| Commit message (Collapse) | Author | Age | Files | Lines |
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simple primitive stack implementation.
Currently only FILO put/get operations are implemented using either
primitive arrays as I/O itself or <Type>Buffer.
Unit tests are included..
Note: Only FloatStack is implemented in a manual, where others (IntegerStack)
is derived (generated) from it. Same goes w/ unit tests.
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jogamp-androidtasks.xml was using ANDROID_SDK_HOME, -> ANDROID_HOME
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Intuitively I assumed ANDROID_SDK_HOME to be pointing to the SDK root dir,
however this is not true: Semantics by Android tools are:
ANDROID_SDK_HOME - Users ~/.android folder
ANDROID_HOME - SDK root folder
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in case leading non digits appear.
'\D.*' matches a leading non-digit and then any character.
First the string is tokenized by delim:
"OpenGL ES GLSL ES 1.0.16" -> "OpenGL ES GLSL ES 1", "0", "16"
Enhance pattern as follows and access collected group if matching:
// group1: \D* == leading non digits, optional
// group2: \d* == digits
// group3: .* == any pending chars, optional
final java.util.regex.Pattern nonDigitsCutOff = java.util.regex.Pattern.compile("(\\D*)(\\d*)(.*)");
Reorganized storage from atomic values to int[3] array, allowing simple pattern matching loop.
Added unit test.
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util. ValueConv for primitive type value conversion
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- linker.cfg.linux
- linker.cfg.linux.x86
- linker.cfg.linux.amd64
- linker.cfg.linux.armv6
- linker.cfg.solaris
- linker.cfg.solaris.spacv9
- linker.cfg.solaris.amd64
- linker.cfg.macosx
- linker.cfg.linux64.mingw64
- linker.cfg.linux64.mingw32
- linker.cfg.win32.mingw32
- linker.cfg.win32.mingw64
- android.armv6
- android.armv7
- linux.armv6
- linux.armv6hf
These flags shall now go through autobuild and results will be validated,
i.e.:
- working
- memory footprint
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same port w/ subsequent instance, i.e. overcome TO state when JVM crashed
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non native unix.
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(gluegen-rt-android.jar) if android SDK JAR files are available.
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unlock fails ; Added unit tests.
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GLUEGEN_PROPERTIES_FILE -> property gluegen.user.properties.file ; Use props for android keystore values
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ARMv7hf -> ARMv6hf, ARMv7-soft -> ARMv5te/ARMV6 (soft)
platform build config files:
lib/gluegen-cpptasks-linux-armv7.xml -> lib/gluegen-cpptasks-linux-armv6.xml
lib/gluegen-cpptasks-linux-armv7hf.xml -> lib/gluegen-cpptasks-linux-armv6hf.xml
properties:
isLinuxARMv7 -> isLinuxARMv6
isLinuxARMv7Armel -> isLinuxARMv6Armel
isLinuxARMv7Armhf -> isLinuxARMv6Armhf
isAndroidARMv7 -> isAndroidARMv6
isAndroidARMv7Armel -> isAndroidARMv6Armel
isAndroidARMv7Armhf -> isAndroidARMv6Armhf
targets:
compiler.cfg.linux.armv7 -> compiler.cfg.linux.armv6
linker.cfg.linux.armv7 -> linker.cfg.linux.armv6
compiler.cfg.linux.armv6:
<compilerarg value="-fpic" />
<compilerarg value="-march=armv5te" />
<compilerarg value="-marm" />
<compilerarg value="-mfloat-abi=softfp" />
<linkerarg value="-fpic" />
<linkerarg value="-march=armv5te" />
<linkerarg value="-marm" />
<linkerarg value="-mfloat-abi=softfp" />
<linkerarg value="-nostdlib" />
<linkerarg value="-Bdynamic" />
compiler.cfg.linux.armv6hf:
<compilerarg value="-fpic" />
<compilerarg value="-march=armv6" />
<compilerarg value="-marm" />
<compilerarg value="-mfloat-abi=hard" />
<linkerarg value="-fpic" />
<linkerarg value="-march=armv6" />
<linkerarg value="-marm" />
<linkerarg value="-mfloat-abi=hard" />
<linkerarg value="-nostdlib" />
<linkerarg value="-Bdynamic" />
gluegen-cpptasks-android-armv6.xml:
<compilerarg value="-fpic" />
<compilerarg value="-march=armv6" />
<compilerarg value="-mfloat-abi=softfp" />
<compilerarg value="-marm" />
<linkerarg value="-march=armv6" />
<linkerarg value="-mfloat-abi=softfp" />
<linkerarg value="-marm" />
<linkerarg value="-nostdlib" />
<linkerarg value="-Bdynamic" />
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Pi Raspbian distribution.
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Derivation
+++
JNILibLoaderBase.addNativeJarLibs(..): Add API doc
JNILibLoaderBase:
"addNativeJarLibs(Class<?> classFromJavaJar, String allNativeJarBaseName, String[] atomicNativeJarBaseNames)" ->
"addNativeJarLibs(Class<?>[] classesFromJavaJars, String singleJarMarker, String[] stripBasenameSuffixes)"
Derive the 'all' (1st choice) native JAR URL solely on the given class's JAR URL.
