/** * @(#) mipmap.java * @(#) author: Silicon Graphics, Inc. (converted to Java by Ron Cemer) */ /* * Copyright (c) 1993-1997, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. */ /* mipmap.c * This program demonstrates using mipmaps for texture maps. * To overtly show the effect of mipmaps, each mipmap reduction * level has a solidly colored, contrasting texture image. * Thus, the quadrilateral which is drawn is drawn with several * different colors. */ import java.applet.*; import java.awt.*; import java.awt.event.*; import java.lang.*; import java.util.*; import java.io.*; import java.util.*; import gl4java.GLContext; import gl4java.awt.GLCanvas; public class mipmap extends Applet { mipmapCanvas canvas = null; /* Initialize the applet */ public void init() { Dimension d = getSize(); setLayout(new BorderLayout()); canvas = new mipmapCanvas(d.width, d.height); add("Center", canvas); } /* Start the applet */ public void start() { } /* Stop the applet */ public void stop() { } /* Destroy the applet */ public void destroy() { canvas.cvsDispose(); } /* Local GLCanvas extension class */ private class mipmapCanvas extends GLCanvas { byte mipmapImage32[] = new byte[32*32*4]; byte mipmapImage16[] = new byte[16*16*4]; byte mipmapImage8[] = new byte[8*8*4]; byte mipmapImage4[] = new byte[4*4*4]; byte mipmapImage2[] = new byte[2*2*4]; byte mipmapImage1[] = new byte[1*1*4]; int texName; public mipmapCanvas(int w, int h) { super(w, h); GLContext.gljNativeDebug = false; GLContext.gljClassDebug = false; } public void preInit() { doubleBuffer = true; stereoView = false; } public void init() { System.out.println("init(): " + this); reshape(getSize().width, getSize().height); gl.glEnable(GL_DEPTH_TEST); gl.glShadeModel(GL_FLAT); gl.glTranslatef(0.0f, 0.0f, -3.6f); makeImages(); gl.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); int tnbuf[] = new int[1]; gl.glGenTextures(1, tnbuf); texName = tnbuf[0]; gl.glBindTexture(GL_TEXTURE_2D, texName); gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); gl.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); gl.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl.glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); gl.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage32); gl.glTexImage2D (GL_TEXTURE_2D, 1, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage16); gl.glTexImage2D (GL_TEXTURE_2D, 2, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage8); gl.glTexImage2D (GL_TEXTURE_2D, 3, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage4); gl.glTexImage2D (GL_TEXTURE_2D, 4, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage2); gl.glTexImage2D (GL_TEXTURE_2D, 5, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, mipmapImage1); gl.glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); gl.glEnable(GL_TEXTURE_2D); glj.gljCheckGL(); } public void cvsDispose() { System.out.println("destroy(): " + this); super.cvsDispose(); } public void reshape(int width, int height) { gl.glViewport(0,0,width,height); gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); glu.gluPerspective(60.0f,(float)width/(float)height,1.0f,30000.0f); gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); } public void display() { if (glj.gljMakeCurrent() == false) return; gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); gl.glBindTexture(GL_TEXTURE_2D, texName); gl.glBegin(GL_QUADS); gl.glTexCoord2f(0.0f,0.0f); gl.glVertex3f(-2.0f,-1.0f,0.0f); gl.glTexCoord2f(0.0f,8.0f); gl.glVertex3f(-2.0f,1.0f,0.0f); gl.glTexCoord2f(8.0f,8.0f); gl.glVertex3f(2000.0f,1.0f,-6000.0f); gl.glTexCoord2f(8.0f,0.0f); gl.glVertex3f(2000.0f,-1.0f,-6000.0f); gl.glEnd(); gl.glFlush(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } private void makeImages() { int i, j, idx; for (idx = i = 0; i < 32; i++) { for (j = 0; j < 32; j++) { mipmapImage32[idx++] = (byte)255; mipmapImage32[idx++] = (byte)255; mipmapImage32[idx++] = (byte)0; mipmapImage32[idx++] = (byte)255; } } for (idx = i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { mipmapImage16[idx++] = (byte)255; mipmapImage16[idx++] = (byte)0; mipmapImage16[idx++] = (byte)255; mipmapImage16[idx++] = (byte)255; } } for (idx = i = 0; i < 8; i++) { for (j = 0; j < 8; j++) { mipmapImage8[idx++] = (byte)255; mipmapImage8[idx++] = (byte)0; mipmapImage8[idx++] = (byte)0; mipmapImage8[idx++] = (byte)255; } } for (idx = i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { mipmapImage4[idx++] = (byte)0; mipmapImage4[idx++] = (byte)255; mipmapImage4[idx++] = (byte)0; mipmapImage4[idx++] = (byte)255; } } for (idx = i = 0; i < 2; i++) { for (j = 0; j < 2; j++) { mipmapImage2[idx++] = (byte)0; mipmapImage2[idx++] = (byte)0; mipmapImage2[idx++] = (byte)255; mipmapImage2[idx++] = (byte)255; } } mipmapImage1[0] = (byte)255; mipmapImage1[1] = (byte)255; mipmapImage1[2] = (byte)255; mipmapImage1[3] = (byte)255; } } }