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-rw-r--r--C2J/gl-proto-auto.orig.h589
1 files changed, 589 insertions, 0 deletions
diff --git a/C2J/gl-proto-auto.orig.h b/C2J/gl-proto-auto.orig.h
new file mode 100644
index 0000000..a68a745
--- /dev/null
+++ b/C2J/gl-proto-auto.orig.h
@@ -0,0 +1,589 @@
+extern void glClearIndex( GLfloat c );
+extern void glClearColor( GLclampf red,
+ GLclampf green,
+ GLclampf blue,
+ GLclampf alpha );
+extern void glClear( GLbitfield mask );
+extern void glIndexMask( GLuint mask );
+extern void glColorMask( GLboolean red, GLboolean green,
+ GLboolean blue, GLboolean alpha );
+extern void glAlphaFunc( GLenum func, GLclampf ref );
+extern void glBlendFunc( GLenum sfactor, GLenum dfactor );
+extern void glLogicOp( GLenum opcode );
+extern void glCullFace( GLenum mode );
+extern void glFrontFace( GLenum mode );
+extern void glPointSize( GLfloat size );
+extern void glLineWidth( GLfloat width );
+extern void glLineStipple( GLint factor, GLushort pattern );
+extern void glPolygonMode( GLenum face, GLenum mode );
+extern void glPolygonOffset( GLfloat factor, GLfloat units );
+extern void glPolygonStipple( const GLubyte *mask );
+extern void glGetPolygonStipple( GLubyte *mask );
+extern void glEdgeFlag( GLboolean flag );
+extern void glEdgeFlagv( const GLboolean *flag );
+extern void glScissor( GLint x, GLint y,
+ GLsizei width, GLsizei height);
+extern void glClipPlane( GLenum plane, const GLdouble *equation );
+extern void glGetClipPlane( GLenum plane, GLdouble *equation );
+extern void glDrawBuffer( GLenum mode );
+extern void glReadBuffer( GLenum mode );
+extern void glEnable( GLenum cap );
+extern void glDisable( GLenum cap );
+extern GLboolean glIsEnabled( GLenum cap );
+extern void glEnableClientState( GLenum cap );
+extern void glDisableClientState( GLenum cap );
+extern void glGetBooleanv( GLenum pname, GLboolean *params );
+extern void glGetDoublev( GLenum pname, GLdouble *params );
+extern void glGetFloatv( GLenum pname, GLfloat *params );
+extern void glGetIntegerv( GLenum pname, GLint *params );
+extern void glPushAttrib( GLbitfield mask );
+extern void glPopAttrib( void );
+extern void glPushClientAttrib( GLbitfield mask );
+extern void glPopClientAttrib( void );
+extern GLint glRenderMode( GLenum mode );
+extern GLenum glGetError( void );
+extern void glFinish( void );
+extern void glFlush( void );
+extern void glHint( GLenum target, GLenum mode );
+extern void glClearDepth( GLclampd depth );
+extern void glDepthFunc( GLenum func );
+extern void glDepthMask( GLboolean flag );
+extern void glDepthRange( GLclampd near_val, GLclampd far_val );
+extern void glClearAccum( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+extern void glAccum( GLenum op, GLfloat value );
+extern void glMatrixMode( GLenum mode );
+extern void glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+extern void glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+extern void glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+extern void glPushMatrix( void );
+extern void glPopMatrix( void );
+extern void glLoadIdentity( void );
+extern void glLoadMatrixd( const GLdouble *m );
+extern void glLoadMatrixf( const GLfloat *m );
+extern void glMultMatrixd( const GLdouble *m );
+extern void glMultMatrixf( const GLfloat *m );
+extern void glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+extern void glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+extern void glScaled( GLdouble x, GLdouble y, GLdouble z );
+extern void glScalef( GLfloat x, GLfloat y, GLfloat z );
+extern void glTranslated( GLdouble x, GLdouble y, GLdouble z );
+extern void glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+extern GLboolean glIsList( GLuint list );
+extern void glDeleteLists( GLuint list, GLsizei range );
+extern GLuint glGenLists( GLsizei range );
+extern void glNewList( GLuint list, GLenum mode );
+extern void glEndList( void );
+extern void glCallList( GLuint list );
+extern void glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+extern void glListBase( GLuint base );
+extern void glBegin( GLenum mode );
+extern void glEnd( void );
+extern void glVertex2d( GLdouble x, GLdouble y );
+extern void glVertex2f( GLfloat x, GLfloat y );
+extern void glVertex2i( GLint x, GLint y );
+extern void glVertex2s( GLshort x, GLshort y );
+extern void glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+extern void glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+extern void glVertex3i( GLint x, GLint y, GLint z );
+extern void glVertex3s( GLshort x, GLshort y, GLshort z );
+extern void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+extern void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+extern void glVertex4i( GLint x, GLint y, GLint z, GLint w );
+extern void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+extern void glVertex2dv( const GLdouble *v );
+extern void glVertex2fv( const GLfloat *v );
+extern void glVertex2iv( const GLint *v );
+extern void glVertex2sv( const GLshort *v );
+extern void glVertex3dv( const GLdouble *v );
+extern void glVertex3fv( const GLfloat *v );
+extern void glVertex3iv( const GLint *v );
+extern void glVertex3sv( const GLshort *v );
+extern void glVertex4dv( const GLdouble *v );
+extern void glVertex4fv( const GLfloat *v );
+extern void glVertex4iv( const GLint *v );
+extern void glVertex4sv( const GLshort *v );
+extern void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+extern void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+extern void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+extern void glNormal3i( GLint nx, GLint ny, GLint nz );
+extern void glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+extern void glNormal3bv( const GLbyte *v );
+extern void glNormal3dv( const GLdouble *v );
+extern void glNormal3fv( const GLfloat *v );
+extern void glNormal3iv( const GLint *v );
+extern void glNormal3sv( const GLshort *v );
+extern void glIndexd( GLdouble c );
+extern void glIndexf( GLfloat c );
+extern void glIndexi( GLint c );
+extern void glIndexs( GLshort c );
+extern void glIndexub( GLubyte c );
+extern void glIndexdv( const GLdouble *c );
+extern void glIndexfv( const GLfloat *c );
+extern void glIndexiv( const GLint *c );
+extern void glIndexsv( const GLshort *c );
+extern void glIndexubv( const GLubyte *c );
