfloat *))
GET_GL_PROCADDRESS ("glGetFogFuncSGIS");
-
+
disp__glImageTransformParameteriHP = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glImageTransformParameteriHP");
-
+
disp__glImageTransformParameterfHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glImageTransformParameterfHP");
-
+
disp__glImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glImageTransformParameterivHP");
-
+
disp__glImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glImageTransformParameterfvHP");
-
+
disp__glGetImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetImageTransformParameterivHP");
-
+
disp__glGetImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetImageTransformParameterfvHP");
-
+
disp__glCopyColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei))
GET_GL_PROCADDRESS ("glCopyColorSubTableEXT");
-
+
disp__glHintPGI = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glHintPGI");
-
+
disp__glGetListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetListParameterfvSGIX");
-
+
disp__glGetListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetListParameterivSGIX");
-
+
disp__glListParameterfSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glListParameterfSGIX");
-
+
disp__glListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glListParameterfvSGIX");
-
+
disp__glListParameteriSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint))
GET_GL_PROCADDRESS ("glListParameteriSGIX");
-
+
disp__glListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glListParameterivSGIX");
-
+
disp__glIndexMaterialEXT = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glIndexMaterialEXT");
-
+
disp__glIndexFuncEXT = (void (CALLBACK *)(GLenum, GLclampf))
GET_GL_PROCADDRESS ("glIndexFuncEXT");
-
+
disp__glCullParameterdvEXT = (void (CALLBACK *)(GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glCullParameterdvEXT");
-
+
disp__glCullParameterfvEXT = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glCullParameterfvEXT");
-
+
disp__glFragmentColorMaterialSGIX = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glFragmentColorMaterialSGIX");
-
+
disp__glFragmentLightfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glFragmentLightfSGIX");
-
+
disp__glFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glFragmentLightfvSGIX");
-
+
disp__glFragmentLightiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glFragmentLightiSGIX");
-
+
disp__glFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glFragmentLightivSGIX");
-
+
disp__glFragmentLightModelfSGIX = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glFragmentLightModelfSGIX");
-
+
disp__glFragmentLightModelfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glFragmentLightModelfvSGIX");
-
+
disp__glFragmentLightModeliSGIX = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glFragmentLightModeliSGIX");
-
+
disp__glFragmentLightModelivSGIX = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glFragmentLightModelivSGIX");
-
+
disp__glFragmentMaterialfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glFragmentMaterialfSGIX");
-
+
disp__glFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glFragmentMaterialfvSGIX");
-
+
disp__glFragmentMaterialiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glFragmentMaterialiSGIX");
-
+
disp__glFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glFragmentMaterialivSGIX");
-
+
disp__glGetFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetFragmentLightfvSGIX");
-
+
disp__glGetFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetFragmentLightivSGIX");
-
+
disp__glGetFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetFragmentMaterialfvSGIX");
-
+
disp__glGetFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetFragmentMaterialivSGIX");
-
+
disp__glLightEnviSGIX = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glLightEnviSGIX");
-
+
disp__glDrawRangeElementsEXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glDrawRangeElementsEXT");
-
+
disp__glApplyTextureEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glApplyTextureEXT");
-
+
disp__glTextureLightEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glTextureLightEXT");
-
+
disp__glTextureMaterialEXT = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glTextureMaterialEXT");
-
+
disp__glAsyncMarkerSGIX = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glAsyncMarkerSGIX");
-
+
disp__glFinishAsyncSGIX = (GLint (CALLBACK *)(GLuint *))
GET_GL_PROCADDRESS ("glFinishAsyncSGIX");
-
+
disp__glPollAsyncSGIX = (GLint (CALLBACK *)(GLuint *))
GET_GL_PROCADDRESS ("glPollAsyncSGIX");
-
+
disp__glGenAsyncMarkersSGIX = (GLuint (CALLBACK *)(GLsizei))
GET_GL_PROCADDRESS ("glGenAsyncMarkersSGIX");
-
+
disp__glDeleteAsyncMarkersSGIX = (void (CALLBACK *)(GLuint, GLsizei))
GET_GL_PROCADDRESS ("glDeleteAsyncMarkersSGIX");
-
+
disp__glIsAsyncMarkerSGIX = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsAsyncMarkerSGIX");
-
+
disp__glVertexPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **))
GET_GL_PROCADDRESS ("glVertexPointervINTEL");
-
+
disp__glNormalPointervINTEL = (void (CALLBACK *)(GLenum, const GLvoid **))
GET_GL_PROCADDRESS ("glNormalPointervINTEL");
-
+
disp__glColorPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **))
GET_GL_PROCADDRESS ("glColorPointervINTEL");
-
+
disp__glTexCoordPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **))
