/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! */ void *(CALLBACK * disp__glXGetProcAddress) (const GLubyte *) = NULL; void (CALLBACK * disp__glXWaitGL)( ) = NULL; void (CALLBACK * disp__glXDestroyGLXPixmap)( Display *dpy, GLXPixmap pix ) = NULL; Bool (CALLBACK * disp__glXQueryExtension)( Display *dpy, int *errorBase, int *eventBase ) = NULL; const char * (CALLBACK * disp__glXGetClientString)( Display *dpy, int name ) = NULL; GLXPixmap (CALLBACK * disp__glXCreateGLXPixmap)( Display *, XVisualInfo *, Pixmap) = NULL; XVisualInfo* (CALLBACK * disp__glXChooseVisual) (Display *, int , int *) = NULL; GLXContext (CALLBACK * disp__glXCreateContext) (Display *, XVisualInfo *, GLXContext, Bool) = NULL; GLXContext (CALLBACK * disp__glXGetCurrentContext) () = NULL; void (CALLBACK * disp__glXDestroyContext) (Display *, GLXContext) = NULL; int (CALLBACK * disp__glXGetConfig) (Display *, XVisualInfo *, int, int *) = NULL; Bool (CALLBACK * disp__glXMakeCurrent) (Display *, GLXDrawable, GLXContext) = NULL; void (CALLBACK * disp__glXSwapBuffers) (Display *, GLXDrawable) = NULL; /* NVidia support */ void* (CALLBACK * disp__glXAllocateMemoryNV)(int, float, float, float) = NULL; void (CALLBACK * disp__glXFreeMemoryNV) (void*) = NULL;