| Commit message (Collapse) | Author | Age | Files | Lines |
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default, if not specified otherwise in /home/sven/gluegen.properties
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they are a junit test.
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- Added JAR Manifest to native libs as well,
otherwise our chain would become mixed code.
- JNLP: Added update check = background
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also improved javadoc and fixed exception messages.
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n/a. Return 0 if not found, no Exception
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- ProcAddressTable is now the common superclass for all tables
- Removed ProcAddressHelpers and added FunctionAddressResolver extension mechanism
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git mv src/nativewindow/native/JVM_Tool.c src/native/common/JVM_Tool.c
git mv src/nativewindow/classes/com/jogamp/nativewindow/impl/NativeLibLoaderBase.java src/java/com/jogamp/common/jvm/JNILibLoaderBase.java
git mv src/nativewindow/classes/com/jogamp/nativewindow/impl/jvm/JVMUtil.java src/java/com/jogamp/common/jvm/JVMUtil.java
git mv src/nativewindow/classes/com/jogamp/nativewindow/impl/NWReflection.java src/java/com/jogamp/common/util/ReflectionUtil.java
Adding own JogampRuntimeException and Debug class
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exception handling in NWReflection and NativeLibLoaderBase. goal was to prevent catch(Throwable) and to fix or document empty catch blocks where it makes sense.
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X11AWTGLXGraphicsConfigurationFactory: Encapsule whole block in lock/unlock to minimize context switch
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2021 232f8b59-042b-4e1e-8c03-345bb8c30851
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NWReflection.isClassAvailable() if possible. NWReflection.getClass() takes boolean init.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1956 232f8b59-042b-4e1e-8c03-345bb8c30851
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JOGL_ALL . ./setenv-jogl.x86.sh JOGL_ALL - Java2D/GLJPanel: demos.jrefract.JRefract - GLCanvas: demos.gears.Gears - Newt/Nativewindow (demos.GLInfo, demos.es2.RedSquare, demos.es2.RedSquare) - with multiple instances of different GL profiles, ie java demos.es1.RedSquare -GLES2 -GLES1 java demos.GLInfo -GLES2 -GL2 - GL 3.1 test with demos.GLInfo java demos.GLInfo -GL3 java demos.GLInfo -GL3 -GL2 with NVIDIA 180.37.05
JOGL
Enable parallel GLProfiles:
- GL holds it's GLProfile
- GL / GLBase added:
hasGLSL()
getGLProfile()
- Removed all hardcoded GLProfile checks
- Make GLProfile an instance of GLCapabilities
- GLCapabilities needs GLProfile in constructor,
or null for the default GLProfile
- All GLProfiles are singelton mapped objects,
setup and verified at static init.
- All GLDrawableFactories in GLDrawableFactory are singelton objects,
setup at static init.
- GLDrawableFactories.getFactory() needs an argument,
which leads to GLProfile, ie
NativeWindow, AbstractGraphicsConfiguration, GLCapabilities or GLProfile.
- EGLDrawableFactory takes GLProfile as an argument,
being able to take the singleton role as ES1 or ES2
- EGLDrawableFactory loads ES & EGL libraries _local_,
otherwise the symbols produce a collision (Unix/PC-Emulation).
TODO: Check on Windows/WinCE !
- Fixing etc/profile.jogl JOGL_ALL
EGLGraphicsConfigurationFactory
- Added eglGetConfigs -> GLCapabilities -> eglChooseConfig,
in case the simple eglChooseConfig fails.
- Using given chooser, is null, use DefaultGLCapabilitiesChooser
Moved FixedFuncUtil.class -> jogl.util.jar,
otherwise the FixedFuncUtil pipeline cannot be used without emulation.
GLDrawable
Rename getChosenGLCapabilities() -> getGLCapabilities(),
since all GLCapabilities access functions return the current state.
Add getGLProfile()
NativeLibLoader[Base]
Added 'addLoaded' and 'isLoaded', so all LoadAction implementation
can use it and circumvent double library loading.
GlueGen
Split openLibrary -> openLibraryLocal / Global,
utilizing as an optional flag (global), which is true per default.
TODO: How to do this on Windows ?
TODO: Verify Windows and MacOSX !!
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1922 232f8b59-042b-4e1e-8c03-345bb8c30851
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3.1 forward compatible as GL3, ie doesn't contain the GL2 fixed function stuff etc
Added code to retrieve a 3.0/3.1 context: X11/GLX and Windows/WGL
TODO: MacOSX !!
Updated GL and GLX extensions
Fixing auto GLProfile selection, determine if GL2ES[1] uses GL2 or ES
Usage of the unified GraphicsConfiguration of NativeWindow
for all platforms. Sure, the broken OS (Win32/MacOSX) have
a update mechanism for theit queried Capabilities after drawable creation.
Adding X11/GLX GLXFBConfig usage and fixing it's attribute mapping
Fixing GLX/X11 FBConfig/XVisual query function's memory leak,
using a manual implementation, which copies the data and calls XFree.
