/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! */ LIBAPI void *(CALLBACK * disp__glXGetProcAddress) (const GLubyte *); LIBAPI void (CALLBACK * disp__glXWaitGL)( void ); LIBAPI void (CALLBACK * disp__glXDestroyGLXPixmap)( Display *dpy, GLXPixmap pix ); LIBAPI Bool (CALLBACK * disp__glXQueryExtension)( Display *dpy, int *errorBase, int *eventBase ); LIBAPI const char * (CALLBACK * disp__glXGetClientString)( Display *dpy, int name ); LIBAPI GLXPixmap (CALLBACK * disp__glXCreateGLXPixmap)( Display *, XVisualInfo *, Pixmap); LIBAPI XVisualInfo* (CALLBACK * disp__glXChooseVisual) (Display *, int , int *); LIBAPI GLXContext (CALLBACK * disp__glXCreateContext) (Display *, XVisualInfo *, GLXContext, Bool); LIBAPI GLXContext (CALLBACK * disp__glXGetCurrentContext) (void); LIBAPI void (CALLBACK * disp__glXDestroyContext) (Display *, GLXContext); LIBAPI int (CALLBACK * disp__glXGetConfig) (Display *, XVisualInfo *, int, int *); LIBAPI Bool (CALLBACK * disp__glXMakeCurrent) (Display *, GLXDrawable, GLXContext); LIBAPI void (CALLBACK * disp__glXSwapBuffers) (Display *, GLXDrawable); /* NVidia support */ LIBAPI void* (CALLBACK * disp__glXAllocateMemoryNV)(int, float, float, float); LIBAPI void (CALLBACK * disp__glXFreeMemoryNV) (void*);