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* NEWT: Fix Display/Window/Screen OO Identity, Reparenting and requestFocusSven Gothel2010-10-091-2/+35
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow: Interface NativeWindow changes: - Remove 'throws' qualifier in lockSurface(), since it is not - Adding convenient 'one call' isSurfaceLockedByOtherThread() - Adding getSurfaceLockOwner() NEWT Window/GLWindow: - Unclutter Window/GLWindow relationship - save Window's indentity GLWindow's role is a GLAutoDrawable implementation aggregating (maybe even compositioning) a Window. The previous implementation just derived from the Window implementation, overwriting methods and fields - impossible to ensure sanity / completness. It was also not ensured that the added functionality of GLWindow (setVisible, destroy, ..) has been issued in case of handling the aggregated Window alone (window callbacks, ..). To solve this issue in a 1st attempt without changing the GLWindow API, Window is just an interface, being implemented by their specializations, hence sanity is intrinsic. GLWindow's added functionality is ensured by a Window.LifecycleHook interfaced implementation, registered at the aggregated Window. - Screen and Window are interfaces now (new files) - Display is an abstract class. - Their (abstract) implementations resides in impl/<BaseName>Impl - GLWindow implements Window as well - Remove Screen reference handled by setScreen(Screen) method. - Lock native parentWindow if used (createNative/reparenting) - Move lockSurface/unlockSurface from unchecked override pattern to an callback style using abstract methods lockSurfaceImpl/... - Sorting all methods to semantic sections, abstract, superinterface, .. - Reparenting: Handling different reparenting situations: - Unchanged - No change - Native Reparenting - Compatible Display/Screen, try native reparenting - Native (Re)Creation - Use destroy/create pattern - Native Creation Pending - Create later - setUndecorated() calls reconfigure Window now, ie tries to change the window actually - Don't issue 'requestFocus()' directly from the native implementation anymore, call it from the Java code. - Window/GLWindow/NewtFactory: Constructor simplification Avoid explosion of constructor overloading, ie removing the 'undecorated' variant, since this is redundant due to the 'setUndecorated(boolean)' method. - Fixed/added API documentation
* NEWT: Changed Lifecycle of Display/Screen (part 2)Sven Gothel2010-10-091-1/+1
| | | | | | | | | | | | | | | | | | | | | Window Reparenting (unification): On the fly Display/Screen creation resides in NewtFactory. Reparenting logic within Window. Handles all reparenting cases now: ACTION_NONE, ACTION_SOFT_REPARENTING, ACTION_NATIVE_REPARENTING, ACTION_NATIVE_CREATION - out.println -> err.println ++++ - Bumbed windows bat scripts to 1.6.0_21 and ant 1.8.1 - Debug: /RecursiveToolkitLock.java TO is 300s for now, while not finished. - +++ Needs more testing. Deadlocks: AWT/NEWT parenting.
* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-10-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; Fix reparent/fullscreen New: NEWT Native Repaint ========================= Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. New: NEWT AWT/NEWT Parenting Focus Handling ============================================ Introducing Window.FocusRunnable, to be registered at the NEWT Window, which will be executed before the native focus claim. Window.FocusRunnable's run method returns a boolean, which determines whether the native implementation shall proceed claiming the native focus. This API focus hook is necessary to allow an optional underlying windowing toolkit, ie AWT (see usage NewtCanvasAWT), to make the focus traversal transparent. Fix: GLEventListener / GLDrawableHelper ======================================== GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. Fix: Misc NEWT ============== Window reparent issues a resize() and display() call, if it is visible. native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. Window impl all status change native event Java callbacks, instead of having duplicated code in all implementations. Fullscreen, reposition at zero. Reparent/Fullscreen repaint if visible. Native reparent/fullscreen, fix glitches on Windows (visibility while reparenting)
* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-10-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; NewtCanvasAWT focus fix Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. NEWT Window reparent always issues a resize() and display() call. NEWT native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. NEWT Window implements all status change and Java native event callbacks, instead of having duplicated code in all implementations. NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
* Fix: Locking/Threading; Common IntIntHashMap and Buffers; Fix: ↵Sven Gothel2010-10-091-6/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | glMap*Buffer*; GLX/WGL/CgGL: All runtime dynamic; Misc .. TODO: Compile and test on MacOSX .. Fix: ===== Multithreading/Locking: See jogl/doc/Implementation/MultiThreading.txt - Locking layer is not platform agnostic, ie GLContextImpl, GLDrawableImpl, .. and NEWT: Window/Display - No more use of JAWT global lock necessary, removed. - No need for X11 Display lock, on the contrary, this made the NV driver hang. - Use common window/surface lock - All NativeWindow surfaceLock's are recursive now glMapBuffer: If size is 0, don't do cont with the native call. glMapBufferRange: Fix capacity. glNamedBufferDataEXT: Track the size. glMapNamedBufferEXT: Manual impl. - use the tracked size glXGetVisualFromFBConfig, glXChooseFBConfig, glXChooseVisual: Instead of ignoring and implement a renamed version (*Copied), we just use ManualImplementation for the proper copy-result code. DesktopGLDynamicLookupHelper: Initialize _hasGLBinding* attributes in the determing loadGLJNILibrary() method, which is called by super(). Otherwise static init will overwrite them after the super() call. X11GLXDrawableFactory: Don't release anything at shutdown (removed sharedContext.destroy()), since this caused a freeze/SEGV sometimes. Fixed NEWT's reparentWindow() functionality incl NewtCanvasAWT usage. - Native: if not visible, don't focus, etc - NewtCanvasAWT: Use the container size to start with - Run the command on the EDT Using GlueGen's new DynamicLibraryBundle utility: - X11, Windows and MacOSX OpenGL adapted to DynamicLibraryBundleInfo. - X11GLXDynamicLookupHelper -> X11GLXDynamicLibraryBundleInfo - Remove all path from lib names. - GL order: libGL.so.1, libGL.so, GL - shallLinkGlobal: true -> to server some 'old' DRI systems -> http://dri.sourceforge.net/doc/DRIuserguide.html - shallLookupGlobal: false - Try both : glXGetProcAddressARB and glXGetProcAddress - Using bootstrap: GLX.glXGetProcAddress(long glxGetProcAddressHandle, String glFuncName) Found the issue with LIBGL_DRIVERS_PATH, ie if not set no valid GL instance can be found (ie ATI fglrx/DRI). This may happen if using a differen user than the desktop user for whom the env var is set within some /etc/X11/Xsession.d/ script. Enhancements: ============= GLBufferSizeTracker: Use IntIntHashMap and add DirectState size tracking. GLBufferStateTracker: Use IntIntHashMap. GLStateTracker: Use IntIntHashMap. GLDynamicLookupHelper: More generic (global loading/lookup and GetProcAddress function name list), remove redundant code. FIXME: MacOSXCGLDynamicLookupHelper: - Not tested - Not using NSImage lookup anymore as recommended by OSX API Doc, so dlsym is used always (to be tested) WindowsWGLDynamicLookupHelper: - Not tested GLX/WGL/CgGL is all runtime-dynamic as now, ie loaded and looked-up at runtime, no compile time dependencies to GL anymore, nor a need to specify CgGL. Split up WGL in GDI and WGL, to allow proper dynamic runtime linkage of OpenGL32 while using static binding to GDI32 NEWT events generated by native code are enqueued and not send directly. This should ease locking mechanisms .. if any are necessary. NEWT: More platform specific code moved to *Impl method, simplifying the generic code of the superclass and impl protocol. Cleanup: ========= Replace all InternalBufferUtil's with com.jogamp.common.nio.Buffers Removed all InternalBufferUtil's from repository Removed GLContextImpl notion of 'optimized' surface locking, where the surface gets unlocked during makeCurrent/release. This just makes no sense and would impact multithreading in a horrible way.
