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authorSven Gothel <[email protected]>2023-05-04 23:19:43 +0200
committerSven Gothel <[email protected]>2023-05-04 23:19:43 +0200
commitc0027eb10c20e41bdcbb2aff3ecb00c5b6351f31 (patch)
treecd7eb94fd69ed95fcb327030439c0abad11b915c /make/scripts/adb-launch-main.sh
parent69f72ff942f8c4dfb990a9d816a18867e220854b (diff)
Roll back MacOS Min Version Requirement to 10.5 from 11.0 (macosx-version-min)
MacOSX compiler configuration. 2023-05-04 Actively supported architectures are 'x86_64' and 'arm64'. XCode 14.2 on a MacOS 12.6.5 x86_64 (mac-mini) machine is capable to produce fat-lipo code for MacOS >= 10.5 for 'x86_64' and 'arm64'. The MacOS SDK 11.3 has been re-added from a previous XCode installation. However, alternative source is <https://github.com/phracker/MacOSX-SDKs>. Only for using C++ and hence the C++ STL, the minimum version is 10.7 due to clang++ libc++. This is currently the case for JOAL's bundled openal-soft, as well as for JOGL's optional oculusvr-sdk (disabled).
Diffstat (limited to 'make/scripts/adb-launch-main.sh')
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