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-rw-r--r--src/java/com/jogamp/common/av/AudioSink.java17
1 files changed, 14 insertions, 3 deletions
diff --git a/src/java/com/jogamp/common/av/AudioSink.java b/src/java/com/jogamp/common/av/AudioSink.java
index 7f0c620..e41aa8f 100644
--- a/src/java/com/jogamp/common/av/AudioSink.java
+++ b/src/java/com/jogamp/common/av/AudioSink.java
@@ -50,6 +50,12 @@ public interface AudioSink {
public static final AudioFormat DefaultFormat = new AudioFormat(44100, 16, 2, true /* signed */,
true /* fixed point */, false /* planar */, true /* littleEndian */);
+ /**
+ * Abstract audio frame tracking {@link TimeFrameI} pts and size in bytes.
+ * <p>
+ * Implementations may assign actual data to queue frames from streaming, see {@link AudioDataFrame}.
+ * </p>
+ */
public static abstract class AudioFrame extends TimeFrameI {
protected int byteSize;
@@ -71,6 +77,9 @@ public interface AudioSink {
return "AudioFrame[pts " + pts + " ms, l " + duration + " ms, "+byteSize + " bytes]";
}
}
+ /**
+ * Audio data frame example of {@link AudioFrame} with actual audio data being attached.
+ */
public static class AudioDataFrame extends AudioFrame {
protected final ByteBuffer data;
@@ -226,9 +235,11 @@ public interface AudioSink {
* {@link #getPreferredFormat()} and {@link #getMaxSupportedChannels()} may help.
* </p>
* @param requestedFormat the requested {@link AudioFormat}.
- * @param frameDuration average or fixed frame duration in milliseconds
- * helping a caching {@link AudioFrame} based implementation to determine the frame count in the queue.
- * See {@link #DefaultFrameDuration}.
+ * @param frameDuration average frame duration in milliseconds.
+ * May assist a caching {@link AudioFrame} based implementation to limit waiting when dequeuing frames, e.g. JOAL's ALAudioSink.
+ * Also may assist to adjust latency of the backend, as currently used for JOAL's ALAudioSink.
+ * A value below 30ms or {@link #DefaultFrameDuration} may increase the audio processing load.
+ * Set to {@link #DefaultFrameDuration}, if <code>frameDuration < 1 ms</code>.
* @param initialQueueSize initial time in milliseconds to queue in this sink, see {@link #DefaultInitialQueueSize}.
* @param queueGrowAmount time in milliseconds to grow queue if full, see {@link #DefaultQueueGrowAmount}.
* @param queueLimit maximum time in milliseconds the queue can hold (and grow), see {@link #DefaultQueueLimitWithVideo} and {@link #DefaultQueueLimitAudioOnly}.