GET_GL_PROCADDRESS ("glTexCoordPointervINTEL");
-
+
disp__glPixelTransformParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint))
GET_GL_PROCADDRESS ("glPixelTransformParameteriEXT");
-
+
disp__glPixelTransformParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPixelTransformParameterfEXT");
-
+
disp__glPixelTransformParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glPixelTransformParameterivEXT");
-
+
disp__glPixelTransformParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glPixelTransformParameterfvEXT");
-
+
disp__glSecondaryColor3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glSecondaryColor3bEXT");
-
+
disp__glSecondaryColor3bvEXT = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glSecondaryColor3bvEXT");
-
+
disp__glSecondaryColor3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glSecondaryColor3dEXT");
-
+
disp__glSecondaryColor3dvEXT = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glSecondaryColor3dvEXT");
-
+
disp__glSecondaryColor3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glSecondaryColor3fEXT");
-
+
disp__glSecondaryColor3fvEXT = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glSecondaryColor3fvEXT");
-
+
disp__glSecondaryColor3iEXT = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glSecondaryColor3iEXT");
-
+
disp__glSecondaryColor3ivEXT = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glSecondaryColor3ivEXT");
-
+
disp__glSecondaryColor3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glSecondaryColor3sEXT");
-
+
disp__glSecondaryColor3svEXT = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glSecondaryColor3svEXT");
-
+
disp__glSecondaryColor3ubEXT = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte))
GET_GL_PROCADDRESS ("glSecondaryColor3ubEXT");
-
+
disp__glSecondaryColor3ubvEXT = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glSecondaryColor3ubvEXT");
-
+
disp__glSecondaryColor3uiEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glSecondaryColor3uiEXT");
-
+
disp__glSecondaryColor3uivEXT = (void (CALLBACK *)(const GLuint *))
GET_GL_PROCADDRESS ("glSecondaryColor3uivEXT");
-
+
disp__glSecondaryColor3usEXT = (void (CALLBACK *)(GLushort, GLushort, GLushort))
GET_GL_PROCADDRESS ("glSecondaryColor3usEXT");
-
+
disp__glSecondaryColor3usvEXT = (void (CALLBACK *)(const GLushort *))
GET_GL_PROCADDRESS ("glSecondaryColor3usvEXT");
-
+
disp__glSecondaryColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glSecondaryColorPointerEXT");
-
+
disp__glTextureNormalEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glTextureNormalEXT");
-
+
disp__glMultiDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint *, GLsizei *, GLsizei))
GET_GL_PROCADDRESS ("glMultiDrawArraysEXT");
-
+
disp__glMultiDrawElementsEXT = (void (CALLBACK *)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei))
GET_GL_PROCADDRESS ("glMultiDrawElementsEXT");
-
+
disp__glFogCoordfEXT = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glFogCoordfEXT");
-
+
disp__glFogCoordfvEXT = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glFogCoordfvEXT");
-
+
disp__glFogCoorddEXT = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glFogCoorddEXT");
-
+
disp__glFogCoorddvEXT = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glFogCoorddvEXT");
-
+
disp__glFogCoordPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glFogCoordPointerEXT");
-
+
disp__glTangent3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glTangent3bEXT");
-
+
disp__glTangent3bvEXT = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glTangent3bvEXT");
-
+
disp__glTangent3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glTangent3dEXT");
-
+
disp__glTangent3dvEXT = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glTangent3dvEXT");
-
+
disp__glTangent3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTangent3fEXT");
-
+
disp__glTangent3fvEXT = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glTangent3fvEXT");
-
+
disp__glTangent3iEXT = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glTangent3iEXT");
-
+
disp__glTangent3ivEXT = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glTangent3ivEXT");
-
+
disp__glTangent3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glTangent3sEXT");
-
+
disp__glTangent3svEXT = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glTangent3svEXT");
-
+
disp__glBinormal3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glBinormal3bEXT");
-
+
disp__glBinormal3bvEXT = (void (CALLBACK *)(const GLbyte *))
GET_GL_PROCADDRESS ("glBinormal3bvEXT");
-
+
disp__glBinormal3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glBinormal3dEXT");
-
+
disp__glBinormal3dvEXT = (void (CALLBACK *)(const GLdouble *))
GET_GL_PROCADDRESS ("glBinormal3dvEXT");
-
+
disp__glBinormal3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glBinormal3fEXT");
-
+
disp__glBinormal3fvEXT = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glBinormal3fvEXT");
-
+
disp__glBinormal3iEXT = (void (CALLBACK *)(GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glBinormal3iEXT");
-
+
disp__glBinormal3ivEXT = (void (CALLBACK *)(const GLint *))
GET_GL_PROCADDRESS ("glBinormal3ivEXT");
-
+
disp__glBinormal3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glBinormal3sEXT");
-
+
disp__glBinormal3svEXT = (void (CALLBACK *)(const GLshort *))
GET_GL_PROCADDRESS ("glBinormal3svEXT");
