/** * C2J Parser Version 3.0 * Jausoft - Sven Goethel Software Development * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ disp__glClearIndex = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glClearIndex"); disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glClearColor"); disp__glClear = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glClear"); disp__glIndexMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIndexMask"); disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glColorMask"); disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glAlphaFunc"); disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFunc"); disp__glLogicOp = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glLogicOp"); disp__glCullFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glCullFace"); disp__glFrontFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glFrontFace"); disp__glPointSize = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPointSize"); disp__glLineWidth = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glLineWidth"); disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort)) GET_GL_PROCADDRESS ("glLineStipple"); disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glPolygonMode"); disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffset"); disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glPolygonStipple"); disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *)) GET_GL_PROCADDRESS ("glGetPolygonStipple"); disp__glEdgeFlag = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glEdgeFlag"); disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagv"); disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glScissor"); disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glClipPlane"); disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetClipPlane"); disp__glDrawBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDrawBuffer"); disp__glReadBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glReadBuffer"); disp__glEnable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnable"); disp__glDisable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisable"); disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glIsEnabled"); disp__glEnableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnableClientState"); disp__glDisableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisableClientState"); disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetBooleanv"); disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetDoublev"); disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFloatv"); disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetIntegerv"); disp__glPushAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushAttrib"); disp__glPopAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopAttrib"); disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushClientAttrib"); disp__glPopClientAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopClientAttrib"); disp__glRenderMode = (GLint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glRenderMode"); disp__glGetError = (GLenum (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetError"); disp__glFinish = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinish"); disp__glFlush = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlush"); disp__glHint = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glHint"); disp__glClearDepth = (void (CALLBACK *)(GLclampd)) GET_GL_PROCADDRESS ("glClearDepth"); disp__glDepthFunc = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDepthFunc"); disp__glDepthMask = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glDepthMask"); disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd)) GET_GL_PROCADDRESS ("glDepthRange"); disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glClearAccum"); disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glAccum"); disp__glMatrixMode = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glMatrixMode"); disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glOrtho"); disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glFrustum"); disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glViewport"); disp__glPushMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPushMatrix"); disp__glPopMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopMatrix"); disp__glLoadIdentity = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glLoadIdentity"); disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadMatrixd"); disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadMatrixf"); disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultMatrixd"); disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultMatrixf"); disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRotated"); disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRotatef"); disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glScaled"); disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glScalef"); disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTranslated"); disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTranslatef"); disp__glIsList = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsList"); disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteLists"); disp__glGenLists = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenLists"); disp__glNewList = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glNewList"); disp__glEndList = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndList"); disp__glCallList = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glCallList"); disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glCallLists"); disp__glListBase = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glListBase"); disp__glBegin = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBegin"); disp__glEnd = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEnd"); disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex2d"); disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex2f"); disp__glVertex2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glVertex2i"); disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex2s"); disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex3d"); disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex3f"); disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex3i"); disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex3s"); disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex4d"); disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex4f"); disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex4i"); disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex4s"); disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex2dv"); disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex2fv"); disp__glVertex2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex2iv"); disp__glVertex2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex2sv"); disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex3dv"); disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex3fv"); disp__glVertex3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex3iv"); disp__glVertex3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex3sv"); disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex4dv"); disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex4fv"); disp__glVertex4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex4iv"); disp__glVertex4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex4sv"); disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormal3b"); disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormal3d"); disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3f"); disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormal3i"); disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormal3s"); disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glNormal3bv"); disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glNormal3dv"); disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fv"); disp__glNormal3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glNormal3iv"); disp__glNormal3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glNormal3sv"); disp__glIndexd = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glIndexd"); disp__glIndexf = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glIndexf"); disp__glIndexi = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glIndexi"); disp__glIndexs = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glIndexs"); disp__glIndexub = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glIndexub"); disp__glIndexdv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glIndexdv"); disp__glIndexfv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glIndexfv"); disp__glIndexiv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glIndexiv"); disp__glIndexsv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glIndexsv"); disp__glIndexubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glIndexubv"); disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor3b"); disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor3d"); disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3f"); disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor3i"); disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor3s"); disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor3ub"); disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor3ui"); disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor3us"); disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor4b"); disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor4d"); disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4f"); disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor4i"); disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor4s"); disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor4ub"); disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor4ui"); disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor4us"); disp__glColor3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor3bv"); disp__glColor3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor3dv"); disp__glColor3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fv"); disp__glColor3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor3iv"); disp__glColor3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor3sv"); disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor3ubv"); disp__glColor3uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor3uiv"); disp__glColor3usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor3usv"); disp__glColor4bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor4bv"); disp__glColor4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor4dv"); disp__glColor4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fv"); disp__glColor4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor4iv"); disp__glColor4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor4sv"); disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor4ubv"); disp__glColor4uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor4uiv"); disp__glColor4usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor4usv"); disp__glTexCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glTexCoord1d"); disp__glTexCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glTexCoord1f"); disp__glTexCoord1i = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glTexCoord1i"); disp__glTexCoord1s = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glTexCoord1s"); disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord2d"); disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2f"); disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord2i"); disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord2s"); disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord3d"); disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord3f"); disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord3i"); disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord3s"); disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord4d"); disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4f"); disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord4i"); disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord4s"); disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord1dv"); disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord1fv"); disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord1iv"); disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord1sv"); disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord2dv"); disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fv"); disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord2iv"); disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord2sv"); disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord3dv"); disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord3fv"); disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord3iv"); disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord3sv"); disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord4dv"); disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fv"); disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord4iv"); disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord4sv"); disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos2d"); disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos2f"); disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos2i"); disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos2s"); disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos3d"); disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos3f"); disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos3i"); disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos3s"); disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos4d"); disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos4f"); disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos4i"); disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos4s"); disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos2dv"); disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos2fv"); disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos2iv"); disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos2sv"); disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos3dv"); disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos3fv"); disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos3iv"); disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos3sv"); disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos4dv"); disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos4fv"); disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos4iv"); disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos4sv"); disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRectd"); disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRectf"); disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRecti"); disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRects"); disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *)) GET_GL_PROCADDRESS ("glRectdv"); disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glRectfv"); disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *)) GET_GL_PROCADDRESS ("glRectiv"); disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *)) GET_GL_PROCADDRESS ("glRectsv"); disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointer"); disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointer"); disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointer"); disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointer"); disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointer"); disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glEdgeFlagPointer"); disp__glGetPointerv = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointerv"); disp__glArrayElement = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElement"); disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArrays"); disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawElements"); disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glInterleavedArrays"); disp__glShadeModel = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glShadeModel"); disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightf"); disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glLighti"); disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightfv"); disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightiv"); disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLightfv"); disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLightiv"); disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightModelf"); disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightModeli"); disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightModelfv"); disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightModeliv"); disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMaterialf"); disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glMateriali"); disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMaterialfv"); disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMaterialiv"); disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMaterialfv"); disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMaterialiv"); disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glColorMaterial"); disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPixelZoom"); disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelStoref"); disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelStorei"); disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransferf"); disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransferi"); disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelMapfv"); disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *)) GET_GL_PROCADDRESS ("glPixelMapuiv"); disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *)) GET_GL_PROCADDRESS ("glPixelMapusv"); disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelMapfv"); disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *)) GET_GL_PROCADDRESS ("glGetPixelMapuiv"); disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *)) GET_GL_PROCADDRESS ("glGetPixelMapusv"); disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) GET_GL_PROCADDRESS ("glBitmap"); disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glReadPixels"); disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawPixels"); disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum)) GET_GL_PROCADDRESS ("glCopyPixels"); disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint)) GET_GL_PROCADDRESS ("glStencilFunc"); disp__glStencilMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glStencilMask"); disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glStencilOp"); disp__glClearStencil = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glClearStencil"); disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble)) GET_GL_PROCADDRESS ("glTexGend"); disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexGenf"); disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexGeni"); disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glTexGendv"); disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexGenfv"); disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexGeniv"); disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetTexGendv"); disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexGenfv"); disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexGeniv"); disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexEnvf"); disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexEnvi"); disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexEnvfv"); disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexEnviv"); disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexEnvfv"); disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexEnviv"); disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexParameterf"); disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexParameteri"); disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexParameterfv"); disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexParameteriv"); disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexParameterfv"); disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexParameteriv"); disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexLevelParameterfv"); disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexLevelParameteriv"); disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage1D"); disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage2D"); disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetTexImage"); disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTextures"); disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTextures"); disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTexture"); disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTextures"); disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResident"); disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTexture"); disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1D"); disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2D"); disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1D"); disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2D"); disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1D"); disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2D"); disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap1d"); disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap1f"); disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap2d"); disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap2f"); disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetMapdv"); disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapfv"); disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapiv"); disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord1d"); disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord1f"); disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord1dv"); disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord1fv"); disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord2d"); disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord2f"); disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord2dv"); disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord2fv"); disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid1d"); disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid1f"); disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid2d"); disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid2f"); disp__glEvalPoint1 = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glEvalPoint1"); disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glEvalPoint2"); disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh1"); disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh2"); disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFogf"); disp__glFogi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFogi"); disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFogfv"); disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFogiv"); disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glFeedbackBuffer"); disp__glPassThrough = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPassThrough"); disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glSelectBuffer"); disp__glInitNames = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glInitNames"); disp__glLoadName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glLoadName"); disp__glPushName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glPushName"); disp__glPopName = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopName"); disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElements"); disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3D"); disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3D"); disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3D"); disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTable"); disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTable"); disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameteriv"); disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfv"); disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTable"); disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTable"); disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTable"); disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfv"); disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameteriv"); disp__glBlendEquation = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquation"); disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColor"); disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogram"); disp__glResetHistogram = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogram"); disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogram"); disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfv"); disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameteriv"); disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmax"); disp__glResetMinmax = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmax"); disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmax"); disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfv"); disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameteriv"); disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1D"); disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2D"); disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterf"); disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfv"); disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteri"); disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameteriv"); disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D"); disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D"); disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilter"); disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfv"); disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameteriv"); disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2D"); disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilter"); disp__glActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTexture"); disp__glClientActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTexture"); disp__glCompressedTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1D"); disp__glCompressedTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2D"); disp__glCompressedTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3D"); disp__glCompressedTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1D"); disp__glCompressedTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2D"); disp__glCompressedTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3D"); disp__glGetCompressedTexImage = (void (CALLBACK *)(GLenum, GLint, GLvoid *)) GET_GL_PROCADDRESS ("glGetCompressedTexImage"); disp__glMultiTexCoord1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1d"); disp__glMultiTexCoord1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dv"); disp__glMultiTexCoord1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1f"); disp__glMultiTexCoord1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fv"); disp__glMultiTexCoord1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1i"); disp__glMultiTexCoord1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1iv"); disp__glMultiTexCoord1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1s"); disp__glMultiTexCoord1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1sv"); disp__glMultiTexCoord2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2d"); disp__glMultiTexCoord2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dv"); disp__glMultiTexCoord2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2f"); disp__glMultiTexCoord2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fv"); disp__glMultiTexCoord2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2i"); disp__glMultiTexCoord2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2iv"); disp__glMultiTexCoord2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2s"); disp__glMultiTexCoord2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2sv"); disp__glMultiTexCoord3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3d"); disp__glMultiTexCoord3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dv"); disp__glMultiTexCoord3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3f"); disp__glMultiTexCoord3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fv"); disp__glMultiTexCoord3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3i"); disp__glMultiTexCoord3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3iv"); disp__glMultiTexCoord3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3s"); disp__glMultiTexCoord3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3sv"); disp__glMultiTexCoord4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4d"); disp__glMultiTexCoord4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dv"); disp__glMultiTexCoord4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4f"); disp__glMultiTexCoord4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fv"); disp__glMultiTexCoord4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4i"); disp__glMultiTexCoord4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4iv"); disp__glMultiTexCoord4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4s"); disp__glMultiTexCoord4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4sv"); disp__glLoadTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixd"); disp__glLoadTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixf"); disp__glMultTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixd"); disp__glMultTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixf"); disp__glSampleCoverage = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverage"); disp__glSamplePass = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePass"); disp__glActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTextureARB"); disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTextureARB"); disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1dARB"); disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB"); disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1fARB"); disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB"); disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1iARB"); disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB"); disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1sARB"); disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1svARB"); disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2dARB"); disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB"); disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2fARB"); disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB"); disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2iARB"); disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB"); disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2sARB"); disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2svARB"); disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3dARB"); disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB"); disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3fARB"); disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB"); disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3iARB"); disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB"); disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3sARB"); disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3svARB"); disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4dARB"); disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB"); disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4fARB"); disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB"); disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4iARB"); disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB"); disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4sARB"); disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4svARB"); disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColorEXT"); disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffsetEXT"); disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3DEXT"); disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3DEXT"); disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT"); disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTexturesEXT"); disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTexturesEXT"); disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTextureEXT"); disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT"); disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResidentEXT"); disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTextureEXT"); disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointerEXT"); disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointerEXT"); disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointerEXT"); disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointerEXT"); disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointerEXT"); disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT"); disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointervEXT"); disp__glArrayElementEXT = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElementEXT"); disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArraysEXT"); disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquationEXT"); disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfEXT"); disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvEXT"); disp__glPointParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfSGIS"); disp__glPointParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvSGIS"); disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableEXT"); disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTableEXT"); disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableEXT"); disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT"); disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT"); disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei)) GET_GL_PROCADDRESS ("glLockArraysEXT"); disp__glUnlockArraysEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glUnlockArraysEXT"); disp__glLoadTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixfARB"); disp__glLoadTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixdARB"); disp__glMultTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixfARB"); disp__glMultTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixdARB"); disp__glSampleCoverageARB = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverageARB"); disp__glCompressedTexImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3DARB"); disp__glCompressedTexImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2DARB"); disp__glCompressedTexImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1DARB"); disp__glCompressedTexSubImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3DARB"); disp__glCompressedTexSubImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2DARB"); disp__glCompressedTexSubImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1DARB"); disp__glGetCompressedTexImageARB = (void (CALLBACK *)(GLenum, GLint, void *)) GET_GL_PROCADDRESS ("glGetCompressedTexImageARB"); disp__glWeightbvARB = (void (CALLBACK *)(GLint, const GLbyte *)) GET_GL_PROCADDRESS ("glWeightbvARB"); disp__glWeightsvARB = (void (CALLBACK *)(GLint, const GLshort *)) GET_GL_PROCADDRESS ("glWeightsvARB"); disp__glWeightivARB = (void (CALLBACK *)(GLint, const GLint *)) GET_GL_PROCADDRESS ("glWeightivARB"); disp__glWeightfvARB = (void (CALLBACK *)(GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glWeightfvARB"); disp__glWeightdvARB = (void (CALLBACK *)(GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glWeightdvARB"); disp__glWeightubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glWeightubvARB"); disp__glWeightusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glWeightusvARB"); disp__glWeightuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glWeightuivARB"); disp__glWeightPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glWeightPointerARB"); disp__glVertexBlendARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glVertexBlendARB"); disp__glCurrentPaletteMatrixARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glCurrentPaletteMatrixARB"); disp__glMatrixIndexubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glMatrixIndexubvARB"); disp__glMatrixIndexusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glMatrixIndexusvARB"); disp__glMatrixIndexuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glMatrixIndexuivARB"); disp__glMatrixIndexPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glMatrixIndexPointerARB"); disp__glGetTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexFilterFuncSGIS"); disp__glTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glTexFilterFuncSGIS"); disp__glTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1DEXT"); disp__glTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2DEXT"); disp__glCopyTexImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1DEXT"); disp__glCopyTexImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2DEXT"); disp__glCopyTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1DEXT"); disp__glCopyTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2DEXT"); disp__glGetHistogramEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogramEXT"); disp__glGetHistogramParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfvEXT"); disp__glGetHistogramParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameterivEXT"); disp__glGetMinmaxEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmaxEXT"); disp__glGetMinmaxParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfvEXT"); disp__glGetMinmaxParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterivEXT"); disp__glHistogramEXT = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogramEXT"); disp__glMinmaxEXT = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmaxEXT"); disp__glResetHistogramEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogramEXT"); disp__glResetMinmaxEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmaxEXT"); disp__glConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1DEXT"); disp__glConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2DEXT"); disp__glConvolutionParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterfEXT"); disp__glConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfvEXT"); disp__glConvolutionParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteriEXT"); disp__glConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameterivEXT"); disp__glCopyConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1DEXT"); disp__glCopyConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2DEXT"); disp__glGetConvolutionFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilterEXT"); disp__glGetConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfvEXT"); disp__glGetConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterivEXT"); disp__glGetSeparableFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilterEXT"); disp__glSeparableFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2DEXT"); disp__glColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableSGI"); disp__glColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfvSGI"); disp__glColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameterivSGI"); disp__glCopyColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTableSGI"); disp__glGetColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableSGI"); disp__glGetColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvSGI"); disp__glGetColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivSGI"); disp__glPixelTexGenSGIX = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glPixelTexGenSGIX"); disp__glPixelTexGenParameteriSGIS = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTexGenParameteriSGIS"); disp__glPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterivSGIS"); disp__glPixelTexGenParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfSGIS"); disp__glPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfvSGIS"); disp__glGetPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterivSGIS"); disp__glGetPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterfvSGIS"); disp__glTexImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage4DSGIS"); disp__glTexSubImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage4DSGIS"); disp__glDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glDetailTexFuncSGIS"); disp__glGetDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetDetailTexFuncSGIS"); disp__glSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glSharpenTexFuncSGIS"); disp__glGetSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetSharpenTexFuncSGIS"); disp__glSampleMaskSGIS = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskSGIS"); disp__glSamplePatternSGIS = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternSGIS"); disp__glSpriteParameterfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glSpriteParameterfSGIX"); disp__glSpriteParameterfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glSpriteParameterfvSGIX"); disp__glSpriteParameteriSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glSpriteParameteriSGIX"); disp__glSpriteParameterivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glSpriteParameterivSGIX"); disp__glPointParameterfARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfARB"); disp__glPointParameterfvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvARB"); disp__glGetInstrumentsSGIX = (GLint (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetInstrumentsSGIX"); disp__glInstrumentsBufferSGIX = (void (CALLBACK *)(GLsizei, GLint *)) GET_GL_PROCADDRESS ("glInstrumentsBufferSGIX"); disp__glPollInstrumentsSGIX = (GLint (CALLBACK *)(GLint *)) GET_GL_PROCADDRESS ("glPollInstrumentsSGIX"); disp__glReadInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glReadInstrumentsSGIX"); disp__glStartInstrumentsSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glStartInstrumentsSGIX"); disp__glStopInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glStopInstrumentsSGIX"); disp__glFrameZoomSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glFrameZoomSGIX"); disp__glTagSampleBufferSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glTagSampleBufferSGIX"); disp__glDeformationMap3dSGIX = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glDeformationMap3dSGIX"); disp__glDeformationMap3fSGIX = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glDeformationMap3fSGIX"); disp__glDeformSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glDeformSGIX"); disp__glLoadIdentityDeformationMapSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glLoadIdentityDeformationMapSGIX"); disp__glReferencePlaneSGIX = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glReferencePlaneSGIX"); disp__glFlushRasterSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushRasterSGIX"); disp__glFogFuncSGIS = (void (CALLBACK *)(GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glFogFuncSGIS"); disp__glGetFogFuncSGIS = (void (CALLBACK *)(GLfloat *)) GET_GL_PROCADDRESS ("glGetFogFuncSGIS"); disp__glImageTransformParameteriHP = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glImageTransformParameteriHP"); disp__glImageTransformParameterfHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glImageTransformParameterfHP"); disp__glImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glImageTransformParameterivHP"); disp__glImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glImageTransformParameterfvHP"); disp__glGetImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterivHP"); disp__glGetImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterfvHP"); disp__glCopyColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTableEXT"); disp__glHintPGI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glHintPGI"); disp__glGetListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetListParameterfvSGIX"); disp__glGetListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetListParameterivSGIX"); disp__glListParameterfSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glListParameterfSGIX"); disp__glListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glListParameterfvSGIX"); disp__glListParameteriSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint)) GET_GL_PROCADDRESS ("glListParameteriSGIX"); disp__glListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glListParameterivSGIX"); disp__glIndexMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glIndexMaterialEXT"); disp__glIndexFuncEXT = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glIndexFuncEXT"); disp__glCullParameterdvEXT = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glCullParameterdvEXT"); disp__glCullParameterfvEXT = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glCullParameterfvEXT"); disp__glFragmentColorMaterialSGIX = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glFragmentColorMaterialSGIX"); disp__glFragmentLightfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightfSGIX"); disp__glFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightfvSGIX"); disp__glFragmentLightiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightiSGIX"); disp__glFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightivSGIX"); disp__glFragmentLightModelfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightModelfSGIX"); disp__glFragmentLightModelfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightModelfvSGIX"); disp__glFragmentLightModeliSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightModeliSGIX"); disp__glFragmentLightModelivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightModelivSGIX"); disp__glFragmentMaterialfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentMaterialfSGIX"); disp__glFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentMaterialfvSGIX"); disp__glFragmentMaterialiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentMaterialiSGIX"); disp__glFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentMaterialivSGIX"); disp__glGetFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentLightfvSGIX"); disp__glGetFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentLightivSGIX"); disp__glGetFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialfvSGIX"); disp__glGetFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialivSGIX"); disp__glLightEnviSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightEnviSGIX"); disp__glDrawRangeElementsEXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElementsEXT"); disp__glApplyTextureEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glApplyTextureEXT"); disp__glTextureLightEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureLightEXT"); disp__glTextureMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glTextureMaterialEXT"); disp__glAsyncMarkerSGIX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glAsyncMarkerSGIX"); disp__glFinishAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glFinishAsyncSGIX"); disp__glPollAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glPollAsyncSGIX"); disp__glGenAsyncMarkersSGIX = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenAsyncMarkersSGIX"); disp__glDeleteAsyncMarkersSGIX = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteAsyncMarkersSGIX"); disp__glIsAsyncMarkerSGIX = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsAsyncMarkerSGIX"); disp__glVertexPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glVertexPointervINTEL"); disp__glNormalPointervINTEL = (void (CALLBACK *)(GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glNormalPointervINTEL"); disp__glColorPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glColorPointervINTEL"); disp__glTexCoordPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glTexCoordPointervINTEL"); disp__glPixelTransformParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransformParameteriEXT"); disp__glPixelTransformParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransformParameterfEXT"); disp__glPixelTransformParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTransformParameterivEXT"); disp__glPixelTransformParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTransformParameterfvEXT"); disp__glSecondaryColor3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glSecondaryColor3bEXT"); disp__glSecondaryColor3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3bvEXT"); disp__glSecondaryColor3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glSecondaryColor3dEXT"); disp__glSecondaryColor3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glSecondaryColor3dvEXT"); disp__glSecondaryColor3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glSecondaryColor3fEXT"); disp__glSecondaryColor3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glSecondaryColor3fvEXT"); disp__glSecondaryColor3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glSecondaryColor3iEXT"); disp__glSecondaryColor3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glSecondaryColor3ivEXT"); disp__glSecondaryColor3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glSecondaryColor3sEXT"); disp__glSecondaryColor3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glSecondaryColor3svEXT"); disp__glSecondaryColor3ubEXT = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glSecondaryColor3ubEXT"); disp__glSecondaryColor3ubvEXT = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3ubvEXT"); disp__glSecondaryColor3uiEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glSecondaryColor3uiEXT"); disp__glSecondaryColor3uivEXT = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glSecondaryColor3uivEXT"); disp__glSecondaryColor3usEXT = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glSecondaryColor3usEXT"); disp__glSecondaryColor3usvEXT = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glSecondaryColor3usvEXT"); disp__glSecondaryColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glSecondaryColorPointerEXT"); disp__glTextureNormalEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureNormalEXT"); disp__glMultiDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint *, GLsizei *, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawArraysEXT"); disp__glMultiDrawElementsEXT = (void (CALLBACK *)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawElementsEXT"); disp__glFogCoordfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glFogCoordfEXT"); disp__glFogCoordfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glFogCoordfvEXT"); disp__glFogCoorddEXT = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glFogCoorddEXT"); disp__glFogCoorddvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glFogCoorddvEXT"); disp__glFogCoordPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glFogCoordPointerEXT"); disp__glTangent3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glTangent3bEXT"); disp__glTangent3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glTangent3bvEXT"); disp__glTangent3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTangent3dEXT"); disp__glTangent3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTangent3dvEXT"); disp__glTangent3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTangent3fEXT"); disp__glTangent3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTangent3fvEXT"); disp__glTangent3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTangent3iEXT"); disp__glTangent3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTangent3ivEXT"); disp__glTangent3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTangent3sEXT"); disp__glTangent3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTangent3svEXT"); disp__glBinormal3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glBinormal3bEXT"); disp__glBinormal3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glBinormal3bvEXT"); disp__glBinormal3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glBinormal3dEXT"); disp__glBinormal3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glBinormal3dvEXT"); disp__glBinormal3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glBinormal3fEXT"); disp__glBinormal3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glBinormal3fvEXT"); disp__glBinormal3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glBinormal3iEXT"); disp__glBinormal3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glBinormal3ivEXT"); disp__glBinormal3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glBinormal3sEXT"); disp__glBinormal3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glBinormal3svEXT"); disp__glTangentPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTangentPointerEXT"); disp__glBinormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glBinormalPointerEXT"); disp__glFinishTextureSUNX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinishTextureSUNX"); disp__glGlobalAlphaFactorbSUN = (void (CALLBACK *)(GLbyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorbSUN"); disp__glGlobalAlphaFactorsSUN = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorsSUN"); disp__glGlobalAlphaFactoriSUN = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoriSUN"); disp__glGlobalAlphaFactorfSUN = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorfSUN"); disp__glGlobalAlphaFactordSUN = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glGlobalAlphaFactordSUN"); disp__glGlobalAlphaFactorubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorubSUN"); disp__glGlobalAlphaFactorusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorusSUN"); disp__glGlobalAlphaFactoruiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoruiSUN"); disp__glReplacementCodeuiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glReplacementCodeuiSUN"); disp__glReplacementCodeusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glReplacementCodeusSUN"); disp__glReplacementCodeubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glReplacementCodeubSUN"); disp__glReplacementCodeuivSUN = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glReplacementCodeuivSUN"); disp__glReplacementCodeusvSUN = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glReplacementCodeusvSUN"); disp__glReplacementCodeubvSUN = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glReplacementCodeubvSUN"); disp__glReplacementCodePointerSUN = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid **)) GET_GL_PROCADDRESS ("glReplacementCodePointerSUN"); disp__glColor4ubVertex2fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex2fSUN"); disp__glColor4ubVertex2fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex2fvSUN"); disp__glColor4ubVertex3fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex3fSUN"); disp__glColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex3fvSUN"); disp__glColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3fVertex3fSUN"); disp__glColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fVertex3fvSUN"); disp__glNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3fVertex3fSUN"); disp__glNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fVertex3fvSUN"); disp__glColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fSUN"); disp__glColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fvSUN"); disp__glTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fSUN"); disp__glTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fvSUN"); disp__glTexCoord4fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fSUN"); disp__glTexCoord4fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fvSUN"); disp__glTexCoord2fColor4ubVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fSUN"); disp__glTexCoord2fColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fvSUN"); disp__glTexCoord2fColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fSUN"); disp__glTexCoord2fColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fvSUN"); disp__glTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fSUN"); disp__glTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fvSUN"); disp__glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fSUN"); disp__glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fvSUN"); disp__glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fSUN"); disp__glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fvSUN"); disp__glReplacementCodeuiVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fSUN"); disp__glReplacementCodeuiVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fvSUN"); disp__glReplacementCodeuiColor4ubVertex3fSUN = (void (CALLBACK *)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fSUN"); disp__glReplacementCodeuiColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fvSUN"); disp__glReplacementCodeuiColor3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fSUN"); disp__glReplacementCodeuiColor3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fvSUN"); disp__glReplacementCodeuiNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fSUN"); disp__glReplacementCodeuiNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fvSUN"); disp__glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); disp__glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); disp__glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fSUN"); disp__glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fvSUN"); disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); disp__glBlendFuncSeparateEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateEXT"); disp__glBlendFuncSeparateINGR = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateINGR"); disp__glVertexWeightfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glVertexWeightfEXT"); disp__glVertexWeightfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertexWeightfvEXT"); disp__glVertexWeightPointerEXT = (void (CALLBACK *)(GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexWeightPointerEXT"); disp__glFlushVertexArrayRangeNV = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushVertexArrayRangeNV"); disp__glVertexArrayRangeNV = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexArrayRangeNV"); disp__glCombinerParameterfvNV = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerParameterfvNV"); disp__glCombinerParameterfNV = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glCombinerParameterfNV"); disp__glCombinerParameterivNV = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glCombinerParameterivNV"); disp__glCombinerParameteriNV = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glCombinerParameteriNV"); disp__glCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glCombinerInputNV"); disp__glCombinerOutputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glCombinerOutputNV"); disp__glFinalCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glFinalCombinerInputNV"); disp__glGetCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterfvNV"); disp__glGetCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterivNV"); disp__glGetCombinerOutputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterfvNV"); disp__glGetCombinerOutputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterivNV"); disp__glGetFinalCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterfvNV"); disp__glGetFinalCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterivNV"); disp__glMultiModeDrawArraysIBM = (void (CALLBACK *)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawArraysIBM"); disp__glMultiModeDrawElementsIBM = (void (CALLBACK *)(const GLenum *, const GLsizei *, GLenum, const GLvoid **, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawElementsIBM"); disp__glColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glColorPointerListIBM"); disp__glSecondaryColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glSecondaryColorPointerListIBM"); disp__glEdgeFlagPointerListIBM = (void (CALLBACK *)(GLint, const GLboolean **, GLint)) GET_GL_PROCADDRESS ("glEdgeFlagPointerListIBM"); disp__glFogCoordPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glFogCoordPointerListIBM"); disp__glIndexPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glIndexPointerListIBM"); disp__glNormalPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glNormalPointerListIBM"); disp__glTexCoordPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glTexCoordPointerListIBM"); disp__glVertexPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glVertexPointerListIBM"); disp__glTbufferMask3DFX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTbufferMask3DFX"); disp__glSampleMaskEXT = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskEXT"); disp__glSamplePatternEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternEXT"); disp__glTextureColorMaskSGIS = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glTextureColorMaskSGIS"); disp__glIglooInterfaceSGIX = (void (CALLBACK *)(GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glIglooInterfaceSGIX"); disp__glGenFencesNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenFencesNV"); disp__glDeleteFencesNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteFencesNV"); disp__glSetFenceNV = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glSetFenceNV"); disp__glTestFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTestFenceNV"); disp__glFinishFenceNV = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glFinishFenceNV"); disp__glIsFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsFenceNV"); disp__glGetFenceivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFenceivNV"); disp__glMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *)) GET_GL_PROCADDRESS ("glMapControlPointsNV"); disp__glMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMapParameterivNV"); disp__glMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMapParameterfvNV"); disp__glGetMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *)) GET_GL_PROCADDRESS ("glGetMapControlPointsNV"); disp__glGetMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapParameterivNV"); disp__glGetMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapParameterfvNV"); disp__glGetMapAttribParameterivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterivNV"); disp__glGetMapAttribParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterfvNV"); disp__glEvalMapsNV = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glEvalMapsNV"); disp__glCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerStageParameterfvNV"); disp__glGetCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerStageParameterfvNV"); disp__glBindProgramNV = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindProgramNV"); disp__glDeleteProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteProgramsNV"); disp__glExecuteProgramNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glExecuteProgramNV"); disp__glGenProgramsNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenProgramsNV"); disp__glAreProgramsResidentNV = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreProgramsResidentNV"); disp__glRequestResidentProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glRequestResidentProgramsNV"); disp__glGetProgramParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetProgramParameterfvNV"); disp__glGetProgramParameterdvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetProgramParameterdvNV"); disp__glGetProgramivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetProgramivNV"); disp__glGetProgramStringNV = (void (CALLBACK *)(GLuint, GLenum, GLubyte *)) GET_GL_PROCADDRESS ("glGetProgramStringNV"); disp__glGetTrackMatrixivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTrackMatrixivNV"); disp__glGetVertexAttribdvNV = (void (CALLBACK *)(GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetVertexAttribdvNV"); disp__glGetVertexAttribfvNV = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVertexAttribfvNV"); disp__glGetVertexAttribivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVertexAttribivNV"); disp__glGetVertexAttribPointervNV = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVertexAttribPointervNV"); disp__glIsProgramNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsProgramNV"); disp__glLoadProgramNV = (void (CALLBACK *)(GLenum, GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glLoadProgramNV"); disp__glProgramParameter4fNV = (void (CALLBACK *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glProgramParameter4fNV"); disp__glProgramParameter4dNV = (void (CALLBACK *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glProgramParameter4dNV"); disp__glProgramParameter4dvNV = (void (CALLBACK *)(GLenum, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameter4dvNV"); disp__glProgramParameter4fvNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameter4fvNV"); disp__glProgramParameters4dvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameters4dvNV"); disp__glProgramParameters4fvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameters4fvNV"); disp__glTrackMatrixNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLenum)) GET_GL_PROCADDRESS ("glTrackMatrixNV"); disp__glVertexAttribPointerNV = (void (CALLBACK *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexAttribPointerNV"); disp__glVertexAttrib1sNV = (void (CALLBACK *)(GLuint, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib1sNV"); disp__glVertexAttrib1fNV = (void (CALLBACK *)(GLuint, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib1fNV"); disp__glVertexAttrib1dNV = (void (CALLBACK *)(GLuint, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib1dNV"); disp__glVertexAttrib2sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib2sNV"); disp__glVertexAttrib2fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib2fNV"); disp__glVertexAttrib2dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib2dNV"); disp__glVertexAttrib3sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib3sNV"); disp__glVertexAttrib3fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib3fNV"); disp__glVertexAttrib3dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib3dNV"); disp__glVertexAttrib4sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib4sNV"); disp__glVertexAttrib4fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib4fNV"); disp__glVertexAttrib4dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib4dNV"); disp__glVertexAttrib4ubNV = (void (CALLBACK *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glVertexAttrib4ubNV"); disp__glVertexAttrib1svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib1svNV"); disp__glVertexAttrib1fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib1fvNV"); disp__glVertexAttrib1dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib1dvNV"); disp__glVertexAttrib2svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib2svNV"); disp__glVertexAttrib2fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib2fvNV"); disp__glVertexAttrib2dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib2dvNV"); disp__glVertexAttrib3svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib3svNV"); disp__glVertexAttrib3fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib3fvNV"); disp__glVertexAttrib3dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib3dvNV"); disp__glVertexAttrib4svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib4svNV"); disp__glVertexAttrib4fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib4fvNV"); disp__glVertexAttrib4dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib4dvNV"); disp__glVertexAttrib4ubvNV = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttrib4ubvNV"); disp__glVertexAttribs1svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs1svNV"); disp__glVertexAttribs1fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs1fvNV"); disp__glVertexAttribs1dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs1dvNV"); disp__glVertexAttribs2svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs2svNV"); disp__glVertexAttribs2fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs2fvNV"); disp__glVertexAttribs2dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs2dvNV"); disp__glVertexAttribs3svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs3svNV"); disp__glVertexAttribs3fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs3fvNV"); disp__glVertexAttribs3dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs3dvNV"); disp__glVertexAttribs4svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs4svNV"); disp__glVertexAttribs4fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs4fvNV"); disp__glVertexAttribs4dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs4dvNV"); disp__glVertexAttribs4ubvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttribs4ubvNV"); disp__glTexBumpParameterivATI = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexBumpParameterivATI"); disp__glTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexBumpParameterfvATI"); disp__glGetTexBumpParameterivATI = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterivATI"); disp__glGetTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterfvATI"); disp__glGenFragmentShadersATI = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenFragmentShadersATI"); disp__glBindFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindFragmentShaderATI"); disp__glDeleteFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteFragmentShaderATI"); disp__glBeginFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginFragmentShaderATI"); disp__glEndFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndFragmentShaderATI"); disp__glPassTexCoordATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glPassTexCoordATI"); disp__glSampleMapATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glSampleMapATI"); disp__glColorFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp1ATI"); disp__glColorFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp2ATI"); disp__glColorFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp3ATI"); disp__glAlphaFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp1ATI"); disp__glAlphaFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp2ATI"); disp__glAlphaFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp3ATI"); disp__glSetFragmentShaderConstantATI = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glSetFragmentShaderConstantATI"); disp__glPNTrianglesiATI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPNTrianglesiATI"); disp__glPNTrianglesfATI = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPNTrianglesfATI"); disp__glNewObjectBufferATI = (GLuint (CALLBACK *)(GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glNewObjectBufferATI"); disp__glIsObjectBufferATI = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsObjectBufferATI"); disp__glUpdateObjectBufferATI = (void (CALLBACK *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glUpdateObjectBufferATI"); disp__glGetObjectBufferfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetObjectBufferfvATI"); disp__glGetObjectBufferivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetObjectBufferivATI"); disp__glDeleteObjectBufferATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteObjectBufferATI"); disp__glArrayObjectATI = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glArrayObjectATI"); disp__glGetArrayObjectfvATI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetArrayObjectfvATI"); disp__glGetArrayObjectivATI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetArrayObjectivATI"); disp__glVariantArrayObjectATI = (void (CALLBACK *)(GLuint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glVariantArrayObjectATI"); disp__glGetVariantArrayObjectfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectfvATI"); disp__glGetVariantArrayObjectivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectivATI"); disp__glBeginVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginVertexShaderEXT"); disp__glEndVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndVertexShaderEXT"); disp__glBindVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindVertexShaderEXT"); disp__glGenVertexShadersEXT = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenVertexShadersEXT"); disp__glDeleteVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteVertexShaderEXT"); disp__glShaderOp1EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp1EXT"); disp__glShaderOp2EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp2EXT"); disp__glShaderOp3EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp3EXT"); disp__glSwizzleEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glSwizzleEXT"); disp__glWriteMaskEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glWriteMaskEXT"); disp__glInsertComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glInsertComponentEXT"); disp__glExtractComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glExtractComponentEXT"); disp__glGenSymbolsEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum, GLuint)) GET_GL_PROCADDRESS ("glGenSymbolsEXT"); disp__glSetInvariantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetInvariantEXT"); disp__glSetLocalConstantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetLocalConstantEXT"); disp__glVariantbvEXT = (void (CALLBACK *)(GLuint, const GLbyte *)) GET_GL_PROCADDRESS ("glVariantbvEXT"); disp__glVariantsvEXT = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVariantsvEXT"); disp__glVariantivEXT = (void (CALLBACK *)(GLuint, const GLint *)) GET_GL_PROCADDRESS ("glVariantivEXT"); disp__glVariantfvEXT = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVariantfvEXT"); disp__glVariantdvEXT = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVariantdvEXT"); disp__glVariantubvEXT = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVariantubvEXT"); disp__glVariantusvEXT = (void (CALLBACK *)(GLuint, const GLushort *)) GET_GL_PROCADDRESS ("glVariantusvEXT"); disp__glVariantuivEXT = (void (CALLBACK *)(GLuint, const GLuint *)) GET_GL_PROCADDRESS ("glVariantuivEXT"); disp__glVariantPointerEXT = (void (CALLBACK *)(GLuint, GLenum, GLuint, const void *)) GET_GL_PROCADDRESS ("glVariantPointerEXT"); disp__glEnableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glEnableVariantClientStateEXT"); disp__glDisableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDisableVariantClientStateEXT"); disp__glBindLightParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindLightParameterEXT"); disp__glBindMaterialParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindMaterialParameterEXT"); disp__glBindTexGenParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTexGenParameterEXT"); disp__glBindTextureUnitParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTextureUnitParameterEXT"); disp__glBindParameterEXT = (GLuint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBindParameterEXT"); disp__glIsVariantEnabledEXT = (GLboolean (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glIsVariantEnabledEXT"); disp__glGetVariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetVariantBooleanvEXT"); disp__glGetVariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantIntegervEXT"); disp__glGetVariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantFloatvEXT"); disp__glGetVariantPointervEXT = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVariantPointervEXT"); disp__glGetInvariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetInvariantBooleanvEXT"); disp__glGetInvariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetInvariantIntegervEXT"); disp__glGetInvariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetInvariantFloatvEXT"); disp__glGetLocalConstantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetLocalConstantBooleanvEXT"); disp__glGetLocalConstantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLocalConstantIntegervEXT"); disp__glGetLocalConstantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLocalConstantFloatvEXT"); disp__glVertexStream1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glVertexStream1s"); disp__glVertexStream1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream1sv"); disp__glVertexStream1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexStream1i"); disp__glVertexStream1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream1iv"); disp__glVertexStream1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream1f"); disp__glVertexStream1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream1fv"); disp__glVertexStream1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream1d"); disp__glVertexStream1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream1dv"); disp__glVertexStream2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream2s"); disp__glVertexStream2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream2sv"); disp__glVertexStream2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream2i"); disp__glVertexStream2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream2iv"); disp__glVertexStream2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream2f"); disp__glVertexStream2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream2fv"); disp__glVertexStream2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream2d"); disp__glVertexStream2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream2dv"); disp__glVertexStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream3s"); disp__glVertexStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream3sv"); disp__glVertexStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream3i"); disp__glVertexStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream3iv"); disp__glVertexStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream3f"); disp__glVertexStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream3fv"); disp__glVertexStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream3d"); disp__glVertexStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream3dv"); disp__glVertexStream4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream4s"); disp__glVertexStream4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream4sv"); disp__glVertexStream4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream4i"); disp__glVertexStream4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream4iv"); disp__glVertexStream4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream4f"); disp__glVertexStream4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream4fv"); disp__glVertexStream4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream4d"); disp__glVertexStream4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream4dv"); disp__glNormalStream3b = (void (CALLBACK *)(GLenum, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormalStream3b"); disp__glNormalStream3bv = (void (CALLBACK *)(GLenum, const GLbyte *)) GET_GL_PROCADDRESS ("glNormalStream3bv"); disp__glNormalStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormalStream3s"); disp__glNormalStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glNormalStream3sv"); disp__glNormalStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormalStream3i"); disp__glNormalStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glNormalStream3iv"); disp__glNormalStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormalStream3f"); disp__glNormalStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glNormalStream3fv"); disp__glNormalStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormalStream3d"); disp__glNormalStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glNormalStream3dv"); disp__glClientActiveVertexStream = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveVertexStream"); disp__glVertexBlendEnvi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexBlendEnvi"); disp__glVertexBlendEnvf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexBlendEnvf"); /* C2J Parser Version 3.0: Java program parsed successfully. */