+extern void glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+extern void glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+extern void glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+extern void glColor3i( GLint red, GLint green, GLint blue );
+extern void glColor3s( GLshort red, GLshort green, GLshort blue );
+extern void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+extern void glColor3ui( GLuint red, GLuint green, GLuint blue );
+extern void glColor3us( GLushort red, GLushort green, GLushort blue );
+extern void glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+extern void glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+extern void glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+extern void glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+extern void glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+extern void glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+extern void glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+extern void glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+extern void glColor3bv( const GLbyte *v );
+extern void glColor3dv( const GLdouble *v );
+extern void glColor3fv( const GLfloat *v );
+extern void glColor3iv( const GLint *v );
+extern void glColor3sv( const GLshort *v );
+extern void glColor3ubv( const GLubyte *v );
+extern void glColor3uiv( const GLuint *v );
+extern void glColor3usv( const GLushort *v );
+extern void glColor4bv( const GLbyte *v );
+extern void glColor4dv( const GLdouble *v );
+extern void glColor4fv( const GLfloat *v );
+extern void glColor4iv( const GLint *v );
+extern void glColor4sv( const GLshort *v );
+extern void glColor4ubv( const GLubyte *v );
+extern void glColor4uiv( const GLuint *v );
+extern void glColor4usv( const GLushort *v );
+extern void glTexCoord1d( GLdouble s );
+extern void glTexCoord1f( GLfloat s );
+extern void glTexCoord1i( GLint s );
+extern void glTexCoord1s( GLshort s );
+extern void glTexCoord2d( GLdouble s, GLdouble t );
+extern void glTexCoord2f( GLfloat s, GLfloat t );
+extern void glTexCoord2i( GLint s, GLint t );
+extern void glTexCoord2s( GLshort s, GLshort t );
+extern void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+extern void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+extern void glTexCoord3i( GLint s, GLint t, GLint r );
+extern void glTexCoord3s( GLshort s, GLshort t, GLshort r );
+extern void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+extern void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+extern void glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+extern void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+extern void glTexCoord1dv( const GLdouble *v );
+extern void glTexCoord1fv( const GLfloat *v );
+extern void glTexCoord1iv( const GLint *v );
+extern void glTexCoord1sv( const GLshort *v );
+extern void glTexCoord2dv( const GLdouble *v );
+extern void glTexCoord2fv( const GLfloat *v );
+extern void glTexCoord2iv( const GLint *v );
+extern void glTexCoord2sv( const GLshort *v );
+extern void glTexCoord3dv( const GLdouble *v );
+extern void glTexCoord3fv( const GLfloat *v );
+extern void glTexCoord3iv( const GLint *v );
+extern void glTexCoord3sv( const GLshort *v );
+extern void glTexCoord4dv( const GLdouble *v );
+extern void glTexCoord4fv( const GLfloat *v );
+extern void glTexCoord4iv( const GLint *v );
+extern void glTexCoord4sv( const GLshort *v );
+extern void glRasterPos2d( GLdouble x, GLdouble y );
+extern void glRasterPos2f( GLfloat x, GLfloat y );
+extern void glRasterPos2i( GLint x, GLint y );
+extern void glRasterPos2s( GLshort x, GLshort y );
+extern void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+extern void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+extern void glRasterPos3i( GLint x, GLint y, GLint z );
+extern void glRasterPos3s( GLshort x, GLshort y, GLshort z );
+extern void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+extern void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+extern void glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+extern void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+extern void glRasterPos2dv( const GLdouble *v );
+extern void glRasterPos2fv( const GLfloat *v );
+extern void glRasterPos2iv( const GLint *v );
+extern void glRasterPos2sv( const GLshort *v );
+extern void glRasterPos3dv( const GLdouble *v );
+extern void glRasterPos3fv( const GLfloat *v );
+extern void glRasterPos3iv( const GLint *v );
+extern void glRasterPos3sv( const GLshort *v );
+extern void glRasterPos4dv( const GLdouble *v );
+extern void glRasterPos4fv( const GLfloat *v );
+extern void glRasterPos4iv( const GLint *v );
+extern void glRasterPos4sv( const GLshort *v );
+extern void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+extern void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+extern void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+extern void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+extern void glRectdv( const GLdouble *v1, const GLdouble *v2 );
+extern void glRectfv( const GLfloat *v1, const GLfloat *v2 );
+extern void glRectiv( const GLint *v1, const GLint *v2 );
+extern void glRectsv( const GLshort *v1, const GLshort *v2 );
+extern void glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+extern void glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+extern void glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+extern void glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+extern void glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+extern void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+extern void glGetPointerv( GLenum pname, void **params );
+extern void glArrayElement( GLint i );
+extern void glDrawArrays( GLenum mode, GLint first, GLsizei count );
+extern void glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+extern void glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+extern void glShadeModel( GLenum mode );
+extern void glLightf( GLenum light, GLenum pname, GLfloat param );
+extern void glLighti( GLenum light, GLenum pname, GLint param );
+extern void glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+extern void glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+extern void glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+extern void glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+extern void glLightModelf( GLenum pname, GLfloat param );
