diff options
author | Sven Gothel <[email protected]> | 2012-03-17 21:15:49 +0100 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2012-03-17 21:15:49 +0100 |
commit | 235f8b1cbff8ed13071d5c19c0be492c0b25cb78 (patch) | |
tree | 659845e16bd69372bc7ddc3a42b3aa7130d18df5 /src/java/jogamp/android/launcher/LauncherMain.java | |
parent | 0cfc7847c58b51c9a26b50d905b592d1fc4c8578 (diff) |
Add 'asset' URLConnection; IOUtil uses URLConnection / incr. effeciency; Android ClassLoaderUtil cleanup;
- Add 'asset' URLConnection
- Please read API doc 'PiggybackURLConnection' and 'AssetURLConnection'
- Solves generic resource handling where platform locations may differ,
ie ClassLoader lookup on Android in the 'assets/' subfolder.
- New Android 'AssetDexClassLoader' uses 'assets/' folder for findResource(..)
- aapt.signed (our APK ant task)
- uses 'assets/' folder
- adds the 'assetsdir' attribute allowing to copy other assets into the APK
- IOUtil uses URLConnection / incr. effeciency
- using URLConnection on all getResource(..) since URL
is connected anyways for validation and URLConnection can be used by caller right away
- String getRelativeOf(URL, String) -> URL getRelativeOf(URL, String)
- preserves scheme, authority, etc
- simple parentOf handling, more efficient
- reusing new 'asset' protocol impl.
- Android ClassLoaderUtil cleanup;
- Use createClassLoader(..) impl for build-in static jogamp and user APKs,
which removes code redundancy
Tests: New code path, especially 'assets' are covered by new unit tests, no regressions on Linux.
Diffstat (limited to 'src/java/jogamp/android/launcher/LauncherMain.java')
-rw-r--r-- | src/java/jogamp/android/launcher/LauncherMain.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/java/jogamp/android/launcher/LauncherMain.java b/src/java/jogamp/android/launcher/LauncherMain.java index bbdee1d..eb56385 100644 --- a/src/java/jogamp/android/launcher/LauncherMain.java +++ b/src/java/jogamp/android/launcher/LauncherMain.java @@ -51,7 +51,7 @@ public class LauncherMain { userPackageNames.add("com.jogamp.opengl.test"); Looper.prepareMainLooper(); ActivityGroup activityGroup = new ActivityGroup(true); - ClassLoader cl = ClassLoaderUtil.createJogampClassLoaderSingleton(activityGroup, getUserPackageNames()); + ClassLoader cl = ClassLoaderUtil.createClassLoader(activityGroup, getUserPackageNames(), false); if(null != cl) { Class<?> activityClazz = Class.forName(getUserActivityName(), true, cl); Intent intent = new Intent(activityGroup, activityClazz); |