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/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in adverti(float)Math.sing
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227f.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227f-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/*
* tesswind.c
* This program demonstrates the winding rule polygon
* tessellation property. Four tessellated objects are drawn,
* each with very different contours. When the w key is pressed,
* the objects are drawn with a different winding rule.
*/
import gl4java.utils.glut.*;
import gl4java.utils.glut.fonts.*;
import gl4java.utils.textures.*;
import gl4java.awt.*;
import java.applet.*;
import java.awt.*;
import java.awt.Dimension;
import java.awt.event.*;
import java.lang.*;
import java.util.*;
import gl4java.*;
public class tesswind extends Applet {
MyCanvas canvas = null;
boolean isAnApplet = true;
public void init()
{
Dimension d = getSize();
setLayout(new BorderLayout());
canvas = new MyCanvas (d.width, d.height);
add("Center", canvas);
}
public static void main( String args[] )
{
Frame mainFrame = new Frame("tessdemo");
tesswind applet = new tesswind();
applet.isAnApplet = false;
applet.setSize(400, 400);
applet.init();
applet.start();
mainFrame.add(applet);
mainFrame.pack();
mainFrame.setVisible(true);
}
public void start()
{
}
public void stop()
{
}
static final String MENU_1 = "Odd Winding";
static final String MENU_2 = "Nonzero Winding";
static final String MENU_3 = "Positive Winding";
static final String MENU_4 = "Negative Winding";
static final String MENU_5 = "ABS >= 2 Winding";
static final String MENU_SNAPSHOT = "Snapshot";
public static double rects[/*12*/][/*3*/] =
{ { 50.0, 50.0, 0.0},
{ 300.0, 50.0, 0.0},
{ 300.0, 300.0, 0.0},
{ 50.0, 300.0, 0.0},
{ 100.0, 100.0, 0.0},
{ 250.0, 100.0, 0.0},
{ 250.0, 250.0, 0.0},
{ 100.0, 250.0, 0.0},
{ 150.0, 150.0, 0.0},
{ 200.0, 150.0, 0.0},
{ 200.0, 200.0, 0.0},
{ 150.0, 200.0, 0.0} };
public static double spiral[/*16*/][/*3*/] =
{ { 400.0, 250.0, 0.0},
{ 400.0, 50.0, 0.0},
{ 50.0, 50.0, 0.0},
{ 50.0, 400.0, 0.0},
{ 350.0, 400.0, 0.0},
{ 350.0, 100.0, 0.0},
{ 100.0, 100.0, 0.0},
{ 100.0, 350.0, 0.0},
{ 300.0, 350.0, 0.0},
{ 300.0, 150.0, 0.0},
{ 150.0, 150.0, 0.0},
{ 150.0, 300.0, 0.0},
{ 250.0, 300.0, 0.0},
{ 250.0, 200.0, 0.0},
{ 200.0, 200.0, 0.0},
{ 200.0, 250.0, 0.0} };
public static double quad1[/*4*/][/*3*/] =
{ {50.0, 150.0, 0.0},
{350.0, 150.0, 0.0},
{350.0, 200.0, 0.0},
{50.0, 200.0, 0.0} };
public static double quad2[/*4*/][/*3*/] =
{ {100.0, 100.0, 0.0},
{300.0, 100.0, 0.0},
{300.0, 350.0, 0.0},
{100.0, 350.0, 0.0} };
public static double tri[/*3*/][/*3*/] =
{ {200.0, 50.0, 0.0},
{250.0, 300.0, 0.0},
{150.0, 300.0, 0.0} };
protected class MyCanvas extends GLCanvas
implements MouseListener, ActionListener
{
protected GLUTFunc glut = null;
boolean exit = false;
boolean mkNewLists = false;
int startList=-1;
private PopupMenu menu = null;
private boolean menu_showing = false;
TGATextureGrabber textgrab = null;
boolean doSnapshot=false;
public MyCanvas(int w, int h) {