* NEWT: Fix AWT Parenting ; Multithreading Issues ; Semantics: destroy(), .. ; ↵Sven Gothel2010-10-091-7/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Misc. Due to incapabilities of the previous AWT/NEWT reparenting the implementation and spec had to be changed to support this feature. See the first 2 comments below. - Tested on GNU/Linux (OK), Windows (a few bugs left) - TODO: - Clarify the size/layout issue, ie who is responsible etc In the test, incl AWT/NEWT, we set the size on the GLWindow and ie pack the AWT Frame. - Fix remaining [Windows] bugs .. - Fix/Implement MacOSX port .. Fix AWT/NEWT reparenting: =========================== - Now NewtFactory's createWindow() method for parenting handles NativeWindow only and is no more responsible for creating a child window upon an AWT Component. See class com.jogamp.newt.awt.NewtCanvasAWT for NEWT/AWT parenting. - New com.jogamp.newt.awt.NewtCanvasAWT, responsible for handling AWT's reparent events via addNotify/removeNotify. Reparenting is implemented via the new NEWT Window's reparentWindow() method. Also sets the background erase to false, if supported. - Fix zero size semantics in Window (setSize/setVisible) Since a zero size window is not supported by many compoenent (Windowing system, OpenGL, ..) we use the visibility methodology to not show a 0x0 window. See Javadoc. AWT components may start with zero size. - New NEWT Window: reparentWindow(NativeWindow newParent, Screen newScreen) Allowing to change the parent of a window. Similar with the fullscreen toggle, but without size/position change. Native reparenting allows to keep alive the native window while changing the container, hence it is preferred to a destroy/create cycle. To benefit from the native reparenting, a NEWT implementation has to implement 'protected boolean reparentWindowImpl(long newWindowHandle)' and return true, otherwise reparenting will be 'emulated' via the expensive destroy/create cycle. - NEWT's Window references all of it's children, if any - NEWT's Window propagates setVisible/destroy actions to it's children. - Fix NEWT's destroy() semantics. A call of destroy() or destroy(false) shall only result in the destruction of the native window (handle) nothing more. A subsequent setVisible(true) shall allow the complete recreation of the Window into a usable state. A call of destroy(true) destroys all resources the Window holds, may include Screen/Display and OpenGL resources in case of GLWindow. This is necessary to allow proper reparenting, where a native window may become destroyed, but should be recreated via setVisible(true) later on. - Fix NEWT set[Size|Position|Fullscreen|Visible] synchronization. Use a recursive lock instead of the Window instance, otherwise arbitrary Window access via AWT's EDT, NEWT's EDT or other threads can block. Also removed a use pattern like: key.lock() try { EDT.invoke(action()); } finally { key.unlock(); } Where action() itself uses the same lock object (here key), the result is a deadlock. NativeWindow Changes: ====================== - We can use XInitThreads() now (concurrent threading support) in combination with AWT. Might have been some async in our NEWT locking in regards to AWT (sync()), and the X11 Display changes made in c787f50d77e2491eb0d8201d534a6fa4885a929e. - NativeWindow's window handle is _not_ transient like surface handle, fixed documentation. JOGL Changes: ============= - New 'isRealized()' method in GLDrawable. - Misc Fixes ============ - Fix NEWT set[Size|Position|Fullscreen|Visible] duplicate code Due to pure abstract signatures, the set[Size|Position|Fullscreen|Visible] implementations of X11, OSX, .. contained duplicate code and state handling (size, pos, ..). These are now decoupled, ie generic set[Size|Position|Fullscreen|Visible] implementations calling simple set[Size|Position|Fullscreen|Visible]Impl implementations. - Fix NEWT: Renamed setAutoDrawableClient(boolean) to setHandleDestroyNotify(boolean) The semantic of setAutoDrawableClient(boolean) defaults to false was too complicated and specific, hence changed to setHandleDestroyNotify(boolean) defaults to true since its more clear and the name refers the window itself.. - Fix NEWT: Removed GLWindow's unused global window list - Fix NEWT: Remove Window's unused event mask - Rename com.jogamp.newt.impl.awt.AWTNewtFactory -> com.jogamp.newt.awt.NewtFactoryAWT
