/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! */ PROC (CALLBACK * disp__wglGetProcAddress)(LPCSTR) = NULL; BOOL (CALLBACK * disp__wglCopyContext)(HGLRC, HGLRC, UINT) = NULL; HGLRC (CALLBACK * disp__wglCreateContext)(HDC) = NULL; HGLRC (CALLBACK * disp__wglCreateLayerContext)(HDC, int) = NULL; BOOL (CALLBACK * disp__wglDeleteContext)(HGLRC) = NULL; HGLRC (CALLBACK * disp__wglGetCurrentContext)(VOID) = NULL; HDC (CALLBACK * disp__wglGetCurrentDC)(VOID) = NULL; BOOL (CALLBACK * disp__wglMakeCurrent)(HDC, HGLRC) = NULL; BOOL (CALLBACK * disp__wglShareLists)(HGLRC, HGLRC) = NULL; /* NVidia support */ void* (CALLBACK * disp__wglAllocateMemoryNV)(int, float, float, float) = NULL; void (CALLBACK * disp__wglFreeMemoryNV) (void*) = NULL;