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authorSven Gothel <[email protected]>2013-01-31 21:15:32 +0100
committerSven Gothel <[email protected]>2013-01-31 21:15:32 +0100
commitb47d0d92dd222999bf38633de1cec8de6a7ad369 (patch)
tree764afc7741b6cb5cf3a11f5d4a8d3c117b3b5f0e /src/java/com/jogamp/common/nio/Buffers.java
parentc8de8fbf5d080b674b509763fbb7374c21ee705b (diff)
Android: Cleanup ClassLoaderUtil/LauncherUtil - Using cached parent ClassLoader for SYS-Packages w/ native libs, and non cached child ClassLoader for USR-Packages
Android's Dalvik VM, like a JVM, cannot load a native library from one location by multiple ClassLoader. Since we don't like to hardcode the system-packages, as it was before, i.e. "com.jogamp.common", "javax.media.opengl", we need to either copy the libs or use parenting of cached ClassLoader. The latter is chosen, since it's faster and uses less resources. - System-packages are passed through from the user 'List<String> LauncherUtil.BaseActivityLauncher::getSysPackages()' to the ActivityLauncher, which instantiates the ClassLoader. - No more hard-reference the system-packages in ClassLoaderUtil ("com.jogamp.common", "javax.media.opengl"), just use the new user provided system-packages. - The system-packages denominate a hash-key for caching, a new ClassLoader is created and mapped if it does not yet exist. - A non-chached user-packages ClassLoader is created using the cached system-packages ClassLoader as it's parent.
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