-
+
disp__glTangentPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glTangentPointerEXT");
-
+
disp__glBinormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glBinormalPointerEXT");
-
+
disp__glFinishTextureSUNX = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glFinishTextureSUNX");
-
+
disp__glGlobalAlphaFactorbSUN = (void (CALLBACK *)(GLbyte))
GET_GL_PROCADDRESS ("glGlobalAlphaFactorbSUN");
-
+
disp__glGlobalAlphaFactorsSUN = (void (CALLBACK *)(GLshort))
GET_GL_PROCADDRESS ("glGlobalAlphaFactorsSUN");
-
+
disp__glGlobalAlphaFactoriSUN = (void (CALLBACK *)(GLint))
GET_GL_PROCADDRESS ("glGlobalAlphaFactoriSUN");
-
+
disp__glGlobalAlphaFactorfSUN = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glGlobalAlphaFactorfSUN");
-
+
disp__glGlobalAlphaFactordSUN = (void (CALLBACK *)(GLdouble))
GET_GL_PROCADDRESS ("glGlobalAlphaFactordSUN");
-
+
disp__glGlobalAlphaFactorubSUN = (void (CALLBACK *)(GLubyte))
GET_GL_PROCADDRESS ("glGlobalAlphaFactorubSUN");
-
+
disp__glGlobalAlphaFactorusSUN = (void (CALLBACK *)(GLushort))
GET_GL_PROCADDRESS ("glGlobalAlphaFactorusSUN");
-
+
disp__glGlobalAlphaFactoruiSUN = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glGlobalAlphaFactoruiSUN");
-
+
disp__glReplacementCodeuiSUN = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glReplacementCodeuiSUN");
-
+
disp__glReplacementCodeusSUN = (void (CALLBACK *)(GLushort))
GET_GL_PROCADDRESS ("glReplacementCodeusSUN");
-
+
disp__glReplacementCodeubSUN = (void (CALLBACK *)(GLubyte))
GET_GL_PROCADDRESS ("glReplacementCodeubSUN");
-
+
disp__glReplacementCodeuivSUN = (void (CALLBACK *)(const GLuint *))
GET_GL_PROCADDRESS ("glReplacementCodeuivSUN");
-
+
disp__glReplacementCodeusvSUN = (void (CALLBACK *)(const GLushort *))
GET_GL_PROCADDRESS ("glReplacementCodeusvSUN");
-
+
disp__glReplacementCodeubvSUN = (void (CALLBACK *)(const GLubyte *))
GET_GL_PROCADDRESS ("glReplacementCodeubvSUN");
-
+
disp__glReplacementCodePointerSUN = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid **))
GET_GL_PROCADDRESS ("glReplacementCodePointerSUN");
-
+
disp__glColor4ubVertex2fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor4ubVertex2fSUN");
-
+
disp__glColor4ubVertex2fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *))
GET_GL_PROCADDRESS ("glColor4ubVertex2fvSUN");
-
+
disp__glColor4ubVertex3fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor4ubVertex3fSUN");
-
+
disp__glColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *))
GET_GL_PROCADDRESS ("glColor4ubVertex3fvSUN");
-
+
disp__glColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor3fVertex3fSUN");
-
+
disp__glColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glColor3fVertex3fvSUN");
-
+
disp__glNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glNormal3fVertex3fSUN");
-
+
disp__glNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glNormal3fVertex3fvSUN");
-
+
disp__glColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fSUN");
-
+
disp__glColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fvSUN");
-
+
disp__glTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord2fVertex3fSUN");
-
+
disp__glTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord2fVertex3fvSUN");
-
+
disp__glTexCoord4fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord4fVertex4fSUN");
-
+
disp__glTexCoord4fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord4fVertex4fvSUN");
-
+
disp__glTexCoord2fColor4ubVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fSUN");
-
+
disp__glTexCoord2fColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLubyte *, const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fvSUN");
-
+
disp__glTexCoord2fColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fSUN");
-
+
disp__glTexCoord2fColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fvSUN");
-
+
disp__glTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fSUN");
-
+
disp__glTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fvSUN");
-
+
disp__glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fSUN");
-
+
disp__glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fvSUN");
-
+
disp__glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fSUN");
-
+
disp__glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fvSUN");
-
+
disp__glReplacementCodeuiVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fSUN");
-
+
disp__glReplacementCodeuiVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fvSUN");
-
+
disp__glReplacementCodeuiColor4ubVertex3fSUN = (void (CALLBACK *)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fSUN");
-
+
disp__glReplacementCodeuiColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLubyte *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fvSUN");
-
+
disp__glReplacementCodeuiColor3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fSUN");
-
+
disp__glReplacementCodeuiColor3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fvSUN");
-
+
disp__glReplacementCodeuiNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fSUN");
-
+
disp__glReplacementCodeuiNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fvSUN");
-
+
disp__glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fSUN");
-
+
disp__glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
-
+
disp__glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fSUN");
-
+