+extern void glLightModeli( GLenum pname, GLint param );
+extern void glLightModelfv( GLenum pname, const GLfloat *params );
+extern void glLightModeliv( GLenum pname, const GLint *params );
+extern void glMaterialf( GLenum face, GLenum pname, GLfloat param );
+extern void glMateriali( GLenum face, GLenum pname, GLint param );
+extern void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+extern void glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+extern void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+extern void glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+extern void glColorMaterial( GLenum face, GLenum mode );
+extern void glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+extern void glPixelStoref( GLenum pname, GLfloat param );
+extern void glPixelStorei( GLenum pname, GLint param );
+extern void glPixelTransferf( GLenum pname, GLfloat param );
+extern void glPixelTransferi( GLenum pname, GLint param );
+extern void glPixelMapfv( GLenum map, GLint mapsize,
+ const GLfloat *values );
+extern void glPixelMapuiv( GLenum map, GLint mapsize,
+ const GLuint *values );
+extern void glPixelMapusv( GLenum map, GLint mapsize,
+ const GLushort *values );
+extern void glGetPixelMapfv( GLenum map, GLfloat *values );
+extern void glGetPixelMapuiv( GLenum map, GLuint *values );
+extern void glGetPixelMapusv( GLenum map, GLushort *values );
+extern void glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+extern void glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+extern void glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+extern void glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+extern void glStencilFunc( GLenum func, GLint ref, GLuint mask );
+extern void glStencilMask( GLuint mask );
+extern void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+extern void glClearStencil( GLint s );
+extern void glTexGend( GLenum coord, GLenum pname, GLdouble param );
+extern void glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+extern void glTexGeni( GLenum coord, GLenum pname, GLint param );
+extern void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+extern void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+extern void glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+extern void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+extern void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+extern void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+extern void glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+extern void glTexEnvi( GLenum target, GLenum pname, GLint param );
+extern void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+extern void glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+extern void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+extern void glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+extern void glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+extern void glTexParameteri( GLenum target, GLenum pname, GLint param );
+extern void glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+extern void glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+extern void glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+extern void glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+extern void glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+extern void glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+extern void glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+extern void glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+extern void glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+extern void glGenTextures( GLsizei n, GLuint *textures );
+extern void glDeleteTextures( GLsizei n, const GLuint *textures);
+extern void glBindTexture( GLenum target, GLuint texture );
+extern void glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+extern GLboolean glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+extern GLboolean glIsTexture( GLuint texture );
+extern void glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+extern void glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+extern void glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+extern void glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+extern void glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+extern void glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+extern void glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+extern void glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+extern void glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+extern void glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+extern void glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+extern void glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+extern void glGetMapiv( GLenum target, GLenum query, GLint *v );
+extern void glEvalCoord1d( GLdouble u );
+extern void glEvalCoord1f( GLfloat u );
+extern void glEvalCoord1dv( const GLdouble *u );
+extern void glEvalCoord1fv( const GLfloat *u );
+extern void glEvalCoord2d( GLdouble u, GLdouble v );
+extern void glEvalCoord2f( GLfloat u, GLfloat v );
+extern void glEvalCoord2dv( const GLdouble *u );
+extern void glEvalCoord2fv( const GLfloat *u );
+extern void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+extern void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+extern void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+extern void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+extern void glEvalPoint1( GLint i );
+extern void glEvalPoint2( GLint i, GLint j );
+extern void glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+extern void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+extern void glFogf( GLenum pname, GLfloat param );
+extern void glFogi( GLenum pname, GLint param );
+extern void glFogfv( GLenum pname, const GLfloat *params );
+extern void glFogiv( GLenum pname, const GLint *params );
+extern void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+extern void glPassThrough( GLfloat token );
+extern void glSelectBuffer( GLsizei size, GLuint *buffer );
+extern void glInitNames( void );
+extern void glLoadName( GLuint name );
+extern void glPushName( GLuint name );
+extern void glPopName( void );
