From 880653d31a8f1ff8384fdbc75b84934bceecfdb8 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 18 Nov 2000 06:43:49 +0000 Subject: Initial revision --- Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp | 67 ++++++++++++++++++++++++ Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg | 34 ++++++++++++ 2 files changed, 101 insertions(+) create mode 100755 Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp create mode 100755 Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg (limited to 'Win32VC6/GL4JavaJauGLUJNInf') diff --git a/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp new file mode 100755 index 0000000..8d43ff8 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.dsp @@ -0,0 +1,67 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLUJNInf" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** NICHT BEARBEITEN ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=GL4JavaJauGLUJNInf - Win32 Release +!MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE +!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl +!MESSAGE +!MESSAGE NMAKE /f "GL4JavaJauGLUJNI.mak". +!MESSAGE +!MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben +!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: +!MESSAGE +!MESSAGE NMAKE /f "GL4JavaJauGLUJNI.mak" CFG="GL4JavaJauGLUJNInf - Win32 Release" +!MESSAGE +!MESSAGE Für die Konfiguration stehen zur Auswahl: +!MESSAGE +!MESSAGE "GL4JavaJauGLUJNInf - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "../libs" +# PROP Intermediate_Dir "../temp" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c +# SUBTRACT CPP /YX +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 +# ADD BASE RSC /l 0x407 /d "NDEBUG" +# ADD RSC /l 0x407 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"../libs/GL4JavaJauGLUJNInf.dll" +# SUBTRACT LINK32 /pdb:none /incremental:yes +# Begin Target + +# Name "GL4JavaJauGLUJNInf - Win32 Release" +# Begin Source File + +SOURCE=..\..\CNativeCode\GLUCallbackJNI.c +# End Source File +# Begin Source File + +SOURCE=..\..\CNativeCode\OpenGLU_JauJNInf_funcs.c +# End Source File +# End Target +# End Project diff --git a/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg new file mode 100755 index 0000000..11616e7 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLUJNInf/GL4JavaJauGLUJNI.plg @@ -0,0 +1,34 @@ + + +
+

Erstellungsprotokoll

+

+--------------------Konfiguration: GL4JavaJauGLUJNInf - Win32 Release-------------------- +

+

Befehlszeilen

+Erstellen der temporären Datei "D:\TEMP\RSPB5.tmp" mit Inhalten +[ +/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c +"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGLU_JauJNInf_funcs.c" +] +Creating command line "cl.exe @D:\TEMP\RSPB5.tmp" +Erstellen der temporären Datei "D:\TEMP\RSPB6.tmp" mit Inhalten +[ +kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib glu32.lib ../libs/GL4JavaJauGljJNI.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLUJNInf.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLUJNInf.dll" /implib:"../libs/GL4JavaJauGLUJNInf.lib" +\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\GLUCallbackJNI.obj +\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGLU_JauJNInf_funcs.obj +] +Erstellen der Befehlzeile "link.exe @D:\TEMP\RSPB6.tmp" +

Ausgabefenster

+Kompilierung läuft... +OpenGLU_JauJNInf_funcs.c +Linker-Vorgang läuft... + Bibliothek ../libs/GL4JavaJauGLUJNInf.lib und Objekt ../libs/GL4JavaJauGLUJNInf.exp wird erstellt + + + +

Ergebnisse

+GL4JavaJauGLUJNInf.dll - 0 Fehler, 0 Warnung(en) +
+ + -- cgit v1.2.3