disp__glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fvSUN");
-
+
disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
-
+
disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
-
+
disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
-
+
disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *))
GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
-
+
disp__glBlendFuncSeparateEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glBlendFuncSeparateEXT");
-
+
disp__glBlendFuncSeparateINGR = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glBlendFuncSeparateINGR");
-
+
disp__glVertexWeightfEXT = (void (CALLBACK *)(GLfloat))
GET_GL_PROCADDRESS ("glVertexWeightfEXT");
-
+
disp__glVertexWeightfvEXT = (void (CALLBACK *)(const GLfloat *))
GET_GL_PROCADDRESS ("glVertexWeightfvEXT");
-
+
disp__glVertexWeightPointerEXT = (void (CALLBACK *)(GLsizei, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glVertexWeightPointerEXT");
-
+
disp__glFlushVertexArrayRangeNV = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glFlushVertexArrayRangeNV");
-
+
disp__glVertexArrayRangeNV = (void (CALLBACK *)(GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glVertexArrayRangeNV");
-
+
disp__glCombinerParameterfvNV = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glCombinerParameterfvNV");
-
+
disp__glCombinerParameterfNV = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glCombinerParameterfNV");
-
+
disp__glCombinerParameterivNV = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glCombinerParameterivNV");
-
+
disp__glCombinerParameteriNV = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glCombinerParameteriNV");
-
+
disp__glCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glCombinerInputNV");
-
+
disp__glCombinerOutputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean))
GET_GL_PROCADDRESS ("glCombinerOutputNV");
-
+
disp__glFinalCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glFinalCombinerInputNV");
-
+
disp__glGetCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetCombinerInputParameterfvNV");
-
+
disp__glGetCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetCombinerInputParameterivNV");
-
+
disp__glGetCombinerOutputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetCombinerOutputParameterfvNV");
-
+
disp__glGetCombinerOutputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetCombinerOutputParameterivNV");
-
+
disp__glGetFinalCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterfvNV");
-
+
disp__glGetFinalCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterivNV");
-
+
disp__glMultiModeDrawArraysIBM = (void (CALLBACK *)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint))
GET_GL_PROCADDRESS ("glMultiModeDrawArraysIBM");
-
+
disp__glMultiModeDrawElementsIBM = (void (CALLBACK *)(const GLenum *, const GLsizei *, GLenum, const GLvoid **, GLsizei, GLint))
GET_GL_PROCADDRESS ("glMultiModeDrawElementsIBM");
-
+
disp__glColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
GET_GL_PROCADDRESS ("glColorPointerListIBM");
-
+
disp__glSecondaryColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
GET_GL_PROCADDRESS ("glSecondaryColorPointerListIBM");
-
+
disp__glEdgeFlagPointerListIBM = (void (CALLBACK *)(GLint, const GLboolean **, GLint))
GET_GL_PROCADDRESS ("glEdgeFlagPointerListIBM");
-
+
disp__glFogCoordPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint))
GET_GL_PROCADDRESS ("glFogCoordPointerListIBM");
-
+
disp__glIndexPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint))
GET_GL_PROCADDRESS ("glIndexPointerListIBM");
-
+
disp__glNormalPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint))
GET_GL_PROCADDRESS ("glNormalPointerListIBM");
-
+
disp__glTexCoordPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
GET_GL_PROCADDRESS ("glTexCoordPointerListIBM");
-
+
disp__glVertexPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint))
GET_GL_PROCADDRESS ("glVertexPointerListIBM");
-
+
disp__glTbufferMask3DFX = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glTbufferMask3DFX");
-
+
disp__glSampleMaskEXT = (void (CALLBACK *)(GLclampf, GLboolean))
GET_GL_PROCADDRESS ("glSampleMaskEXT");
-
+
disp__glSamplePatternEXT = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glSamplePatternEXT");
-
+
disp__glTextureColorMaskSGIS = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean))
GET_GL_PROCADDRESS ("glTextureColorMaskSGIS");
-
+
disp__glIglooInterfaceSGIX = (void (CALLBACK *)(GLenum, const GLvoid *))
GET_GL_PROCADDRESS ("glIglooInterfaceSGIX");
-
+
disp__glGenFencesNV = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glGenFencesNV");
-
+
disp__glDeleteFencesNV = (void (CALLBACK *)(GLsizei, const GLuint *))
GET_GL_PROCADDRESS ("glDeleteFencesNV");
-
+
disp__glSetFenceNV = (void (CALLBACK *)(GLuint, GLenum))
GET_GL_PROCADDRESS ("glSetFenceNV");
-
+
disp__glTestFenceNV = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glTestFenceNV");
-
+
disp__glFinishFenceNV = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glFinishFenceNV");
-
+
disp__glIsFenceNV = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsFenceNV");
-
+
disp__glGetFenceivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetFenceivNV");
-
+
disp__glMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *))
GET_GL_PROCADDRESS ("glMapControlPointsNV");
-
+
disp__glMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, const GLint *))