* - Fix GLProcAddressResolver regression: Use GLProcAddressResolver !Sven Gothel2010-10-091-0/+83
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | - X11GLXDrawableFactory: - Move shared resource creation/destruction into it's own thread - Remove the ATI hack (no XDisplay closing) for every Display, this is only necessary for the shared XDisplay and in case of AWT. - Newt - Display: Only pumpMessages if device is ready. - X11Display: Verify handle not null at DispatchMessage. - Common recursive ToolkitLock implementation, from src/nativewindow/classes/com/jogamp/nativewindow/impl/LockingNativeWindowFactory.java and src/newt/classes/com/jogamp/newt/Window.java, -> com.jogamp.nativewindow.impl.RecursiveToolkitLock - Unique XLockDisplay/XUnlockDisplay call via X11Util to simplify debugging. X11Util: Added debug code for XLockDisplay/XUnlockDisplay. Added fast LongObjectHashMap Added static lib loading and initialization. Removed active and passive list, as well as unused methods, to easy maintenance. Possible since the only 'uncloseable' Display might be the shareable one. - X11Lib: Added static initialization via X11Util Test: junit/com/jogamp/test/junit/jogl/demos/gl2/gears/TestGears* - Add WindowListener for quit ..
* remove duplicated file while importingSven Gothel2010-04-191-149/+0
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* Moving imported files to proper placeSven Gothel2010-04-194-521/+0
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* code review (http://jogamp.org/bugzilla/show_bug.cgi?id=396): improved ↵Michael Bien2010-04-191-12/+20
| | | | exception handling in NWReflection and NativeLibLoaderBase. goal was to prevent catch(Throwable) and to fix or document empty catch blocks where it makes sense.
* final large refactoring to move to com.jogamp.*.Michael Bien2010-04-191-1/+1
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* Push custom loadLibrary handling down to NativeWindow NativeLibLoaderBase; ↵Sven Gothel2010-04-191-2/+66
| | | | | | X11AWTGLXGraphicsConfigurationFactory: Encapsule whole block in lock/unlock to minimize context switch git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@2021 232f8b59-042b-4e1e-8c03-345bb8c30851
* Fix: JAWTUtil has to JAWTNativeLibLoader.loadAWTImpl() as well. Use ↵Sven Gothel2010-04-191-0/+6
| | | | | | NWReflection.isClassAvailable() if possible. NWReflection.getClass() takes boolean init. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1956 232f8b59-042b-4e1e-8c03-345bb8c30851
* Tested: - Linux / X11 / GL3 / GL2 / ES1 / ES2 - Using etc/profile.jogl ↵Sven Gothel2010-04-191-11/+25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | JOGL_ALL . ./setenv-jogl.x86.sh JOGL_ALL - Java2D/GLJPanel: demos.jrefract.JRefract - GLCanvas: demos.gears.Gears - Newt/Nativewindow (demos.GLInfo, demos.es2.RedSquare, demos.es2.RedSquare) - with multiple instances of different GL profiles, ie java demos.es1.RedSquare -GLES2 -GLES1 java demos.GLInfo -GLES2 -GL2 - GL 3.1 test with demos.GLInfo java demos.GLInfo -GL3 java demos.GLInfo -GL3 -GL2 with NVIDIA 180.37.05 JOGL Enable parallel GLProfiles: - GL holds it's GLProfile - GL / GLBase added: hasGLSL() getGLProfile() - Removed all hardcoded GLProfile checks - Make GLProfile an instance of GLCapabilities - GLCapabilities needs GLProfile in constructor, or null for the default GLProfile - All GLProfiles are singelton mapped objects, setup and verified at static init. - All GLDrawableFactories in GLDrawableFactory are singelton objects, setup at static init. - GLDrawableFactories.getFactory() needs an argument, which leads to GLProfile, ie NativeWindow, AbstractGraphicsConfiguration, GLCapabilities or GLProfile. - EGLDrawableFactory takes GLProfile as an argument, being able to take the singleton role as ES1 or ES2 - EGLDrawableFactory loads ES & EGL libraries _local_, otherwise the symbols produce a collision (Unix/PC-Emulation). TODO: Check on