aboutsummaryrefslogtreecommitdiffstats
path: root/src/java/com/jogamp/common
diff options
context:
space:
mode:
Diffstat (limited to 'src/java/com/jogamp/common')
-rw-r--r--src/java/com/jogamp/common/av/AudioSink.java78
1 files changed, 36 insertions, 42 deletions
diff --git a/src/java/com/jogamp/common/av/AudioSink.java b/src/java/com/jogamp/common/av/AudioSink.java
index ac6441a..1b7b736 100644
--- a/src/java/com/jogamp/common/av/AudioSink.java
+++ b/src/java/com/jogamp/common/av/AudioSink.java
@@ -37,14 +37,10 @@ public interface AudioSink {
/** Default frame duration in millisecond, i.e. 1 {@link AudioFrame} per {@value} ms. */
public static final int DefaultFrameDuration = 32;
- /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
- public static final int DefaultInitialQueueSize = 16 * 32; // 512 ms
- /** Audio queue grow size in milliseconds. {@value} ms, i.e. 16 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
- public static final int DefaultQueueGrowAmount = 16 * 32; // 512 ms
- /** Audio queue limit w/ video in milliseconds. {@value} ms, i.e. 96 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
- public static final int DefaultQueueLimitWithVideo = 96 * 32; // 3072 ms
- /** Audio queue limit w/o video in milliseconds. {@value} ms, i.e. 32 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int, int, int)}.*/
- public static final int DefaultQueueLimitAudioOnly = 32 * 32; // 1024 ms
+ /** Initial audio queue size in milliseconds. {@value} ms, i.e. 16 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int)}.*/
+ public static final int DefaultQueueSize = 16 * 32; // 512 ms
+ /** Audio queue size w/ video in milliseconds. {@value} ms, i.e. 24 {@link AudioFrame}s per 32 ms. See {@link #init(AudioFormat, float, int)}.*/
+ public static final int DefaultQueueSizeWithVideo = 24 * 32; // 768 ms
/** Default {@link AudioFormat}, [type PCM, sampleRate 44100, sampleSize 16, channelCount 2, signed, fixedP, !planar, littleEndian]. */
public static final AudioFormat DefaultFormat = new AudioFormat(44100, 16, 2, true /* signed */,
@@ -233,7 +229,7 @@ public interface AudioSink {
* <p>
* May return {@link AudioSink#DefaultFormat} if undefined.
* </p>
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public AudioFormat getNativeFormat();
@@ -251,7 +247,7 @@ public interface AudioSink {
* </ul>
* </p>
* @see #getNativeFormat()
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
* @see #setChannelLimit(int)
* @see #isSupported(AudioFormat)
*/
@@ -260,7 +256,7 @@ public interface AudioSink {
/**
* Limit maximum supported audio channels by user.
* <p>
- * Must be set before {@link #getPreferredFormat()}, {@link #isSupported(AudioFormat)} and naturally {@link #init(AudioFormat, int, int, int, int)}.
+ * Must be set before {@link #getPreferredFormat()}, {@link #isSupported(AudioFormat)} and naturally {@link #init(AudioFormat, int, int)}.
* </p>
* <p>
* May be utilized to enforce 1 channel (mono) downsampling
@@ -270,7 +266,7 @@ public interface AudioSink {
* @see #getNativeFormat()
* @see #getPreferredFormat()
* @see #isSupported(AudioFormat)
- * @see #init(AudioFormat, int, int, int, int)
+ * @see #init(AudioFormat, int, int)
*/
public void setChannelLimit(final int cc);
@@ -279,7 +275,7 @@ public interface AudioSink {
* <p>
* The {@link #getPreferredFormat()} is used to validate compatibility with the given format.
* </p>
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
* @see #getPreferredFormat()
*/
public boolean isSupported(AudioFormat format);
@@ -296,35 +292,28 @@ public interface AudioSink {
* </p>
* @param requestedFormat the requested {@link AudioFormat}.
* @param frameDurationHint average {@link AudioFrame} duration hint in milliseconds.
- * May assist to shape the {@link AudioFrame} initial queue size using `initialQueueSize`.
* May assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink.
* A value below 30ms or {@link #DefaultFrameDuration} may increase the audio processing load.
* Assumed as {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>.
- * @param initialQueueSize initial queue size in milliseconds, see {@link #DefaultInitialQueueSize}.
- * May use `frameDurationHint` to determine initial {@link AudioFrame} queue size.
- * @param queueGrowAmount queue grow size in milliseconds if queue is full, see {@link #DefaultQueueGrowAmount}.
