| Commit message (Collapse) | Author | Age | Files | Lines |
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make/lib/gluegen-cpptask-android-<abi>.xml and scripts
All aligned now
- gluegen-cpptasks-android-aarch64.xml
- gluegen-cpptasks-android-armv6.xml (this has ld flag --no-undefined disabled, due to internal missing symbols)
- gluegen-cpptasks-android-x86.xml
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ELF Reader 'jogamp.common.os.elf' currently uses
Platform's pre-determined OS_TYPE and CPUType.
It also uses the host platforms MachineDescription,
hence can not read ELF files from other machines.
This also forbids Platform to determine CPUType etc
w/o having a valid 'os.arch' property.
+++
ElfHeader should be split in
- ElfHeaderPart1 (CPUType independent)
- ElfHeaderPart2 (CPUType dependent)
Fix shall make the ELF Reader self containing
by only using ELF CPUType data, etc.
This requires customization of struct parsing,
where MachineDescription.Static index shall be
- defined in ElfHeaderPart1 using e_Ident's CPUType.
- used in ElfHeaderPart2 and all its struct types.
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Android:
- Detect ABIType.EABI_GNU_ARMHF via 'armeabi-v7a-hard'
Platform.CPUType:
- contains is32Bit now
MachineDescription:
- Rename *x86_64_unix* -> *lp64_unix*, reflecting universal __LP64__ mode
- Remove is32Bit, which is determined by CPUType
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- Add AArch64 detection via
- Elf Parser
- Android properties
- Java properties
- Android: Validate CPUType.Family _and_ ABIType
- MachineDescription
- Remove redundant Type ID and its field
- Reuse X86_64_UNIX for AArch64 (static config)
New ARCH 'aarch64' for
ant: <os arch>
armv8a
aarch64
New CPUType.ARM64 (ARM):
java: os.arch
aarch64
arm64
New CPUType.ARMv8_A (ARM):
java: os.arch
armv8-a
arm64-v8a
New ABIType:
EABI_AARCH64
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c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
Code Clean-Up based on our Recommended Settings (jogamp-scripting c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74)
- Change non static accesses to static members using declaring type
- Change indirect accesses to static members to direct accesses (accesses through subtypes)
- Add final modifier to private fields
- Add final modifier to method parameters
- Add final modifier to local variables
- Remove unnecessary casts
- Remove unnecessary '$NON-NLS$' tags
- Remove trailing white spaces on all lines
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'best' ABI
- Use 'os.arch' as a prelim CPUType for MachineDescription
- Always attempt to load a binary and parse it's elf header
- Linux: self-exe
- Android: gluegen-rt library
- Other: java lib
- Always use details (ABI) if ARM
- Android: Check CPU_TYPE and CPU_TYPE2
// FIXME / HACK:
// We use sCPUType for MachineDescriptionRuntime.getStatic()
// until we have determined the final CPU_TYPE, etc.
// MachineDescriptionRuntime gets notified via MachineDescriptionRuntime.notifyPropsInitialized() below.
//
// We could use Elf Ehdr's machine value to determine the bit-size
// used for it's offset table!
// However, 'os.arch' should be a good guess for this task.
Tested manually on
- Linux x86, x86_64, armhf (raspi)
- Android intel and arm
- Windows x86_64
- OSX x86_64
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Signed-off-by: Harvey Harrison <[email protected]>
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specific classes for non Android platforms.
Android specifics are delegated via class AndroidUtils,
which uses reflection to call AndroidUtilsImpl if platform is Android.
Android code is confined to the packages:
jogamp.common.os.android.*
jogamp.android.launcher.*
and only included when compiled for the Android platform.
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Android ClassLoaderUtil cleanup;
- Add 'asset' URLConnection
- Please read API doc 'PiggybackURLConnection' and 'AssetURLConnection'
- Solves generic resource handling where platform locations may differ,
ie ClassLoader lookup on Android in the 'assets/' subfolder.
- New Android 'AssetDexClassLoader' uses 'assets/' folder for findResource(..)
- aapt.signed (our APK ant task)
- uses 'assets/' folder
- adds the 'assetsdir' attribute allowing to copy other assets into the APK
- IOUtil uses URLConnection / incr. effeciency
- using URLConnection on all getResource(..) since URL
is connected anyways for validation and URLConnection can be used by caller right away
- String getRelativeOf(URL, String) -> URL getRelativeOf(URL, String)
- preserves scheme, authority, etc
- simple parentOf handling, more efficient
- reusing new 'asset' protocol impl.
- Android ClassLoaderUtil cleanup;
- Use createClassLoader(..) impl for build-in static jogamp and user APKs,
which removes code redundancy
Tests: New code path, especially 'assets' are covered by new unit tests, no regressions on Linux.
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- build:
- exclude android packages if !isAndroid
- aapt:
- Use individual AndroidManifest xml files
- optional: incl. our JAR manifest file to support detailed version info
- use def. GluegenVersionActivity
- APK VersionName: Retrieve and show
- package/extension names:
- gluegen.jar/apk: com.jogamp.gluegen
- gluegen-rt.jar/apk: com.jogamp.common
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- junit.cross targets:
- use scripting to save time, ie write all target commands to script, xfer, exec
- junit: delete result folder just before junit.run
- Test BuildEnvironment.java: Simplify path config via properties (for android)
- AndroidVersion: No annoying exception dump if Build$VERSION* is not found (not android)
- launch scripts: use absolute TARGET_ROOT path for dynamic linker env.
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- android minor build fix
- started dex'ing (gluegen-rt.apk, more to come for full junit tests)
- android remote dalvikvm launch works (crosstest-java-android-armv7-rel.sh)
- android detection, incl version (reflection)
- Platform:
- Add JAVA_VM_NAME and JAVA_VM_RUNIME
- OSType maybe ANDROID, where the OS name (String) is Linux ! (ok ?)
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