Windows/WinCE ! - Fixing etc/profile.jogl JOGL_ALL EGLGraphicsConfigurationFactory - Added eglGetConfigs -> GLCapabilities -> eglChooseConfig, in case the simple eglChooseConfig fails. - Using given chooser, is null, use DefaultGLCapabilitiesChooser Moved FixedFuncUtil.class -> jogl.util.jar, otherwise the FixedFuncUtil pipeline cannot be used without emulation. GLDrawable Rename getChosenGLCapabilities() -> getGLCapabilities(), since all GLCapabilities access functions return the current state. Add getGLProfile() NativeLibLoader[Base] Added 'addLoaded' and 'isLoaded', so all LoadAction implementation can use it and circumvent double library loading. GlueGen Split openLibrary -> openLibraryLocal / Global, utilizing as an optional flag (global), which is true per default. TODO: How to do this on Windows ? TODO: Verify Windows and MacOSX !! git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1922 232f8b59-042b-4e1e-8c03-345bb8c30851
* JOGL Added OpenGL 3.0 and 3.1 support 3.0 as part of GL2 (extensions only) ↵Sven Gothel2010-04-191-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 3.1 forward compatible as GL3, ie doesn't contain the GL2 fixed function stuff etc Added code to retrieve a 3.0/3.1 context: X11/GLX and Windows/WGL TODO: MacOSX !! Updated GL and GLX extensions Fixing auto GLProfile selection, determine if GL2ES[1] uses GL2 or ES Usage of the unified GraphicsConfiguration of NativeWindow for all platforms. Sure, the broken OS (Win32/MacOSX) have a update mechanism for theit queried Capabilities after drawable creation. Adding X11/GLX GLXFBConfig usage and fixing it's attribute mapping Fixing GLX/X11 FBConfig/XVisual query function's memory leak, using a manual implementation, which copies the data and calls XFree. Added WGL extension WGL_ARB_create_context Tested: Linux x86 and x86_64 GL2, ES2 and ES1 Note: Nvidia driver couldn't make the succesfully created 3.1 context current. TODO: Verify Windows and MacOSX !! git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1919 232f8b59-042b-4e1e-8c03-345bb8c30851
* Continue moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-3/+3
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1881 232f8b59-042b-4e1e-8c03-345bb8c30851
* Continue moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-0/+0
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1880 232f8b59-042b-4e1e-8c03-345bb8c30851
* Start moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-0/+115
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1879 232f8b59-042b-4e1e-8c03-345bb8c30851
* final large refactoring to move to com.jogamp.*.Michael Bien2010-04-191-2/+2
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* Refactored static initialization to let the JVM ensure it only runs once; ↵Kenneth Russel2010-04-191-9/+3
| | | | | | don't remember the JVM static initialization rules which probably define why it was getting called twice git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1989 232f8b59-042b-4e1e-8c03-345bb8c30851
* - Fix: X11 locking The current thread default display or the given display ↵Sven Gothel2010-04-191-39/+40
| | | | | | | | | | | | | | | | | | | | | | | is being used, hence it is no more required to use a ToolkitLock for X11 without AWT. Removed X11 ToolkitLock in case of X11 without AWT, which is being detected with the absence of the classes java.awt.Component _AND_ javax.media.nativewindow.awt.AWTGraphicsDevice or with the system property java.awt.headless=true Only in the Java2D/Swing case, one 'leaking' Display is created within canCreateGLPbuffer(). - Workaround for Hotsport bugs #4395095, #6852404 4395095 JNI access to java.nio DirectBuffer constructor/accessor 6852404 Race condition in JNI Direct Buffer access and creation routines - Added build.xml -Dbuild.noarchives=true property to skip the time consuming creation of zip archives. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1988 232f8b59-042b-4e1e-8c03-345bb8c30851
