From dd0301a2f37c9810c533b1d3eb7d68ca440d67c8 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 3 Jun 2009 19:57:05 +0000 Subject: Tested: - Linux / X11 / GL3 / GL2 / ES1 / ES2 - Using etc/profile.jogl JOGL_ALL . ./setenv-jogl.x86.sh JOGL_ALL - Java2D/GLJPanel: demos.jrefract.JRefract - GLCanvas: demos.gears.Gears - Newt/Nativewindow (demos.GLInfo, demos.es2.RedSquare, demos.es2.RedSquare) - with multiple instances of different GL profiles, ie java demos.es1.RedSquare -GLES2 -GLES1 java demos.GLInfo -GLES2 -GL2 - GL 3.1 test with demos.GLInfo java demos.GLInfo -GL3 java demos.GLInfo -GL3 -GL2 with NVIDIA 180.37.05 JOGL Enable parallel GLProfiles: - GL holds it's GLProfile - GL / GLBase added: hasGLSL() getGLProfile() - Removed all hardcoded GLProfile checks - Make GLProfile an instance of GLCapabilities - GLCapabilities needs GLProfile in constructor, or null for the default GLProfile - All GLProfiles are singelton mapped objects, setup and verified at static init. - All GLDrawableFactories in GLDrawableFactory are singelton objects, setup at static init. - GLDrawableFactories.getFactory() needs an argument, which leads to GLProfile, ie NativeWindow, AbstractGraphicsConfiguration, GLCapabilities or GLProfile. - EGLDrawableFactory takes GLProfile as an argument, being able to take the singleton role as ES1 or ES2 - EGLDrawableFactory loads ES & EGL libraries _local_, otherwise the symbols produce a collision (Unix/PC-Emulation). TODO: Check on Windows/WinCE ! - Fixing etc/profile.jogl JOGL_ALL EGLGraphicsConfigurationFactory - Added eglGetConfigs -> GLCapabilities -> eglChooseConfig, in case the simple eglChooseConfig fails. - Using given chooser, is null, use DefaultGLCapabilitiesChooser Moved FixedFuncUtil.class -> jogl.util.jar, otherwise the FixedFuncUtil pipeline cannot be used without emulation. GLDrawable Rename getChosenGLCapabilities() -> getGLCapabilities(), since all GLCapabilities access functions return the current state. Add getGLProfile() NativeLibLoader[Base] Added 'addLoaded' and 'isLoaded', so all LoadAction implementation can use it and circumvent double library loading. GlueGen Split openLibrary -> openLibraryLocal / Global, utilizing as an optional flag (global), which is true per default. TODO: How to do this on Windows ? TODO: Verify Windows and MacOSX !! git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1922 232f8b59-042b-4e1e-8c03-345bb8c30851 --- .../sun/nativewindow/impl/NativeLibLoaderBase.java | 36 +++++++++++++++------- 1 file changed, 25 insertions(+), 11 deletions(-) (limited to 'src/nativewindow/classes/com') diff --git a/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java b/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java index 980f270..aef8a13 100644 --- a/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java +++ b/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java @@ -48,7 +48,7 @@ import java.security.PrivilegedAction; import java.util.HashSet; public class NativeLibLoaderBase { - private static boolean DEBUG = true; + public static final boolean DEBUG = Debug.debug("NativeLibLoader"); public interface LoaderAction { /** @@ -68,24 +68,39 @@ public class NativeLibLoaderBase { boolean preloadIgnoreError) { if (null!=preload) { for (int i=0; i