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authorSven Gothel <[email protected]>2009-05-29 01:47:02 +0000
committerSven Gothel <[email protected]>2010-04-19 00:56:21 +0200
commitb2a81dc8258720998c7c3a0d524cb7cdf3a60ba5 (patch)
tree1a1e3c39ee4b2e753926637fd258c9b6710b915a /src/native
parentc8642443f7c61dd1951c632f9bab053b223fefa5 (diff)
JOGL Added OpenGL 3.0 and 3.1 support 3.0 as part of GL2 (extensions only) 3.1 forward compatible as GL3, ie doesn't contain the GL2 fixed function stuff etc
Added code to retrieve a 3.0/3.1 context: X11/GLX and Windows/WGL TODO: MacOSX !! Updated GL and GLX extensions Fixing auto GLProfile selection, determine if GL2ES[1] uses GL2 or ES Usage of the unified GraphicsConfiguration of NativeWindow for all platforms. Sure, the broken OS (Win32/MacOSX) have a update mechanism for theit queried Capabilities after drawable creation. Adding X11/GLX GLXFBConfig usage and fixing it's attribute mapping Fixing GLX/X11 FBConfig/XVisual query function's memory leak, using a manual implementation, which copies the data and calls XFree. Added WGL extension WGL_ARB_create_context Tested: Linux x86 and x86_64 GL2, ES2 and ES1 Note: Nvidia driver couldn't make the succesfully created 3.1 context current. TODO: Verify Windows and MacOSX !! git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1919 232f8b59-042b-4e1e-8c03-345bb8c30851
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