* - Fixing SPEC documentation for bindings JOGL and NativeWindow, lot's of ↵Sven Gothel2010-04-191-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | javadoc changes/fixes. - Fixing transparency values RGB[A] in GLX and EGL, adding those in GLCapabilities. - Adding EGLPbuffer (untested yet) Added EGLOnscreenContext, EGLOnscreenDrawable and EGLPbufferContext, EGLPbufferDrawable, which completes the now abstract EGLContext and EGLDrawable. - Decoupling EGLDrawableFactory and DynamicLookupHelper: Since OpenGL ES has 2 libraries and hence 2 DynamicLookupHelper, one for each, these are decoupled in EGLES1DynamicLookupHelper and EGLES2DynamicLookupHelper, where each uses the base class EGLDynamicLookupHelper. EGLDynamicLookupHelper act's also as the owner of these singleton instances. EGLDrawableFactory is now pure singleton, and has no more relation to the ES[12] libraries. Still, GLDrawableFactory.getFactory(GLProfile) stays, due to the selection of the right factory, ie EGLDrawableFactory or a native one (X11GLX, WindowsWGL or MacOSXCGL). Added GLDrawableImpl.getDynamicLookupHelper(). DynamicLookupHelper implementation is pushed down to the specialisation of GLDrawableImpl, hence removed GLDrawableImpl implements DynamicLookupHelper. - Fixing Locking - Always throw an Exception if unlock is called without being locked. - Removed NativeWindow.LOCK_NOT_SUPPORTED, since it made the locking state ambiguos. - Using a generated Exception at locking to mark the object locked, and to let it throw in case of double locking. - Removed redundant lockToolkit() calls, where lockSurface() calls are made - Fixing GLWindow wrapped toolkit (e.g. AWTWindow) usage - In case the passed NativeWindow only contains a wrapper window, we use the NativeWindowFactory.getNativeWindow() pipeline to produce a valid NativeWindow. This object is only referenced within the drawable, hence we have to use it for actual NativeWindow related operations. - Add setVisible(): lockSurface()/unlockSurface() to allow getting the windowHandle - Overwriting all drawable related Window method's, using the drawable's NativeWindow if exists. - getNativeWindow() - lockSurface()/unlockSurface()/.. - getWindowHandle()/getSurfaceHandle() - Fix NativeWindowFactory.getNativeWindowType(), so the custom and pure values are set once (static init) - not overwritten (prev. bug). - NEWT: Added WindowEvent.EVENT_WINDOW_DESTROY_NOTIFY support in AWTWindow. Now the proper dispose() calls are made to all GLEventListeners if the AWT window is being closed - before it is actually destroyed. - Threading now uses the AWTThreadingPlugin, a ThreadingPlugin interface AWT implementation, containing the refactored Threading code. - Reintroduced getChosen*Capabilities and getRequested*Capabilites, where get*Capabilities is renamed back to getRequested*Capabilities. The semantics are necessary to allow the drawables (and NativeWindow) to be regenerated in case of a device change in a multihead environment. Otherwise there is a risk that recursive choosing of the Capabilities will degenerate the result. - Multihead logic .. Exception: Xinerama, where all monitors share the same static configuration, and the window handle 'survive' X11, MacOSX and Win32 with a Xinerama behavior 1) Recognition of a display/screen/surface change - It is prooven that the JAWT model (JAWT_LOCK_SURFACE_CHANGED) while locking the surface is not reliably propagated, ie doesn't work here, if the display change happens. - AWT's Canvas.getGraphicsConfiguration() can reliably being used to detect this case, ie compare the old GraphicsConfiguration with the new one. - A solution for other native windowing toolkits must be found, ie query the current underlying pixel-configuration, if it changed - act. In which case the the following shall be done: 2.0) - notify all GLEventListener via the dispose(GLAutoDrawable) 2.1) - destroy the OpenGL context 2.2) - call GLDrawable's setRealized(false) 2.3) - call GLDrawable's setRealized(true) 2.4) - create a new OpenGL context 2.5) - notify all GLEventListener via the init(GLAutoDrawable) Steps 2.0 - 2.5 are executed with GLAutoDrawable's dispose(true) call. Step 2.3, setRealized(true) on GLDrawable shall: 2.3.1) - Choose the GLCapabilities again, based on the requested ones, and update the choosen ones in the AbstractGraphicsConfiguration. 2.3.2) - Update AbstractScreen within the new AbstractGraphicsConfiguration to reflect the possible screen change. DONE: Xinerama mode: X11 + Xinerama, MacOSX DONE: Introducing GLAutoDrawable.dispose(boolean regenerate) DONE: 2.3.1 on setRealized(true): Windows, MacOSX (implicit on createContext) TODO: Windows setRealized(true) on AWT Canvas getGraphicsConfiguration(), can't lock the JAWT surface sometimes - exception, code disabled, see GLCanvas.java TODO: 2.3.1 on setRealized(true): X11 and EGL TODO: Find a test case, without Xinerama behavior TODO: Code for Newt/NativeWindow to detect (1) and propagate GLAutoDrawable's dispose(true). TESTS: - MacOSX (Xinerama) OK - X11 -TwinView (NV) OK -Xinerama (NV) OK - Win32 (Xinerama) OK - GLAutoDrawable's dispose(true) - git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1929 232f8b59-042b-4e1e-8c03-345bb8c30851
* Movement of Capabilities class and chooseCapabilities functionality into ↵Kenneth Russel2010-04-191-0/+76
| | | | | | | | | | | | | | | | | | NativeWindowFactory introduced an undesirable dependence between the windowing toolkit, which can be replaced via NativeWindowFactory, and the library which implements the selection algorithm, for example OpenGL. This would prevent, for example, an easy SWT port of JOGL. To fix this, refactored chooseCapabilities into new GraphicsConfigurationFactory, the default implementation of which is currently a no-op on X11 platforms, and which is provided by JOGL in a toolkit-agnostic manner via GLX. Refactored OpenGL portions of Capabilities class back into GLCapabilities. Reintroduced GLCapabilitiesChooser interface for compatibility and to avoid having to import javax.media.nativewindow classes in most user code. Fixed problem in GLProfile where failures to load native libraries were being squelched. Reorganized build to have all outputs under build/ directory. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1884 232f8b59-042b-4e1e-8c03-345bb8c30851
* Fix: JAWTUtil has to JAWTNativeLibLoader.loadAWTImpl() as well. Use ↵Sven Gothel2010-04-191-3/+3
| | | | | | NWReflection.isClassAvailable() if possible. NWReflection.getClass() takes boolean init. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1956 232f8b59-042b-4e1e-8c03-345bb8c30851
* Changed a few Class.forName() calls to defer initialization to avoid eager ↵Kenneth Russel2010-04-191-3/+3
| | | | | | initialization of the AWT, in particular on Mac OS X, where doing so was causing crashes during Newt initialization git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1953 232f8b59-042b-4e1e-8c03-345bb8c30851
* Movement of Capabilities class and chooseCapabilities functionality into ↵Kenneth Russel2010-04-191-4/+4
| | | | | | | | | | | | | | | | | | NativeWindowFactory introduced an undesirable dependence between the windowing toolkit, which can be replaced via NativeWindowFactory, and the library which implements the selection algorithm, for example OpenGL. This would prevent, for example, an easy SWT port of JOGL. To fix this, refactored chooseCapabilities into new GraphicsConfigurationFactory, the default implementation of which is currently a no-op on X11 platforms, and which is provided by JOGL in a toolkit-agnostic manner via GLX. Refactored OpenGL portions of Capabilities class back into GLCapabilities. Reintroduced GLCapabilitiesChooser interface for compatibility and to avoid having to import javax.media.nativewindow classes in most user code. Fixed problem in GLProfile where failures to load native libraries were being squelched. Reorganized build to have all outputs under build/ directory. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1884 232f8b59-042b-4e1e-8c03-345bb8c30851
* Continue moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-2/+2
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1881 232f8b59-042b-4e1e-8c03-345bb8c30851
* Continue moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-0/+0
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1880 232f8b59-042b-4e1e-8c03-345bb8c30851
* Start moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-0/+149