Added WGL extension WGL_ARB_create_context
Tested: Linux x86 and x86_64 GL2, ES2 and ES1
Note: Nvidia driver couldn't make the succesfully created 3.1
context current.
TODO: Verify Windows and MacOSX !!
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1919 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1881 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1880 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1879 232f8b59-042b-4e1e-8c03-345bb8c30851
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1 NWI - Native windowing interface
Abstracts the the general NativeWindow interface and it's factory,
incl the basic JAWT and Xlib toolkit.
The latter was motivated to clean up the JOGL workspace,
and to allow other to reuse this part.
The generic core is nwi.core.jar, the AWT add-on is nwi.awt.jar.
2 JOGL - The OpenGL mapping
Further cleanup of the SPEC.
All non OpenGL toolkits are relocated to NWI and NEWT.
There is still openmax and the windows audio layer ..
Another cleanup of the fixed function pipeline emulation.
Moved utilities and implementations where they belong ..
Removed GLUnsupportedException.
Misc .. changes
3 NEWT - The new windowing toolkit
The generic NEWT, newt.core.jar.
The JOGL and AWT modules are seperate, newt.ogl.jar newt.awt.jar.
Their build can be switched off.
The modules source and builds resides in their own directory.
Because of their nature, they share the stub_includes, etc.
Each module has it's own ant build script
- build-nwi.xml
- build-jogl.xml
- build-newt.xml
They can be build at once using build.xml as ususal,
which just invokes the seperate build tasks.
if rootrel.build=build, then the build location is
jogl/build-nwi
jogl/build-jogl
jogl/build-newt
and the sources are under
jogl/src/nwi
jogl/src/jogl
jogl/src/newt
Tested: jogl-demos, d4; Linux, MacOsX; Nvidia
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1868 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1675 232f8b59-042b-4e1e-8c03-345bb8c30851
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don't remember the JVM static initialization rules which probably define why it was getting called twice
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1989 232f8b59-042b-4e1e-8c03-345bb8c30851
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is being used, hence it is no more required to use a ToolkitLock for X11 without AWT.
Removed X11 ToolkitLock in case of X11 without AWT,
which is being detected with the absence of the classes
java.awt.Component _AND_ javax.media.nativewindow.awt.AWTGraphicsDevice
or with the system property
java.awt.headless=true
Only in the Java2D/Swing case, one 'leaking' Display
is created within canCreateGLPbuffer().
- Workaround for Hotsport bugs #4395095, #6852404
4395095 JNI access to java.nio DirectBuffer constructor/accessor
6852404 Race condition in JNI Direct Buffer access and creation routines
- Added build.xml
-Dbuild.noarchives=true property to skip the time consuming
creation of zip archives.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1988 232f8b59-042b-4e1e-8c03-345bb8c30851
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javadoc changes/fixes.
- Fixing transparency values RGB[A] in GLX and EGL, adding those in GLCapabilities.
- Adding EGLPbuffer (untested yet)
Added EGLOnscreenContext, EGLOnscreenDrawable and EGLPbufferContext, EGLPbufferDrawable,
which completes the now abstract EGLContext and EGLDrawable.
- Decoupling EGLDrawableFactory and DynamicLookupHelper:
Since OpenGL ES has 2 libraries and hence 2 DynamicLookupHelper, one for each,
these are decoupled in EGLES1DynamicLookupHelper and EGLES2DynamicLookupHelper,
where each uses the base class EGLDynamicLookupHelper.
EGLDynamicLookupHelper act's also as the owner of these singleton instances.
EGLDrawableFactory is now pure singleton,
and has no more relation to the ES[12] libraries.
Still, GLDrawableFactory.getFactory(GLProfile) stays, due to the selection
of the right factory, ie EGLDrawableFactory or a native one (X11GLX, WindowsWGL or MacOSXCGL).
Added GLDrawableImpl.getDynamicLookupHelper().
DynamicLookupHelper implementation is pushed down to the specialisation of GLDrawableImpl,
hence removed GLDrawableImpl implements DynamicLookupHelper.
- Fixing Locking
- Always throw an Exception if unlock is called without being locked.
- Removed NativeWindow.LOCK_NOT_SUPPORTED, since it made the locking state ambiguos.
- Using a generated Exception at locking to mark the object locked,
and to let it throw in case of double locking.
- Removed redundant lockToolkit() calls, where lockSurface() calls are made
- Fixing GLWindow wrapped toolkit (e.g. AWTWindow) usage
- In case the passed NativeWindow only contains a wrapper window,
we use the NativeWindowFactory.getNativeWindow() pipeline to produce a valid
NativeWindow. This object is only referenced within the drawable, hence we have
to use it for actual NativeWindow related operations.
- Add setVisible(): lockSurface()/unlockSurface() to allow getting the windowHandle
- Overwriting all drawable related Window method's, using the drawable's NativeWindow if exists.
- getNativeWindow()
- lockSurface()/unlockSurface()/..
- getWindowHandle()/getSurfaceHandle()
- Fix NativeWindowFactory.getNativeWindowType(),
so the custom and pure values are set once (static init) - not overwritten (prev. bug).
- NEWT: Added WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY support in AWTWindow.