super(w,h);
GLContext.gljNativeDebug = false;
GLContext.gljClassDebug = false;
}
double currentWinding = GLU_TESS_WINDING_ODD;
int currentShape = 0;
int tobj;
int list;
public void init() {
int i;
glut = new GLUTFuncLightImplWithFonts(gl, glu);
textgrab = new TGATextureGrabber(gl);
gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
gl.glShadeModel(GL_FLAT);
tobj = glu.gluNewTess();
glu.gluTessCallback ( tobj, GLU_TESS_VERTEX, gl,
"glVertex3dv", "([D)V",
3, 0, 0, 0, 0);
glu.gluTessCallback ( tobj, GLU_TESS_BEGIN, this,
"beginCallback", "(I)V",
0, 0, 0, 0, 0);
glu.gluTessCallback ( tobj, GLU_TESS_END, this,
"endCallback", "()V",
0, 0, 0, 0, 0);
glu.gluTessCallback ( tobj, GLU_TESS_ERROR, this,
"errorCallback", "(I)V",
0, 0, 0, 0, 0);
glu.gluTessCallback ( tobj, GLU_TESS_COMBINE, this,
"combineCallback", "([D[D[F[D)V",
3, 0, 0, 3, 0);
list = gl.glGenLists(4);
makeNewLists();
reshape(getSize().width, getSize().height);
glj.gljCheckGL();
menu = new PopupMenu("Options");
menu.add(MENU_1);
menu.add(MENU_2);
menu.add(MENU_3);
menu.add(MENU_4);
menu.add(MENU_5);
if(!isAnApplet)
menu.add(MENU_SNAPSHOT);
menu.addActionListener(this);
add(menu);
addMouseListener(this);
}
/* Make four display lists,
* each with a different tessellated object.
*/
void makeNewLists ()
{
int i;
glu.gluTessProperty(tobj, GLU_TESS_WINDING_RULE,
currentWinding);
gl.glNewList(list, GL_COMPILE);
glu.gluTessBeginPolygon(tobj, (double[])null);
glu.gluTessBeginContour(tobj);
for (i = 0; i < 4; i++)
glu.gluTessVertex(tobj, rects[i], rects[i]);
glu.gluTessEndContour(tobj);
glu.gluTessBeginContour(tobj);
for (i = 4; i < 8; i++)
glu.gluTessVertex(tobj, rects[i], rects[i]);
glu.gluTessEndContour(tobj);
glu.gluTessBeginContour(tobj);
for (i = 8; i < 12; i++)
glu.gluTessVertex(tobj, rects[i], rects[i]);
glu.gluTessEndContour(tobj);
glu.gluTessEndPolygon(tobj);
gl.glEndList();
gl.glNewList(list+1, GL_COMPILE);
glu.gluTessBeginPolygon(tobj, (double[])null);
glu.gluTessBeginContour(tobj);
for (i = 0; i < 4; i++)
glu.gluTessVertex(tobj, rects[i], rects[i]);
glu.gluTessEndContour(tobj);
glu.gluTessBeginContour(tobj);
for (i = 7; i >= 4; i--)
glu.gluTessVertex(tobj, rects[i], rects[i]);
glu.gluTessEndContour(tobj);
glu.gluTessBeginContour(tobj);
for (i = 11; i >= 8; i--)
glu.gluTessVertex(tobj, rects[i], rects[i]);
glu.gluTessEndContour(tobj);
glu.gluTessEndPolygon(tobj);
gl.glEndList();
gl.glNewList(list+2, GL_COMPILE);
glu.gluTessBeginPolygon(tobj, (double[])null);
glu.gluTessBeginContour(tobj);
for (i = 0; i < 16; i++)
glu.gluTessVertex(tobj, spiral[i], spiral[i]);
glu.gluTessEndContour(tobj);
glu.gluTessEndPolygon(tobj);
gl.glEndList();
gl.glNewList(list+3, GL_COMPILE);
glu.gluTessBeginPolygon(tobj, (double[])null);
glu.gluTessBeginContour(tobj);
for (i = 0; i < 4; i++)
glu.gluTessVertex(tobj, quad1[i], quad1[i]);
glu.gluTessEndContour(tobj);
glu.gluTessBeginContour(tobj);
for (i = 0; i < 4; i++)
glu.gluTessVertex(tobj, quad2[i], quad2[i]);
glu.gluTessEndContour(tobj);
glu.gluTessBeginContour(tobj);
for (i = 0; i < 3; i++)
glu.gluTessVertex(tobj, tri[i], tri[i]);