GET_GL_PROCADDRESS ("glMapParameterivNV");
-
+
disp__glMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glMapParameterfvNV");
-
+
disp__glGetMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *))
GET_GL_PROCADDRESS ("glGetMapControlPointsNV");
-
+
disp__glGetMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMapParameterivNV");
-
+
disp__glGetMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMapParameterfvNV");
-
+
disp__glGetMapAttribParameterivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetMapAttribParameterivNV");
-
+
disp__glGetMapAttribParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetMapAttribParameterfvNV");
-
+
disp__glEvalMapsNV = (void (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glEvalMapsNV");
-
+
disp__glCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glCombinerStageParameterfvNV");
-
+
disp__glGetCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetCombinerStageParameterfvNV");
-
+
disp__glBindProgramNV = (void (CALLBACK *)(GLenum, GLuint))
GET_GL_PROCADDRESS ("glBindProgramNV");
-
+
disp__glDeleteProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *))
GET_GL_PROCADDRESS ("glDeleteProgramsNV");
-
+
disp__glExecuteProgramNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glExecuteProgramNV");
-
+
disp__glGenProgramsNV = (void (CALLBACK *)(GLsizei, GLuint *))
GET_GL_PROCADDRESS ("glGenProgramsNV");
-
+
disp__glAreProgramsResidentNV = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *))
GET_GL_PROCADDRESS ("glAreProgramsResidentNV");
-
+
disp__glRequestResidentProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *))
GET_GL_PROCADDRESS ("glRequestResidentProgramsNV");
-
+
disp__glGetProgramParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetProgramParameterfvNV");
-
+
disp__glGetProgramParameterdvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetProgramParameterdvNV");
-
+
disp__glGetProgramivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetProgramivNV");
-
+
disp__glGetProgramStringNV = (void (CALLBACK *)(GLuint, GLenum, GLubyte *))
GET_GL_PROCADDRESS ("glGetProgramStringNV");
-
+
disp__glGetTrackMatrixivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTrackMatrixivNV");
-
+
disp__glGetVertexAttribdvNV = (void (CALLBACK *)(GLuint, GLenum, GLdouble *))
GET_GL_PROCADDRESS ("glGetVertexAttribdvNV");
-
+
disp__glGetVertexAttribfvNV = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetVertexAttribfvNV");
-
+
disp__glGetVertexAttribivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetVertexAttribivNV");
-
+
disp__glGetVertexAttribPointervNV = (void (CALLBACK *)(GLuint, GLenum, GLvoid **))
GET_GL_PROCADDRESS ("glGetVertexAttribPointervNV");
-
+
disp__glIsProgramNV = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsProgramNV");
-
+
disp__glLoadProgramNV = (void (CALLBACK *)(GLenum, GLuint, GLsizei, const GLubyte *))
GET_GL_PROCADDRESS ("glLoadProgramNV");
-
+
disp__glProgramParameter4fNV = (void (CALLBACK *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glProgramParameter4fNV");
-
+
disp__glProgramParameter4dNV = (void (CALLBACK *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glProgramParameter4dNV");
-
+
disp__glProgramParameter4dvNV = (void (CALLBACK *)(GLenum, GLuint, const GLdouble *))
GET_GL_PROCADDRESS ("glProgramParameter4dvNV");
-
+
disp__glProgramParameter4fvNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glProgramParameter4fvNV");
-
+
disp__glProgramParameters4dvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLdouble *))
GET_GL_PROCADDRESS ("glProgramParameters4dvNV");
-
+
disp__glProgramParameters4fvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glProgramParameters4fvNV");
-
+
disp__glTrackMatrixNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLenum))
GET_GL_PROCADDRESS ("glTrackMatrixNV");
-
+
disp__glVertexAttribPointerNV = (void (CALLBACK *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))
GET_GL_PROCADDRESS ("glVertexAttribPointerNV");
-
+
disp__glVertexAttrib1sNV = (void (CALLBACK *)(GLuint, GLshort))
GET_GL_PROCADDRESS ("glVertexAttrib1sNV");
-
+
disp__glVertexAttrib1fNV = (void (CALLBACK *)(GLuint, GLfloat))
GET_GL_PROCADDRESS ("glVertexAttrib1fNV");
-
+
disp__glVertexAttrib1dNV = (void (CALLBACK *)(GLuint, GLdouble))
GET_GL_PROCADDRESS ("glVertexAttrib1dNV");
-
+
disp__glVertexAttrib2sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertexAttrib2sNV");
-
+
disp__glVertexAttrib2fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertexAttrib2fNV");
-
+
disp__glVertexAttrib2dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertexAttrib2dNV");
-
+
disp__glVertexAttrib3sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertexAttrib3sNV");
-
+
disp__glVertexAttrib3fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertexAttrib3fNV");
-
+
disp__glVertexAttrib3dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertexAttrib3dNV");
-
+
disp__glVertexAttrib4sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertexAttrib4sNV");
-
+
disp__glVertexAttrib4fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertexAttrib4fNV");
-
+
disp__glVertexAttrib4dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertexAttrib4dNV");
-
+
disp__glVertexAttrib4ubNV = (void (CALLBACK *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))
GET_GL_PROCADDRESS ("glVertexAttrib4ubNV");
