extern void glClearIndex( GLfloat c ); extern void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void glClear( GLbitfield mask ); extern void glIndexMask( GLuint mask ); extern void glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void glAlphaFunc( GLenum func, GLclampf ref ); extern void glBlendFunc( GLenum sfactor, GLenum dfactor ); extern void glLogicOp( GLenum opcode ); extern void glCullFace( GLenum mode ); extern void glFrontFace( GLenum mode ); extern void glPointSize( GLfloat size ); extern void glLineWidth( GLfloat width ); extern void glLineStipple( GLint factor, GLushort pattern ); extern void glPolygonMode( GLenum face, GLenum mode ); extern void glPolygonOffset( GLfloat factor, GLfloat units ); extern void glPolygonStipple( const GLubyte *mask ); extern void glGetPolygonStipple( GLubyte *mask ); extern void glEdgeFlag( GLboolean flag ); extern void glEdgeFlagv( const GLboolean *flag ); extern void glScissor( GLint x, GLint y, GLsizei width, GLsizei height); extern void glClipPlane( GLenum plane, const GLdouble *equation ); extern void glGetClipPlane( GLenum plane, GLdouble *equation ); extern void glDrawBuffer( GLenum mode ); extern void glReadBuffer( GLenum mode ); extern void glEnable( GLenum cap ); extern void glDisable( GLenum cap ); extern GLboolean glIsEnabled( GLenum cap ); extern void glEnableClientState( GLenum cap ); extern void glDisableClientState( GLenum cap ); extern void glGetBooleanv( GLenum pname, GLboolean *params ); extern void glGetDoublev( GLenum pname, GLdouble *params ); extern void glGetFloatv( GLenum pname, GLfloat *params ); extern void glGetIntegerv( GLenum pname, GLint *params ); extern void glPushAttrib( GLbitfield mask ); extern void glPopAttrib( void ); extern void glPushClientAttrib( GLbitfield mask ); extern void glPopClientAttrib( void ); extern GLint glRenderMode( GLenum mode ); extern GLenum glGetError( void ); extern void glFinish( void ); extern void glFlush( void ); extern void glHint( GLenum target, GLenum mode ); extern void glClearDepth( GLclampd depth ); extern void glDepthFunc( GLenum func ); extern void glDepthMask( GLboolean flag ); extern void glDepthRange( GLclampd near_val, GLclampd far_val ); extern void glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void glAccum( GLenum op, GLfloat value ); extern void glMatrixMode( GLenum mode ); extern void glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); extern void glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val ); extern void glViewport( GLint x, GLint y, GLsizei width, GLsizei height ); extern void glPushMatrix( void ); extern void glPopMatrix( void ); extern void glLoadIdentity( void ); extern void glLoadMatrixd( const GLdouble *m ); extern void glLoadMatrixf( const GLfloat *m ); extern void glMultMatrixd( const GLdouble *m ); extern void glMultMatrixf( const GLfloat *m ); extern void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); extern void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); extern void glScaled( GLdouble x, GLdouble y, GLdouble z ); extern void glScalef( GLfloat x, GLfloat y, GLfloat z ); extern void glTranslated( GLdouble x, GLdouble y, GLdouble z ); extern void glTranslatef( GLfloat x, GLfloat y, GLfloat z ); extern GLboolean glIsList( GLuint list ); extern void glDeleteLists( GLuint list, GLsizei range ); extern GLuint glGenLists( GLsizei range ); extern void glNewList( GLuint list, GLenum mode ); extern void glEndList( void ); extern void glCallList( GLuint list ); extern void glCallLists( GLsizei n, GLenum type, const GLvoid *lists ); extern void glListBase( GLuint base ); extern void glBegin( GLenum mode ); extern void glEnd( void ); extern void glVertex2d( GLdouble x, GLdouble y ); extern void glVertex2f( GLfloat x, GLfloat y ); extern void glVertex2i( GLint x, GLint y ); extern void glVertex2s( GLshort x, GLshort y ); extern void glVertex3d( GLdouble x, GLdouble y, GLdouble z ); extern void glVertex3f( GLfloat x, GLfloat y, GLfloat z ); extern void glVertex3i( GLint x, GLint y, GLint z ); extern void glVertex3s( GLshort x, GLshort y, GLshort z ); extern void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); extern void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void glVertex4i( GLint x, GLint y, GLint z, GLint w ); extern void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); extern void glVertex2dv( const GLdouble *v ); extern void glVertex2fv( const GLfloat *v ); extern void glVertex2iv( const GLint *v ); extern void glVertex2sv( const GLshort *v ); extern void glVertex3dv( const GLdouble *v ); extern void glVertex3fv( const GLfloat *v ); extern void glVertex3iv( const GLint *v ); extern void glVertex3sv( const GLshort *v ); extern void glVertex4dv( const GLdouble *v ); extern void glVertex4fv( const GLfloat *v ); extern void glVertex4iv( const GLint *v ); extern void glVertex4sv( const GLshort *v ); extern void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); extern void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); extern void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); extern void glNormal3i( GLint nx, GLint ny, GLint nz ); extern void glNormal3s( GLshort nx, GLshort ny, GLshort nz ); extern void glNormal3bv( const GLbyte *v ); extern void glNormal3dv( const GLdouble *v ); extern void glNormal3fv( const GLfloat *v ); extern void glNormal3iv( const GLint *v ); extern void glNormal3sv( const GLshort *v ); extern void glIndexd( GLdouble c ); extern void glIndexf( GLfloat c ); extern void glIndexi( GLint c ); extern void glIndexs( GLshort c ); extern void glIndexub( GLubyte c ); extern void glIndexdv( const GLdouble *c ); extern void glIndexfv( const GLfloat *c ); extern void glIndexiv( const GLint *c ); extern void glIndexsv( const GLshort *c ); extern void glIndexubv( const GLubyte *c ); extern void glColor3b( GLbyte red, GLbyte green, GLbyte blue ); extern void glColor3d( GLdouble red, GLdouble green, GLdouble blue ); extern void glColor3f( GLfloat red, GLfloat green, GLfloat blue ); extern void glColor3i( GLint red, GLint green, GLint blue ); extern void glColor3s( GLshort red, GLshort green, GLshort