diff options
author | Sven Gothel <[email protected]> | 2023-05-21 13:05:29 +0200 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2023-05-21 13:05:29 +0200 |
commit | 5c33470aea6b30c81681992567d7c92e100bdab3 (patch) | |
tree | 1025a24ff9a786b2128fcc976d5d9a0257ffb181 /src/java/com/jogamp/common/av | |
parent | 325e5ed234a5e15f8f94eaa72dba6dbb619d490a (diff) |
AudioSink: Add getAvgFrameDuration(); API-Doc: Default*: 'frame' -> AudioFrame; init(): Use getAvgFrameDuration() for queue growth and limit.
This change renders buffer dequeueing, growth and limit sticking w/ [ms] values
while getAvgFrameDuration() assists frame count determination.
getAvgFrameDuration() is calculated when buffer is fully filled (queuedBytes / queuedFrames),
i.e. a proper representation to be used to dequeue in duration range
as well as for growth.
This further decouples the frameDuration{->Hint} parameter in init(),
as it is now only used for the initial buffer count (and latency adjustment).
Diffstat (limited to 'src/java/com/jogamp/common/av')
-rw-r--r-- | src/java/com/jogamp/common/av/AudioFormat.java | 4 | ||||
-rw-r--r-- | src/java/com/jogamp/common/av/AudioSink.java | 36 |
2 files changed, 25 insertions, 15 deletions
diff --git a/src/java/com/jogamp/common/av/AudioFormat.java b/src/java/com/jogamp/common/av/AudioFormat.java index 8102034..870ccd2 100644 --- a/src/java/com/jogamp/common/av/AudioFormat.java +++ b/src/java/com/jogamp/common/av/AudioFormat.java @@ -124,13 +124,15 @@ public class AudioFormat { * </pre> * <p> * Note: <code>frameDuration</code> can be derived by <i>sample count per frame and channel</i> - * via {@link #getSamplesDuration(int)}. + * via {@link #getSamplesDuration(int)} or by <i>byte count</i> via {@link #getBytesDuration(int)}. * </p> * <p> * Frame Time -> Frame Count * </p> * @param millisecs time in milliseconds * @param frameDuration duration per frame in milliseconds. + * @see #getSamplesDuration(int) + * @see #getBytesDuration(int) */ public final int getFrameCount(final int millisecs, final int frameDuration) { return Math.max(1, (int) ( (float)millisecs / (float)frameDuration + 0.5f )); diff --git a/src/java/com/jogamp/common/av/AudioSink.java b/src/java/com/jogamp/common/av/AudioSink.java index f6d9637..704c2a6 100644 --- a/src/java/com/jogamp/common/av/AudioSink.java +++ b/src/java/com/jogamp/common/av/AudioSink.java @@ -34,16 +34,16 @@ import jogamp.common.Debug; public interface AudioSink { public static final boolean DEBUG = Debug.debug("AudioSink"); - /** Default frame duration in millisecond, i.e. 1 frame per {@value} ms. */ + /** Default frame duration in millisecond, i.e. 1 {@link AudioFrame} per {@value} ms. */ public static final int DefaultFrameDuration = 32; - /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ + /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultInitialQueueSize = 16 * 32; // 512 ms - /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ + /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueGrowAmount = 16 * 32; // 512 ms - /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ + /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueLimitWithVideo = 96 * 32; // 3072 ms - /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 frames per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ + /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/ public static final int DefaultQueueLimitAudioOnly = 32 * 32; // 1024 ms /** Default {@link AudioFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, !planar, littleEndian]. */ @@ -241,22 +241,22 @@ public interface AudioSink { * {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help. * </p> * @param requestedFormat the requested {@link AudioFormat}. - * @param frameDuration average {@link AudioFrame} duration hint in milliseconds. - * May assist to shape the {@link AudioFrame} buffer's initial size, its growth amount and limit - * using `initialQueueSize`, `queueGrowAmount` and `queueLimit`. + * @param frameDurationHint average {@link AudioFrame} duration hint in milliseconds. + * May assist to shape the {@link AudioFrame} initial queue size using `initialQueueSize`. * May assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink. * A value below 30ms or {@link #DefaultFrameDuration} may increase the audio processing load. * Assumed as {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>. - * @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}. - * May be used with `frameDuration` to determine initial {@link AudioFrame} buffer size. - * @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}. - * May be used with `frameDuration` to determine {@link AudioFrame} buffer growth amount. + * @param initialQueueSize initial queue size in milliseconds, see {@link #DefaultInitialQueueSize}. + * May use `frameDurationHint` to determine initial {@link AudioFrame} queue size. + * @param queueGrowAmount queue grow size in milliseconds if queue is full, see {@link #DefaultQueueGrowAmount}. + * May use {@link #getAvgFrameDuration()} to determine {@link AudioFrame} queue growth amount. * @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}. - * May be used with `frameDuration` to determine {@link AudioFrame} buffer limit. + * May use {@link #getAvgFrameDuration()} to determine {@link AudioFrame} queue limit. * @return true if successful, otherwise false * @see #enqueueData(int, ByteBuffer, int) + * @see #getAvgFrameDuration() */ - public boolean init(AudioFormat requestedFormat, int frameDuration, + public boolean init(AudioFormat requestedFormat, int frameDurationHint, int initialQueueSize, int queueGrowAmount, int queueLimit); /** @@ -352,6 +352,14 @@ public interface AudioSink { public int getQueuedTime(); /** + * Returns average frame duration last assessed @ {@link #enqueueData(int, ByteBuffer, int)} when queue was full. + * <pre> + * avgFrameDuration = {@link #getQueuedTime()} / {@link #getQueuedFrameCount()} + * </pre> + */ + public int getAvgFrameDuration(); + + /** * Return the current audio presentation timestamp (PTS) in milliseconds. */ public int getPTS(); |