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* Archive: add timestamp; javadoc with 1.5Sven Gothel2010-11-091-2/+6
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* Adding developer zip archive, which is being reused for deployment.Sven Gothel2010-11-092-7/+46
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* Gluegen: Types (stddef/stdint), Header and Predefined Macro ChangeSven Gothel2010-11-0922-84/+249
| | | | | | | | | | | | | Read API doc ad GlueGen.java New predefined types: wchar_t, intptr_t, uintptr_t New reusable headers for gluegen usage: make/stub_includes/gluegen for native usage: make/stub_includes/platform New predefined macro #define __GLUEGEN__ 2
* Proper antlr.jar in NB projects.xml (2nd try)Sven Gothel2010-11-082-5/+5
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* Changed license (-> BSD) and content (minimum tokens) of dynamic-linker.hSven Gothel2010-11-082-45/+47
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* Reformated license tagSven Gothel2010-11-081-29/+28
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* Clarified cgram license, ie TNode.javaSven Gothel2010-11-082-2/+90
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* PCPP: Let '#error token' throw an exception with the message; Note: #warning ↵Sven Gothel2010-11-083-3/+7
| | | | needs to be quoted when having seperators
* Fix PCPP 'define' case; Keep PCPP output file if 'debug' ; GlueGen uses PCPP ↵Sven Gothel2010-11-075-21/+47
| | | | | | | | | | | | | | | | | | | | | | | | in same thread via File. Fix PCPP 'define' case ------------------------ A recursive define like: #define LALA ((int)1) #define LILI LALA was streamed out of PCPP, even though such 'macro defines' like #define LILI ((int)1) are disabled due to the parsers inability to digg those. Added test on macro definition for replaced values. GlueGen uses PCPP in same thread via File ------------------------------------------ To ease debugging we call PCPP from the same thread and use normal temp files as i/o. Keep PCPP output file if 'debug' --------------------------------- Keep temp outfile if debug is enabled
* PCPP: Add '# <line> <file>' pass through ; Fix NB antlr.jar referenceSven Gothel2010-11-072-2/+12
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* Gluegen/PCPP: Refined PCPP if-elif-else-endif ; Add 'dumpCPP' option to ↵Sven Gothel2010-11-074-78/+126
| | | | direct PCPP to dump the output to stderr as well
* Fix PCPP encapsualted if/if blocksSven Gothel2010-11-073-18/+109
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* PCPP Test: Add ifndef testsSven Gothel2010-11-072-1/+24
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* PCPP: Add file and linenumber in exceptionsSven Gothel2010-11-071-3/+4
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* Tests: Enable all tests ; Remove 'test' target -> 'junit.run' ; Fix junit ↵Sven Gothel2010-11-072-42/+42
| | | | | | | | | | | | chained tests; Enable all tests - Remove 'test' target -> 'junit.run' - calls build.xml tests first, then - calls build-junit.xml tests - build.xml unit tests were disabled, enable them via junit.run
* Enable ant based single test scriptSven Gothel2010-11-071-2/+19
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* Fix testSven Gothel2010-11-071-2/+3
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* PCPP: Fix ifdef/ifndef, if, elif and endif correct ; Enhanced PCPP testsSven Gothel2010-11-073-24/+97
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* com.sun -> com.jogampSven Gothel2010-11-0714-0/+0
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* gluegen-rt-cdc.jar -> gluegen-rt.cdc.jar to comply with JOGL cdc naming ↵Sven Gothel2010-11-072-9/+9
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* Relocation: GlueGen GL Parts to JoglSven Gothel2010-11-061-3/+1
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* Relocation: GlueGen GL Parts to JoglSven Gothel2010-11-063-981/+0
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* Renamed com.sun.gluegen -> com.jogamp.gluegenSven Gothel2010-11-0677-156/+177
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* RELOCATION: GlueGen OpenGL parts back to JoglSven Gothel2010-11-067-2563/+0
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* Avoid NPESven Gothel2010-11-063-5/+15
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* Fixed benchmarking bugs in primitive HashMap test.Elijah C. Menifee2010-11-062-20/+29
| | | | | | | | | | | | | | | | | | | | | | Both IntIntHashMapTest and LongIntHashMapTest failed to reset test start time. The time values for intmapGetTime,mapGetTime,intmapRemoveTime,and mapRemoveTime all used the start time value from mapPutTime. This caused the following to be always/guarenteed to be true: mapPutTime < intmapGetTime < mapGetTime < intmapRemoveTime < mapRemoveTime thus not actually testing the following asserts: assertTrue("'get' too slow", intmapGetTime <= mapGetTime); assertTrue("'remove' too slow", intmapRemoveTime <= mapRemoveTime); In addition the results of the test were being printed before the actual test ran. Changed code to reset time to System.nanoTime() prior to each for loop, and moved time calculation and result output to below the test for loop. I also improved the output of the test info, by including the warmup status on benchmark start.