blue ); extern void glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); extern void glColor3ui( GLuint red, GLuint green, GLuint blue ); extern void glColor3us( GLushort red, GLushort green, GLushort blue ); extern void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ); extern void glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ); extern void glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); extern void glColor4i( GLint red, GLint green, GLint blue, GLint alpha ); extern void glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ); extern void glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ); extern void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ); extern void glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ); extern void glColor3bv( const GLbyte *v ); extern void glColor3dv( const GLdouble *v ); extern void glColor3fv( const GLfloat *v ); extern void glColor3iv( const GLint *v ); extern void glColor3sv( const GLshort *v ); extern void glColor3ubv( const GLubyte *v ); extern void glColor3uiv( const GLuint *v ); extern void glColor3usv( const GLushort *v ); extern void glColor4bv( const GLbyte *v ); extern void glColor4dv( const GLdouble *v ); extern void glColor4fv( const GLfloat *v ); extern void glColor4iv( const GLint *v ); extern void glColor4sv( const GLshort *v ); extern void glColor4ubv( const GLubyte *v ); extern void glColor4uiv( const GLuint *v ); extern void glColor4usv( const GLushort *v ); extern void glTexCoord1d( GLdouble s ); extern void glTexCoord1f( GLfloat s ); extern void glTexCoord1i( GLint s ); extern void glTexCoord1s( GLshort s ); extern void glTexCoord2d( GLdouble s, GLdouble t ); extern void glTexCoord2f( GLfloat s, GLfloat t ); extern void glTexCoord2i( GLint s, GLint t ); extern void glTexCoord2s( GLshort s, GLshort t ); extern void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); extern void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); extern void glTexCoord3i( GLint s, GLint t, GLint r ); extern void glTexCoord3s( GLshort s, GLshort t, GLshort r ); extern void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); extern void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); extern void glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); extern void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); extern void glTexCoord1dv( const GLdouble *v ); extern void glTexCoord1fv( const GLfloat *v ); extern void glTexCoord1iv( const GLint *v ); extern void glTexCoord1sv( const GLshort *v ); extern void glTexCoord2dv( const GLdouble *v ); extern void glTexCoord2fv( const GLfloat *v ); extern void glTexCoord2iv( const GLint *v ); extern void glTexCoord2sv( const GLshort *v ); extern void glTexCoord3dv( const GLdouble *v ); extern void glTexCoord3fv( const GLfloat *v ); extern void glTexCoord3iv( const GLint *v ); extern void glTexCoord3sv( const GLshort *v ); extern void glTexCoord4dv( const GLdouble *v ); extern void glTexCoord4fv( const GLfloat *v ); extern void glTexCoord4iv( const GLint *v ); extern void glTexCoord4sv( const GLshort *v ); extern void glRasterPos2d( GLdouble x, GLdouble y ); extern void glRasterPos2f( GLfloat x, GLfloat y ); extern void glRasterPos2i( GLint x, GLint y ); extern void glRasterPos2s( GLshort x, GLshort y ); extern void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); extern void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); extern void glRasterPos3i( GLint x, GLint y, GLint z ); extern void glRasterPos3s( GLshort x, GLshort y, GLshort z ); extern void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); extern void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); extern void glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); extern void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); extern void glRasterPos2dv( const GLdouble *v ); extern void glRasterPos2fv( const GLfloat *v ); extern void glRasterPos2iv( const GLint *v ); extern void glRasterPos2sv( const GLshort *v ); extern void glRasterPos3dv( const GLdouble *v ); extern void glRasterPos3fv( const GLfloat *v ); extern void glRasterPos3iv( const GLint *v ); extern void glRasterPos3sv( const GLshort *v ); extern void glRasterPos4dv( const GLdouble *v ); extern void glRasterPos4fv( const GLfloat *v ); extern void glRasterPos4iv( const GLint *v ); extern void glRasterPos4sv( const GLshort *v ); extern void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); extern void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); extern void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); extern void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); extern void glRectdv( const GLdouble *v1, const GLdouble *v2 ); extern void glRectfv( const GLfloat *v1, const GLfloat *v2 ); extern void glRectiv( const GLint *v1, const GLint *v2 ); extern void glRectsv( const GLshort *v1, const GLshort *v2 ); extern void glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); extern void glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr ); extern void glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ); extern void glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); extern void glGetPointerv( GLenum pname, void **params ); extern void glArrayElement( GLint i ); extern void glDrawArrays( GLenum mode, GLint first, GLsizei count ); extern void glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); extern void glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer ); extern void glShadeModel( GLenum mode ); extern void glLightf( GLenum light, GLenum pname, GLfloat param ); extern void glLighti( GLenum light, GLenum pname, GLint param ); extern void glLightfv( GLenum light, GLenum pname, const GLfloat *params ); extern void glLightiv( GLenum light, GLenum pname, const GLint *params ); extern void glGetLightfv( GLenum light, GLenum pname, GLfloat *params ); extern void glGetLightiv( GLenum light, GLenum pname, GLint *params ); extern void glLightModelf( GLenum pname, GLfloat param ); extern void glLightModeli( GLenum pname, GLint param ); extern void glLightModelfv( GLenum pname, const