Now the proper dispose() calls are made to all GLEventListeners if the AWT window
is being closed - before it is actually destroyed.
- Threading now uses the AWTThreadingPlugin,
a ThreadingPlugin interface AWT implementation, containing the refactored
Threading code.
- Reintroduced getChosen*Capabilities and getRequested*Capabilites,
where get*Capabilities is renamed back to getRequested*Capabilities.
The semantics are necessary to allow the drawables (and NativeWindow)
to be regenerated in case of a device change in a multihead environment.
Otherwise there is a risk that recursive choosing of the Capabilities
will degenerate the result.
- Multihead logic ..
Exception: Xinerama, where all monitors share the same static configuration,
and the window handle 'survive'
X11, MacOSX and Win32 with a Xinerama behavior
1) Recognition of a display/screen/surface change
- It is prooven that the JAWT model (JAWT_LOCK_SURFACE_CHANGED)
while locking the surface is not reliably propagated, ie doesn't work here,
if the display change happens.
- AWT's Canvas.getGraphicsConfiguration() can reliably being used
to detect this case, ie compare the old GraphicsConfiguration with the new one.
- A solution for other native windowing toolkits must be found,
ie query the current underlying pixel-configuration, if it changed - act.
In which case the the following shall be done:
2.0) - notify all GLEventListener via the dispose(GLAutoDrawable)
2.1) - destroy the OpenGL context
2.2) - call GLDrawable's setRealized(false)
2.3) - call GLDrawable's setRealized(true)
2.4) - create a new OpenGL context
2.5) - notify all GLEventListener via the init(GLAutoDrawable)
Steps 2.0 - 2.5 are executed with GLAutoDrawable's dispose(true) call.
Step 2.3, setRealized(true) on GLDrawable shall:
2.3.1) - Choose the GLCapabilities again, based on the requested ones,
and update the choosen ones in the AbstractGraphicsConfiguration.
2.3.2) - Update AbstractScreen within the new AbstractGraphicsConfiguration to
reflect the possible screen change.
DONE: Xinerama mode: X11 + Xinerama, MacOSX
DONE: Introducing GLAutoDrawable.dispose(boolean regenerate)
DONE: 2.3.1 on setRealized(true): Windows, MacOSX (implicit on createContext)
TODO: Windows setRealized(true) on AWT Canvas getGraphicsConfiguration(),
can't lock the JAWT surface sometimes - exception, code disabled, see GLCanvas.java
TODO: 2.3.1 on setRealized(true): X11 and EGL
TODO: Find a test case, without Xinerama behavior
TODO: Code for Newt/NativeWindow to detect (1) and propagate GLAutoDrawable's dispose(true).
TESTS:
- MacOSX (Xinerama) OK
- X11
-TwinView (NV) OK
-Xinerama (NV) OK
- Win32 (Xinerama) OK
- GLAutoDrawable's dispose(true)
-
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1929 232f8b59-042b-4e1e-8c03-345bb8c30851
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NativeWindowFactory introduced an undesirable dependence between the windowing toolkit, which can be replaced via NativeWindowFactory, and the library which implements the selection algorithm, for example OpenGL. This would prevent, for example, an easy SWT port of JOGL.
To fix this, refactored chooseCapabilities into new
GraphicsConfigurationFactory, the default implementation of which is
currently a no-op on X11 platforms, and which is provided by JOGL in a
toolkit-agnostic manner via GLX. Refactored OpenGL portions of
Capabilities class back into GLCapabilities. Reintroduced
GLCapabilitiesChooser interface for compatibility and to avoid having
to import javax.media.nativewindow classes in most user code.
Fixed problem in GLProfile where failures to load native libraries
were being squelched. Reorganized build to have all outputs under
build/ directory.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1884 232f8b59-042b-4e1e-8c03-345bb8c30851
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NWReflection.isClassAvailable() if possible. NWReflection.getClass() takes boolean init.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1956 232f8b59-042b-4e1e-8c03-345bb8c30851
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initialization of the AWT, in particular on Mac OS X, where doing so was causing crashes during Newt initialization
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1953 232f8b59-042b-4e1e-8c03-345bb8c30851
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NativeWindowFactory introduced an undesirable dependence between the windowing toolkit, which can be replaced via NativeWindowFactory, and the library which implements the selection algorithm, for example OpenGL. This would prevent, for example, an easy SWT port of JOGL.
To fix this, refactored chooseCapabilities into new
GraphicsConfigurationFactory, the default implementation of which is
currently a no-op on X11 platforms, and which is provided by JOGL in a
toolkit-agnostic manner via GLX. Refactored OpenGL portions of
Capabilities class back into GLCapabilities. Reintroduced
GLCapabilitiesChooser interface for compatibility and to avoid having
to import javax.media.nativewindow classes in most user code.
Fixed problem in GLProfile where failures to load native libraries
were being squelched. Reorganized build to have all outputs under
build/ directory.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1884 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1881 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1880 232f8b59-042b-4e1e-8c03-345bb8c30851
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git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1879 232f8b59-042b-4e1e-8c03-345bb8c30851
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