glu.gluTessEndContour(tobj);
glu.gluTessEndPolygon(tobj);
gl.glEndList();
}
public void display()
{
if(exit) return;
/* Standard GL4Java Init */
if( glj.gljMakeCurrent() == false )
{
System.out.println("problem in use() method");
return;
}
if(mkNewLists)
{
makeNewLists();
mkNewLists = false;
}
gl.glClear(GL_COLOR_BUFFER_BIT);
gl.glColor3f(1.0f, 1.0f, 1.0f);
gl.glPushMatrix();
gl.glCallList(list);
gl.glTranslatef(0.0f, 500.0f, 0.0f);
gl.glCallList(list+1);
gl.glTranslatef(500.0f, -500.0f, 0.0f);
gl.glCallList(list+2);
gl.glTranslatef(0.0f, 500.0f, 0.0f);
gl.glCallList(list+3);
gl.glPopMatrix();
if(!isAnApplet && doSnapshot)
{
doSnapshot=false;
textgrab.grabPixels(GL_BACK,
0, 0, cvsGetWidth(), cvsGetHeight());
textgrab.write2File("tesswind.tga");
}
/* For your animation dutys ;-) */
glj.gljSwap();
glj.gljCheckGL();
glj.gljFree();
}
public void beginCallback(int which)
{
gl.glBegin(which);
}
public void errorCallback(int errorCode)
{
String str;
gl.glColor3f( 0.9f, 0.9f, 0.9f );
gl.glRasterPos2i( 5, 5 );
str = glu.gluErrorString( errorCode );
glut.glutBitmapString(glut.GLUT_BITMAP_9_BY_15, str);
exit = true;
}
public void endCallback()
{
gl.glEnd();
}
/* combineCallback is used to create a new vertex when edges
* intersect. coordinate location is trivial to calculate,
* but weight[4] may be used to average color, normal, or texture
* coordinate data.
*/
/* ARGSUSED */
public void combineCallback(double coords[/*3*/], double data[/*4xn*/],
float weight[/*4*/], double[/*3*/] dataOut )
{
dataOut[0] = coords[0];
dataOut[1] = coords[1];
dataOut[2] = coords[2];
}
public void reshape(int w, int h)
{
gl.glViewport( 0, 0, w, h );
gl.glMatrixMode( GL_PROJECTION );
gl.glLoadIdentity();
if (w <= h)
glu.gluOrtho2D(0.0f, 1000.0f, 0.0f, 1000.0f * (double)h/(double)w);
else
glu.gluOrtho2D(0.0f, 1000.0f * (double)w/(double)h, 0.0f, 1000.0f);
gl.glMatrixMode(GL_MODELVIEW);
gl.glLoadIdentity();
}
// Methods required for the implementation of MouseListener
public void mouseEntered(MouseEvent evt)
{
}
public void mouseExited(MouseEvent evt)
{
}
public void mousePressed(MouseEvent evt)
{
if (!menu_showing)
{
if ((evt.getModifiers() & evt.BUTTON3_MASK) != 0)
{
menu_showing = true;
menu.show(this,evt.getX(),evt.getY());
}
}
else
{
menu_showing = false;
}
}
public void mouseClicked(MouseEvent evt)
{
}
public void mouseReleased(MouseEvent evt)
{
}
// Method required for the implementation of ActionListener
public void actionPerformed(ActionEvent evt)
{
String c = evt.getActionCommand();
if (c.equals(MENU_1))
{
currentWinding = GLU_TESS_WINDING_ODD;
}
else if (c.equals(MENU_2))
{
currentWinding = GLU_TESS_WINDING_NONZERO;
}
else if (c.equals(MENU_3))
{
currentWinding = GLU_TESS_WINDING_POSITIVE;
}
else if (c.equals(MENU_4))
{
currentWinding = GLU_TESS_WINDING_NEGATIVE;
}
else if (c.equals(MENU_5))
{
currentWinding = GLU_TESS_WINDING_ABS_GEQ_TWO;
}
else if (c.equals(MENU_SNAPSHOT))
{
doSnapshot=true;
}
if (menu_showing)
{
menu_showing = false;
}
mkNewLists = true;
repaint();
}
}
}
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