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1879 232f8b59-042b-4e1e-8c03-345bb8c30851
* final large refactoring to move to com.jogamp.*.Michael Bien2010-04-191-1/+1
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* - Fix: X11 locking The current thread default display or the given display ↵Sven Gothel2010-04-191-0/+51
| | | | | | | | | | | | | | | | | | | | | | | is being used, hence it is no more required to use a ToolkitLock for X11 without AWT. Removed X11 ToolkitLock in case of X11 without AWT, which is being detected with the absence of the classes java.awt.Component _AND_ javax.media.nativewindow.awt.AWTGraphicsDevice or with the system property java.awt.headless=true Only in the Java2D/Swing case, one 'leaking' Display is created within canCreateGLPbuffer(). - Workaround for Hotsport bugs #4395095, #6852404 4395095 JNI access to java.nio DirectBuffer constructor/accessor 6852404 Race condition in JNI Direct Buffer access and creation routines - Added build.xml -Dbuild.noarchives=true property to skip the time consuming creation of zip archives. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@1988 232f8b59-042b-4e1e-8c03-345bb8c30851
* code review (http://jogamp.org/bugzilla/show_bug.cgi?id=396): improved ↵Michael Bien2010-04-191-59/+66
| | | | exception handling in NWReflection and NativeLibLoaderBase. goal was to prevent catch(Throwable) and to fix or document empty catch blocks where it makes sense.
* final large refactoring to move to com.jogamp.*.Michael Bien2010-04-191-1/+1
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* NEWT: Native window parenting (X11: OK); AWTWindow external Frame OKSven Gothel2010-04-191-2/+34
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* Cleanup ..sg2158892010-04-191-9/+2
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* EGL changes for deviceMorris Meyer2010-04-191-2/+9
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* Fix: JAWTUtil has to JAWTNativeLibLoader.loadAWTImpl() as well. Use ↵Sven Gothel2010-04-191-3/+3
| | | | | | NWReflection.isClassAvailable() if possible. NWReflection.getClass() takes boolean init. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1956 232f8b59-042b-4e1e-8c03-345bb8c30851
* Changed a few Class.forName() calls to defer initialization to avoid eager ↵Kenneth Russel2010-04-191-3/+3
| | | | | | initialization of the AWT, in particular on Mac OS X, where doing so was causing crashes during Newt initialization git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1953 232f8b59-042b-4e1e-8c03-345bb8c30851
* Movement of Capabilities class and chooseCapabilities functionality into ↵Kenneth Russel2010-04-191-4/+4
| | | | | | | | | | | | | | | | | | NativeWindowFactory introduced an undesirable dependence between the windowing toolkit, which can be replaced via NativeWindowFactory, and the library which implements the selection algorithm, for example OpenGL. This would prevent, for example, an easy SWT port of JOGL. To fix this, refactored chooseCapabilities into new GraphicsConfigurationFactory, the default implementation of which is currently a no-op on X11 platforms, and which is provided by JOGL in a toolkit-agnostic manner via GLX. Refactored OpenGL portions of Capabilities class back into GLCapabilities. Reintroduced GLCapabilitiesChooser interface for compatibility and to avoid having to import javax.media.nativewindow classes in most user code. Fixed problem in GLProfile where failures to load native libraries were being squelched. Reorganized build to have all outputs under build/ directory. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1884 232f8b59-042b-4e1e-8c03-345bb8c30851
* Continue moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-2/+2
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1881 232f8b59-042b-4e1e-8c03-345bb8c30851
* Continue moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-0/+0
| | | | git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1880 232f8b59-042b-4e1e-8c03-345bb8c30851
* Start moving javax.media.nwi -> javax.media.nativewindowKenneth Russel2010-04-191-0/+149
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1879 232f8b59-042b-4e1e-8c03-345bb8c30851