/* * Leo Chan -- 1995 * * This C file takes care of all the native implementation for the * OpenGL utility commands * --------------- * * Sven Goethel * * September 1997 */ /* * need to include the JAVA internal header files for macros and function * prototypes required to maipulated JAVA data structures and functions * * StubPreamble.h includes the structure and macro definitions neede to * convert JAVA data structures into C data structures. * */ #ifdef _WIN32_ #include "winstuff.h" #endif #include #include #include /* * the next thing to include are special headers that were created by * JAVAH. They include the C structure definitions for the JAVA classes */ #include "gl4java_GLUFuncJauJNI.h" /*-------------------------------------------------------------------------- * here on in is just regular apple pie C */ /* * next put any specific header files that are necessary to implement * this native code */ #include #include #include "GLCallbackHelperJNI.h" #include "GLUCallbackJNI.h" #include "jnitools.h" /** * herein lies the native JAVA methods for the OpenGL functions. */