-
+
disp__glVertexAttrib1svNV = (void (CALLBACK *)(GLuint, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttrib1svNV");
-
+
disp__glVertexAttrib1fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttrib1fvNV");
-
+
disp__glVertexAttrib1dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttrib1dvNV");
-
+
disp__glVertexAttrib2svNV = (void (CALLBACK *)(GLuint, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttrib2svNV");
-
+
disp__glVertexAttrib2fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttrib2fvNV");
-
+
disp__glVertexAttrib2dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttrib2dvNV");
-
+
disp__glVertexAttrib3svNV = (void (CALLBACK *)(GLuint, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttrib3svNV");
-
+
disp__glVertexAttrib3fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttrib3fvNV");
-
+
disp__glVertexAttrib3dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttrib3dvNV");
-
+
disp__glVertexAttrib4svNV = (void (CALLBACK *)(GLuint, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttrib4svNV");
-
+
disp__glVertexAttrib4fvNV = (void (CALLBACK *)(GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttrib4fvNV");
-
+
disp__glVertexAttrib4dvNV = (void (CALLBACK *)(GLuint, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttrib4dvNV");
-
+
disp__glVertexAttrib4ubvNV = (void (CALLBACK *)(GLuint, const GLubyte *))
GET_GL_PROCADDRESS ("glVertexAttrib4ubvNV");
-
+
disp__glVertexAttribs1svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttribs1svNV");
-
+
disp__glVertexAttribs1fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttribs1fvNV");
-
+
disp__glVertexAttribs1dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttribs1dvNV");
-
+
disp__glVertexAttribs2svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttribs2svNV");
-
+
disp__glVertexAttribs2fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttribs2fvNV");
-
+
disp__glVertexAttribs2dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttribs2dvNV");
-
+
disp__glVertexAttribs3svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttribs3svNV");
-
+
disp__glVertexAttribs3fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttribs3fvNV");
-
+
disp__glVertexAttribs3dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttribs3dvNV");
-
+
disp__glVertexAttribs4svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *))
GET_GL_PROCADDRESS ("glVertexAttribs4svNV");
-
+
disp__glVertexAttribs4fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexAttribs4fvNV");
-
+
disp__glVertexAttribs4dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexAttribs4dvNV");
-
+
disp__glVertexAttribs4ubvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLubyte *))
GET_GL_PROCADDRESS ("glVertexAttribs4ubvNV");
-
+
disp__glTexBumpParameterivATI = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glTexBumpParameterivATI");
-
+
disp__glTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glTexBumpParameterfvATI");
-
+
disp__glGetTexBumpParameterivATI = (void (CALLBACK *)(GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetTexBumpParameterivATI");
-
+
disp__glGetTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetTexBumpParameterfvATI");
-
+
disp__glGenFragmentShadersATI = (GLuint (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glGenFragmentShadersATI");
-
+
disp__glBindFragmentShaderATI = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glBindFragmentShaderATI");
-
+
disp__glDeleteFragmentShaderATI = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glDeleteFragmentShaderATI");
-
+
disp__glBeginFragmentShaderATI = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glBeginFragmentShaderATI");
-
+
disp__glEndFragmentShaderATI = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glEndFragmentShaderATI");
-
+
disp__glPassTexCoordATI = (void (CALLBACK *)(GLuint, GLuint, GLenum))
GET_GL_PROCADDRESS ("glPassTexCoordATI");
-
+
disp__glSampleMapATI = (void (CALLBACK *)(GLuint, GLuint, GLenum))
GET_GL_PROCADDRESS ("glSampleMapATI");
-
+
disp__glColorFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glColorFragmentOp1ATI");
-
+
disp__glColorFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glColorFragmentOp2ATI");
-
+
disp__glColorFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glColorFragmentOp3ATI");
-
+
disp__glAlphaFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glAlphaFragmentOp1ATI");
-
+
disp__glAlphaFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glAlphaFragmentOp2ATI");
-
+
disp__glAlphaFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glAlphaFragmentOp3ATI");
-
+
disp__glSetFragmentShaderConstantATI = (void (CALLBACK *)(GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glSetFragmentShaderConstantATI");
-
+
disp__glPNTrianglesiATI = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glPNTrianglesiATI");
-
+
disp__glPNTrianglesfATI = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glPNTrianglesfATI");
-
+
disp__glNewObjectBufferATI = (GLuint (CALLBACK *)(GLsizei, const GLvoid *, GLenum))
GET_GL_PROCADDRESS ("glNewObjectBufferATI");
-
+
disp__glIsObjectBufferATI = (GLboolean (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glIsObjectBufferATI");
-
+
disp__glUpdateObjectBufferATI = (void (CALLBACK *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum))
GET_GL_PROCADDRESS ("glUpdateObjectBufferATI");
