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-rwxr-xr-xWin32VC6/GL4JavaJauGljJNI13/GL4JavaJauGljJNI13.dsp82
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diff --git a/Win32VC6/GL4JavaJauGljJNI13/GL4JavaJauGljJNI13.dsp b/Win32VC6/GL4JavaJauGljJNI13/GL4JavaJauGljJNI13.dsp
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+# Microsoft Developer Studio Project File - Name="GL4JavaJauGljJNI13" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGljJNI13 - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGljJNI13.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGljJNI13.mak" CFG="GL4JavaJauGljJNI13 - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGljJNI13 - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "../libs"
+# PROP Intermediate_Dir "../temp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "NO_VSNPRINTF" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib jawt.lib /nologo /subsystem:windows /dll /machine:I386 /libpath:"d:\java2\lib"
+# SUBTRACT LINK32 /pdb:none
+# Begin Target
+
+# Name "GL4JavaJauGljJNI13 - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\GLCallbackHelperJNI.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\jawt_misc.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\jni12tools.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_misc.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_Win32_common.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_Win32_jawt.c
+# End Source File
+# End Target
+# End Project