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import gl4java.GLContext;
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
public class GLLandScape1Applet extends Applet
implements MouseListener, KeyListener, ActionListener
{
GLLandScape1 landScape = null;
Button bTexture = null;
Button bShading = null;
Button bFog = null;
Button bNewFractal = null;
Button bInfo = null;
Button bFps; TextField tFps;
boolean gameOn = true;
SpeedTimer tMySpeed = null;
public void init()
{
init(0,0);
}
public void init(int w, int h)
{
super.init();
setLayout(new BorderLayout());
Panel glFeatures = new Panel();
glFeatures.setLayout(new GridLayout(6,1));
glFeatures.add(bTexture =new Button("Texture"));
glFeatures.add(bShading =new Button("Shading"));
glFeatures.add(bFog =new Button("Fogging"));
glFeatures.add(bNewFractal =new Button("Fractal"));
bTexture.addMouseListener(this);
bShading.addMouseListener(this);
bFog.addMouseListener(this);
bNewFractal.addMouseListener(this);
add("East", glFeatures);
Panel pFps = new Panel();
pFps.setLayout(new GridLayout(1,3));
pFps.add(bInfo =new Button("info"));
pFps.add(bFps =new Button("get fps"));
pFps.add(tFps =new TextField());
bInfo.addMouseListener(this);
bFps.addMouseListener(this);
tFps.addActionListener(this);
add("South", pFps);
if(w==0 && h==0)
{
Dimension d = getSize();
landScape= new GLLandScape1(d.width, d.height);
} else {
landScape= new GLLandScape1(w, h);
}
landScape.setAnimateFps(30.0);
landScape.addMouseListener(this);
landScape.addKeyListener(this);
tMySpeed = new SpeedTimer(landScape, 200);
landScape.requestFocus();
landScape.setMySpeed(0);
add("Center", landScape);
}
public void destroy()
{
landScape.stop();
landScape.cvsDispose();
landScape.removeMouseListener(this);
landScape.removeKeyListener(this);
}
public void start()
{
landScape.start();
}
public void stop()
{
landScape.stop();
}
public static void main( String args[] ) {
String gljLib=null;
String glLib=null;
String gluLib=null;
if(args.length>0)
gljLib = args[0];
if(args.length>1)
glLib = args[1];
if(args.length>2)
gluLib = args[2];
if(GLContext.loadNativeLibraries(gljLib, glLib, gluLib)==false)
System.out.println("GLCanvasV2 could not load native libs:"+
gljLib + ", " + glLib + ", " + gluLib);
GLContext.gljNativeDebug = false;
GLContext.gljClassDebug = false;
GLLandScape1Applet window =
new GLLandScape1Applet();
Frame f = new Frame();
f.add(window);
window.init(500,300);
f.pack();
f.setVisible(true);
f.addWindowListener( new WindowAdapter()
{
public void windowClosed(WindowEvent e)
{
System.exit(0);
}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
}
);
window.start();
}
// Methods required for the implementation of MouseListener
public void mouseEntered( MouseEvent evt )
{
Component comp = evt.getComponent();
if( comp.equals(landScape ) )
{
landScape.requestFocus();
}
}
public void mouseExited( MouseEvent evt )
{
}
public void mousePressed( MouseEvent evt )
{
}
public void mouseReleased( MouseEvent evt ) {
}
public void mouseClicked( MouseEvent evt )
{
Component comp = evt.getComponent();
if( comp.equals(bTexture ) )
landScape.setTexture( ! landScape.getTextureState());
else if( comp.equals(bNewFractal ) )
landScape.newFractal();
else if( comp.equals(bShading ) )
landScape.setFlatShading(!landScape.getFlatShadeState());
else if( comp.equals(bFog ) )
landScape.setFog( ! landScape.getFogState());
else if( comp.equals(landScape) )
landScape.setSuspended(false);
else if( comp.equals(bFps) )
{
double fps = 0;
landScape.stopFpsCounter();
fps=landScape.getFps();
tFps.setText(String.valueOf(fps));
landScape.resetFpsCounter();
}
else if( comp.equals(bInfo) )
{
InfoWin iw = new InfoWin();
}
}
public void keyTyped(KeyEvent e)