-
+
disp__glGetObjectBufferfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetObjectBufferfvATI");
-
+
disp__glGetObjectBufferivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetObjectBufferivATI");
-
+
disp__glDeleteObjectBufferATI = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glDeleteObjectBufferATI");
-
+
disp__glArrayObjectATI = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint))
GET_GL_PROCADDRESS ("glArrayObjectATI");
-
+
disp__glGetArrayObjectfvATI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetArrayObjectfvATI");
-
+
disp__glGetArrayObjectivATI = (void (CALLBACK *)(GLenum, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetArrayObjectivATI");
-
+
disp__glVariantArrayObjectATI = (void (CALLBACK *)(GLuint, GLenum, GLsizei, GLuint, GLuint))
GET_GL_PROCADDRESS ("glVariantArrayObjectATI");
-
+
disp__glGetVariantArrayObjectfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetVariantArrayObjectfvATI");
-
+
disp__glGetVariantArrayObjectivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetVariantArrayObjectivATI");
-
+
disp__glBeginVertexShaderEXT = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glBeginVertexShaderEXT");
-
+
disp__glEndVertexShaderEXT = (void (CALLBACK *)(void))
GET_GL_PROCADDRESS ("glEndVertexShaderEXT");
-
+
disp__glBindVertexShaderEXT = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glBindVertexShaderEXT");
-
+
disp__glGenVertexShadersEXT = (GLuint (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glGenVertexShadersEXT");
-
+
disp__glDeleteVertexShaderEXT = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glDeleteVertexShaderEXT");
-
+
disp__glShaderOp1EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint))
GET_GL_PROCADDRESS ("glShaderOp1EXT");
-
+
disp__glShaderOp2EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glShaderOp2EXT");
-
+
disp__glShaderOp3EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glShaderOp3EXT");
-
+
disp__glSwizzleEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glSwizzleEXT");
-
+
disp__glWriteMaskEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glWriteMaskEXT");
-
+
disp__glInsertComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glInsertComponentEXT");
-
+
disp__glExtractComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint))
GET_GL_PROCADDRESS ("glExtractComponentEXT");
-
+
disp__glGenSymbolsEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum, GLuint))
GET_GL_PROCADDRESS ("glGenSymbolsEXT");
-
+
disp__glSetInvariantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *))
GET_GL_PROCADDRESS ("glSetInvariantEXT");
-
+
disp__glSetLocalConstantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *))
GET_GL_PROCADDRESS ("glSetLocalConstantEXT");
-
+
disp__glVariantbvEXT = (void (CALLBACK *)(GLuint, const GLbyte *))
GET_GL_PROCADDRESS ("glVariantbvEXT");
-
+
disp__glVariantsvEXT = (void (CALLBACK *)(GLuint, const GLshort *))
GET_GL_PROCADDRESS ("glVariantsvEXT");
-
+
disp__glVariantivEXT = (void (CALLBACK *)(GLuint, const GLint *))
GET_GL_PROCADDRESS ("glVariantivEXT");
-
+
disp__glVariantfvEXT = (void (CALLBACK *)(GLuint, const GLfloat *))
GET_GL_PROCADDRESS ("glVariantfvEXT");
-
+
disp__glVariantdvEXT = (void (CALLBACK *)(GLuint, const GLdouble *))
GET_GL_PROCADDRESS ("glVariantdvEXT");
-
+
disp__glVariantubvEXT = (void (CALLBACK *)(GLuint, const GLubyte *))
GET_GL_PROCADDRESS ("glVariantubvEXT");
-
+
disp__glVariantusvEXT = (void (CALLBACK *)(GLuint, const GLushort *))
GET_GL_PROCADDRESS ("glVariantusvEXT");
-
+
disp__glVariantuivEXT = (void (CALLBACK *)(GLuint, const GLuint *))
GET_GL_PROCADDRESS ("glVariantuivEXT");
-
+
disp__glVariantPointerEXT = (void (CALLBACK *)(GLuint, GLenum, GLuint, const void *))
GET_GL_PROCADDRESS ("glVariantPointerEXT");
-
+
disp__glEnableVariantClientStateEXT = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glEnableVariantClientStateEXT");
-
+
disp__glDisableVariantClientStateEXT = (void (CALLBACK *)(GLuint))
GET_GL_PROCADDRESS ("glDisableVariantClientStateEXT");
-
+
disp__glBindLightParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glBindLightParameterEXT");
-
+
disp__glBindMaterialParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glBindMaterialParameterEXT");
-
+
disp__glBindTexGenParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum))
GET_GL_PROCADDRESS ("glBindTexGenParameterEXT");
-
+
disp__glBindTextureUnitParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum))
GET_GL_PROCADDRESS ("glBindTextureUnitParameterEXT");
-
+
disp__glBindParameterEXT = (GLuint (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glBindParameterEXT");
-
+
disp__glIsVariantEnabledEXT = (GLboolean (CALLBACK *)(GLuint, GLenum))
GET_GL_PROCADDRESS ("glIsVariantEnabledEXT");
-
+
disp__glGetVariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *))
GET_GL_PROCADDRESS ("glGetVariantBooleanvEXT");
-
+
disp__glGetVariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetVariantIntegervEXT");
-
+
disp__glGetVariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetVariantFloatvEXT");
-
+
disp__glGetVariantPointervEXT = (void (CALLBACK *)(GLuint, GLenum, GLvoid **))
GET_GL_PROCADDRESS ("glGetVariantPointervEXT");
-
+
disp__glGetInvariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *))
GET_GL_PROCADDRESS ("glGetInvariantBooleanvEXT");
-
+
