/** * @(#) DrawColoredPrimitives.java * @(#) author: Joe Zimmerman (converted to Java by Sven Goethel) */ /* This program is free software under the license of LGPL */ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import java.util.*; import java.io.*; import java.util.*; import gl4java.GLContext; import gl4java.awt.GLAnimCanvas; import gl4java.applet.SimpleGLAnimApplet1; public class DrawColoredPrimitives extends SimpleGLAnimApplet1 { public void init(int w, int h) { super.init(); canvas = new gldemo(w, h); add("Center", canvas); } public void init() { super.init(); Dimension d = getSize(); canvas = new gldemo(d.width, d.height); add("Center", canvas); } public static void main( String args[] ) { DrawColoredPrimitives applet = new DrawColoredPrimitives(); Frame f = new Frame("DrawColoredPrimitives"); f.addWindowListener( new WindowAdapter() { public void windowClosed(WindowEvent e) { System.exit(0); } public void windowClosing(WindowEvent e) { windowClosed(e); } } ); f.setLayout(new BorderLayout()); f.add("Center", applet); applet.init(500,300); applet.start(); Dimension ps = applet.getPreferredSize(); f.setBounds(-100,-100,99,99); f.setVisible(true); f.setVisible(false); f.setVisible(true); Insets i = f.getInsets(); f.setBounds(0,0, ps.width+i.left+i.right, ps.height+i.top+i.bottom); f.setVisible(true); } private class gldemo extends GLAnimCanvas { float rotate; float LightAmbient[] = { 0.75f, 0.75f, 0.75f, 1.5f}; float LightDiffuse[] = { 1.0f, 1.0f, 1.0f, 0.9f}; float LightSpecular[] = { 0.8f, 0.8f, 0.8f, 1.0f}; public gldemo(int w, int h) { super(w, h); GLContext.gljNativeDebug = false; GLContext.gljClassDebug = false; setAnimateFps(30.0); } public void preInit() { doubleBuffer = true; stereoView = false; } public void init() { reshape(getSize().width, getSize().height); gl.glEnable(GL_LIGHT0); gl.glLightfv(GL_LIGHT0, GL_AMBIENT, LightAmbient); gl.glLightfv(GL_LIGHT0, GL_DIFFUSE, LightDiffuse); gl.glLightfv(GL_LIGHT0, GL_SPECULAR, LightSpecular); glj.gljCheckGL(); } public void reshape(int width, int height) { gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45, (float)width/(float)height, 1, 700); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); gl.glViewport(0,0,width,height); } public void display() { if (glj.gljMakeCurrent() == false) return; gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); gl.glColor4f(1, 1, 1, 1); rotate++; gl.glTranslatef(0, 0, -5); gl.glRotatef(rotate, 0, 1, 0); gl.glBegin(GL_POLYGON); gl.glNormal3f( 1, 0, 0); gl.glColor4f(1, 0, 0, 1); gl.glVertex3f( 0, 1, 0); gl.glColor4f(0, 1, 0, 1); gl.glVertex3f(-1, -1, 0); gl.glColor4f(0, 0, 1, 1); gl.glVertex3f( 1, -1, 0); gl.glEnd(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } } }