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-<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
-<html>
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- <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
- <meta name="GENERATOR" content="Mozilla/4.75 [en] (X11; U; Linux 2.4.0-test4 i686) [Netscape]">
-</head>
-<body text="#000000" bgcolor="#E6E6FF" link="#0000EF" vlink="#51188E" alink="#FF0000">
-
-<center>
-<h2>
-OpenGL<SUP><FONT SIZE="1">TM</FONT></SUP>
-for Java<SUP><FONT SIZE="1">TM</FONT></SUP>
-/ Overview / Motivation</h2></center>
-
-<center>
-<h2>
-3D in Java Applications/Applets/WebSites</h2></center>
-
-<ul>
-<li>
-Todays usage of 3D in serious applications, as well as in games and web
-pages is rapidly growing.</li>
-
-<li>
-Many existing technologies exits for using 3D in the Web:</li>
-
-<ul>
-<li>
-Metastream ( -> <a href="http://www.metastream.com">http://www.metastream.com
-</a>)</li>
-</ul>
-
-<ul>&nbsp;
-<br>A 3D Object visualisation toolkit / viewer !
-<br>Metastream objects can be rotated, zoomed and moved by the user/viewer.
-<br>Further interactions are not foreseen.
-<br>Big points are:
-<ul>
-<ul>
-<li>
-High compression rate of the image data</li>
-
-<li>
-Integrates perfect in HTML pages (background, shadows, ...)</li>
-
-<li>
-High quality texture mapping</li>
-</ul>
-</ul>
-</ul>
-</ul>
-
-<ul>
-<ul>
-<li>
-VRML (1.0-97), X3D (-> <a href="http://www.web3d.org">http://www.web3d.org</a>
-)</li>
-
-<ul>
-<li>
-Scene-Graph&nbsp; organisation / structure</li>
-
-<li>
-Interaction / Manipulation via:</li>
-
-<ul>
-<li>
-Interpolatiors</li>
-
-<li>
-Timers</li>
-
-<li>
-Sensors (Collision, Proximity, Time, Touch, Visibility, ...)</li>
-
-<li>
-Java Interface</li>
-</ul>
-</ul>
-A VRML World can interactive, so you can walk around and have some actions.
-<br>The World itself, inclusive the interaction codes can resides within
-one compressed VRML file.
-<br>Many current browsers usually have an VRML viewer, but as a restriction,
-<br>the GNU/Linux machines are not supported by default.
-<br>&nbsp;
-<li>
-Java3D ( -> <a href="http://www.javasoft.com/products/java-media/3D/index.html">http://www.javasoft.com/products/java-media/3D/index.html
-)</a></li>
-</ul>
-</ul>
-
-<ul>
-<ul>Java3D is a high level 3D API for Java. It may use OpenGL, Direct3D
-or anything else.
-<br>Many features and algorythms of Java3D are implemented in Java itself,
-<br>so the performance is not comparable with a native implementation which
-may also
-<br>include geometric hardware unit.
-<br>Java3D has a VRML reader/writer, and like VRML, a 3D scene-graph API
-!</ul>
-</ul>
-
-<ul>
-<ul>&nbsp;
-<li>
-OpenGL language mappings for Java</li>
-</ul>
-</ul>
-
-<ul>
-<ul>Like GL4Java, there exists many OpenGL language mappings for Java (
--> <a href="history.html">history </a>) !
-<p>All features of the OpenGL language and the Java language are combined
-in one solution:
-<ul>
-<ul>
-<li>
-OpenGL's industry standard</li>
-
-<li>
-Using todays hardware accelerated graphic cards techniques directly</li>
-
-<li>
-Having platform independed high perfomance 3D solutions</li>
-
-<li>
-Combining Java's usability and its high amount of API's with 3D</li>
-</ul>
-</ul>
-</ul>
-</ul>
-
-<center><img SRC="../images/gnubanner.jpg" NOSAVE height=60 width=468></center>
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-</body>
-</html>