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authorSven Gothel <[email protected]>2023-05-21 09:19:12 +0200
committerSven Gothel <[email protected]>2023-05-21 09:19:12 +0200
commit325e5ed234a5e15f8f94eaa72dba6dbb619d490a (patch)
tree949b71f875581503ae9f69967f3e5728a45c4482
parente96f9b0c05b9fd5e47f55c2079271d6969a27a80 (diff)
AudioSink: Enhance description re 'AudioFrame' and 'frameDuration' also using enqueueData() -> 1 AudioFrame
-rw-r--r--src/java/com/jogamp/common/av/AudioSink.java25
1 files changed, 19 insertions, 6 deletions
diff --git a/src/java/com/jogamp/common/av/AudioSink.java b/src/java/com/jogamp/common/av/AudioSink.java
index e41aa8f..f6d9637 100644
--- a/src/java/com/jogamp/common/av/AudioSink.java
+++ b/src/java/com/jogamp/common/av/AudioSink.java
@@ -51,10 +51,16 @@ public interface AudioSink {
true /* fixed point */, false /* planar */, true /* littleEndian */);
/**
- * Abstract audio frame tracking {@link TimeFrameI} pts and size in bytes.
+ * Abstract audio frame containing multiple audio samples per channel, tracking {@link TimeFrameI} pts and size in bytes.
+ * <p>
+ * One {@link AudioFrame} may contain multiple pairs of samples per channel,
+ * i.e. this {@link AudioFrame} does not limit a frame to be one sample per channel.
+ * See its application in {@link AudioSink#enqueueData(int, ByteBuffer, int)}.
+ * </p>
* <p>
* Implementations may assign actual data to queue frames from streaming, see {@link AudioDataFrame}.
* </p>
+ * @see AudioSink#enqueueData(int, ByteBuffer, int)
*/
public static abstract class AudioFrame extends TimeFrameI {
protected int byteSize;
@@ -235,15 +241,20 @@ public interface AudioSink {
* {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help.
* </p>
* @param requestedFormat the requested {@link AudioFormat}.
- * @param frameDuration average frame duration in milliseconds.
- * May assist a caching {@link AudioFrame} based implementation to limit waiting when dequeuing frames, e.g. JOAL's ALAudioSink.
- * Also may assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink.
+ * @param frameDuration average {@link AudioFrame} duration hint in milliseconds.
+ * May assist to shape the {@link AudioFrame} buffer's initial size, its growth amount and limit
+ * using `initialQueueSize`, `queueGrowAmount` and `queueLimit`.
+ * May assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink.
* A value below 30ms or {@link #DefaultFrameDuration} may increase the audio processing load.
- * Set to {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>.
+ * Assumed as {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>.
* @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}.
+ * May be used with `frameDuration` to determine initial {@link AudioFrame} buffer size.
* @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}.
+ * May be used with `frameDuration` to determine {@link AudioFrame} buffer growth amount.
* @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}.
+ * May be used with `frameDuration` to determine {@link AudioFrame} buffer limit.
* @return true if successful, otherwise false
+ * @see #enqueueData(int, ByteBuffer, int)
*/
public boolean init(AudioFormat requestedFormat, int frameDuration,
int initialQueueSize, int queueGrowAmount, int queueLimit);
@@ -355,13 +366,15 @@ public interface AudioSink {
public int getFreeFrameCount();
/**
- * Enqueue <code>byteCount</code> bytes of the remaining bytes of the given NIO {@link ByteBuffer} to this sink.
+ * Enqueue <code>byteCount</code> bytes as a new {@link AudioFrame} to this sink.
* <p>
* The data must comply with the chosen {@link AudioFormat} as set via {@link #init(AudioFormat, float, int, int, int)}.
* </p>
* <p>
* {@link #init(AudioFormat, float, int, int, int)} must be called first.
* </p>
+ * @param pts presentation time stamp for the newly enqueued {@link AudioFrame}
+ * @param bytes audio data for the newly enqueued {@link AudioFrame}
* @returns the enqueued internal {@link AudioFrame}.
* @see #init(AudioFormat, float, int, int, int)
*/