- * May use {@link #getAvgFrameDuration()} to determine {@link AudioFrame} queue growth amount.
- * @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}.
- * May use {@link #getAvgFrameDuration()} to determine {@link AudioFrame} queue limit.
+ * @param queueSize queue size in milliseconds, see {@link #DefaultQueueSize}.
* @return true if successful, otherwise false
* @see #enqueueData(int, ByteBuffer, int)
* @see #getAvgFrameDuration()
*/
- public boolean init(AudioFormat requestedFormat, int frameDurationHint,
- int initialQueueSize, int queueGrowAmount, int queueLimit);
+ public boolean init(AudioFormat requestedFormat, int frameDurationHint, int queueSize);
/**
- * Returns the {@link AudioFormat} as chosen by {@link #init(AudioFormat, float, int, int, int)},
+ * Returns the {@link AudioFormat} as chosen by {@link #init(AudioFormat, float, int)},
* i.e. it shall match the <i>requestedFormat</i>.
*/
public AudioFormat getChosenFormat();
/**
- * Returns the (minimum) latency in seconds of this sink as set by {@link #init(AudioFormat, float, int, int, int)}, see {@link #getDefaultLatency()}.
+ * Returns the (minimum) latency in seconds of this sink as set by {@link #init(AudioFormat, float, int)}, see {@link #getDefaultLatency()}.
* <p>
* Latency might be the reciprocal mixer-refresh-interval [Hz], e.g. 50 Hz refresh-rate = 20ms minimum latency.
* </p>
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public float getLatency();
@@ -353,12 +342,12 @@ public interface AudioSink {
/**
* Flush all queued buffers, implies {@link #pause()}.
* <p>
- * {@link #init(AudioFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int)} must be called first.
* </p>
* @see #play()
* @see #pause()
* @see #enqueueData(AudioFrame)
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public void flush();
@@ -367,41 +356,41 @@ public interface AudioSink {
/**
* Returns the number of allocated buffers as requested by
- * {@link #init(AudioFormat, float, int, int, int)}.
- * @see #init(AudioFormat, float, int, int, int)
+ * {@link #init(AudioFormat, float, int)}.
+ * @see #init(AudioFormat, float, int)
*/
public int getFrameCount();
/**
- * Returns the current enqueued frames count since {@link #init(AudioFormat, float, int, int, int)}.
- * @see #init(AudioFormat, float, int, int, int)
+ * Returns the current enqueued frames count since {@link #init(AudioFormat, float, int)}.
+ * @see #init(AudioFormat, float, int)
*/
public int getEnqueuedFrameCount();
/**
* Returns the current number of frames queued for playing.
* <p>
- * {@link #init(AudioFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int)} must be called first.
* </p>
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public int getQueuedFrameCount();
/**
* Returns the current number of bytes queued for playing.
* <p>
- * {@link #init(AudioFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int)} must be called first.
* </p>
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public int getQueuedByteCount();
/**
* Returns the current queued frame time in seconds for playing.
* <p>
- * {@link #init(AudioFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int)} must be called first.
* </p>
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public float getQueuedTime();
@@ -419,26 +408,31 @@ public interface AudioSink {
public int getPTS();
/**
+ * Return the last buffered audio presentation timestamp (PTS) in milliseconds.
+ */
+ public int getLastBufferedPTS();
+
+ /**
* Returns the current number of frames in the sink available for writing.
* <p>
- * {@link #init(AudioFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int)} must be called first.
* </p>
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public int getFreeFrameCount();
/**
* Enqueue <code>byteCount</code> bytes as a new {@link AudioFrame} to this sink.
* <p>
- * The data must comply with the chosen {@link AudioFormat} as set via {@link #init(AudioFormat, float, int, int, int)}.
+ * The data must comply with the chosen {@link AudioFormat} as set via {@link #init(AudioFormat, float, int)}.
* </p>
* <p>
- * {@link #init(AudioFormat, float, int, int, int)} must be called first.
+ * {@link #init(AudioFormat, float, int)} must be called first.
* </p>
* @param pts presentation time stamp in milliseconds for the newly enqueued {@link AudioFrame}
* @param bytes audio data for the newly enqueued {@link AudioFrame}
* @returns the enqueued internal {@link AudioFrame}.
- * @see #init(AudioFormat, float, int, int, int)
+ * @see #init(AudioFormat, float, int)
*/
public AudioFrame enqueueData(int pts, ByteBuffer bytes, int byteCount);
}