diff options
Diffstat (limited to 'src/java/com/jogamp/common/av/AudioSink.java')
-rw-r--r-- | src/java/com/jogamp/common/av/AudioSink.java | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/src/java/com/jogamp/common/av/AudioSink.java b/src/java/com/jogamp/common/av/AudioSink.java index e41aa8f..f6d9637 100644 --- a/src/java/com/jogamp/common/av/AudioSink.java +++ b/src/java/com/jogamp/common/av/AudioSink.java @@ -51,10 +51,16 @@ public interface AudioSink { true /* fixed point */, false /* planar */, true /* littleEndian */); /** - * Abstract audio frame tracking {@link TimeFrameI} pts and size in bytes. + * Abstract audio frame containing multiple audio samples per channel, tracking {@link TimeFrameI} pts and size in bytes. + * <p> + * One {@link AudioFrame} may contain multiple pairs of samples per channel, + * i.e. this {@link AudioFrame} does not limit a frame to be one sample per channel. + * See its application in {@link AudioSink#enqueueData(int, ByteBuffer, int)}. + * </p> * <p> * Implementations may assign actual data to queue frames from streaming, see {@link AudioDataFrame}. * </p> + * @see AudioSink#enqueueData(int, ByteBuffer, int) */ public static abstract class AudioFrame extends TimeFrameI { protected int byteSize; @@ -235,15 +241,20 @@ public interface AudioSink { * {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help. * </p> * @param requestedFormat the requested {@link AudioFormat}. - * @param frameDuration average frame duration in milliseconds. - * May assist a caching {@link AudioFrame} based implementation to limit waiting when dequeuing frames, e.g. JOAL's ALAudioSink. - * Also may assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink. + * @param frameDuration average {@link AudioFrame} duration hint in milliseconds. + * May assist to shape the {@link AudioFrame} buffer's initial size, its growth amount and limit + * using `initialQueueSize`, `queueGrowAmount` and `queueLimit`. + * May assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink. * A value below 30ms or {@link #DefaultFrameDuration} may increase the audio processing load. - * Set to {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>. + * Assumed as {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>. * @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}. + * May be used with `frameDuration` to determine initial {@link AudioFrame} buffer size. * @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}. + * May be used with `frameDuration` to determine {@link AudioFrame} buffer growth amount. * @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}. + * May be used with `frameDuration` to determine {@link AudioFrame} buffer limit. * @return true if successful, otherwise false + * @see #enqueueData(int, ByteBuffer, int) */ public boolean init(AudioFormat requestedFormat, int frameDuration, int initialQueueSize, int queueGrowAmount, int queueLimit); @@ -355,13 +366,15 @@ public interface AudioSink { public int getFreeFrameCount(); /** - * Enqueue <code>byteCount</code> bytes of the remaining bytes of the given NIO {@link ByteBuffer} to this sink. + * Enqueue <code>byteCount</code> bytes as a new {@link AudioFrame} to this sink. * <p> * The data must comply with the chosen {@link AudioFormat} as set via {@link #init(AudioFormat, float, int, int, int)}. * </p> * <p> * {@link #init(AudioFormat, float, int, int, int)} must be called first. * </p> + * @param pts presentation time stamp for the newly enqueued {@link AudioFrame} + * @param bytes audio data for the newly enqueued {@link AudioFrame} * @returns the enqueued internal {@link AudioFrame}. * @see #init(AudioFormat, float, int, int, int) */ |