* removed ancient GL4Java file (ConvertFromGL4Java).Michael Bien2010-11-061-91/+0
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* Fix native type representation; Retain typedef declName in resulting Type ↵Sven Gothel2010-11-0620-104/+237
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | for variables; Misc Fix native type representation ---------------------------------- The following custom types were previously build-in: __int32, __int64 Adding the following native build-in types (necessary): ptrdiff_t, size_t These compiler/platform specific types shall not be typedef'ed via header files. Hence we provide proper typing for such, as the compiler would do. Adding the following native build-in types (convenience): int32_t, uint32_t, int64_t, uint64_t These are provided due to their lack of support on certain platforms, and probable source of bugs, when defined by the user. Retain typedef declName in resulting Type for variables. -------------------------------------------------------- Adding Clonable to all cgram Type derivations. Assume use case: typedef khronos_ssize_t GLsizeiptr typedef size_t khronos_ssize_t The previous code picked a one level depth type in the dictionary if exists. Hence it made khronos_ssize_t visible in the javadoc and native code. It is our believe that the generated native code, as well as the javadoc comments shall reflect the original GlueGen'ed API and it's types. Also, aliasing or reducing native types via GlueGen could result in plattorm dependencies and in worst cases, incompatible native types. This patch clones the 1 level depth Type (typedef), clones it and sets the declName, so it's visible to the GlueGen layers. Misc ------- GlueGen's debug flag is passed to HeaderParser, where it traces misc information.
* add 'base.compile' target to skip compiling unit tests for faster ↵Sven Gothel2010-11-061-1/+3
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* Adding 'containsSafe' .. allowing verification of hash codeSven Gothel2010-11-051-2/+18
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* Sort compiler/linker configs and add __unix__ and DEBUG defines as ↵Sven Gothel2010-11-051-85/+126
| | | | appropriate for all.
* Updated list of OpenGL extension vendor suffixesSven Gothel2010-11-041-0/+6
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* Fix PCPP 'elif' case; Adding PCPP #error/#warning; Adding debug mode.Sven Gothel2010-11-043-13/+72
| | | | | | | | | | | | | | | | | | Fix PCPP 'elif' case ---------------------- Use the evaluated expression after the 'elif' statement as well. This was always true for 'if'. Otherwise the file obviously won't get parsed correctly, ie it was always assuming 'true'. Adding PCPP #error/#warning ---------------------------- LOG all occurence of #error and #warning CPP directives Adding debug mode. ---------------------- Add '--debug' commandline flag and 'debug' property for ant task, which enables debug mode of PCPP.
* TestRecursiveLock01: Reduce threads/loop, otherwise slow machines will time outSven Gothel2010-11-022-14/+14
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* RecursiveLock: TRACE_LOCK: StackTrace -> err.printlnSven Gothel2010-10-291-2/+4
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* ArrayHashSet: List toList() -> ArrayList toArrayList()Sven Gothel2010-10-261-7/+11
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* ArrayHashSet: Add 'getOrAdd(key)' identity method to conveniently get the ↵Sven Gothel2010-10-232-5/+41
| | | | identity or add it, if not exist yet
* New jogamp.common.util.ArrayHashSet, providing O(1) queries/add and identity ↵Sven Gothel2010-10-235-20/+608
| | | | operations
* Moved locking to: com.jogamp.common.util.locks ; Better abstraction ; Misc ↵Sven Gothel2010-10-149-66/+302
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* fix runtest.sh scriptsSven Gothel2010-10-091-7/+12
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* Added TestRecursiveToolkitLock; junit.run: disable inner classes in batch runSven Gothel2010-10-092-1/+283
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* RecursiveToolkitLock relocation to gluegen finishedSven Gothel2010-10-091-2/+3
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* Fix RecursiveToolkitLock: Implement complete fair FIFO scheduler ↵Sven Gothel2010-10-091-30/+67
| | | | (wait-interrupt) using a LinkedList
* Fix: NativeWindow RecursiveToolkitLock, GLWindow lockSurface/unlockSurfaceSven Gothel2010-10-091-67/+101
| | | | | | | | | | | | Fix: NativeWindow RecursiveToolkitLock - Use notify(), instead of notifyAll(), so only one thread is being awakened for the single resource. Otherwise starvation and timeout happen, since the oldest thread might not get waken up (earlier than other threads) within timeout. - Inner class for all synchronized (flow/mem) fields for easier fine grained sync/lock. Fix: GLWindow lockSurface/unlockSurface - Enter locked surface block only if surface lock could be acquired