GLfloat *params ); extern void glLightModeliv( GLenum pname, const GLint *params ); extern void glMaterialf( GLenum face, GLenum pname, GLfloat param ); extern void glMateriali( GLenum face, GLenum pname, GLint param ); extern void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); extern void glMaterialiv( GLenum face, GLenum pname, const GLint *params ); extern void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); extern void glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); extern void glColorMaterial( GLenum face, GLenum mode ); extern void glPixelZoom( GLfloat xfactor, GLfloat yfactor ); extern void glPixelStoref( GLenum pname, GLfloat param ); extern void glPixelStorei( GLenum pname, GLint param ); extern void glPixelTransferf( GLenum pname, GLfloat param ); extern void glPixelTransferi( GLenum pname, GLint param ); extern void glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values ); extern void glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values ); extern void glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values ); extern void glGetPixelMapfv( GLenum map, GLfloat *values ); extern void glGetPixelMapuiv( GLenum map, GLuint *values ); extern void glGetPixelMapusv( GLenum map, GLushort *values ); extern void glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap ); extern void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ); extern void glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ); extern void glStencilFunc( GLenum func, GLint ref, GLuint mask ); extern void glStencilMask( GLuint mask ); extern void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); extern void glClearStencil( GLint s ); extern void glTexGend( GLenum coord, GLenum pname, GLdouble param ); extern void glTexGenf( GLenum coord, GLenum pname, GLfloat param ); extern void glTexGeni( GLenum coord, GLenum pname, GLint param ); extern void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); extern void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); extern void glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); extern void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); extern void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); extern void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); extern void glTexEnvf( GLenum target, GLenum pname, GLfloat param ); extern void glTexEnvi( GLenum target, GLenum pname, GLint param ); extern void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); extern void glTexEnviv( GLenum target, GLenum pname, const GLint *params ); extern void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); extern void glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); extern void glTexParameterf( GLenum target, GLenum pname, GLfloat param ); extern void glTexParameteri( GLenum target, GLenum pname, GLint param ); extern void glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params ); extern void glTexParameteriv( GLenum target, GLenum pname, const GLint *params ); extern void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params); extern void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params ); extern void glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params ); extern void glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params ); extern void glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels ); extern void glGenTextures( GLsizei n, GLuint *textures ); extern void glDeleteTextures( GLsizei n, const GLuint *textures); extern void glBindTexture( GLenum target, GLuint texture ); extern void glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities ); extern GLboolean glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences ); extern GLboolean glIsTexture( GLuint texture ); extern void glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels ); extern void glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); extern void glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ); extern void glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ); extern void glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ); extern void glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points ); extern void glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points ); extern void glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points ); extern void glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points ); extern void glGetMapdv( GLenum target, GLenum query, GLdouble *v ); extern void glGetMapfv( GLenum target, GLenum query, GLfloat *v ); extern void glGetMapiv( GLenum target, GLenum query, GLint *v ); extern void glEvalCoord1d( GLdouble u ); extern void glEvalCoord1f( GLfloat u ); extern void glEvalCoord1dv( const GLdouble *u ); extern void glEvalCoord1fv( const GLfloat *u ); extern void glEvalCoord2d( GLdouble u, GLdouble v ); extern void glEvalCoord2f( GLfloat u, GLfloat v ); extern void glEvalCoord2dv( const GLdouble *u ); extern void glEvalCoord2fv( const GLfloat *u ); extern void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); extern void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); extern void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ); extern void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ); extern void glEvalPoint1( GLint i ); extern void glEvalPoint2( GLint i, GLint j ); extern void glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); extern void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); extern void glFogf( GLenum pname, GLfloat param ); extern void glFogi( GLenum pname, GLint param ); extern void glFogfv( GLenum pname, const GLfloat *params ); extern void glFogiv( GLenum pname, const GLint *params ); extern void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); extern void glPassThrough( GLfloat token ); extern void glSelectBuffer( GLsizei size, GLuint *buffer ); extern void glInitNames( void ); extern void glLoadName( GLuint name ); extern void glPushName( GLuint name ); extern void glPopName( void ); extern void glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); extern void