/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! */ disp__wglCopyContext = (BOOL (CALLBACK *)(HGLRC, HGLRC, UINT)) GET_GL_PROCADDRESS("wglCopyContext"); disp__wglCreateContext = (HGLRC (CALLBACK *)(HDC)) GET_GL_PROCADDRESS("wglCreateContext"); disp__wglCreateLayerContext = (HGLRC (CALLBACK *)(HDC, int)) GET_GL_PROCADDRESS("wglCreateLayerContext"); disp__wglDeleteContext = (BOOL (CALLBACK *)(HGLRC)) GET_GL_PROCADDRESS("wglDeleteContext"); disp__wglGetCurrentContext = (HGLRC (CALLBACK *)(VOID)) GET_GL_PROCADDRESS("wglGetCurrentContext"); disp__wglGetCurrentDC = (HDC (CALLBACK *)(VOID)) GET_GL_PROCADDRESS("wglGetCurrentDC"); disp__wglMakeCurrent = (BOOL (CALLBACK *)(HDC, HGLRC)) GET_GL_PROCADDRESS("wglMakeCurrent"); disp__wglShareLists = (BOOL (CALLBACK *)(HGLRC, HGLRC)) GET_GL_PROCADDRESS("wglShareLists"); /* NVidia support */ disp__wglAllocateMemoryNV = (void* (CALLBACK * )(int, float, float, float)) GET_GL_PROCADDRESS("wglAllocateMemoryNV"); disp__wglFreeMemoryNV = (void (CALLBACK * )(void*)) GET_GL_PROCADDRESS("wglFreeMemoryNV");