/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! */ LIBAPI PROC (CALLBACK * disp__wglGetProcAddress)(LPCSTR); LIBAPI BOOL (CALLBACK * disp__wglCopyContext)(HGLRC, HGLRC, UINT); LIBAPI HGLRC (CALLBACK * disp__wglCreateContext)(HDC); LIBAPI HGLRC (CALLBACK * disp__wglCreateLayerContext)(HDC, int); LIBAPI BOOL (CALLBACK * disp__wglDeleteContext)(HGLRC); LIBAPI HGLRC (CALLBACK * disp__wglGetCurrentContext)(VOID); LIBAPI HDC (CALLBACK * disp__wglGetCurrentDC)(VOID); LIBAPI BOOL (CALLBACK * disp__wglMakeCurrent)(HDC, HGLRC); LIBAPI BOOL (CALLBACK * disp__wglShareLists)(HGLRC, HGLRC); /* NVidia support */ LIBAPI void* (CALLBACK * disp__wglAllocateMemoryNV)(int, float, float, float); LIBAPI void (CALLBACK * disp__wglFreeMemoryNV) (void*);