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authorSven Gothel <[email protected]>2010-06-26 06:59:48 +0300
committerSven Gothel <[email protected]>2010-10-09 03:57:03 +0200
commite82d55e7ad9ec8ded84d8154d9e999655ce536c5 (patch)
treea18f254062af8be8afe41584c81d6aff2097ef64 /make/build-crosscompile.xml
parent4c9d40cbb94ddbbc11fec4451e7efe268d96c4be (diff)
GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding native repaint; NewtCanvasAWT focus fix
Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. NEWT Window reparent always issues a resize() and display() call. NEWT native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. NEWT Window implements all status change and Java native event callbacks, instead of having duplicated code in all implementations. NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
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