Examples:
JOCL:
// only: jocl.jar -> jocl-natives-'os.and.arch'.jar
addNativeJarLibs(new Class<?>[] { JOCLJNILibLoader.class }, null, null );
JOGL:
final ClassLoader cl = GLProfile.class.getClassLoader();
// either: [jogl-all.jar, jogl-all-noawt.jar, jogl-all-mobile.jar] -> jogl-all-natives-<os.and.arch>.jar
// or: nativewindow-core.jar -> nativewindow-natives-<os.and.arch>.jar,
// jogl-core.jar -> jogl-natives-<os.and.arch>.jar,
// (newt-core.jar -> newt-natives-<os.and.arch>.jar)? (if available)
final String newtFactoryClassName = "com.jogamp.newt.NewtFactory";
final Class<?>[] classesFromJavaJars = new Class<?>[] { NWJNILibLoader.class, GLProfile.class, null };
if( ReflectionUtil.isClassAvailable(newtFactoryClassName, cl) ) {
classesFromJavaJars[2] = ReflectionUtil.getClass(newtFactoryClassName, false, cl);
}
JNILibLoaderBase.addNativeJarLibs(classesFromJavaJars, "-all", new String[] { "-noawt", "-mobile", "-core" } );
Efficiency / Performance:
- Reduced JAR URL lookup calls JarUtil.getJarURL(..) - JNILibLoaderBase, Platform, JarUtil
- Attempt loading Jar files (native, class, ..) only once - TempJarCache
Code Cleanup (IOUtil, JarUtil, :
- IOException if not found
- IllegalArgumentException if null argument
+++
jogamp.android-launcher.jar -> jogamp-android-launcher.jar
+++
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library loading
Some Platform field declarations and it's static initialization has been delegated
to it's new abstract super class PlatformPropsImpl to solve
static initialization interdependencies w/ the GlueGen native library loading
and it's derived information {@link #getMachineDescription()}, {@link #is32Bit()}, ..<br>
This mechanism is preferred in this case to avoid synchronization and locking
and allow better performance accessing the mentioned fields/methods.
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is mounted w/ noexec ; IOUtil API change!
Test whether executable files can be launched in temporary folder
by trying to run an empty executable file - if !( WINDOWS | OPENKODE )
TempDir:
1) ${java.io.tmpdir}/jogamp
2) $XDG_CACHE_HOME/jogamp - if !( ANDROID | MACOS | WINDOWS | OPENKODE )
3) $HOME/.jogamp
$XDG_CACHE_HOME defaults to $HOME/.cache
- TempFileCache: ${TempDir}/file_cache -> ${java.io.tmpdir}/jogamp/file_cache
- LauncherTempFileCache: ${TempDir}/file_cache -> ${java.io.tmpdir}/jogamp/file_cache
+++
AndroidUtils*.getTempRoot(): Remove unused AccessControlContext param
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Android specific classes for non Android platforms
Ensure same Java JAR content regardless of build target (fix).
Separate Android compilation results to gluegen-rt-android.jar,
avoiding generating different content of gluegen-rt.jar w/ non android builds.
aapt.signed: @{android.abi} argument is 'generic' by default.
Adding ${android.abi} to APK target name (gluegen-rt-android-armeabi-v7a.apk)
if not generic.
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specific classes for non Android platforms.
Android specifics are delegated via class AndroidUtils,
which uses reflection to call AndroidUtilsImpl if platform is Android.
Android code is confined to the packages:
jogamp.common.os.android.*
jogamp.android.launcher.*
and only included when compiled for the Android platform.
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image folder ..
.. so they are not included in the APK. Including them in the APK causes
Google market/play to use both as platform filters (0 devices if no native folder is present).
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touchscreen ..
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version.code: 4
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85ba9e60dfd1828c6f8cc327715b420e10c29ebf was broken, too late)
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permissions: inet and write-sd
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APKs to add to classpath
MainLauncher is capable of launching a traditional static main method from a activity.
TODO:
- parametrize the APK list (junit, ..)
- pass-through the activity instance to be used w/ NEWT AndroidWindow
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Solaris x86* requires stdlib.
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Relaxed Unix linker flags for Linux + Solaris
+ <linkerarg value="-nostdlib" />
+ <linkerarg value="-Bdynamic" />
Refined Linux Armv4 flags:
- <compilerarg value="-msoft-float" />
+ <compilerarg value="-marm" />
+ <compilerarg value="-mfloat-abi=soft" />
Xerxes figured out these are required on pre-NEON and ARMv4 soft float boards,
the latter is true for Rasperry PI at least.
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devices. Our ARMhf build is high profile.
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(OMX AL decode to texture via libstagefright)
Even though we don't require API level 15, we may utilize it in JOGL
for it's AV package.
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