{
}
public void keyPressed(KeyEvent e)
{
int key = e.getKeyCode();
if( gameOn==true )
{
if ( key==KeyEvent.VK_LEFT )
{
landScape.myMove(landScape.TURNLEFT, 0.1f, true);
tMySpeed.start();
}
else if ( key==KeyEvent.VK_RIGHT )
{
landScape.myMove(landScape.TURNLEFT, -0.1f, true);
tMySpeed.start();
}
else if ( key==KeyEvent.VK_UP )
{
float v = tMySpeed.getSpeed();
if ( e.isShiftDown() )
{
tMySpeed.setSpeed(v+2.0f);
}
else {
tMySpeed.setSpeed(v+1.0f);
}
tMySpeed.start();
}
else if ( key==KeyEvent.VK_DOWN )
{
float v = tMySpeed.getSpeed();
if ( e.isShiftDown() )
tMySpeed.setSpeed(v/2.0f);
else
tMySpeed.setSpeed(v-1.0f);
tMySpeed.start();
}
else if ( key==KeyEvent.VK_PAGE_UP )
{
landScape.myMove(landScape.LOOKUP, 0.1f, true);
tMySpeed.start();
}
else if ( key==KeyEvent.VK_PAGE_DOWN )
{
landScape.myMove(landScape.LOOKUP, -0.1f, true);
tMySpeed.start();
}
else if ( key==KeyEvent.VK_END )
{
landScape.myMove(landScape.LOOKSET, 0f, true);
tMySpeed.start();
}
}
}
public void keyReleased(KeyEvent e)
{
int key = e.getKeyCode();
if( gameOn==true &&
( key==KeyEvent.VK_UP ||
key==KeyEvent.VK_DOWN
)
)
{
//ts.start();
}
else if( gameOn==true &&
( key==KeyEvent.VK_LEFT ||
key==KeyEvent.VK_RIGHT
)
)
{
//landScape.noMySpeed();
}
}
public void actionPerformed(ActionEvent event)
{
Object source = event.getSource();
if ( source == tFps )
{
try {
double FramesPerSec=
Double.valueOf(tFps.getText()).doubleValue();
landScape.setAnimateFps(FramesPerSec);
landScape.setSuspended(false);
} catch (NumberFormatException s) {
System.out.println("wrong fps format, use float ..");
}
}
}
class SpeedTimer implements Runnable {
protected Thread me = null;
protected boolean to=false, started=false;
protected int _t;
protected float speed = 0.0f;
protected GLLandScape1 _ls;
public SpeedTimer(GLLandScape1 ls, int t)
{ _ls=ls; _t=t; }
public void start()
{
if(me!=null) stop();
to=false;
started=true;
me = new Thread(this);
me.start();
}
public void stop() {
if(me!=null)
{
me.stop();
me=null;
started=false;
to=false;
}
}
public void run() {
if(me!=null)
{
try {me.sleep(_t,0);} catch (InterruptedException e){}
to=true;
while(speed>1.0f)
{
speed/=2.0f;
_ls.setMySpeed(speed);
try {me.sleep(_t,0);} catch (InterruptedException e){}
}
speed = 0.0f;
_ls.setMySpeed(0f);
}
}
public boolean isActive() { return to; }
public boolean isStarted() { return started; }
public float getSpeed() { return speed; }
public void setSpeed(float v)
{ speed=v;
_ls.setMySpeed(speed);
}
}
class InfoWin extends Frame
implements ActionListener
{
protected Button DismissButton;
String text =
"GLLandScape1 V 1.2\n"+
"by Sven Goethel\n"+
"\thttp://www.jausoft.com/gl4java.html\n"+
"\tmailto:gl4java@jausoft.com\n\n"+
"The original sources for the lanscape algorythms,\n"+
"are taken from Nicholas Anderson's Landscape V1.0 !\n"+
"\thttp://www.fortunecity.com/skyscraper/online/263\n"+
"\tmailto:andersnd@hotmail.com\n\n"+
"usage:\n"+
"\t ARROW-UP : accelerate\n"+
"\t ARROW-UP + SHIFT : accelerate fast \n"+
"\t ARROW-DOWN : de-accelerate\n"+
"\t ARROW-DOWN + SHIFT : de-accelerate fast\n"+
"\t ARROW-LEFT : turn left\n"+
"\t ARROW-right : turn right\n"+
"\t PAGE-UP : look-up\n"+
"\t PAGE-DOWN : look-down\n"+
"\t END : look normal\n\n"+
"Have a lot of fun - Sven Goethel\n";
public InfoWin()
{
setTitle("INFO");
setName("INFO");
setLayout(new BorderLayout());
add("Center", new TextArea(text, 25, 50));
add("South", DismissButton = new Button("dismiss"));
DismissButton.addActionListener(this);
pack();
setVisible(true);
toFront();
}
public void actionPerformed(ActionEvent event) {
if ( event.getSource() == DismissButton)
{
setVisible(false);
dispose();
}
}
}
}
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