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-rw-r--r--C2J/glu-proto-auto.orig.h106
1 files changed, 106 insertions, 0 deletions
diff --git a/C2J/glu-proto-auto.orig.h b/C2J/glu-proto-auto.orig.h
new file mode 100644
index 0000000..007921c
--- /dev/null
+++ b/C2J/glu-proto-auto.orig.h
@@ -0,0 +1,106 @@
+extern void gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
+ GLdouble centerx, GLdouble centery,
+ GLdouble centerz,
+ GLdouble upx, GLdouble upy, GLdouble upz );
+extern void gluOrtho2D( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top );
+extern void gluPerspective( GLdouble fovy, GLdouble aspect,
+ GLdouble zNear, GLdouble zFar );
+extern void gluPickMatrix( GLdouble x, GLdouble y,
+ GLdouble width, GLdouble height,
+ GLint *viewport );
+extern GLint gluProject( GLdouble objx, GLdouble objy, GLdouble objz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *winx, GLdouble *winy,
+ GLdouble *winz );
+extern GLint gluUnProject( GLdouble winx, GLdouble winy,
+ GLdouble winz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *objx, GLdouble *objy,
+ GLdouble *objz );
+extern GLint gluScaleImage( GLenum format,
+ GLsizei widthin, GLsizei heightin,
+ GLenum typein, const char *datain,
+ GLsizei widthout, GLsizei heightout,
+ GLenum typeout, char *dataout );
+extern GLint gluBuild1DMipmaps( GLenum target, GLint components,
+ GLint width, GLenum format,
+ GLenum type, const void *data );
+extern GLint gluBuild2DMipmaps( GLenum target, GLint components,
+ GLint width, GLint height,
+ GLenum format,
+ GLenum type, const void *data );
+extern GLUquadricObj* gluNewQuadric( void );
+extern void gluQuadricDrawStyle( GLUquadricObj *quadObject,
+ GLenum drawStyle );
+extern void gluQuadricOrientation( GLUquadricObj *quadObject,
+ GLenum orientation );
+extern void gluQuadricNormals( GLUquadricObj *quadObject,
+ GLenum normals );
+extern void gluQuadricTexture( GLUquadricObj *quadObject,
+ GLboolean textureCoords );
+extern void gluCylinder( GLUquadricObj *qobj,
+ GLdouble baseRadius,
+ GLdouble topRadius,
+ GLdouble height,
+ GLint slices, GLint stacks );
+extern void gluSphere( GLUquadricObj *qobj,
+ GLdouble radius, GLint slices,
+ GLint stacks );
+extern void gluDisk( GLUquadricObj *qobj,
+ GLdouble innerRadius, GLdouble outerRadius,
+ GLint slices, GLint loops );
+extern void gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
+ GLdouble outerRadius, GLint slices,
+ GLint loops, GLdouble startAngle,
+ GLdouble sweepAngle );
+extern GLUnurbsObj* gluNewNurbsRenderer( void );
+extern void gluLoadSamplingMatrices( GLUnurbsObj *nobj,
+ const GLfloat modelMatrix[16],
+ const GLfloat projMatrix[16],
+ const GLint viewport[4] );
+extern void gluNurbsProperty( GLUnurbsObj *nobj, GLenum property,
+ GLfloat value );
+extern void gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property,
+ GLfloat *value );
+extern void gluBeginCurve( GLUnurbsObj *nobj );
+extern void gluEndCurve( GLUnurbsObj * nobj );
+extern void gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots,
+ GLfloat *knot, GLint stride,
+ GLfloat *ctlarray, GLint order,
+ GLenum type );
+extern void gluBeginSurface( GLUnurbsObj *nobj );
+extern void gluEndSurface( GLUnurbsObj * nobj );
+extern void gluNurbsSurface( GLUnurbsObj *nobj,
+ GLint sknot_count, GLfloat *sknot,
+ GLint tknot_count, GLfloat *tknot,
+ GLint s_stride, GLint t_stride,
+ GLfloat *ctlarray,
+ GLint sorder, GLint torder,
+ GLenum type );
+extern void gluBeginTrim( GLUnurbsObj *nobj );
+extern void gluEndTrim( GLUnurbsObj *nobj );
+extern void gluPwlCurve( GLUnurbsObj *nobj, GLint count,
+ GLfloat *array, GLint stride,
+ GLenum type );
+extern GLUtesselator* gluNewTess( void );
+extern void gluTessBeginPolygon( GLUtesselator *tobj,
+ void *polygon_data );
+extern void gluTessBeginContour( GLUtesselator *tobj );
+extern void gluTessVertex( GLUtesselator *tobj, GLdouble coords[3],
+ void *vertex_data );
+extern void gluTessEndContour( GLUtesselator *tobj );
+extern void gluTessEndPolygon( GLUtesselator *tobj );
+extern void gluTessProperty( GLUtesselator *tobj, GLenum which,
+ GLdouble value );
+extern void gluTessNormal( GLUtesselator *tobj, GLdouble x,
+ GLdouble y, GLdouble z );
+extern void gluGetTessProperty( GLUtesselator *tobj, GLenum which,
+ GLdouble *value );
+extern void gluBeginPolygon( GLUtesselator *tobj );
+extern void gluNextContour( GLUtesselator *tobj, GLenum type );
+extern void gluEndPolygon( GLUtesselator *tobj );