diff options
author | Sven Gothel <[email protected]> | 2010-06-26 06:59:48 +0300 |
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committer | Sven Gothel <[email protected]> | 2010-10-09 03:57:03 +0200 |
commit | e82d55e7ad9ec8ded84d8154d9e999655ce536c5 (patch) | |
tree | a18f254062af8be8afe41584c81d6aff2097ef64 | |
parent | 4c9d40cbb94ddbbc11fec4451e7efe268d96c4be (diff) |
GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding native repaint; NewtCanvasAWT focus fix
Support for native repaint, which shall call display() in case no animator is running.
GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread,
or no animator thread is running (issueing a display() call).
The impl resides in GLDrawableHelper.
GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display()
and after a dispose() call. It could miss the 1st display() call if added
after the setVisible(true) call - due to the native repainting.
The impl resides in GLDrawableHelper.
The Animator un-/registers itself at the GLAutoDrawable via setAnimator.
NEWT Window reparent always issues a resize() and display() call.
NEWT native Window uses direct send.*Event for input events (again),
instead of enqueueing it for performance.
NEWT Window implements all status change and Java native event callbacks,
instead of having duplicated code in all implementations.
NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
-rw-r--r-- | src/nativewindow/classes/com/jogamp/nativewindow/impl/RecursiveToolkitLock.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/nativewindow/classes/com/jogamp/nativewindow/impl/RecursiveToolkitLock.java b/src/nativewindow/classes/com/jogamp/nativewindow/impl/RecursiveToolkitLock.java index 236ef07..a3782d1 100644 --- a/src/nativewindow/classes/com/jogamp/nativewindow/impl/RecursiveToolkitLock.java +++ b/src/nativewindow/classes/com/jogamp/nativewindow/impl/RecursiveToolkitLock.java @@ -9,7 +9,7 @@ public class RecursiveToolkitLock { private Thread owner = null; private int recursionCount = 0; private Exception lockedStack = null; - private static final long timeout = 3000; // maximum wait 3s + private static final long timeout = 30000; // maximum wait 3s private static final boolean TRACE_LOCK = false; public Exception getLockedStack() { |