glTexImage3D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); extern void glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); extern void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params); extern void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params); extern void glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ); extern void glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); extern void glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table ); extern void glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params ); extern void glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params ); extern void glBlendEquation( GLenum mode ); extern void glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ); extern void glResetHistogram( GLenum target ); extern void glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values ); extern void glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params ); extern void glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params ); extern void glMinmax( GLenum target, GLenum internalformat, GLboolean sink ); extern void glResetMinmax( GLenum target ); extern void glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values ); extern void glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params ); extern void glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params ); extern void glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image ); extern void glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image ); extern void glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ); extern void glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params ); extern void glConvolutionParameteri( GLenum target, GLenum pname, GLint params ); extern void glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params ); extern void glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ); extern void glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); extern void glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image ); extern void glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params ); extern void glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params ); extern void glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column ); extern void glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); extern void glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); extern void glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); extern void glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); extern void glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); extern void glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); extern void glGenTexturesEXT( GLsizei n, GLuint *textures ); extern void glDeleteTexturesEXT( GLsizei n, const GLuint *textures); extern void glBindTextureEXT( GLenum target, GLuint texture ); extern void glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); extern GLboolean glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); extern GLboolean glIsTextureEXT( GLuint texture ); extern void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); extern void glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); extern void glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); extern void glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); extern void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); extern void glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); extern void glGetPointervEXT( GLenum pname, void **params ); extern void glArrayElementEXT( GLint i ); extern void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); extern void glBlendEquationEXT( GLenum mode ); extern void glPointParameterfEXT( GLenum pname, GLfloat param ); extern void glPointParameterfvEXT( GLenum pname, const GLfloat *params ); extern void glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); extern void glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); extern void glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); extern void glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); extern void glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); extern void glLockArraysEXT( GLint first, GLsizei count ); extern void glUnlockArraysEXT( void ); extern void glActiveTextureARB(GLenum texture); extern void glClientActiveTextureARB(GLenum texture); extern void glMultiTexCoord1dARB(GLenum target, GLdouble s); extern void glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord1fARB(GLenum target, GLfloat s); extern void glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord1iARB(GLenum target, GLint s); extern void glMultiTexCoord1ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord1sARB(GLenum target, GLshort s); extern void glMultiTexCoord1svARB(GLenum target, const GLshort *v); extern void glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); extern void glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); extern void glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); extern void glMultiTexCoord2ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); extern void glMultiTexCoord2svARB(GLenum target, const GLshort *v); extern void glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); extern void glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); extern void glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); extern void glMultiTexCoord3ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); extern void glMultiTexCoord3svARB(GLenum target, const GLshort *v); extern void glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); extern void glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); extern void glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); extern void glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); extern void glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); extern void glMultiTexCoord4ivARB(GLenum target, const GLint *v); extern void glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); extern void glMultiTexCoord4svARB(GLenum target, const GLshort *v);