# Microsoft Developer Studio Project File - Name="GL4JavaJauGljJNI" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** NICHT BEARBEITEN ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=GL4JavaJauGljJNI - Win32 Release !MESSAGE Dies ist kein gültiges Makefile. Zum Erstellen dieses Projekts mit NMAKE !MESSAGE verwenden Sie den Befehl "Makefile exportieren" und führen Sie den Befehl !MESSAGE !MESSAGE NMAKE /f "GL4JavaJauGljJNI.mak". !MESSAGE !MESSAGE Sie können beim Ausführen von NMAKE eine Konfiguration angeben !MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel: !MESSAGE !MESSAGE NMAKE /f "GL4JavaJauGljJNI.mak" CFG="GL4JavaJauGljJNI - Win32 Release" !MESSAGE !MESSAGE Für die Konfiguration stehen zur Auswahl: !MESSAGE !MESSAGE "GL4JavaJauGljJNI - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../libs" # PROP Intermediate_Dir "../temp" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\jdk1.4\include" /I "d:\jdk1.4\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "NO_VSNPRINTF" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x407 /d "NDEBUG" # ADD RSC /l 0x407 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # SUBTRACT LINK32 /pdb:none /incremental:yes /debug # Begin Target # Name "GL4JavaJauGljJNI - Win32 Release" # Begin Source File SOURCE=..\..\CNativeCode\GLCallbackHelperJNI.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\glcaps.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\glf.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\GLF_JNI_funcs.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\gltool.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\GLUCallbackJNI.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\jnitools.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\OpenGL_JauJNI_funcs.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\OpenGL_misc.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\OpenGL_Win32.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\OpenGL_Win32_common.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\OpenGL_Win32_common.h # End Source File # Begin Source File SOURCE=..\..\CNativeCode\OpenGLU_JauJNI_funcs.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\Tool_JNI_funcs.c # End Source File # Begin Source File SOURCE=..\..\CNativeCode\wgltool.c # End Source File # End Target # End Project