/** * @(#) fog.java * @(#) author: Silicon Graphics (converted to Java by Ron Cemer) */ /* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* * This program draws 5 red spheres, each at a different * z distance from the eye, in different types of fog. * Pressing the f key chooses between 3 types of * fog: exponential, exponential squared, and linear. * In this program, there is a fixed density value, as well * as fixed start and end values for the linear fog. */ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import java.util.*; import java.io.*; import java.util.*; import gl4java.GLContext; import gl4java.awt.GLCanvas; public class fog extends Applet { fogCanvas canvas = null; /* Initialize the applet */ public void init() { Dimension d = getSize(); setLayout(new BorderLayout()); canvas = new fogCanvas(d.width, d.height); add("Center", canvas); } /* Start the applet */ public void start() { } /* Stop the applet */ public void stop() { } /* Destroy the applet */ public void destroy() { canvas.cvsDispose(); } /* Local GLCanvas extension class */ private class fogCanvas extends GLCanvas implements MouseListener { int fogMode; public fogCanvas(int w, int h) { super(w, h); GLContext.gljNativeDebug = false; GLContext.gljClassDebug = false; } public void preInit() { doubleBuffer = true; stereoView = false; } public void init() { System.out.println("init(): " + this); reshape(getSize().width, getSize().height); float position[] = { 0.5f, 0.5f, 3.0f, 0.0f }; gl.glEnable(GL_DEPTH_TEST); gl.glLightfv(GL_LIGHT0, GL_POSITION, position); gl.glEnable(GL_LIGHTING); gl.glEnable(GL_LIGHT0); float mat[] = {0.1745f, 0.01175f, 0.01175f}; gl.glMaterialfv(GL_FRONT, GL_AMBIENT, mat); mat[0] = 0.61424f; mat[1] = 0.04136f; mat[2] = 0.04136f; gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, mat); mat[0] = 0.727811f; mat[1] = 0.626959f; mat[2] = 0.626959f; gl.glMaterialfv(GL_FRONT, GL_SPECULAR, mat); gl.glMaterialf(GL_FRONT, GL_SHININESS, 0.6f*128.0f); gl.glEnable(GL_FOG); float fogColor[] = {0.5f, 0.5f, 0.5f, 1.0f}; fogMode = GL_EXP; gl.glFogi(GL_FOG_MODE, fogMode); gl.glFogfv(GL_FOG_COLOR, fogColor); gl.glFogf(GL_FOG_DENSITY, 0.35f); gl.glHint(GL_FOG_HINT, GL_DONT_CARE); gl.glFogf(GL_FOG_START, 1.0f); gl.glFogf(GL_FOG_END, 5.0f); gl.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); /* fog color */ glj.gljCheckGL(); addMouseListener(this); } public void cvsDispose() { System.out.println("destroy(): " + this); removeMouseListener(this); super.cvsDispose(); } public void reshape(int width, int height) { gl.glViewport(0,0,width,height); gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); if (width <= height) gl.glOrtho (-2.5f, 2.5f, -2.5f*(float)height/(float)width, 2.5f*(float)height/(float)width, -10.0f, 10.0f); else gl.glOrtho (-2.5f*(float)width/(float)height, 2.5f*(float)width/(float)height, -2.5f, 2.5f, -10.0f, 10.0f); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity (); } public void display() { if (glj.gljMakeCurrent() == false) return; gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); renderSphere(-2.0f, -0.5f, -1.0f); renderSphere(-1.0f, -0.5f, -2.0f); renderSphere(0.0f, -0.5f, -3.0f); renderSphere(1.0f, -0.5f, -4.0f); renderSphere(2.0f, -0.5f, -5.0f); gl.glFlush(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } private void renderSphere(float x, float y, float z) { gl.glPushMatrix(); gl.glTranslatef(x, y, z); long qobj = glu.gluNewQuadric(); glu.gluQuadricOrientation(qobj,GLU_OUTSIDE); glu.gluQuadricNormals(qobj,GLU_SMOOTH); glu.gluQuadricTexture(qobj,false); glu.gluSphere(qobj,0.4f,16,16); glu.gluDeleteQuadric(qobj); gl.glPopMatrix(); } // Methods required for the implementation of MouseListener public void mouseEntered( MouseEvent evt ) { } public void mouseExited( MouseEvent evt ) { } public void mousePressed( MouseEvent evt ) { if (fogMode == GL_EXP) { fogMode = GL_EXP2; System.out.println("Fog mode is GL_EXP2"); } else if (fogMode == GL_EXP2) { fogMode = GL_LINEAR; System.out.println("Fog mode is GL_LINEAR"); } else { fogMode = GL_EXP; System.out.println("Fog mode is GL_EXP"); } gl.glFogi(GL_FOG_MODE,fogMode); repaint(); } public void mouseReleased( MouseEvent evt ) { } public void mouseClicked( MouseEvent evt ) { } } }