/* * Leo Chan -- 1995 * lchan@cgl.uwaterloo.ca * * This mammoth C file takes care of all the native implementation for the * bulk of OpenGL commands * --------------- * * Sven Goethel * * September 1997 */ /* * need to include the JAVA internal header files for macros and function * prototypes required to maipulated JAVA data structures and functions * * StubPreamble.h includes the structure and macro definitions neede to * convert JAVA data structures into C data structures. * */ #include "OpenGL_misc.h" /* * the next thing to include are special headers that were created by * JAVAH. They include the C structure definitions for the JAVA classes */ #include "gl4java_GLFuncJauJNI.h" /*-------------------------------------------------------------------------- * here on in is just regular apple pie C */ #ifndef LIBAPIENTRY #define LIBAPIENTRY #endif #ifndef LIBAPI #define LIBAPI #endif #ifndef CALLBACK #define CALLBACK #endif