* RecursiveToolkitLock default TO 5sSven Gothel2010-10-091-1/+1
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* NEWT: Fix Display/Window/Screen OO Identity, Reparenting and requestFocusSven Gothel2010-10-091-2/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow: Interface NativeWindow changes: - Remove 'throws' qualifier in lockSurface(), since it is not - Adding convenient 'one call' isSurfaceLockedByOtherThread() - Adding getSurfaceLockOwner() NEWT Window/GLWindow: - Unclutter Window/GLWindow relationship - save Window's indentity GLWindow's role is a GLAutoDrawable implementation aggregating (maybe even compositioning) a Window. The previous implementation just derived from the Window implementation, overwriting methods and fields - impossible to ensure sanity / completness. It was also not ensured that the added functionality of GLWindow (setVisible, destroy, ..) has been issued in case of handling the aggregated Window alone (window callbacks, ..). To solve this issue in a 1st attempt without changing the GLWindow API, Window is just an interface, being implemented by their specializations, hence sanity is intrinsic. GLWindow's added functionality is ensured by a Window.LifecycleHook interfaced implementation, registered at the aggregated Window. - Screen and Window are interfaces now (new files) - Display is an abstract class. - Their (abstract) implementations resides in impl/<BaseName>Impl - GLWindow implements Window as well - Remove Screen reference handled by setScreen(Screen) method. - Lock native parentWindow if used (createNative/reparenting) - Move lockSurface/unlockSurface from unchecked override pattern to an callback style using abstract methods lockSurfaceImpl/... - Sorting all methods to semantic sections, abstract, superinterface, .. - Reparenting: Handling different reparenting situations: - Unchanged - No change - Native Reparenting - Compatible Display/Screen, try native reparenting - Native (Re)Creation - Use destroy/create pattern - Native Creation Pending - Create later - setUndecorated() calls reconfigure Window now, ie tries to change the window actually - Don't issue 'requestFocus()' directly from the native implementation anymore, call it from the Java code. - Window/GLWindow/NewtFactory: Constructor simplification Avoid explosion of constructor overloading, ie removing the 'undecorated' variant, since this is redundant due to the 'setUndecorated(boolean)' method. - Fixed/added API documentation
* NEWT: Changed Lifecycle of Display/Screen (part 2)Sven Gothel2010-10-091-1/+1
| | | | | | | | | | | | | | | | | | | | | Window Reparenting (unification): On the fly Display/Screen creation resides in NewtFactory. Reparenting logic within Window. Handles all reparenting cases now: ACTION_NONE, ACTION_SOFT_REPARENTING, ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION - out.println -> err.println ++++ - Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1 - Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished. - +++ Needs more testing. Deadlocks: AWT/NEWT parenting.
* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-10-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; Fix reparent/fullscreen New: NEWT Native Repaint ========================= Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. New: NEWT AWT/NEWT Parenting Focus Handling ============================================ Introducing Window.FocusRunnable, to be registered at the NEWT Window, which will be executed before the native focus claim. Window.FocusRunnable's run method returns a boolean, which determines whether the native implementation shall proceed claiming the native focus. This API focus hook is necessary to allow an optional underlying windowing toolkit, ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent. Fix: GLEventListener / GLDrawableHelper ======================================== GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. Fix: Misc NEWT ============== Window reparent issues a resize() and display() call, if it is visible. native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. Window impl all status change native event Java callbacks, instead of having duplicated code in all implementations. Fullscreen, reposition at zero. Reparent/Fullscreen repaint if visible. Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-10-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; NewtCanvasAWT focus fix Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. NEWT Window reparent always issues a resize() and display() call. NEWT native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. NEWT Window implements all status change and Java native event callbacks, instead of having duplicated code in all implementations. NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
* Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: ↵Sven Gothel2010-10-091-6/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc .. TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.