GL4Java is prepared for XFree86 4.0 & OpenGL/DRI ================================================ Since GL4Java 2.7.1 and 2001 April 10, everything works fine ! The following text is history .. ctx := OpenGL rendering context I have worked for the DRI compatibility of GL4Java. GL4Java is an OpenGL language mapping for Java. http://www.jausoft.com/gl4java I used: Linux version 2.3.99-pre6 DRI cvs source tree (check out at 30th April 2000) GlideV3Dri-3.10-6 gcc version 2.95.2 glibc 2.1 Vodoo3 3dfx card While working for the compatibility, I have found some problems, which looks like bugs ! I really would love to see your comments about chapter 1-3, thanxs a lot ! Some bugs in OpenGL/DRI should be fixed/worked around: 1.) 3dfx Bug: Missing library link for tdfx_dri.so =================================================== This may happen for other drivers either. /xc/lib/GL/mesa/src/drv/tdfx/Makefile line 1051: old: REQUIREDLIBS = -lglide3x -lm new: REQUIREDLIBS = -lglide3x -lm -L../../../.. -lGL Now, the "ldd -r -v tdfx_dri.so" check does not complain about missing symbols. And GL4Java is able to load this lib via libGL.so ! The funny thing is, that the binary demos does not complain about the missing links ... 3.) GLX/DRI Indirect Rendering mode =================================== Within this mode, we have to use the GL4Java mode of an own created window for the ctx ! Because without, we will not receive an double-buffered visual for the allready existing java native window ! (But this work for DRI rendering mode) So, the workaround is, that the flag/define "GL4JAVA_FORCE_X11_OWN_WINDOW" is set. So in DRI and indirect rendering mode, an own native window is created ! 4.) Java2 JVM must run in native threads mode ============================================== The environment var "THREADS_FLAG=native" must be set ! Green threads does result in an exception ... ===================================================================== FIXED: ====== 2.) glxMakeCurrent(..) bug ========================== Try the demo "glxdemo.c" (out of mesa/xdemos) ! If you modify the code, so that the function code of "redraw" is encapsulated like this: /** dpy, win & ctx are globals ... */ Display *dpy=NULL; GLXContext ctx=NULL; Window win=0; static void redraw( ) { /** * Make the ctx current to this thread */ glXMakeCurrent( dpy, win, ctx ); /* ... original code here */ /** * Release the current thread's ctx, * so that the ctx is usable for other threads ... */ glXMakeCurrent( dpy, None, NULL ); } The very first "redraw" does work ! The upcoming calls just throwing the GL-Error messages: "GL User Error: calling ; without a current context" and the GL impl. are not called ! So - the call of "glXMakeCurrent( dpy, None, NULL )" makes the glx management very unhappy :-( A current workaround for GL4Java is the flag/define "GLXDRIMAKECURRENTBUG" ! If this is set, the native implementation of the method GLContext::gljFree() does not call "glXMakeCurrent( dpy, None, NULL )" anymore ! So we do lost the thread safety ! > In xc/xc/lib/GL/mesa/src/drv/tdfx/tdfx_xmesa.c in > the XMesaMakeCurrent() > function, look for this line (should be line 228): > > if (c==gCC) return GL_TRUE; > > Remove it. 1st May 2000 Sven Goethel http://www.jausoft.com mailto:gl4java@jausoft.com mailto:sgoethel@jausoft.com