/** * @(#) stencil.java * @(#) author: Silicon Graphics (converted to Java by Ron Cemer) */ /* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * This program demonstrates use of the stencil buffer for * masking nonrectangular regions. * Whenever the window is redrawn, a value of 1 is drawn * into a diamond-shaped region in the stencil buffer. * Elsewhere in the stencil buffer, the value is 0. * Then a blue sphere is drawn where the stencil value is 1, * and yellow torii are drawn where the stencil value is not 1. */ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import java.util.*; import java.io.*; import java.util.*; import gl4java.GLContext; import gl4java.awt.GLCanvas; public class stencil extends Applet { stencilCanvas canvas1 = null; stencilCanvas canvas2 = null; Panel cvs = null; /* Initialize the applet */ public void init() { Dimension d = getSize(); setLayout(new BorderLayout()); canvas1 = new stencilCanvas(d.width, d.height, 0, false); System.out.println("the left canvas has 0 stencil-bits, self-window"); canvas2 = new stencilCanvas(d.width, d.height, 8, true); System.out.println("the right canvas should have 8 stencil-bits, ownWindow"); cvs = new Panel(); cvs.setLayout(new GridLayout(1,2)); cvs.add(canvas1); if(canvas2!=null) cvs.add(canvas2); add("Center", cvs); } public static void main( String args[] ) { Frame mainFrame = new Frame("stencil"); GLContext.gljNativeDebug = true; GLContext.gljClassDebug = true; stencil applet = new stencil(); applet.setSize(400, 400); applet.init(); applet.start(); mainFrame.add(applet); mainFrame.pack(); mainFrame.setVisible(true); } /* Start the applet */ public void start() { } /* Stop the applet */ public void stop() { } /* Destroy the applet */ /* Local GLCanvas extension class */ private class stencilCanvas extends GLCanvas { private static final float M_PI = 3.14159265359f; private static final int YELLOWMAT = 1, BLUEMAT = 2; private boolean initdone = false; public stencilCanvas(int w, int h, int _stencilBits, boolean _createOwnWindow) { super(w, h); stencilBits = _stencilBits; createOwnWindow = _createOwnWindow; } public void preInit() { doubleBuffer = true; stereoView = false; } public void init() { // Examine some OpenGL properties int [] res=new int[6]; gl.glGetIntegerv(GL_STENCIL_BITS,res); System.out.println("init(): " + this + "\n\t" + "Stencil bits are "+res[0] +"\n\t" + "IsOwnCreatedWindow: "+createOwnWindow); float yellow_diffuse[] = { 0.7f, 0.7f, 0.0f, 1.0f }; float yellow_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float blue_diffuse[] = { 0.1f, 0.1f, 0.7f, 1.0f }; float blue_specular[] = { 0.1f, 1.0f, 1.0f, 1.0f }; float position_one[] = { 1.0f, 1.0f, 1.0f, 0.0f }; gl.glNewList(YELLOWMAT, GL_COMPILE); gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse); gl.glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular); gl.glMaterialf(GL_FRONT, GL_SHININESS, 64.0f); gl.glEndList(); gl.glNewList(BLUEMAT, GL_COMPILE); gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse); gl.glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular); gl.glMaterialf(GL_FRONT, GL_SHININESS, 45.0f); gl.glEndList(); gl.glLightfv(GL_LIGHT0, GL_POSITION, position_one); gl.glEnable(GL_LIGHT0); gl.glEnable(GL_LIGHTING); gl.glEnable(GL_DEPTH_TEST); gl.glClearStencil(0); gl.glEnable(GL_STENCIL_TEST); glj.gljCheckGL(); initdone = true; reshape(getSize().width, getSize().height); } public void cvsDispose() { System.out.println("destroy(): " + this); super.cvsDispose(); } public void reshape(int width, int height) { gl.glViewport(0,0,width,height); if (initdone) { /* create a diamond shaped stencil area */ gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); if (width <= height) glu.gluOrtho2D (-3.0f, 3.0f, -3.0f*(float)height/(float)width, 3.0f*(float)height/(float)width); else glu.gluOrtho2D (-3.0f*(float)width/(float)height, 3.0f*(float)width/(float)height, -3.0f, 3.0f); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); gl.glClear(GL_STENCIL_BUFFER_BIT); gl.glStencilFunc(GL_ALWAYS, 1, 1); gl.glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); gl.glBegin(GL_QUADS); gl.glVertex2f(-1.0f, 0.0f); gl.glVertex2f(0.0f, 1.0f); gl.glVertex2f(1.0f, 0.0f); gl.glVertex2f(0.0f, -1.0f); gl.glEnd(); } gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(45.0f, (float)width/(float)height, 3.0f, 7.0f); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.0f, 0.0f, -5.0f); } public void display() { if (glj.gljMakeCurrent() == false) return; /* Draw a sphere in a diamond-shaped section in the * middle of a window with 2 torii. */ gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* draw blue sphere where the stencil is 1 */ gl.glStencilFunc(GL_EQUAL, 1, 1); gl.glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); gl.glCallList(BLUEMAT); int qobj = glu.gluNewQuadric(); glu.gluQuadricOrientation(qobj,GLU_OUTSIDE); glu.gluQuadricNormals(qobj,GLU_SMOOTH); glu.gluQuadricTexture(qobj,false); glu.gluSphere(qobj,0.5f,15,15); glu.gluDeleteQuadric(qobj); /* draw the tori where the stencil is not 1 */ gl.glStencilFunc(GL_NOTEQUAL, 1, 1); gl.glPushMatrix(); gl.glRotatef(45.0f, 0.0f, 0.0f, 1.0f); gl.glRotatef(45.0f, 0.0f, 1.0f, 0.0f); gl.glCallList(YELLOWMAT); glutSolidTorus(0.275f, 0.85f, 15, 15); gl.glPushMatrix(); gl.glRotatef(90.0f, 1.0f, 0.0f, 0.0f); glutSolidTorus(0.275f, 0.85f, 15, 15); gl.glPopMatrix(); gl.glPopMatrix(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } // Imported from glut. private void glutSolidTorus (float innerRadius, float outerRadius, int nsides, int rings) { doughnut(innerRadius, outerRadius, nsides, rings); } // Imported from glut. private void doughnut(float r, float R, int nsides, int rings) { int i, j; float theta, phi, theta1; float cosTheta, sinTheta; float cosTheta1, sinTheta1; float ringDelta, sideDelta; ringDelta = 2.0f * M_PI / rings; sideDelta = 2.0f * M_PI / nsides; theta = 0.0f; cosTheta = 1.0f; sinTheta = 0.0f; for (i = rings - 1; i >= 0; i--) { theta1 = theta + ringDelta; cosTheta1 = (float)Math.cos(theta1); sinTheta1 = (float)Math.sin(theta1); gl.glBegin(GL_QUAD_STRIP); phi = 0.0f; for (j = nsides; j >= 0; j--) { float cosPhi, sinPhi, dist; phi += sideDelta; cosPhi = (float)Math.cos(phi); sinPhi = (float)Math.sin(phi); dist = R + r * cosPhi; gl.glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); gl.glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); gl.glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); gl.glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); } gl.glEnd(); theta = theta1; cosTheta = cosTheta1; sinTheta = sinTheta1; } } } }