+extern void glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+extern void glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+extern void glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+extern void glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+extern void glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+extern void glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+extern void glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params);
+extern void glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params);
+extern void glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+extern void glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+extern void glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+extern void glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+extern void glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+extern void glBlendEquation( GLenum mode );
+extern void glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+extern void glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+extern void glResetHistogram( GLenum target );
+extern void glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+extern void glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+extern void glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+extern void glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+extern void glResetMinmax( GLenum target );
+extern void glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+extern void glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+extern void glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+extern void glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+extern void glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+extern void glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+extern void glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+extern void glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+extern void glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+extern void glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+extern void glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+extern void glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+extern void glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+extern void glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+extern void glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+extern void glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+extern void glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+extern void glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
+extern void glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+extern void glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+extern void glGenTexturesEXT( GLsizei n, GLuint *textures );
+extern void glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
+extern void glBindTextureEXT( GLenum target, GLuint texture );
+extern void glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities );
+extern GLboolean glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences );
+extern GLboolean glIsTextureEXT( GLuint texture );
+extern void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+extern void glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+extern void glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+extern void glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+extern void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+extern void glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr );
+extern void glGetPointervEXT( GLenum pname, void **params );
+extern void glArrayElementEXT( GLint i );
+extern void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count );
+extern void glBlendEquationEXT( GLenum mode );
+extern void glPointParameterfEXT( GLenum pname, GLfloat param );
+extern void glPointParameterfvEXT( GLenum pname, const GLfloat *params );
+extern void glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
+extern void glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
+extern void glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table );
+extern void glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params );
+extern void glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params );
+extern void glLockArraysEXT( GLint first, GLsizei count );
+extern void glUnlockArraysEXT( void );
+extern void glActiveTextureARB(GLenum texture);
+extern void glClientActiveTextureARB(GLenum texture);
+extern void glMultiTexCoord1dARB(GLenum target, GLdouble s);
+extern void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+extern void glMultiTexCoord1fARB(GLenum target, GLfloat s);
+extern void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+extern void glMultiTexCoord1iARB(GLenum target, GLint s);
+extern void glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+extern void glMultiTexCoord1sARB(GLenum target, GLshort s);
+extern void glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+extern void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+extern void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+extern void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+extern void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+extern void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+extern void glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+extern void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+extern void glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+extern void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+extern void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+extern void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+extern void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+extern void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+extern void glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+extern void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+extern void glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+extern void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+extern void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+extern void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+extern void glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+extern void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+extern void glMultiTexCoord4svARB(GLenum target, const GLshort *v);