disp__glGetInvariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetInvariantIntegervEXT");
-
+
disp__glGetInvariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetInvariantFloatvEXT");
-
+
disp__glGetLocalConstantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *))
GET_GL_PROCADDRESS ("glGetLocalConstantBooleanvEXT");
-
+
disp__glGetLocalConstantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *))
GET_GL_PROCADDRESS ("glGetLocalConstantIntegervEXT");
-
+
disp__glGetLocalConstantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("glGetLocalConstantFloatvEXT");
-
+
disp__glVertexStream1s = (void (CALLBACK *)(GLenum, GLshort))
GET_GL_PROCADDRESS ("glVertexStream1s");
-
+
disp__glVertexStream1sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glVertexStream1sv");
-
+
disp__glVertexStream1i = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glVertexStream1i");
-
+
disp__glVertexStream1iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glVertexStream1iv");
-
+
disp__glVertexStream1f = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glVertexStream1f");
-
+
disp__glVertexStream1fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexStream1fv");
-
+
disp__glVertexStream1d = (void (CALLBACK *)(GLenum, GLdouble))
GET_GL_PROCADDRESS ("glVertexStream1d");
-
+
disp__glVertexStream1dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexStream1dv");
-
+
disp__glVertexStream2s = (void (CALLBACK *)(GLenum, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertexStream2s");
-
+
disp__glVertexStream2sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glVertexStream2sv");
-
+
disp__glVertexStream2i = (void (CALLBACK *)(GLenum, GLint, GLint))
GET_GL_PROCADDRESS ("glVertexStream2i");
-
+
disp__glVertexStream2iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glVertexStream2iv");
-
+
disp__glVertexStream2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertexStream2f");
-
+
disp__glVertexStream2fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexStream2fv");
-
+
disp__glVertexStream2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertexStream2d");
-
+
disp__glVertexStream2dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexStream2dv");
-
+
disp__glVertexStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertexStream3s");
-
+
disp__glVertexStream3sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glVertexStream3sv");
-
+
disp__glVertexStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glVertexStream3i");
-
+
disp__glVertexStream3iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glVertexStream3iv");
-
+
disp__glVertexStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertexStream3f");
-
+
disp__glVertexStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexStream3fv");
-
+
disp__glVertexStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertexStream3d");
-
+
disp__glVertexStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexStream3dv");
-
+
disp__glVertexStream4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glVertexStream4s");
-
+
disp__glVertexStream4sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glVertexStream4sv");
-
+
disp__glVertexStream4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glVertexStream4i");
-
+
disp__glVertexStream4iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glVertexStream4iv");
-
+
disp__glVertexStream4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glVertexStream4f");
-
+
disp__glVertexStream4fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glVertexStream4fv");
-
+
disp__glVertexStream4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glVertexStream4d");
-
+
disp__glVertexStream4dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glVertexStream4dv");
-
+
disp__glNormalStream3b = (void (CALLBACK *)(GLenum, GLbyte, GLbyte, GLbyte))
GET_GL_PROCADDRESS ("glNormalStream3b");
-
+
disp__glNormalStream3bv = (void (CALLBACK *)(GLenum, const GLbyte *))
GET_GL_PROCADDRESS ("glNormalStream3bv");
-
+
disp__glNormalStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort))
GET_GL_PROCADDRESS ("glNormalStream3s");
-
+
disp__glNormalStream3sv = (void (CALLBACK *)(GLenum, const GLshort *))
GET_GL_PROCADDRESS ("glNormalStream3sv");
-
+
disp__glNormalStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint))
GET_GL_PROCADDRESS ("glNormalStream3i");
-
+
disp__glNormalStream3iv = (void (CALLBACK *)(GLenum, const GLint *))
GET_GL_PROCADDRESS ("glNormalStream3iv");
-
+
disp__glNormalStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat))
GET_GL_PROCADDRESS ("glNormalStream3f");
-
+
disp__glNormalStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *))
GET_GL_PROCADDRESS ("glNormalStream3fv");
-
+
disp__glNormalStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("glNormalStream3d");
-
+
disp__glNormalStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *))
GET_GL_PROCADDRESS ("glNormalStream3dv");
-
+
disp__glClientActiveVertexStream = (void (CALLBACK *)(GLenum))
GET_GL_PROCADDRESS ("glClientActiveVertexStream");
-
+
disp__glVertexBlendEnvi = (void (CALLBACK *)(GLenum, GLint))
GET_GL_PROCADDRESS ("glVertexBlendEnvi");
-
+
disp__glVertexBlendEnvf = (void (CALLBACK *)(GLenum, GLfloat))
GET_GL_PROCADDRESS ("glVertexBlendEnvf");
-
-/* C2J Parser Version 3.0: Java program parsed successfully. */
+
+/* C2J Parser Version 3.0: Java program parsed successfully. */