package gl4java.drawable; import java.awt.event.*; import java.util.EventListener; import gl4java.*; /** Abstracts common functionality among the OpenGL components such as GLCanvas and GLJPanel. The GLDrawable/GLEventListener interfaces allow client code to draw using OpenGL without subclassing. */ public interface GLDrawable { /** Add a GLEventListener to this drawable. If multiple listeners are added to a given drawable, they are notified of events in an arbitrary order. */ public void addGLEventListener(GLEventListener listener); /** Remove a GLEventListener from this drawable. */ public void removeGLEventListener(GLEventListener listener); /** Gets the GL functions used by this drawable. When running on JDK 1.4 this will return a {@link gl4java.GLFunc14}. */ public GLFunc getGL(); /** Gets the GLU functions used by this drawable. When running on JDK 1.4 this will return a {@link gl4java.GLUFunc14}. */ public GLUFunc getGLU(); /** * Used to return the created GLContext */ public GLContext getGLContext(); /** * * This is the rendering-method called by * e.g.: {@link gl4java.awt.GLCanvas#display} or by * {@link gl4java.GLRunnable#run}. * *
* The default implementation of display() sends * preDisplay, display and postDisplay events to * all {@link gl4java.drawable.GLEventListener}s associated with this * GLDrawable in the above order. * *
*
reset timer for frame duration for_all(gl4java.drawable.GLEventListener) SEND preDisplay if( gljMakeCurrent() ) { for_all(gl4java.drawable.GLEventListener) SEND display gljSwap() gljFree() for_all(gl4java.drawable.GLEventListener) SEND postDisplay } stop timer for frame duration ** *
* If you use the subclassing model (as opposed to the * GLEventListener model), your subclass will redefine this to * perform its OpenGL drawing. In this case you MUST encapsulate * your OpenGL calls within: *
- glj.gljMakeCurrent() YOUR OpenGL commands here ! - glj.gljFree() ** * @return void * * @see gl4java.GLContext#gljMakeCurrent * @see gl4java.GLContext#gljFree * @see gl4java.GLContext#gljSwap * @see gl4java.drawable.GLEventListener#preDisplay * @see gl4java.drawable.GLEventListener#display * @see gl4java.drawable.GLEventListener#postDisplay */ public void display(); /** * this function can be called to force a repaint * * Repaints this component. * * This method causes a call to this component's update method * as soon as possible. */ public void repaint(); /** * the components listener's should be implemented also ! * since JDK 1.1 */ public void addComponentListener(ComponentListener l); public void removeComponentListener(ComponentListener l); public void addFocusListener(FocusListener l); public void addKeyListener(KeyListener l); public void removeFocusListener(FocusListener l); public void addMouseListener(MouseListener l); public void removeMouseListener(MouseListener l); public void addMouseMotionListener(MouseMotionListener l); public void removeMouseMotionListener(MouseMotionListener l); /** * JDK 1.2 the components listener's are left, * because of JDK 1.1 compatibility * public void addInputMethodListener(InputMethodListener l); public void removeInputMethodListener(InputMethodListener l); */ /** * JDK 1.3 the components listener's are left, * because of JDK 1.1 compatibility * public void addHierarchyListener(HierarchyListener l); public void removeHierarchyListener(HierarchyListener l); public void addHierarchyBoundsListener(HierarchyBoundsListener l); public void removeHierarchyBoundsListener(HierarchyBoundsListener l); */ /** * JDK 1.3 the listener's methods are left, * because of JDK 1.1 compatibility * since JDK 1.3, e.g. implemented within GLCanvas * public EventListener[] getListeners(Class listenerType); */ }